mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-13 14:04:29 -05:00
WriteAndReload to Reload. VRMShaders.Symbols.VRM_DEVELOP. meta 消し忘れ
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parent
0e1dc414e6
commit
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 91c86a6f42c50c9438c124f0dbd048a7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -249,13 +249,15 @@ namespace UniGLTF.MeshUtility
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{
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var childAssetPath = $"{assetFolder}/{result.Integrated.IntegratedRenderer.gameObject.name}{ASSET_SUFFIX}";
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Debug.LogFormat("CreateAsset: {0}", childAssetPath);
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result.Integrated.WriteAndReload(childAssetPath);
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AssetDatabase.CreateAsset(result.Integrated.IntegratedRenderer.sharedMesh, childAssetPath);
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result.Integrated.Reload(childAssetPath);
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}
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if (result.IntegratedNoBlendShape != null)
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{
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var childAssetPath = $"{assetFolder}/{result.IntegratedNoBlendShape.IntegratedRenderer.gameObject.name}{ASSET_SUFFIX}";
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Debug.LogFormat("CreateAsset: {0}", childAssetPath);
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result.IntegratedNoBlendShape.WriteAndReload(childAssetPath);
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AssetDatabase.CreateAsset(result.Integrated.IntegratedRenderer.sharedMesh, childAssetPath);
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result.IntegratedNoBlendShape.Reload(childAssetPath);
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}
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}
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@ -2,9 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace UniGLTF.MeshUtility
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{
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@ -33,17 +31,14 @@ namespace UniGLTF.MeshUtility
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IntegratedRenderer = smr;
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}
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#if UNITY_EDITOR
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public void WriteAndReload(string assetPath)
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public void Reload(string assetPath)
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{
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AssetDatabase.CreateAsset(IntegratedRenderer.sharedMesh, assetPath);
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var unityPath = UnityPath.FromUnityPath(assetPath);
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unityPath.ImportAsset();
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var mesh = unityPath.LoadAsset<Mesh>();
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// replace reloaded
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IntegratedRenderer.sharedMesh = mesh;
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}
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#endif
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}
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public class MeshIntegrationResult
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@ -71,9 +71,10 @@ namespace UniVRM10
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}
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else
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{
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#if VRM_DEVELOP
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Debug.Log($"{val} >> {binding}");
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#endif
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if (VRMShaders.Symbols.VRM_DEVELOP)
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{
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Debug.Log($"{val} >> {binding}");
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}
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used.Add(binding);
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yield return binding;
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}
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