fix VrmMeshIntegratorWizard.WriteAssets

This commit is contained in:
ousttrue 2023-12-04 17:55:36 +09:00
parent b5a7c1b13b
commit fb7cb163b1
6 changed files with 63 additions and 49 deletions

View File

@ -205,7 +205,9 @@ namespace UniGLTF.MeshUtility
var (results, created) = MeshUtility.Process(context.Instance, groupCopy);
WriteAssets(context.Instance, context.AssetFolder, results);
WriteAssets(context.Instance, context.AssetFolder, results, _exportTarget);
MeshUtility.clear(results);
}
catch (Exception ex)
{
@ -221,6 +223,7 @@ namespace UniGLTF.MeshUtility
using (var context = new UndoContext("MeshUtility", _exportTarget))
{
var (results, created) = MeshUtility.Process(_exportTarget, MeshUtility.MeshIntegrationGroups);
MeshUtility.clear(results);
foreach (var go in created)
{
@ -238,7 +241,7 @@ namespace UniGLTF.MeshUtility
/// <summary>
/// Write Mesh & Prefab
/// </summary>
protected virtual void WriteAssets(GameObject copy, string assetFolder, List<MeshIntegrationResult> results)
protected virtual string WriteAssets(GameObject copy, string assetFolder, List<MeshIntegrationResult> results, GameObject prefab)
{
// write mesh asset
foreach (var result in results)
@ -265,6 +268,8 @@ namespace UniGLTF.MeshUtility
{
throw new System.Exception($"PrefabUtility.SaveAsPrefabAsset: {prefabPath}");
}
return prefabPath;
}
protected bool ToggleIsModified(string label, ref bool value)

View File

@ -163,7 +163,12 @@ namespace UniGLTF.MeshUtility
}
}
// // 用が済んだ 統合前 の renderer を削除する
return (results, newList);
}
public void clear(List<MeshIntegrationResult> results)
{
// 用が済んだ 統合前 の renderer を削除する
foreach (var result in results)
{
foreach (var r in result.SourceMeshRenderers)
@ -187,14 +192,12 @@ namespace UniGLTF.MeshUtility
}
else
{
GameObject.DestroyImmediate(r);
GameObject.DestroyImmediate(r, true);
}
}
}
MeshIntegrationGroups.Clear();
return (results, newList);
}
protected virtual bool TryIntegrate(GameObject empty,

View File

@ -328,18 +328,7 @@ namespace UniHumanoid
var avatarDescription = UniHumanoid.AvatarDescription.Create();
avatarDescription.SetHumanBones(map);
// ??? clear old avatar ???
var t = src.transform;
if (Application.isPlaying)
{
GameObject.Destroy(src);
}
else
{
GameObject.DestroyImmediate(src, true);
}
var avatar = avatarDescription.CreateAvatar(t);
var avatar = avatarDescription.CreateAvatar(src.transform);
avatar.name = "created";
return avatar;
}

View File

@ -21,7 +21,7 @@ namespace VRM
{
return clips;
}
var result = results.FirstOrDefault(x => x.Integrated.Mesh.blendShapeCount > 0);
var result = results.FirstOrDefault(x => x.Integrated?.Mesh.blendShapeCount > 0);
if (result == null)
{
return clips;

View File

@ -50,30 +50,32 @@ namespace VRM
return firstPerson || mod;
}
protected override void WriteAssets(GameObject copy, string assetFolder, List<MeshIntegrationResult> results)
protected override string WriteAssets(GameObject target, string assetFolder, List<MeshIntegrationResult> results, GameObject prefab)
{
base.WriteAssets(copy, assetFolder, results);
// 統合した結果を反映した BlendShapeClip を作成して置き換える
// var clips = VRMMeshIntegratorUtility.FollowBlendshapeRendererChange(results, copy, assetFolder);
var clips = VRMMeshIntegratorUtility.FollowBlendshapeRendererChange(results, target, assetFolder);
// reset firstperson
// var firstperson = copy.GetComponent<VRMFirstPerson>();
// if (firstperson != null)
// {
// firstperson.Reset();
// }
if (target.GetComponent<VRMFirstPerson>() is VRMFirstPerson firstperson)
{
firstperson.Reset();
}
// var prefabReference = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
// foreach (var clip in clips)
// {
// var so = new SerializedObject(clip);
// so.Update();
// // clip.Prefab = copy;
// var prop = so.FindProperty("m_prefab");
// prop.objectReferenceValue = prefabReference;
// so.ApplyModifiedProperties();
// }
// write mesh & prefab
var prefabPath = base.WriteAssets(target, assetFolder, results, prefab);
var prefabReference = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
foreach (var clip in clips)
{
var so = new SerializedObject(clip);
so.Update();
// clip.Prefab = copy;
var prop = so.FindProperty("m_prefab");
prop.objectReferenceValue = prefabReference;
so.ApplyModifiedProperties();
}
return prefabPath;
}
protected override void DialogMessage()

View File

@ -12,30 +12,33 @@ namespace VRM
bool _generateFirstPerson = false;
public override IEnumerable<UniGLTF.MeshUtility.MeshIntegrationGroup> CopyInstantiate(GameObject go, GameObject instance)
{
var copy = new List<UniGLTF.MeshUtility.MeshIntegrationGroup>();
_generateFirstPerson = false;
var copy = base.CopyInstantiate(go, instance);
if (GenerateMeshForFirstPersonAuto)
{
foreach (var g in MeshIntegrationGroups)
foreach (var g in copy)
{
if (g.Name == "auto")
{
_generateFirstPerson = true;
// 元のメッシュを三人称に変更
copy.Add(new UniGLTF.MeshUtility.MeshIntegrationGroup
yield return new UniGLTF.MeshUtility.MeshIntegrationGroup
{
Name = FirstPersonFlag.ThirdPersonOnly.ToString(),
Renderers = g.Renderers.ToList(),
});
};
}
copy.Add(g);
yield return g;
}
}
else
{
copy.AddRange(MeshIntegrationGroups);
foreach (var g in copy)
{
yield return g;
}
}
return copy;
}
protected override bool
@ -107,7 +110,19 @@ namespace VRM
{
var animator = target.GetComponent<Animator>();
var newAvatar = AvatarDescription.RecreateAvatar(animator);
animator.avatar = newAvatar;
// ??? clear old avatar ???
var t = animator.gameObject;
if (Application.isPlaying)
{
GameObject.Destroy(animator);
}
else
{
GameObject.DestroyImmediate(animator);
}
t.AddComponent<Animator>().avatar = newAvatar;
}
return (list, newList);
@ -119,12 +134,12 @@ namespace VRM
{
return;
}
var vrm1 = root.GetComponent<VRMFirstPerson>();
if (vrm1 == null)
var vrm0 = root.GetComponent<VRMFirstPerson>();
if (vrm0 == null)
{
return;
}
foreach (var a in vrm1.Renderers)
foreach (var a in vrm0.Renderers)
{
var g = _GetOrCreateGroup(a.FirstPersonFlag.ToString());
g.Renderers.Add(a.Renderer);