Commit Graph

5045 Commits

Author SHA1 Message Date
ousttrue
abf5aba3ce UniVRM-0.116.0 2023-12-12 13:58:38 +09:00
ousttrue
ec9d1799e0
Merge pull request #2189 from ousttrue/fix/remove_unused_throw
[Sample] 不要コード削除
2023-12-11 16:37:46 +09:00
ousttrue
228cc0c34e remove unused. #2160 2023-12-11 16:27:07 +09:00
ousttrue
9c0e395d9c
Merge pull request #2188 from ousttrue/fix_integration_group
[MeshUtility] 非原点 SkinnedMeshRenderer まわりの修正
2023-12-11 16:11:55 +09:00
ousttrue
42356ef69d fix integration boneWeights 2023-12-11 15:27:42 +09:00
ousttrue
6204703f10 fix AvatarDescription.RecreateAvatar
freezeRotation = false は次のバージョンへ。
2023-12-11 15:16:14 +09:00
ousttrue
6cbc331c46 remove unnecessary mesh.ApplyMatrix(m) 2023-12-11 13:45:58 +09:00
ousttrue
2be66df5aa fix no weight bone 2023-12-11 13:34:25 +09:00
ousttrue
cf4dfb0fdb BoneWeight の無い SkinndedMeshRenderer への bake transform 2023-12-08 18:30:48 +09:00
ousttrue
6e13c87c00 add renderer without firstperson setting 2023-12-08 17:47:34 +09:00
ousttrue
1df18e1477
Merge pull request #2186 from V-Sekai/blender40_sparse_accessor
Implement support for UNSIGNED_BYTE sparse accessors.
2023-12-07 15:54:58 +09:00
ousttrue
07311ece5b
Merge pull request #2187 from ousttrue/fix/integrate_glb_vrm0_vrm1_meshutility
[Mesh統合] glb/vrm-0/vrm-1 の Mesh統合 Utility を整理
2023-12-07 13:43:05 +09:00
ousttrue
28d55421ca WriteAndReload to Reload. VRMShaders.Symbols.VRM_DEVELOP. meta 消し忘れ 2023-12-06 18:53:53 +09:00
ousttrue
0e1dc414e6 remove unused MaterialKey 2023-12-06 18:30:41 +09:00
ousttrue
f31b2f8e69 implement vrm-1.0 integration 2023-12-06 18:20:43 +09:00
ousttrue
3ed0f17410 VrmBlendShapeUpdater 2023-12-05 18:29:32 +09:00
ousttrue
b12c9ed87c WriteAssets and WritePrefab 2023-12-05 16:21:35 +09:00
Lyuma
e6e57d2170 Implement support for UNSIGNED_BYTE sparse accessors. 2023-12-04 02:28:58 -08:00
ousttrue
fb7cb163b1 fix VrmMeshIntegratorWizard.WriteAssets 2023-12-04 17:55:36 +09:00
ousttrue
b5a7c1b13b remove GltfMeshUtility.ForceUniqueName.
automatically force when createAvatar
2023-12-04 17:04:44 +09:00
ousttrue
e3404e1f16 refactor MeshUtility.Process params 2023-12-04 17:00:15 +09:00
ousttrue
103b575439 fix mesh bone. fix WriteAndReload 2023-12-01 17:50:21 +09:00
ousttrue
00e1278123 fix NormalizeNoneSkinnedMesh 2023-12-01 17:17:48 +09:00
ousttrue
f84a6ccb73 fix GltfMeshUtility.WriteAssets 2023-12-01 17:06:31 +09:00
ousttrue
f8f27d0619 prefab と runtime で整合性。
- prefab 時は instance 化する。統合グループをの内容をインスタンス後のもので置き換える
- 未使用削除
2023-11-29 20:02:46 +09:00
ousttrue
ddfe692164 CheckPrefabType 2023-11-29 18:45:15 +09:00
ousttrue
32af053a62 vrm-0.x firstperson 2023-11-28 18:20:43 +09:00
ousttrue
171cdef7d1 fix RecreateAvatar ??? 2023-11-27 21:29:32 +09:00
ousttrue
32401b0318 fix BoneNormalizer 2023-11-27 21:29:09 +09:00
ousttrue
b890201581 PrefabUtility.UnpackPrefabInstance 2023-11-27 20:23:16 +09:00
ousttrue
4ec5d54588 bake mesh inplace 2023-11-27 20:05:01 +09:00
ousttrue
0f751d0892 remove arg and return from NormalizeSkinnedMesh. 2023-11-27 19:16:17 +09:00
ousttrue
ff68649036 MeshAttachInfo 2023-11-27 18:58:50 +09:00
ousttrue
6d251c5993 fix menu priority 2023-11-27 14:53:14 +09:00
ousttrue
6dd4320656 TargetIsPrefab and DialogMessage 2023-11-21 19:36:40 +09:00
ousttrue
0394b2a5fe UpdateMeshIntegrationGroups 2023-11-17 21:39:40 +09:00
ousttrue
c0d29dd2e6 UniGLTF.MeshUtility.MeshIntegrationTab 2023-11-17 20:42:45 +09:00
ousttrue
8e6c005600 GltfMeshUtility を基底クラスとして切り出し 2023-11-17 19:36:57 +09:00
ousttrue
a700798c34
Merge pull request #2184 from ousttrue/fix_menu_name
menu 名と dialog 名を整理
2023-11-15 20:54:33 +09:00
ousttrue
b216a5bbc0 メニューの表記、順番調整
- `-1.0` => ` 1.0`
- `Import` and `Export`
- `Export < Import < MeshUtility` order
2023-11-15 18:24:02 +09:00
ousttrue
05738f2f49 不要な using.
TODO: language server 設定確認...
2023-11-15 16:08:33 +09:00
ousttrue
90a1192be2 menu 名と dialog 名を整理
- menu 名を関連クラスの `public const string MENU_NAME` にした(特に validate=true で2回同名で呼ぶところ)
- menu 表示名と dialog のタイトルを同じ文字列にした
2023-11-15 16:01:21 +09:00
ousttrue
3f7a1fa09d
Merge pull request #2183 from ousttrue/fix/firstperson_split
[vrm1.0] impl mesh split by blendshape existence
2023-11-13 20:17:09 +09:00
ousttrue
225d58cf12 fix 4 indent 2023-11-13 19:05:32 +09:00
ousttrue
e84472e9fd impl mesh split by BlendShape existence. 2023-11-07 21:36:28 +09:00
ousttrue
654974d4e9 add Undo.RegisterFullObjectHierarchyUndo 2023-11-07 19:28:10 +09:00
ousttrue
8deb17d18c WIP split by blendshape 2023-11-07 19:21:03 +09:00
ousttrue
d4ca89562e fix BoneWeights in MeshIntegration 2023-11-06 20:58:27 +09:00
ousttrue
f917b8f372 mesh empty 2023-11-06 19:47:06 +09:00
ousttrue
12c5f9a7d2 CreateErasedMeshAsync 2023-11-01 20:37:14 +09:00