Commit Graph

1468 Commits

Author SHA1 Message Date
ousttrue
a1c9157215 breaking 2024-09-06 15:43:07 +09:00
ousttrue
6e201b76a0
Merge branch 'master' into feature/vrm0fastbone_use_springbonejobs 2024-09-05 18:29:40 +09:00
Masataka SUMI
8e31473295
Merge branch 'master' into feature/additional-lights-on-forward-plus-renderer 2024-09-05 16:53:42 +09:00
ousttrue
0f191e5e8f vrm-0.x の fastspringbone の処理は、 vrm-1.0 版と同じものを使う 2024-09-05 15:27:29 +09:00
ousttrue
9c8c98a567 UniGTLF/Runtime/SpringBoneJobs from VRM10/Runtime/FastSpringBone 2024-09-05 13:55:12 +09:00
Naoki Miyanaga
1fb369db06 add lighting for additional lights on forward+ renderer on URP 2024-09-04 17:43:31 +09:00
ousttrue
40c4777361 [vrm-1.0][editor][play] call SpringBone.ReconstructSpringBone when changed
#2410
2024-08-28 17:28:41 +09:00
ousttrue
bae7c17fe4 [vrm-1.0] ScriptedImporter で対象Assetにアイコンをセットする 2024-08-27 16:21:28 +09:00
ousttrue
4e429e1be5
Merge branch 'master' into fix/vrm1_bytelength_test 2024-08-27 14:00:59 +09:00
ousttrue
5e8f59661f
Merge branch 'master' into feature/add-importer-context-settings 2024-08-26 20:57:19 +09:00
ousttrue
5d3c66513c mesh export 時の byteLength 確認テスト。
#2413
2024-08-26 20:41:06 +09:00
tsgcpp
a500e433bb fix typo in Vrm10RuntimeSpringBone.cs 2024-08-17 22:04:45 +09:00
tsgcpp
643742dcf9 remove a space in a path "Vrm10RuntimeSpringBone.cs" 2024-08-17 22:02:07 +09:00
iruca3
8881882873
Introduce ImporterContextSettings for handling loading animation and
axes conversion.

Refs: https://github.com/vrm-c/UniVRM/pull/1719#discussion_r908105469
2024-08-17 13:35:27 +09:00
Masataka SUMI
6842cd933c
VrmAnimation depends on IMaterialDescriptorGenerator instead of "Standard" 2024-08-03 03:01:45 +09:00
ousttrue
786541e735 breaking ! 2024-08-02 19:46:48 +09:00
Masataka SUMI
8bffa2f571
remember instance assigning 2024-08-02 18:37:26 +09:00
Masataka SUMI
67e008a984 Refactor BuiltIn MaterialDescriptorGenerator 2024-08-02 01:23:01 +09:00
Masataka SUMI
9667f2cfb8 Implements UrpGltfDefaultMaterialImporter 2024-08-02 01:19:50 +09:00
ousttrue
885adb7138
Merge branch 'master' into extended-collider-spec-version 2024-07-31 13:25:46 +09:00
Masataka SUMI
6dba5bdf71 VRM10 ScriptedImporter can detect project's RenderPipeline or select manually. 2024-07-30 23:12:02 +09:00
0b5vr
40a14d2c24 fix: Add spec version 1.0 to VRMC_springBone_extended_collider
spec versionが `1.0` の `VRMC_springBone_extended_collider` が出力されるようになるため、拡張コライダー仕様の正式リリースに合わせてマージ・リリースをお願いします。
2024-07-30 13:32:52 +09:00
Masataka SUMI
eff55a9465 Fix Vrm10 Tests 2024-07-30 00:05:24 +09:00
Masataka SUMI
78a99fb9e9 use default arguments 2024-07-29 22:33:51 +09:00
Masataka SUMI
23f387a7c8 add RenderPipeline considering to gltf/vrm/vrm10 exporters 2024-07-29 22:28:35 +09:00
Masataka SUMI
f5d40b4d85 Refactor about detecting the RenderPipeline 2024-07-29 21:59:14 +09:00
Masataka SUMI
c59b009cae
Merge branch 'master' into ignoreResources 2024-07-29 20:18:46 +09:00
Masataka SUMI
f5f468444c Remove incomplete shadervariants files 2024-07-29 20:06:38 +09:00
Masataka SUMI
c8f8330f90 Extract MToon10 shaders from the Resources directory 2024-07-29 20:05:32 +09:00
Masataka SUMI
2e3a60f81e Ignore using Task<T>.Wait() 2024-07-28 19:23:07 +09:00
ousttrue
488da95aa8
Merge branch 'master' into fix/no_vrm1 2024-07-26 13:19:46 +09:00
Kaio Duarte
f37cba6215
fix: add missing System namespace on Unity 6 2024-07-25 17:26:48 +01:00
ousttrue
0b565233d2 fix VRM10SpringBoneJointEditor 2024-07-25 17:28:57 +09:00
ousttrue
cc6eea567b Vrm10Instance が無い状態で Export を通す 2024-07-25 14:08:21 +09:00
ousttrue
be20563059 GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)

sample と test は据え置き
2024-07-24 22:09:30 +09:00
Masataka SUMI
da1d48ac22 update package.json management 2024-07-23 20:21:41 +09:00
Masataka SUMI
6339cf2237 Delete VRMShaders (com.vrm-c.vrmshaders) Package 2024-07-23 20:14:42 +09:00
Masataka SUMI
2778a696f1 remove unused usings 2024-07-23 20:02:47 +09:00
Masataka SUMI
47681f7677 Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6 2024-07-23 20:00:33 +09:00
Masataka SUMI
4291c38981
Merge branch 'master' into disassemblyVrmShaders2 2024-07-23 19:54:39 +09:00
Masataka SUMI
57c8ae932b
Merge branch 'master' into disassemblyVrmShaders 2024-07-23 19:51:41 +09:00
ousttrue
2f38b0a902 UniVRM-0.124.2 2024-07-23 12:41:47 +09:00
Masataka SUMI
9ba33bb923
Merge branch 'master' into disassemblyVrmShaders2 2024-07-21 00:47:44 +09:00
Masataka SUMI
bc22a84527
Merge branch 'master' into disassemblyVrmShaders 2024-07-21 00:47:33 +09:00
Masataka SUMI
e9da5e2b7b mv VRMShaders namespace to UniGLTF 2024-07-20 23:47:45 +09:00
Masataka SUMI
5cdec669a0 mv TextureIO from VRMShaders to UniGLTF 2024-07-20 23:08:55 +09:00
ousttrue
deff52b7a7 root の子孫に再帰的に joint を設定するボタン 2024-07-19 17:29:54 +09:00
Masataka SUMI
8a7d0a82f3 mv namespace from VRMShaders.VRM10.MToon10 to VRM10.MToon10 2024-07-18 23:24:50 +09:00
Masataka SUMI
7449207ae8 remove prefix "VRMShaders.*" from MToon10 asmdef files. 2024-07-18 22:58:20 +09:00
Masataka SUMI
5d8134bf87 mv MToon10 from VRMShaders to VRM10 2024-07-18 22:55:02 +09:00