mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-09-07 03:17:25 -05:00
vrm-0.x の fastspringbone の処理は、 vrm-1.0 版と同じものを使う
This commit is contained in:
@@ -2,7 +2,8 @@ using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace VRM
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namespace UniGLTF.SpringBoneJobs
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{
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/// <summary>
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/// FastSpringBoneに関連して、特定のGameObjectと紐付いたIDisposableの破棄を担当するクラス
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@@ -15,7 +16,7 @@ namespace VRM
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{
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_disposables.Add(disposable);
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}
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private void OnDestroy()
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{
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foreach (var disposable in _disposables)
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@@ -1,10 +1,9 @@
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using System;
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using UniGLTF.SpringBoneJobs;
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using System;
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using Unity.Jobs;
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using UnityEngine;
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using UnityEngine.Jobs;
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namespace UniVRM10.FastSpringBones
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namespace UniGLTF.SpringBoneJobs
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{
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public sealed class FastSpringBoneScheduler : IDisposable
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{
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@@ -14,20 +13,24 @@ namespace UniVRM10.FastSpringBones
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_bufferCombiner = bufferCombiner;
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}
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public void Dispose()
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{
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_bufferCombiner.Dispose();
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}
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public JobHandle Schedule(float deltaTime)
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{
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var handle = default(JobHandle);
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handle = _bufferCombiner.ReconstructIfDirty(handle);
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var handle = _bufferCombiner.ReconstructIfDirty(default);
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if (!_bufferCombiner.HasBuffer)
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{
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return handle;
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}
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handle = new PullTransformJob
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{
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Transforms = _bufferCombiner.Transforms
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}.Schedule(_bufferCombiner.TransformAccessArray, handle);
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{
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Transforms = _bufferCombiner.Transforms
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}.Schedule(_bufferCombiner.TransformAccessArray, handle);
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handle = new UpdateFastSpringBoneJob
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{
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Colliders = _bufferCombiner.Colliders,
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@@ -39,16 +42,11 @@ namespace UniVRM10.FastSpringBones
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}.Schedule(_bufferCombiner.Springs.Length, 1, handle);
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handle = new PushTransformJob
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{
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Transforms = _bufferCombiner.Transforms
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}.Schedule(_bufferCombiner.TransformAccessArray, handle);
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{
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Transforms = _bufferCombiner.Transforms
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}.Schedule(_bufferCombiner.TransformAccessArray, handle);
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return handle;
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}
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public void Dispose()
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{
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_bufferCombiner.Dispose();
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}
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}
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: b2c4f2f05fcb4fb49be96d3b99236983
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,20 +0,0 @@
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using UnityEngine;
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namespace VRM.FastSpringBones.Blittables
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{
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/// <summary>
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/// VRMSpringBoneのSphereColliderをBlittableにしたもの
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/// 位置情報は親であるColliderGroupが持つ
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/// </summary>
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public readonly struct BlittableCollider
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{
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public Vector3 Offset { get; }
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public float Radius { get; }
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public BlittableCollider(Vector3 offset, float radius)
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{
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Offset = offset;
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Radius = radius;
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: cc94117758e24aca9cf44d3f930fdcb0
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timeCreated: 1550209189
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@@ -1,20 +0,0 @@
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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namespace VRM.FastSpringBones.Blittables
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{
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/// <summary>
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/// VRMSpringBoneのColliderGroupをBlittableにしたもの
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/// </summary>
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public readonly struct BlittableColliderGroup
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{
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public BlittableColliders Colliders { get; }
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public unsafe BlittableTransform* Transform { get; }
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public unsafe BlittableColliderGroup(NativeArray<BlittableCollider> colliders, BlittableTransform* transform)
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{
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Colliders = new BlittableColliders((BlittableCollider*)colliders.GetUnsafePtr(), colliders.Length);
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Transform = transform;
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 9bceae7ad8eb4021912778484d1b2ebc
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timeCreated: 1550223602
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@@ -1,34 +0,0 @@
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using UnityEngine;
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namespace VRM.FastSpringBones.Blittables
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{
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/// <summary>
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/// BlittableColliderGroupのポインタの配列
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/// </summary>
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public readonly unsafe struct BlittableColliderGroups
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{
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private readonly BlittableColliderGroup* _data;
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public int Length { get; }
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public BlittableColliderGroup this[int i] => _data[i];
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public void DrawGizmos()
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{
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for (var i = 0; i < Length; i++)
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{
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var group = this[i];
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var colliders = group.Colliders;
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for (var j = 0; j < colliders.Count; ++j)
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{
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Gizmos.DrawWireSphere(group.Transform->WorldPosition, colliders[j].Radius);
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}
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}
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}
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public BlittableColliderGroups(BlittableColliderGroup* data, int length)
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{
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_data = data;
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Length = length;
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 61f56040664345a8aba5309e7714f8f2
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timeCreated: 1550563011
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@@ -1,19 +0,0 @@
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namespace VRM.FastSpringBones.Blittables
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{
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/// <summary>
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/// BlittableColliderのポインタの配列
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/// </summary>
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public unsafe struct BlittableColliders
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{
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private readonly BlittableCollider* _colliders;
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public int Count { get; }
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public BlittableCollider this[int i] => _colliders[i];
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public BlittableColliders(BlittableCollider* colliders, int count)
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{
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_colliders = colliders;
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Count = count;
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 07087baebec34286ac230d58cd0163d2
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timeCreated: 1550562383
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@@ -1,149 +0,0 @@
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using UnityEngine;
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namespace VRM.FastSpringBones.Blittables
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{
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/// <summary>
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/// VRMSpringBoneLogicをBlittableにしたもの
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/// ベルレ積分など、コアな計算を行う
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/// </summary>
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public unsafe struct BlittablePoint
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{
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private readonly float _length;
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private readonly Quaternion _localRotation;
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private readonly Vector3 _boneAxis;
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private readonly float _radius;
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private Vector3 _prevPosition;
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private readonly BlittableColliderGroups* _blittableColliderGroups;
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private readonly BlittableTransform* _center;
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public Vector3 CurrentPosition { get; private set; }
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private readonly BlittableTransform* _transform;
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public BlittablePoint(
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Transform transform,
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float radius,
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BlittableTransform* center,
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BlittableColliderGroups* blittableColliderGroups,
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BlittableTransform* blittableTransform)
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{
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Vector3 localPosition;
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if (transform.childCount == 0)
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{
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var delta = transform.position - transform.parent.position;
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var childPosition = transform.position + delta.normalized * 0.07f;
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localPosition = transform.worldToLocalMatrix.MultiplyPoint(childPosition);
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}
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else
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{
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var firstChild = transform.GetChild(0);
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var scale = firstChild.lossyScale;
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localPosition = firstChild.localPosition;
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localPosition.x *= scale.x;
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localPosition.y *= scale.y;
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localPosition.z *= scale.z;
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}
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var worldChildPosition = (Vector3)transform.TransformPoint(localPosition);
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_prevPosition = CurrentPosition = center != null ? center->LocalToWorld.inverse.MultiplyPoint3x4(worldChildPosition) : worldChildPosition;
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_localRotation = transform.localRotation;
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_boneAxis = localPosition.normalized;
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_length = localPosition.magnitude;
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_radius = radius;
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_blittableColliderGroups = blittableColliderGroups;
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_transform = blittableTransform;
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_center = center;
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}
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public void Update(float stiffnessForce, float dragForce, Vector3 external)
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{
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// 親のRotationが変わっている可能性があるので更新する
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_transform->UpdateLocalToWorldMatrix();
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Vector3 currentPosition;
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Vector3 prevPosition;
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if (_center == null)
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{
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currentPosition = CurrentPosition;
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prevPosition = _prevPosition;
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}
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else
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{
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var centerLocalToWorld = _center->LocalToWorld;
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currentPosition = centerLocalToWorld.MultiplyPoint3x4(CurrentPosition);
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prevPosition = centerLocalToWorld.MultiplyPoint3x4(_prevPosition);
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}
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// verlet積分で次の位置を計算
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var nextPosition = currentPosition
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+ (currentPosition - prevPosition) * (1.0f - dragForce) // 前フレームの移動を継続する(減衰もあるよ)
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+ _transform->ParentWorldRotation * _localRotation * _boneAxis * stiffnessForce // 親の回転による子ボーンの移動目標
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+ external; // 外力による移動量
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// 長さをboneLengthに強制
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var position = _transform->WorldPosition;
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nextPosition = position + (nextPosition - position).normalized * _length;
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nextPosition = Collision(nextPosition, position);
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if (_center == null)
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{
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_prevPosition = currentPosition;
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CurrentPosition = nextPosition;
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}
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else
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{
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var centerWorldToLocal = _center->LocalToWorld.inverse;
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_prevPosition = centerWorldToLocal.MultiplyPoint3x4(currentPosition);
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CurrentPosition = centerWorldToLocal.MultiplyPoint3x4(nextPosition);
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}
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//回転を適用
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_transform->SetWorldRotation(ApplyRotation(nextPosition));
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}
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private Vector3 Collision(Vector3 nextPosition, Vector3 position)
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{
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for (var i = 0; i < _blittableColliderGroups->Length; ++i)
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{
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var colliderGroup = (*_blittableColliderGroups)[i];
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for (var j = 0; j < colliderGroup.Colliders.Count; ++j)
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{
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var collider = colliderGroup.Colliders[j];
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var colliderPosition = colliderGroup.Transform->TransformPoint(collider.Offset);
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var r = _radius + collider.Radius;
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if (!((nextPosition - colliderPosition).sqrMagnitude <= (r * r))) continue;
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// ヒット。Colliderの半径方向に押し出す
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var normal = (nextPosition - colliderPosition).normalized;
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var posFromCollider = colliderPosition + normal * (_radius + collider.Radius);
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// 長さをboneLengthに強制
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nextPosition = position + (posFromCollider - position).normalized * _length;
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}
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}
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return nextPosition;
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}
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private static Quaternion FromToRotation(Vector3 from, Vector3 to)
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=> Quaternion.AngleAxis(
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angle: Mathf.Acos(Mathf.Clamp(Vector3.Dot(from.normalized, to.normalized), -1f, 1f)) * Mathf.Rad2Deg,
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axis: Vector3.Cross(from, to).normalized
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);
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private Quaternion ApplyRotation(Vector3 nextTail)
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{
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var rotation = _transform->ParentWorldRotation * _localRotation;
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return
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FromToRotation(
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rotation * _boneAxis,
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nextTail - _transform->WorldPosition) *
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rotation;
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: f3f0fc54e34944c892cec2b1e86de7d7
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timeCreated: 1549430605
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@@ -1,23 +0,0 @@
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namespace VRM.FastSpringBones.Blittables
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{
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/// <summary>
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/// BlittablePointのポインタの配列
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/// </summary>
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public unsafe struct BlittablePoints
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{
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private readonly BlittablePoint* _points;
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public int Count { get; }
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public BlittablePoint this[int i]
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{
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get => _points[i];
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set => _points[i] = value;
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}
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public BlittablePoints(BlittablePoint* points, int count)
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{
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_points = points;
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Count = count;
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 0c39cdb389d141bbb084030dd8ebfe8b
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timeCreated: 1550721598
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@@ -1,64 +0,0 @@
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using UnityEngine;
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namespace VRM.FastSpringBones.Blittables
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{
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/// <summary>
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/// 1本の毛束を示すBlittable型
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/// </summary>
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public unsafe readonly struct BlittableRootBone
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{
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private readonly float _gravityPower;
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private readonly Vector3 _gravityDir;
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private readonly float _dragForce;
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private readonly float _stiffnessForce;
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private readonly BlittablePoints* _blittablePoints;
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public void DrawGizmos()
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{
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for (var i = 0; i < _blittablePoints->Count; i++)
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{
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var point = (*_blittablePoints)[i];
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Gizmos.DrawWireSphere(point.CurrentPosition, 0.05f);
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}
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for (var i = 0; i < _blittablePoints->Count - 1; i++)
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{
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var point1 = (*_blittablePoints)[i];
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var point2 = (*_blittablePoints)[i + 1];
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Gizmos.DrawLine(point1.CurrentPosition, point2.CurrentPosition);
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}
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}
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public BlittableRootBone(
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float gravityPower,
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Vector3 gravityDir,
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float dragForce,
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float stiffnessForce,
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BlittablePoints* blittablePoints)
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{
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_gravityPower = gravityPower;
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_gravityDir = gravityDir;
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_dragForce = dragForce;
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_stiffnessForce = stiffnessForce;
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_blittablePoints = blittablePoints;
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}
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public void Update(float deltaTime)
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{
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var stiffness = _stiffnessForce * deltaTime;
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var external = _gravityDir * (_gravityPower * deltaTime);
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for (var i = 0; i < _blittablePoints->Count; i++)
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{
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var point = (*_blittablePoints)[i];
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// Pointを更新
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point.Update(
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stiffness,
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_dragForce,
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external
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);
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(*_blittablePoints)[i] = point;
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}
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}
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}
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}
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||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc470487e0a546f087709dbab3c7a6f1
|
||||
timeCreated: 1549952425
|
||||
@@ -1,72 +0,0 @@
|
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using UnityEngine;
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using UnityEngine.Jobs;
|
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|
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namespace VRM.FastSpringBones.Blittables
|
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{
|
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/// <summary>
|
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/// Transformの必要な機能だけを絞り、Blittableに対応させたクラス
|
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/// </summary>
|
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public unsafe struct BlittableTransform
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{
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private readonly BlittableTransform* _parent;
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private Quaternion _worldRotation;
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private Vector3 _localPosition;
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private Vector3 _localScale;
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private Quaternion _localRotation;
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private Matrix4x4 _localToWorld;
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|
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public Vector3 WorldPosition { get; private set; }
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|
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public void SetWorldRotation(Quaternion rotation)
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{
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var parentWorldRotation = ParentWorldRotation;
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_localRotation = Quaternion.Inverse(parentWorldRotation) * rotation;
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UpdateLocalToWorldMatrix();
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}
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public Matrix4x4 LocalToWorld => _localToWorld;
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private Matrix4x4 LocalTransform => Matrix4x4.TRS(_localPosition, _localRotation, _localScale);
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|
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public Quaternion ParentWorldRotation => _parent != null ? _parent->_worldRotation : Quaternion.identity;
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|
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public BlittableTransform(BlittableTransform* parent, Transform transform)
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{
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_parent = parent;
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|
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WorldPosition = transform.position;
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_worldRotation = transform.rotation;
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_localPosition = transform.localPosition;
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_localRotation = transform.localRotation;
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_localScale = transform.localScale;
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_localToWorld = transform.localToWorldMatrix;
|
||||
}
|
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|
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public void PullFrom(TransformAccess transform)
|
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{
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||||
WorldPosition = transform.position;
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_worldRotation = transform.rotation;
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||||
_localPosition = transform.localPosition;
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||||
_localRotation = transform.localRotation;
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_localScale = transform.localScale;
|
||||
|
||||
_localToWorld = transform.localToWorldMatrix;
|
||||
}
|
||||
|
||||
public void PushTo(TransformAccess transform)
|
||||
{
|
||||
transform.localPosition = _localPosition;
|
||||
transform.localRotation = _localRotation;
|
||||
}
|
||||
|
||||
public Vector3 TransformPoint(Vector3 offset) => _localToWorld.MultiplyPoint3x4(offset);
|
||||
|
||||
public void UpdateLocalToWorldMatrix()
|
||||
{
|
||||
_localToWorld = _parent == null ? LocalTransform : _parent->_localToWorld * LocalTransform;
|
||||
WorldPosition = _localToWorld.MultiplyPoint3x4(Vector3.zero);
|
||||
_worldRotation = _localToWorld.rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bffbbf422e984d028cd82c11f2ca00b1
|
||||
timeCreated: 1550544819
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89d63c6c8787b9a4c80df0fb18aa3d43
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,31 +0,0 @@
|
||||
using UnityEngine;
|
||||
using VRM.FastSpringBones.Blittables;
|
||||
using VRM.FastSpringBones.NativeWrappers;
|
||||
using VRM.FastSpringBones.Registries;
|
||||
|
||||
namespace VRM.FastSpringBones.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// VRMSpringBoneColliderGroupに対応したクラス
|
||||
/// バッファの作成も行う
|
||||
/// </summary>
|
||||
public sealed unsafe class FastSpringBoneColliderGroup : MonoBehaviour
|
||||
{
|
||||
private NativeTransform _nativeTransform;
|
||||
private NativeColliderGroup _nativeColliderGroup;
|
||||
|
||||
public BlittableColliderGroup* ColliderGroupPtr => _nativeColliderGroup.GetUnsafePtr();
|
||||
|
||||
public void Initialize(TransformRegistry transformRegistry, BlittableCollider[] colliders)
|
||||
{
|
||||
_nativeTransform = new NativeTransform(transformRegistry, TransformSynchronizationType.PullOnly, transform);
|
||||
_nativeColliderGroup = new NativeColliderGroup(colliders, _nativeTransform);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_nativeTransform?.Dispose();
|
||||
_nativeColliderGroup?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c6ab135b4b945ee9d75c5476ea6bcc0
|
||||
timeCreated: 1550213674
|
||||
@@ -1,100 +0,0 @@
|
||||
using Unity.Jobs;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using VRM.FastSpringBones.Registries;
|
||||
using VRM.FastSpringBones.Schedulers;
|
||||
|
||||
namespace VRM.FastSpringBones.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Jobを連続して発火させるComponent
|
||||
/// シーンに1つだけあればいい
|
||||
/// </summary>
|
||||
[DefaultExecutionOrder(11000)]
|
||||
public sealed class FastSpringBoneScheduler : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private bool showGizmos;
|
||||
|
||||
private CustomSampler _updateSampler;
|
||||
|
||||
private PullTransformJobScheduler _pullTransformJobScheduler;
|
||||
private PushTransformJobScheduler _pushTransformJobScheduler;
|
||||
private UpdateSpringBoneJobScheduler _updateSpringBoneJobScheduler;
|
||||
|
||||
private RootBoneRegistry _rootBoneRegistry;
|
||||
private ColliderGroupRegistry _colliderGroupRegistry;
|
||||
|
||||
private JobHandle _prevJobHandle;
|
||||
|
||||
public bool ShowGizmos { get => showGizmos; set => showGizmos = value; }
|
||||
|
||||
public void Initialize(
|
||||
RootBoneRegistry rootBoneRegistry,
|
||||
TransformRegistry transformRegistry,
|
||||
ColliderGroupRegistry colliderGroupRegistry)
|
||||
{
|
||||
_rootBoneRegistry = rootBoneRegistry;
|
||||
_colliderGroupRegistry = colliderGroupRegistry;
|
||||
|
||||
_updateSampler = CustomSampler.Create("FastSpringBone(Update)");
|
||||
|
||||
_pullTransformJobScheduler = new PullTransformJobScheduler(transformRegistry);
|
||||
_pushTransformJobScheduler = new PushTransformJobScheduler(transformRegistry);
|
||||
_updateSpringBoneJobScheduler = new UpdateSpringBoneJobScheduler(_rootBoneRegistry);
|
||||
|
||||
_rootBoneRegistry.SubscribeOnValueChanged(OnRootBoneChanged);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_rootBoneRegistry.UnSubscribeOnValueChanged(OnRootBoneChanged);
|
||||
_prevJobHandle.Complete();
|
||||
|
||||
_pullTransformJobScheduler.Dispose();
|
||||
_pushTransformJobScheduler.Dispose();
|
||||
_updateSpringBoneJobScheduler.Dispose();
|
||||
}
|
||||
|
||||
private void OnRootBoneChanged()
|
||||
{
|
||||
_prevJobHandle.Complete();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
if (!ShowGizmos) return;
|
||||
|
||||
_prevJobHandle.Complete();
|
||||
|
||||
Gizmos.color = Color.blue;
|
||||
foreach (var rootBoneWrapper in _rootBoneRegistry.Items)
|
||||
{
|
||||
rootBoneWrapper.Value.DrawGizmos();
|
||||
}
|
||||
|
||||
Gizmos.color = Color.yellow;
|
||||
foreach (var colliderGroup in _colliderGroupRegistry.Items)
|
||||
{
|
||||
colliderGroup.DrawGizmos();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
_updateSampler.Begin();
|
||||
|
||||
_prevJobHandle.Complete();
|
||||
|
||||
var tempJobHandle = default(JobHandle);
|
||||
tempJobHandle = _pullTransformJobScheduler.Schedule(tempJobHandle);
|
||||
tempJobHandle = _updateSpringBoneJobScheduler.Schedule(tempJobHandle);
|
||||
tempJobHandle = _pushTransformJobScheduler.Schedule(tempJobHandle);
|
||||
|
||||
_prevJobHandle = tempJobHandle;
|
||||
|
||||
_updateSampler.End();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using VRM.FastSpringBones.Blittables;
|
||||
using VRM.FastSpringBones.NativeWrappers;
|
||||
using VRM.FastSpringBones.Registries;
|
||||
|
||||
namespace VRM.FastSpringBones.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// SpringBoneの1本の毛束の処理を担当するクラス
|
||||
/// </summary>
|
||||
public sealed class FastSpringRootBone : IDisposable
|
||||
{
|
||||
private readonly TransformRegistry _transformRegistry;
|
||||
private readonly RootBoneRegistry _rootBoneRegistry;
|
||||
private readonly ColliderGroupRegistry _colliderGroupRegistry;
|
||||
private readonly Transform _transform;
|
||||
|
||||
private float _radius;
|
||||
private NativeTransform _center;
|
||||
|
||||
private IReadOnlyDictionary<Transform, int> _transformIndexMap;
|
||||
private NativeColliderGroups _nativeColliderGroups;
|
||||
|
||||
private NativePoints _nativePoints;
|
||||
private NativePointer<BlittableRootBone> _rootBoneWrapper;
|
||||
|
||||
private readonly IList<NativeTransform> _transformWrappers = new List<NativeTransform>();
|
||||
private readonly IList<NativePointer<BlittablePoint>> _points = new List<NativePointer<BlittablePoint>>();
|
||||
|
||||
public FastSpringRootBone(
|
||||
TransformRegistry transformRegistry,
|
||||
Transform transform,
|
||||
RootBoneRegistry rootBoneRegistry,
|
||||
ColliderGroupRegistry colliderGroupRegistry
|
||||
)
|
||||
{
|
||||
_transformRegistry = transformRegistry;
|
||||
_transform = transform;
|
||||
_rootBoneRegistry = rootBoneRegistry;
|
||||
_colliderGroupRegistry = colliderGroupRegistry;
|
||||
}
|
||||
|
||||
public IReadOnlyList<FastSpringBoneColliderGroup> ColliderGroups
|
||||
{
|
||||
get => _nativeColliderGroups.ColliderGroups;
|
||||
set => _nativeColliderGroups.ColliderGroups = value;
|
||||
}
|
||||
|
||||
public unsafe void Initialize(
|
||||
float gravityPower,
|
||||
Vector3 gravityDir,
|
||||
float dragForce,
|
||||
float stiffnessForce,
|
||||
IReadOnlyList<FastSpringBoneColliderGroup> colliderGroups,
|
||||
float radius,
|
||||
Transform center)
|
||||
{
|
||||
_radius = radius;
|
||||
if (center != null)
|
||||
{
|
||||
_center = new NativeTransform(_transformRegistry, TransformSynchronizationType.PullOnly, center);
|
||||
}
|
||||
|
||||
_nativeColliderGroups = new NativeColliderGroups(colliderGroups);
|
||||
|
||||
NativeTransform parent = null;
|
||||
if (_transform.parent)
|
||||
{
|
||||
parent = new NativeTransform(_transformRegistry, TransformSynchronizationType.PullOnly, _transform.parent);
|
||||
}
|
||||
SetupRecursive(_transform, parent);
|
||||
|
||||
_nativePoints = new NativePoints(_points);
|
||||
|
||||
_rootBoneWrapper = new NativePointer<BlittableRootBone>(new BlittableRootBone(gravityPower, gravityDir, dragForce, stiffnessForce, _nativePoints.GetUnsafePtr()));
|
||||
_rootBoneRegistry.Register(_rootBoneWrapper);
|
||||
_colliderGroupRegistry.Register(_nativeColliderGroups);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_colliderGroupRegistry.Unregister(_nativeColliderGroups);
|
||||
_rootBoneRegistry.Unregister(_rootBoneWrapper);
|
||||
|
||||
foreach (var transformWrapper in _transformWrappers)
|
||||
{
|
||||
transformWrapper.Dispose();
|
||||
}
|
||||
|
||||
foreach (var point in _points)
|
||||
{
|
||||
point.Dispose();
|
||||
}
|
||||
|
||||
_center?.Dispose();
|
||||
_nativeColliderGroups?.Dispose();
|
||||
_nativePoints.Dispose();
|
||||
_rootBoneWrapper.Dispose();
|
||||
}
|
||||
|
||||
private unsafe void SetupRecursive(Transform trs, NativeTransform parent = null)
|
||||
{
|
||||
var transformWrapper = new NativeTransform(_transformRegistry, TransformSynchronizationType.PushOnly, trs, parent);
|
||||
_transformWrappers.Add(transformWrapper);
|
||||
|
||||
var point = new NativePointer<BlittablePoint>(
|
||||
new BlittablePoint(
|
||||
trs,
|
||||
_radius,
|
||||
_center != null ? _center.GetUnsafePtr() : null,
|
||||
_nativeColliderGroups.GetUnsafePtr(),
|
||||
transformWrapper.GetUnsafePtr())
|
||||
);
|
||||
_points.Add(point);
|
||||
|
||||
for (var i = 0; i < trs.childCount; ++i)
|
||||
{
|
||||
SetupRecursive(trs.GetChild(i), transformWrapper);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 24cdd60af2d54c908e84b17802bfb5bc
|
||||
timeCreated: 1550036996
|
||||
@@ -1,21 +0,0 @@
|
||||
{
|
||||
"name": "FastSpringBone",
|
||||
"references": [
|
||||
"GUID:2665a8d13d1b3f18800f46e256720795"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": true,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.burst",
|
||||
"expression": "0.0.1",
|
||||
"define": "ENABLE_SPRINGBONE_BURST"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ac229b552c3025545b074203f857547c
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96634b0bb2d12d044a21f3fdff7a2c43
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,31 +0,0 @@
|
||||
using System;
|
||||
using Unity.Collections;
|
||||
using VRM.FastSpringBones.Blittables;
|
||||
|
||||
namespace VRM.FastSpringBones.NativeWrappers
|
||||
{
|
||||
/// <summary>
|
||||
/// BlittableColliderGroupのライフサイクルを管理するWrapper
|
||||
/// </summary>
|
||||
public sealed unsafe class NativeColliderGroup : IDisposable
|
||||
{
|
||||
private readonly NativePointer<BlittableColliderGroup> _nativePointer;
|
||||
|
||||
private NativeArray<BlittableCollider> Colliders { get; }
|
||||
|
||||
public BlittableColliderGroup* GetUnsafePtr() => _nativePointer.GetUnsafePtr();
|
||||
|
||||
public NativeColliderGroup(BlittableCollider[] colliders, NativeTransform nativeTransform)
|
||||
{
|
||||
Colliders = new NativeArray<BlittableCollider>(colliders, Allocator.Persistent);
|
||||
_nativePointer = new NativePointer<BlittableColliderGroup>(new BlittableColliderGroup(Colliders, nativeTransform.GetUnsafePtr()));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (Colliders.IsCreated) Colliders.Dispose();
|
||||
|
||||
_nativePointer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4cf2baba01384c31a1fdcca7489007f4
|
||||
timeCreated: 1550640666
|
||||
@@ -1,78 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using VRM.FastSpringBones.Blittables;
|
||||
using VRM.FastSpringBones.Components;
|
||||
|
||||
namespace VRM.FastSpringBones.NativeWrappers
|
||||
{
|
||||
/// <summary>
|
||||
/// BlittableColliderGroupsのライフサイクルを管理するWrapper
|
||||
/// </summary>
|
||||
public sealed unsafe class NativeColliderGroups : IDisposable
|
||||
{
|
||||
private readonly NativePointer<BlittableColliderGroups> _nativePointer = new NativePointer<BlittableColliderGroups>();
|
||||
private NativeArray<BlittableColliderGroup> _colliderGroupArray;
|
||||
private IReadOnlyList<FastSpringBoneColliderGroup> _colliderGroups;
|
||||
|
||||
//Disposeされた後にUpdateColliderGroupsが呼ばれるのを防ぐためのフラグ
|
||||
private bool _isDisposed;
|
||||
|
||||
public BlittableColliderGroups* GetUnsafePtr() => _nativePointer.GetUnsafePtr();
|
||||
public void DrawGizmos() => _nativePointer.Value.DrawGizmos();
|
||||
|
||||
public IReadOnlyList<FastSpringBoneColliderGroup> ColliderGroups
|
||||
{
|
||||
get => _colliderGroups;
|
||||
set
|
||||
{
|
||||
_colliderGroups = value;
|
||||
UpdateColliderGroups();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateColliderGroups()
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
if (_colliderGroupArray.IsCreated)
|
||||
{
|
||||
_colliderGroupArray.Dispose();
|
||||
}
|
||||
CreateColliderGroupArray(_colliderGroups);
|
||||
UpdateData();
|
||||
}
|
||||
|
||||
public NativeColliderGroups(IReadOnlyList<FastSpringBoneColliderGroup> colliderGroups)
|
||||
{
|
||||
_colliderGroups = colliderGroups;
|
||||
UpdateColliderGroups();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_colliderGroupArray.IsCreated)
|
||||
{
|
||||
_colliderGroupArray.Dispose();
|
||||
_isDisposed = true;
|
||||
}
|
||||
_nativePointer.Dispose();
|
||||
}
|
||||
|
||||
private void CreateColliderGroupArray(IReadOnlyList<FastSpringBoneColliderGroup> colliderGroups)
|
||||
{
|
||||
_colliderGroupArray = new NativeArray<BlittableColliderGroup>(colliderGroups.Count, Allocator.Persistent);
|
||||
for (var i = 0; i < _colliderGroupArray.Length; ++i)
|
||||
{
|
||||
_colliderGroupArray[i] = *colliderGroups[i].ColliderGroupPtr;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateData()
|
||||
{
|
||||
_nativePointer.Value = new BlittableColliderGroups(
|
||||
(BlittableColliderGroup*)_colliderGroupArray.GetUnsafePtr(),
|
||||
_colliderGroupArray.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3944dc9ee4a94814bc1d333fd0b7ba82
|
||||
timeCreated: 1550645184
|
||||
@@ -1,35 +0,0 @@
|
||||
using System;
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
|
||||
namespace VRM.FastSpringBones.NativeWrappers
|
||||
{
|
||||
public sealed class NativePointer<T> : IDisposable where T : unmanaged
|
||||
{
|
||||
private readonly unsafe T* _unsafePtr;
|
||||
|
||||
public unsafe T* GetUnsafePtr() => _unsafePtr;
|
||||
|
||||
public unsafe T Value
|
||||
{
|
||||
get => *_unsafePtr;
|
||||
set => *_unsafePtr = value;
|
||||
}
|
||||
|
||||
public unsafe NativePointer()
|
||||
{
|
||||
_unsafePtr = (T*)UnsafeUtility.Malloc(sizeof(T), 16, Allocator.Persistent);
|
||||
}
|
||||
|
||||
public unsafe NativePointer(T value)
|
||||
{
|
||||
_unsafePtr = (T*)UnsafeUtility.Malloc(sizeof(T), 16, Allocator.Persistent);
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
UnsafeUtility.Free(_unsafePtr, Allocator.Persistent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70f8b67ae2644eb999cfb45ea5bf25a3
|
||||
timeCreated: 1595316733
|
||||
@@ -1,39 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using VRM.FastSpringBones.Blittables;
|
||||
|
||||
namespace VRM.FastSpringBones.NativeWrappers
|
||||
{
|
||||
/// <summary>
|
||||
/// BlittablePointsGroupのライフサイクルを管理するWrapper
|
||||
/// </summary>
|
||||
public sealed unsafe class NativePoints : IDisposable
|
||||
{
|
||||
private readonly NativePointer<BlittablePoints> _nativePointer;
|
||||
private NativeArray<BlittablePoint> _buffer;
|
||||
|
||||
public BlittablePoints* GetUnsafePtr() => _nativePointer.GetUnsafePtr();
|
||||
|
||||
public NativePoints(IList<NativePointer<BlittablePoint>> points)
|
||||
{
|
||||
_buffer = new NativeArray<BlittablePoint>(points.Count, Allocator.Persistent);
|
||||
for (var i = 0; i < _buffer.Length; ++i)
|
||||
{
|
||||
_buffer[i] = points[i].Value;
|
||||
}
|
||||
|
||||
_nativePointer = new NativePointer<BlittablePoints>(new BlittablePoints((BlittablePoint*) _buffer.GetUnsafePtr(), _buffer.Length));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_buffer.IsCreated)
|
||||
{
|
||||
_buffer.Dispose();
|
||||
}
|
||||
_nativePointer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a8763ad7e8243d3b4001a2beb37bf9d
|
||||
timeCreated: 1550723674
|
||||
@@ -1,43 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using VRM.FastSpringBones.Blittables;
|
||||
using VRM.FastSpringBones.Registries;
|
||||
|
||||
namespace VRM.FastSpringBones.NativeWrappers
|
||||
{
|
||||
/// <summary>
|
||||
/// BlittableTransformのライフサイクルを管理するWrapper
|
||||
/// </summary>
|
||||
public sealed class NativeTransform : IDisposable
|
||||
{
|
||||
private readonly NativePointer<BlittableTransform> _nativePointer;
|
||||
public Transform Transform { get; }
|
||||
|
||||
private readonly TransformRegistry _transformRegistry;
|
||||
|
||||
public unsafe BlittableTransform* GetUnsafePtr() => _nativePointer.GetUnsafePtr();
|
||||
public BlittableTransform Value => _nativePointer.Value;
|
||||
|
||||
public unsafe NativeTransform(
|
||||
TransformRegistry transformRegistry,
|
||||
TransformSynchronizationType transformSynchronizationType,
|
||||
Transform transform,
|
||||
NativeTransform parent = null
|
||||
)
|
||||
{
|
||||
_nativePointer = new NativePointer<BlittableTransform>(new BlittableTransform(parent != null ? parent.GetUnsafePtr() : null, transform));
|
||||
|
||||
Transform = transform;
|
||||
|
||||
_transformRegistry = transformRegistry;
|
||||
_transformRegistry.Register(this, transformSynchronizationType);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_transformRegistry.Unregister(this);
|
||||
|
||||
_nativePointer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2acc8862ffb44f4fbd4e1e03e9a9d46e
|
||||
timeCreated: 1550545201
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: daa8d50bee84b0c4387d22784cce66ff
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
using VRM.FastSpringBones.NativeWrappers;
|
||||
|
||||
namespace VRM.FastSpringBones.Registries
|
||||
{
|
||||
public sealed class ColliderGroupRegistry : Registry<NativeColliderGroups>
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eec0fe3cd3694a379885fa62a9994bd5
|
||||
timeCreated: 1594963749
|
||||
@@ -1,28 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace VRM.FastSpringBones.Registries
|
||||
{
|
||||
public class Registry<T>
|
||||
{
|
||||
private readonly List<T> _items = new List<T>();
|
||||
private Action _onValueChanged;
|
||||
|
||||
public IReadOnlyList<T> Items => _items;
|
||||
|
||||
public void Register(T value)
|
||||
{
|
||||
_items.Add(value);
|
||||
_onValueChanged?.Invoke();
|
||||
}
|
||||
|
||||
public void Unregister(T value)
|
||||
{
|
||||
_items.Remove(value);
|
||||
_onValueChanged?.Invoke();
|
||||
}
|
||||
|
||||
public void SubscribeOnValueChanged(Action action) => _onValueChanged += action;
|
||||
public void UnSubscribeOnValueChanged(Action action) => _onValueChanged -= action;
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d3b558d03dd42b184512fe19797ff07
|
||||
timeCreated: 1595407071
|
||||
@@ -1,12 +0,0 @@
|
||||
using VRM.FastSpringBones.Blittables;
|
||||
using VRM.FastSpringBones.NativeWrappers;
|
||||
|
||||
namespace VRM.FastSpringBones.Registries
|
||||
{
|
||||
/// <summary>
|
||||
/// 今生きているRootBoneの一覧を返すクラス
|
||||
/// </summary>
|
||||
public sealed class RootBoneRegistry : Registry<NativePointer<BlittableRootBone>>
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4609c8e2a4c64fb7b3bfa587f475e965
|
||||
timeCreated: 1550734399
|
||||
@@ -1,60 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using VRM.FastSpringBones.NativeWrappers;
|
||||
|
||||
namespace VRM.FastSpringBones.Registries
|
||||
{
|
||||
/// <summary>
|
||||
/// 今生きているTransformの一覧を返すクラス
|
||||
/// </summary>
|
||||
public sealed class TransformRegistry
|
||||
{
|
||||
private readonly List<NativeTransform> _transforms = new List<NativeTransform>();
|
||||
public IReadOnlyList<NativeTransform> Transforms => _transforms;
|
||||
|
||||
private readonly List<NativeTransform> _pullTargets = new List<NativeTransform>();
|
||||
public IReadOnlyList<NativeTransform> PullTargets => _pullTargets;
|
||||
|
||||
private readonly List<NativeTransform> _pushTargets = new List<NativeTransform>();
|
||||
public IReadOnlyList<NativeTransform> PushTargets => _pushTargets;
|
||||
|
||||
private Action _onValueChanged;
|
||||
|
||||
public void SubscribeOnValueChanged(Action action) => _onValueChanged += action;
|
||||
|
||||
public void UnSubscribeOnValueChanged(Action action) => _onValueChanged -= action;
|
||||
|
||||
public void Register(NativeTransform nativeTransform, TransformSynchronizationType synchronizationType)
|
||||
{
|
||||
_transforms.Add(nativeTransform);
|
||||
switch (synchronizationType)
|
||||
{
|
||||
case TransformSynchronizationType.PullOnly:
|
||||
_pullTargets.Add(nativeTransform);
|
||||
break;
|
||||
case TransformSynchronizationType.PushOnly:
|
||||
_pushTargets.Add(nativeTransform);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(synchronizationType), synchronizationType, null);
|
||||
}
|
||||
_onValueChanged?.Invoke();
|
||||
}
|
||||
|
||||
public void Unregister(NativeTransform nativeTransform)
|
||||
{
|
||||
_transforms.Remove(nativeTransform);
|
||||
|
||||
if (_pullTargets.Contains(nativeTransform))
|
||||
{
|
||||
_pullTargets.Remove(nativeTransform);
|
||||
}
|
||||
|
||||
if (_pushTargets.Contains(nativeTransform))
|
||||
{
|
||||
_pushTargets.Remove(nativeTransform);
|
||||
}
|
||||
_onValueChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 102dd7059fb34c00a7d1d6d4f2c38729
|
||||
timeCreated: 1550666913
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace VRM.FastSpringBones.Registries
|
||||
{
|
||||
public enum TransformSynchronizationType
|
||||
{
|
||||
PullOnly,
|
||||
PushOnly,
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d3911eb7ee54861b51bccf4ed32aec2
|
||||
timeCreated: 1551169872
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 802ad91bcfdacbd4bbce16eff061cd68
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,119 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
#if ENABLE_SPRINGBONE_BURST
|
||||
using Unity.Burst;
|
||||
#endif
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using Unity.Jobs;
|
||||
using UnityEngine.Jobs;
|
||||
using UnityEngine.Profiling;
|
||||
using VRM.FastSpringBones.Blittables;
|
||||
using VRM.FastSpringBones.NativeWrappers;
|
||||
using VRM.FastSpringBones.Registries;
|
||||
|
||||
namespace VRM.FastSpringBones.Schedulers
|
||||
{
|
||||
/// <summary>
|
||||
/// GameObjectの世界からBlittableな世界へTransformを複製する処理を行うクラス
|
||||
/// </summary>
|
||||
public sealed unsafe class PullTransformJobScheduler : IDisposable
|
||||
{
|
||||
private BlittableTransform** _transformPointers;
|
||||
private TransformAccessArray _transformAccessArray;
|
||||
|
||||
private readonly CustomSampler _sampler = CustomSampler.Create("Schedule CopyFromTransformJob");
|
||||
private readonly TransformRegistry _transformRegistry;
|
||||
|
||||
private bool _dirty = true;
|
||||
|
||||
private IReadOnlyList<NativeTransform> Targets => _transformRegistry.PullTargets;
|
||||
|
||||
public PullTransformJobScheduler(TransformRegistry transformRegistry)
|
||||
{
|
||||
_transformRegistry = transformRegistry;
|
||||
|
||||
_transformRegistry.SubscribeOnValueChanged(OnTransformChanged);
|
||||
}
|
||||
|
||||
private void OnTransformChanged()
|
||||
{
|
||||
_dirty = true;
|
||||
}
|
||||
|
||||
public JobHandle Schedule(JobHandle dependOn = default(JobHandle))
|
||||
{
|
||||
if (Targets.Count == 0)
|
||||
{
|
||||
return dependOn;
|
||||
}
|
||||
|
||||
_sampler.Begin();
|
||||
|
||||
// リストが変更されていたらバッファを再構築
|
||||
if (_dirty)
|
||||
{
|
||||
ReconstructBuffers();
|
||||
|
||||
_dirty = false;
|
||||
}
|
||||
|
||||
// ジョブを発火
|
||||
var job = new Job { TransformPointers = _transformPointers };
|
||||
var jobHandle = job.Schedule(_transformAccessArray, dependOn);
|
||||
|
||||
_sampler.End();
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
|
||||
private void ReconstructBuffers()
|
||||
{
|
||||
ReleaseBuffers();
|
||||
|
||||
var transforms = Targets;
|
||||
_transformPointers = (BlittableTransform**)UnsafeUtility.Malloc(
|
||||
sizeof(BlittableTransform*) * transforms.Count,
|
||||
16,
|
||||
Allocator.Persistent
|
||||
);
|
||||
|
||||
_transformAccessArray = new TransformAccessArray(transforms.Count);
|
||||
|
||||
for (var i = 0; i < transforms.Count; i++)
|
||||
{
|
||||
_transformPointers[i] = transforms[i].GetUnsafePtr();
|
||||
_transformAccessArray.Add(transforms[i].Transform);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseBuffers();
|
||||
_transformRegistry.UnSubscribeOnValueChanged(OnTransformChanged);
|
||||
}
|
||||
|
||||
private void ReleaseBuffers()
|
||||
{
|
||||
if (_transformAccessArray.isCreated) _transformAccessArray.Dispose();
|
||||
if (_transformPointers != null)
|
||||
{
|
||||
UnsafeUtility.Free(_transformPointers, Allocator.Persistent);
|
||||
_transformPointers = null;
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_SPRINGBONE_BURST
|
||||
[BurstCompile]
|
||||
#endif
|
||||
private struct Job : IJobParallelForTransform
|
||||
{
|
||||
[NativeDisableUnsafePtrRestriction] public BlittableTransform** TransformPointers;
|
||||
|
||||
public void Execute(int index, TransformAccess transform)
|
||||
{
|
||||
TransformPointers[index]->PullFrom(transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83ca6a73284247c0a809eb9b83b6296b
|
||||
timeCreated: 1550547066
|
||||
@@ -1,119 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
#if ENABLE_SPRINGBONE_BURST
|
||||
using Unity.Burst;
|
||||
#endif
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using Unity.Jobs;
|
||||
using UnityEngine.Jobs;
|
||||
using UnityEngine.Profiling;
|
||||
using VRM.FastSpringBones.Blittables;
|
||||
using VRM.FastSpringBones.NativeWrappers;
|
||||
using VRM.FastSpringBones.Registries;
|
||||
|
||||
namespace VRM.FastSpringBones.Schedulers
|
||||
{
|
||||
/// <summary>
|
||||
/// Blittableな世界からGameObjectの世界へTransformを送り込む処理を行うクラス
|
||||
/// </summary>
|
||||
public sealed unsafe class PushTransformJobScheduler : IDisposable
|
||||
{
|
||||
private BlittableTransform** _transformPointers;
|
||||
private TransformAccessArray _transformAccessArray;
|
||||
|
||||
private readonly CustomSampler _sampler = CustomSampler.Create("Schedule CopyFromTransformJob");
|
||||
private readonly TransformRegistry _transformRegistry;
|
||||
|
||||
private bool _dirty = true;
|
||||
|
||||
private IReadOnlyList<NativeTransform> Targets => _transformRegistry.PushTargets;
|
||||
|
||||
public PushTransformJobScheduler(TransformRegistry transformRegistry)
|
||||
{
|
||||
_transformRegistry = transformRegistry;
|
||||
|
||||
_transformRegistry.SubscribeOnValueChanged(OnTransformChanged);
|
||||
}
|
||||
|
||||
private void OnTransformChanged()
|
||||
{
|
||||
_dirty = true;
|
||||
}
|
||||
|
||||
public JobHandle Schedule(JobHandle dependOn = default(JobHandle))
|
||||
{
|
||||
if (Targets.Count == 0)
|
||||
{
|
||||
return dependOn;
|
||||
}
|
||||
|
||||
_sampler.Begin();
|
||||
|
||||
// リストが変更されていたらバッファを再構築
|
||||
if (_dirty)
|
||||
{
|
||||
ReconstructBuffers();
|
||||
|
||||
_dirty = false;
|
||||
}
|
||||
|
||||
// Jobを発火
|
||||
var job = new Job { TransformPointers = _transformPointers };
|
||||
var jobHandle = job.Schedule(_transformAccessArray, dependOn);
|
||||
|
||||
_sampler.End();
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
|
||||
private void ReconstructBuffers()
|
||||
{
|
||||
ReleaseBuffers();
|
||||
|
||||
var transforms = Targets;
|
||||
_transformPointers = (BlittableTransform**)UnsafeUtility.Malloc(
|
||||
sizeof(BlittableTransform*) * transforms.Count,
|
||||
16,
|
||||
Allocator.Persistent
|
||||
);
|
||||
|
||||
_transformAccessArray = new TransformAccessArray(transforms.Count);
|
||||
|
||||
for (var i = 0; i < transforms.Count; i++)
|
||||
{
|
||||
_transformPointers[i] = transforms[i].GetUnsafePtr();
|
||||
_transformAccessArray.Add(transforms[i].Transform);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseBuffers();
|
||||
_transformRegistry.UnSubscribeOnValueChanged(OnTransformChanged);
|
||||
}
|
||||
|
||||
private void ReleaseBuffers()
|
||||
{
|
||||
if (_transformAccessArray.isCreated) _transformAccessArray.Dispose();
|
||||
if (_transformPointers != null)
|
||||
{
|
||||
UnsafeUtility.Free(_transformPointers, Allocator.Persistent);
|
||||
_transformPointers = null;
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_SPRINGBONE_BURST
|
||||
[BurstCompile]
|
||||
#endif
|
||||
private struct Job : IJobParallelForTransform
|
||||
{
|
||||
[NativeDisableUnsafePtrRestriction] public BlittableTransform** TransformPointers;
|
||||
|
||||
public void Execute(int index, TransformAccess transform)
|
||||
{
|
||||
TransformPointers[index]->PushTo(transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a12fcea984d4387a5f3d0f5291df34e
|
||||
timeCreated: 1550717407
|
||||
@@ -1,113 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
#if ENABLE_SPRINGBONE_BURST
|
||||
using Unity.Burst;
|
||||
#endif
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using Unity.Jobs;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using VRM.FastSpringBones.Blittables;
|
||||
using VRM.FastSpringBones.NativeWrappers;
|
||||
using VRM.FastSpringBones.Registries;
|
||||
|
||||
namespace VRM.FastSpringBones.Schedulers
|
||||
{
|
||||
/// <summary>
|
||||
/// SpringBoneを更新する処理を行うクラス
|
||||
/// </summary>
|
||||
public sealed unsafe class UpdateSpringBoneJobScheduler : IDisposable
|
||||
{
|
||||
private BlittableRootBone** _rootBonePointers;
|
||||
|
||||
private readonly RootBoneRegistry _rootBoneRegistry;
|
||||
private readonly CustomSampler _sampler = CustomSampler.Create("Schedule CopyFromTransformJob");
|
||||
|
||||
private bool _dirty = true;
|
||||
|
||||
private IReadOnlyList<NativePointer<BlittableRootBone>> Targets => _rootBoneRegistry.Items;
|
||||
|
||||
public UpdateSpringBoneJobScheduler(RootBoneRegistry rootBoneRegistry)
|
||||
{
|
||||
_rootBoneRegistry = rootBoneRegistry;
|
||||
|
||||
_rootBoneRegistry.SubscribeOnValueChanged(OnRootBoneChanged);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseBuffer();
|
||||
_rootBoneRegistry.UnSubscribeOnValueChanged(OnRootBoneChanged);
|
||||
}
|
||||
|
||||
private void OnRootBoneChanged()
|
||||
{
|
||||
_dirty = true;
|
||||
}
|
||||
|
||||
public JobHandle Schedule(JobHandle dependOn = default(JobHandle))
|
||||
{
|
||||
if (Targets.Count == 0)
|
||||
{
|
||||
return dependOn;
|
||||
}
|
||||
|
||||
_sampler.Begin();
|
||||
|
||||
// リストが変更されていたらバッファを再構築
|
||||
if (_dirty)
|
||||
{
|
||||
ReconstructBuffers();
|
||||
|
||||
_dirty = false;
|
||||
}
|
||||
|
||||
// Jobを発火
|
||||
var job = new Job { RootBonePointers = _rootBonePointers, DeltaTime = Time.deltaTime };
|
||||
var jobHandle = job.Schedule(Targets.Count, 0, dependOn);
|
||||
|
||||
_sampler.End();
|
||||
|
||||
return jobHandle;
|
||||
}
|
||||
|
||||
private void ReconstructBuffers()
|
||||
{
|
||||
ReleaseBuffer();
|
||||
|
||||
_rootBonePointers = (BlittableRootBone**)UnsafeUtility.Malloc(
|
||||
sizeof(BlittableTransform*) * Targets.Count,
|
||||
16,
|
||||
Allocator.Persistent
|
||||
);
|
||||
|
||||
for (var i = 0; i < Targets.Count; i++)
|
||||
{
|
||||
_rootBonePointers[i] = Targets[i].GetUnsafePtr();
|
||||
}
|
||||
}
|
||||
|
||||
private void ReleaseBuffer()
|
||||
{
|
||||
if (_rootBonePointers == null) return;
|
||||
UnsafeUtility.Free(_rootBonePointers, Allocator.Persistent);
|
||||
_rootBonePointers = null;
|
||||
}
|
||||
|
||||
#if ENABLE_SPRINGBONE_BURST
|
||||
[BurstCompile]
|
||||
#endif
|
||||
private struct Job : IJobParallelFor
|
||||
{
|
||||
[NativeDisableUnsafePtrRestriction] public BlittableRootBone** RootBonePointers;
|
||||
public float DeltaTime;
|
||||
|
||||
public void Execute(int index)
|
||||
{
|
||||
// 各点を更新する
|
||||
RootBonePointers[index]->Update(DeltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6b730c674ce4484862ddee8459c8598
|
||||
timeCreated: 1549516763
|
||||
@@ -1,130 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using UniGLTF;
|
||||
using UnityEngine;
|
||||
using VRM.FastSpringBones.Blittables;
|
||||
using VRM.FastSpringBones.Components;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace VRM
|
||||
{
|
||||
/// <summary>
|
||||
/// 指定されたGameObject内にあるSpringBoneをFastSpringBoneに差し替えるユーティリティ
|
||||
/// </summary>
|
||||
public static class FastSpringBoneReplacer
|
||||
{
|
||||
public static async Task ReplaceAsync(GameObject gameObject, IAwaitCaller awaitCaller = null, CancellationToken token = default)
|
||||
{
|
||||
var service = FastSpringBoneService.Instance;
|
||||
var springBones = gameObject.GetComponentsInChildren<VRMSpringBone>();
|
||||
var disposer = gameObject.AddComponent<FastSpringBoneDisposer>();
|
||||
|
||||
// VRMSpringBoneで動いた後の状態がFastSpringBoneの初期状態にならないようにするためawait UniTask.Yield()する前にVRMSpringBoneをdisableにしておく
|
||||
foreach (var springBone in springBones)
|
||||
{
|
||||
springBone.enabled = false;
|
||||
};
|
||||
|
||||
if (awaitCaller != null)
|
||||
{
|
||||
await awaitCaller.NextFrame();
|
||||
token.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
var vrmColliderGroups = gameObject.GetComponentsInChildren<VRMSpringBoneColliderGroup>();
|
||||
var colliderGroupDictionary = new Dictionary<VRMSpringBoneColliderGroup, FastSpringBoneColliderGroup>();
|
||||
|
||||
// Colliderを差し替える
|
||||
foreach (var vrmColliderGroup in vrmColliderGroups)
|
||||
{
|
||||
if (awaitCaller != null)
|
||||
{
|
||||
await awaitCaller.NextFrame();
|
||||
token.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
var fastSpringBoneCollider = vrmColliderGroup.gameObject.AddComponent<FastSpringBoneColliderGroup>();
|
||||
fastSpringBoneCollider.Initialize(
|
||||
service.TransformRegistry,
|
||||
vrmColliderGroup.Colliders
|
||||
.Select(data => new BlittableCollider(data.Offset, data.Radius))
|
||||
.ToArray()
|
||||
);
|
||||
colliderGroupDictionary[vrmColliderGroup] = fastSpringBoneCollider;
|
||||
}
|
||||
|
||||
var springRootBones =
|
||||
(
|
||||
from springBone in springBones
|
||||
from rootBone in springBone.RootBones
|
||||
select (springBone, rootBone)
|
||||
).ToList();
|
||||
|
||||
for (var i = 0; i < springRootBones.Count; i++)
|
||||
{
|
||||
var current = springRootBones[i];
|
||||
|
||||
// 他のRootBoneのどれかが、自分の親(もしくは同じTransform)なら自分自身を削除する
|
||||
if (springRootBones
|
||||
.Where(other => other != current)
|
||||
.Any(other => current.rootBone.IsChildOf(other.rootBone)))
|
||||
{
|
||||
springRootBones.RemoveAt(i);
|
||||
--i;
|
||||
}
|
||||
}
|
||||
|
||||
if (awaitCaller != null)
|
||||
{
|
||||
await awaitCaller.NextFrame();
|
||||
token.ThrowIfCancellationRequested();
|
||||
}
|
||||
token.ThrowIfCancellationRequested();
|
||||
|
||||
foreach (var (vrmSpringBone, rootBoneTransform) in springRootBones)
|
||||
{
|
||||
// FastSpringRootBoneに差し替える
|
||||
var fastSpringRootBone =
|
||||
new FastSpringRootBone(
|
||||
service.TransformRegistry,
|
||||
rootBoneTransform,
|
||||
service.RootBoneRegistry,
|
||||
service.ColliderGroupRegistry);
|
||||
disposer.Add(fastSpringRootBone);
|
||||
|
||||
var colliderGroups =
|
||||
vrmSpringBone.ColliderGroups != null
|
||||
? vrmSpringBone.ColliderGroups.Select(group => colliderGroupDictionary[@group]).ToArray()
|
||||
: Array.Empty<FastSpringBoneColliderGroup>();
|
||||
|
||||
fastSpringRootBone.Initialize(
|
||||
vrmSpringBone.m_gravityPower,
|
||||
vrmSpringBone.m_gravityDir,
|
||||
vrmSpringBone.m_dragForce,
|
||||
vrmSpringBone.m_stiffnessForce,
|
||||
colliderGroups,
|
||||
vrmSpringBone.m_hitRadius,
|
||||
vrmSpringBone.m_center
|
||||
);
|
||||
|
||||
Object.Destroy(vrmSpringBone);
|
||||
|
||||
if (awaitCaller != null)
|
||||
{
|
||||
await awaitCaller.NextFrame();
|
||||
token.ThrowIfCancellationRequested();
|
||||
}
|
||||
token.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
// Colliderを削除
|
||||
foreach (var vrmSpringBoneColliderGroup in vrmColliderGroups)
|
||||
{
|
||||
Object.Destroy(vrmSpringBoneColliderGroup);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
using UnityEngine;
|
||||
using VRM.FastSpringBones.Components;
|
||||
using VRM.FastSpringBones.Registries;
|
||||
|
||||
namespace VRM
|
||||
{
|
||||
/// <summary>
|
||||
/// Scene 上に単一で存在する、FastSpringBone の ServiceLocator 兼 EntryPoint
|
||||
/// </summary>
|
||||
public class FastSpringBoneService : MonoBehaviour
|
||||
{
|
||||
public RootBoneRegistry RootBoneRegistry { get; private set; }
|
||||
public TransformRegistry TransformRegistry { get; private set; }
|
||||
public ColliderGroupRegistry ColliderGroupRegistry { get; private set; }
|
||||
public FastSpringBoneScheduler FastSpringBoneScheduler { get; private set; }
|
||||
|
||||
private static FastSpringBoneService _instance;
|
||||
|
||||
public static FastSpringBoneService Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!_instance)
|
||||
{
|
||||
var gameObject = new GameObject("FastSpringBone Service");
|
||||
DontDestroyOnLoad(gameObject);
|
||||
_instance = gameObject.AddComponent<FastSpringBoneService>();
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 専有しているインスタンスを破棄する
|
||||
/// </summary>
|
||||
public static void Free()
|
||||
{
|
||||
Destroy(_instance.gameObject);
|
||||
_instance = null;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
RootBoneRegistry = new RootBoneRegistry();
|
||||
TransformRegistry = new TransformRegistry();
|
||||
ColliderGroupRegistry = new ColliderGroupRegistry();
|
||||
FastSpringBoneScheduler = gameObject.AddComponent<FastSpringBoneScheduler>();
|
||||
FastSpringBoneScheduler.Initialize(
|
||||
RootBoneRegistry,
|
||||
TransformRegistry,
|
||||
ColliderGroupRegistry);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf09adfffebbff24eb2185e1d9b5b0a9
|
||||
guid: ec0b831d5a861c2479ab473c4ee62a5d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
97
Assets/VRM/Runtime/SpringBone/Jobs/FastSpringBoneReplacer.cs
Normal file
97
Assets/VRM/Runtime/SpringBone/Jobs/FastSpringBoneReplacer.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UniGLTF.SpringBoneJobs.InputPorts;
|
||||
using System.Linq;
|
||||
using UniGLTF.SpringBoneJobs.Blittables;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
namespace VRM.SpringBoneJobs
|
||||
{
|
||||
public static class FastSpringBoneReplacer
|
||||
{
|
||||
/// <summary>
|
||||
/// - 指定された GameObject 内にある SpringBone を停止させる
|
||||
/// - FastSpringBoneBuffer に変換する
|
||||
/// </summary>
|
||||
public static FastSpringBoneBuffer MakeBuffer(GameObject root)
|
||||
{
|
||||
var components = root.GetComponentsInChildren<VRMSpringBone>();
|
||||
foreach (var sb in components)
|
||||
{
|
||||
// 停止させて FastSpringBoneService から実行させる
|
||||
sb.m_updateType = VRMSpringBone.SpringBoneUpdateType.Manual;
|
||||
}
|
||||
|
||||
// create(Spring情報の再収集。設定変更の反映)
|
||||
var springs = components.Select(spring => new FastSpringBoneSpring
|
||||
{
|
||||
center = spring.m_center,
|
||||
colliders = spring.ColliderGroups
|
||||
.SelectMany(group => group.Colliders.Select(collider => new FastSpringBoneCollider
|
||||
{
|
||||
Transform = group.transform,
|
||||
Collider = new BlittableCollider
|
||||
{
|
||||
offset = collider.Offset,
|
||||
radius = collider.Radius,
|
||||
tailOrNormal = default,
|
||||
colliderType = BlittableColliderType.Sphere
|
||||
}
|
||||
})).ToArray(),
|
||||
joints = spring.RootBones.Select(x => Traverse(spring, x)).SelectMany(x => x).ToArray(),
|
||||
}).ToArray();
|
||||
|
||||
return new FastSpringBoneBuffer(springs);
|
||||
}
|
||||
|
||||
static IEnumerable<FastSpringBoneJoint> Traverse(VRMSpringBone spring, Transform joint)
|
||||
{
|
||||
yield return new FastSpringBoneJoint
|
||||
{
|
||||
Transform = joint.transform,
|
||||
Joint = new BlittableJoint
|
||||
{
|
||||
radius = spring.m_hitRadius,
|
||||
dragForce = spring.m_dragForce,
|
||||
gravityDir = spring.m_gravityDir,
|
||||
gravityPower = spring.m_gravityPower,
|
||||
stiffnessForce = spring.m_stiffnessForce
|
||||
},
|
||||
DefaultLocalRotation = joint.transform.localRotation,
|
||||
};
|
||||
foreach (Transform child in joint)
|
||||
{
|
||||
foreach (var x in Traverse(spring, child))
|
||||
{
|
||||
yield return x;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: 詳細分岐
|
||||
|
||||
// 7cm tail
|
||||
|
||||
// var springRootBones =
|
||||
// (
|
||||
// from springBone in springBones
|
||||
// from rootBone in springBone.RootBones
|
||||
// select (springBone, rootBone)
|
||||
// ).ToList();
|
||||
|
||||
// for (var i = 0; i < springRootBones.Count; i++)
|
||||
// {
|
||||
// var current = springRootBones[i];
|
||||
|
||||
// // 他のRootBoneのどれかが、自分の親(もしくは同じTransform)なら自分自身を削除する
|
||||
// if (springRootBones
|
||||
// .Where(other => other != current)
|
||||
// .Any(other => current.rootBone.IsChildOf(other.rootBone)))
|
||||
// {
|
||||
// springRootBones.RemoveAt(i);
|
||||
// --i;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
73
Assets/VRM/Runtime/SpringBone/Jobs/FastSpringBoneService.cs
Normal file
73
Assets/VRM/Runtime/SpringBone/Jobs/FastSpringBoneService.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using UniGLTF.SpringBoneJobs;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
|
||||
namespace VRM.SpringBoneJobs
|
||||
{
|
||||
/// <summary>
|
||||
/// シングルトン。FastSpringBone の ServiceLocator 兼 EntryPoint。
|
||||
/// シーンすべてのVRMのSpringBoneをバッチングしてまとめて実行する。
|
||||
/// </summary>
|
||||
[DefaultExecutionOrder(11000)]
|
||||
public class FastSpringBoneService : MonoBehaviour
|
||||
{
|
||||
private CustomSampler _updateSampler = CustomSampler.Create("FastSpringBone(Update)");
|
||||
|
||||
public FastSpringBoneBufferCombiner BufferCombiner { get; private set; }
|
||||
private FastSpringBoneScheduler _fastSpringBoneScheduler;
|
||||
|
||||
private static FastSpringBoneService _instance;
|
||||
|
||||
public static FastSpringBoneService Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance) return _instance;
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
_instance = FindFirstObjectByType<FastSpringBoneService>();
|
||||
#else
|
||||
_instance = FindObjectOfType<FastSpringBoneService>();
|
||||
#endif
|
||||
if (_instance) return _instance;
|
||||
|
||||
var gameObject = new GameObject("FastSpringBone Service");
|
||||
DontDestroyOnLoad(gameObject);
|
||||
_instance = gameObject.AddComponent<FastSpringBoneService>();
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 専有しているインスタンスを破棄する
|
||||
/// </summary>
|
||||
public static void Free()
|
||||
{
|
||||
Destroy(_instance.gameObject);
|
||||
_instance = null;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
BufferCombiner = new FastSpringBoneBufferCombiner();
|
||||
_fastSpringBoneScheduler = new FastSpringBoneScheduler(BufferCombiner);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
BufferCombiner.Dispose();
|
||||
_fastSpringBoneScheduler.Dispose();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
_updateSampler.Begin();
|
||||
|
||||
_fastSpringBoneScheduler.Schedule(Time.deltaTime).Complete();
|
||||
|
||||
_updateSampler.End();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,11 +4,10 @@
|
||||
"references": [
|
||||
"GUID:b7aa47b240b57de44a4b2021c143c9bf",
|
||||
"GUID:8d76e605759c3f64a957d63ef96ada7c",
|
||||
"GUID:da3e51d19d51a544fa14d43fee843098",
|
||||
"GUID:a9bc101fb0471f94a8f99fd242fdd934",
|
||||
"GUID:ac229b552c3025545b074203f857547c",
|
||||
"GUID:1cd941934d098654fa21a13f28346412",
|
||||
"GUID:60c8346e00a8ddd4cafc5a02eceeec57"
|
||||
"GUID:60c8346e00a8ddd4cafc5a02eceeec57",
|
||||
"GUID:3e5d614bc16b50d41bd94c8d7444ca46"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 897b4e814c0b5dc4d8d1f8a859ef746b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af417d77d895bc84ba5d2c8f0542bdd8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,33 +0,0 @@
|
||||
using Unity.Collections;
|
||||
using UnityEngine.Jobs;
|
||||
using UniGLTF.SpringBoneJobs.Blittables;
|
||||
#if ENABLE_SPRINGBONE_BURST
|
||||
using Unity.Burst;
|
||||
#endif
|
||||
|
||||
namespace UniVRM10.FastSpringBones.System
|
||||
{
|
||||
|
||||
#if ENABLE_SPRINGBONE_BURST
|
||||
[BurstCompile]
|
||||
#endif
|
||||
public struct PullTransformJob : IJobParallelForTransform
|
||||
{
|
||||
[WriteOnly] public NativeArray<BlittableTransform> Transforms;
|
||||
|
||||
public void Execute(int index, TransformAccess transform)
|
||||
{
|
||||
Transforms[index] = new BlittableTransform
|
||||
{
|
||||
position = transform.position,
|
||||
rotation = transform.rotation,
|
||||
localPosition = transform.localPosition,
|
||||
localRotation = transform.localRotation,
|
||||
localScale = transform.localScale,
|
||||
localToWorldMatrix = transform.localToWorldMatrix,
|
||||
worldToLocalMatrix = transform.worldToLocalMatrix
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cbbe7ad561feca4fb8f91f999755d9e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -5,7 +5,8 @@
|
||||
"GUID:da3e51d19d51a544fa14d43fee843098",
|
||||
"GUID:b7aa47b240b57de44a4b2021c143c9bf",
|
||||
"GUID:8d76e605759c3f64a957d63ef96ada7c",
|
||||
"GUID:05dd262a0c0a2f841b8252c8c3815582"
|
||||
"GUID:05dd262a0c0a2f841b8252c8c3815582",
|
||||
"GUID:3e5d614bc16b50d41bd94c8d7444ca46"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using UniGLTF;
|
||||
using UniGLTF.SpringBoneJobs;
|
||||
using UniHumanoid;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@@ -387,7 +388,14 @@ namespace VRM.SimpleViewer
|
||||
|
||||
if (m_useFastSpringBone.isOn)
|
||||
{
|
||||
var _ = FastSpringBoneReplacer.ReplaceAsync(instance.Root);
|
||||
// job用バッファ作成
|
||||
var buffer = SpringBoneJobs.FastSpringBoneReplacer.MakeBuffer(instance.Root);
|
||||
|
||||
// 登録
|
||||
SpringBoneJobs.FastSpringBoneService.Instance.BufferCombiner.Register(buffer);
|
||||
|
||||
// 削除登録
|
||||
instance.Root.AddComponent<FastSpringBoneDisposer>().Add(buffer);
|
||||
}
|
||||
|
||||
instance.EnableUpdateWhenOffscreen();
|
||||
|
||||
Reference in New Issue
Block a user