Commit Graph

4309 Commits

Author SHA1 Message Date
ousttrue
ba7cffd8db
Merge pull request #1813 from ousttrue/version/v0_104_0
UniVRM-0.104.0
2022-09-21 15:56:33 +09:00
ousttrue
8ef6e53c4f
Merge pull request #1811 from ousttrue/fix10/version_10
[1.0] update SpecVersion to 1.0
2022-09-21 15:56:23 +09:00
ousttrue
cb24601410
Merge pull request #1810 from ousttrue/fix10/export_capsule_reverse_x
[1.0] SpringBone のカプセルコライダーの座標変換漏れ
2022-09-21 15:56:17 +09:00
ousttrue
f3388bacdc
Merge pull request #1808 from Santarh/lfs
LFS tracking image & 3d model files.
2022-09-21 15:47:47 +09:00
ousttrue
864607023a UniVRM-0.104.0 2022-09-21 15:38:20 +09:00
ousttrue
4a5cf395bb update SpecVersion to 1.0 2022-09-21 15:16:04 +09:00
ousttrue
4168ae302d SpringBone のカプセルコライダーの座標変換漏れ 2022-09-21 14:13:58 +09:00
Masataka SUMI
627c0e76f2 binary files replaced by lfs tracking 2022-09-20 18:21:51 +09:00
Masataka SUMI
488f27be80 lfs track image & 3d model files 2022-09-20 18:19:36 +09:00
ousttrue
ed291eaf0f
Merge pull request #1804 from notargs/update_fastspringbone
FastSpringBoneに対し、末端ボーンへの考慮を追加するオプションを追加
2022-09-20 18:06:43 +09:00
ousttrue
dc89cb6aec
Merge pull request #1798 from notargs/fix_1789
頂点レイアウト Issue #1789に対応
2022-09-20 15:48:21 +09:00
ousttrue
184d0bdc74
Merge pull request #1796 from matsutaka-pxv/add-iawaitcaller-to-loadfirstperson
Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
2022-09-20 15:20:33 +09:00
notargs
d66fc2498e FastSpringBoneに対し、末端ボーンへの考慮を追加するオプションを追加しました 2022-09-16 18:30:09 +09:00
ousttrue
be2b05249e
Merge pull request #1802 from ousttrue/doc/v0_103_2
UniVRM-0.103.2 release page
2022-09-16 12:37:07 +09:00
ousttrue
e36561d37f UniVRM-0.103.2 release page 2022-09-15 22:05:00 +09:00
ousttrue
c56327ce6b
Merge pull request #1801 from ousttrue/version/v0_103_2
UniVRM-0.103.2
2022-09-15 13:25:53 +09:00
ousttrue
3077d21c28
Merge pull request #1800 from ousttrue/fix/bone_trait_name
AvatarBuilder.BuildHumanAvatar には隠れたボーン名 HumanTrait.BoneName が必用
2022-09-15 13:25:36 +09:00
ousttrue
e34e06f98a UniVRM-0.103.2 2022-09-15 13:02:58 +09:00
ousttrue
1ef079ca58 コメント追加。Enum.Parse を初期化に移動。 2022-09-15 12:52:56 +09:00
ousttrue
a0ad60240b コード整理 2022-09-14 20:42:45 +09:00
ousttrue
84aee423ac use HumanBodyBones 2022-09-14 20:33:10 +09:00
ousttrue
db33257326 AvatarBuilder.BuildHumanAvatar には隠れたボーン名 HumanTrait.BoneName が必用
HumanBodyBones.ToString != HumanTrait.BoneName であることに注意(指のみ。Space)
2022-09-14 20:05:55 +09:00
notargs
2673380776 Issue #1789に対応 2022-09-14 19:04:30 +09:00
Takayuki Matsuoka
799857bb8b Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
Since we still don't have explicit rule/method to add NextFrameIfTimedOut, this change may seem random.

But we've conducted some benchmarks and profiled them before add these await-s.  These changes ease CPU spikes.
2022-09-14 13:11:23 +09:00
ousttrue
86f945d7c2
Merge pull request #1793 from ousttrue/doc/v0_103_1
release UniVRM-0.103.1
2022-09-13 17:04:18 +09:00
ousttrue
b128757d73 ランタイムロード専用 2022-09-13 16:58:58 +09:00
ousttrue
18e5018c87 release UniVRM-0.103.1 2022-09-13 16:18:03 +09:00
ousttrue
05854863f6
Merge pull request #1792 from ousttrue/version/v0_103_1
UniVRM-0.103.1
2022-09-13 14:42:21 +09:00
ousttrue
7d6f835ffe UniVRM-0.103.1 2022-09-13 14:39:40 +09:00
ousttrue
13011e1144
Merge pull request #1791 from Santarh/fixImageIndexIdentification
Fix a importing error when the model using KHR_texture_basisu extension.
2022-09-13 14:35:15 +09:00
Masataka SUMI
413ed64355 Fix a importing error when the model using KHR_texture_basisu extension. 2022-09-12 22:11:48 +09:00
Masataka SUMI
64d62bb651 fix vrm sample 2022-09-12 22:05:01 +09:00
ousttrue
e9bbbd6bd0
Merge pull request #1790 from Santarh/fixBug
Fix bug of null access when loading vrm1.0 prefab placed in the scene.
2022-09-12 17:58:56 +09:00
Masataka SUMI
ae8d4db6b9 Fix bug of null access when loading vrm1.0 prefab placed in the scene. 2022-09-12 17:55:34 +09:00
ousttrue
34501bb26f
Merge pull request #1788 from 0b5vr/fix-migration
Fix VRM exported from MigrationVrm class (2)
2022-09-09 16:41:29 +09:00
0b5vr
ee3bf2b020 fix Migrate to Vrm1, set texture transform extension properly 2022-09-09 16:36:49 +09:00
ousttrue
370db5e550
Merge pull request #1787 from 0b5vr/fix-migration
Fix VRM exported from MigrationVrm class
2022-09-09 16:33:49 +09:00
ousttrue
bc1d972311
Merge pull request #1785 from 0b5vr/mtoon-1-beta
Fix specVersion of MToon `1.0-draft` -> `1.0-beta`
2022-09-09 13:41:16 +09:00
0b5vr
805397abb2 fix Migrate to Vrm1, set extensionsUsed properly 2022-09-09 12:54:47 +09:00
0b5vr
7c99c16634 fix: Migrate to Vrm1, set missing specVersion and licenseUrl 2022-09-09 12:14:35 +09:00
0b5vr
244e7b1947 refactor: update constraint spec URL on comments 2022-09-09 12:06:45 +09:00
0b5vr
d058be96f6 fix: Fix specVersion of MToon 1.0-draft -> 1.0-beta 2022-09-09 11:35:01 +09:00
ousttrue
e1a24eceaf
Merge pull request #1783 from ousttrue/doc/v0_103_0
release UniVRM-0.103.0
2022-09-08 20:18:52 +09:00
ousttrue
73f3f88494 release UniVRM-0.103.0 2022-09-08 19:34:19 +09:00
ousttrue
faa1dcf62f
Merge pull request #1782 from ousttrue/fix/SimpleViewer_null
add LoadPathAsync
2022-09-08 18:58:04 +09:00
ousttrue
3d1303759d add LoadPathAsync 2022-09-08 18:50:37 +09:00
ousttrue
b3a0cb3336
Merge pull request #1773 from ousttrue/version/v0_103_0
UniVRM-0.103.0
2022-09-08 18:07:01 +09:00
ousttrue
beb0f79f6a
Merge pull request #1780 from matsutaka-pxv/optimize-bonelimit-tohumanbonename
Optimize BoneLimit.ToHumanBoneName
2022-09-08 18:06:18 +09:00
Masataka SUMI
2f7ea945bb
Merge pull request #1781 from matsutaka-pxv/iawaitcaller-nextframe-iftimedout
BREAKING CHANGE: Add interface method IAwaitCaller.NextFrameIfTimedOut which invokes NextFrame if timed out
2022-09-08 18:05:59 +09:00
Takayuki Matsuoka
a68d0122ce BREAKING CHANGE: Introduce NextFrameIfTimedOut as a new interface method of IAwaitCaller
This is a breaking change since it introduces new interface method to IAwaitCaller.

----

NextFrameIfTimedOut() is added to IAwaitCaller.  The following inheritors also introduce the method.

- ImmediateCaller.NextFrameIfTimedOut() just invokes NextFrame().
- RuntimeOnlyAwaitCaller.NextFrameIfTimedOut() invokes NextFrame() if timed out.  Otherwise, do nothing.
- RuntimeOnlyNoThreadAwaitCaller.NextFrameIfTimedOut() works same as RuntimeOnlyAwaitCaller.

Constructor of RuntimeOnlyAwaitCaller and RuntimeOnlyNoThreadAwaitCaller
now take argument of timeout in seconds.  The default value is 1/1000 (1 milliseconds).

See also:
https://github.com/vrm-c/UniVRM/pull/1781#pullrequestreview-1100131840
2022-09-08 17:39:05 +09:00