breaking !

This commit is contained in:
ousttrue 2024-08-02 19:46:48 +09:00
parent f259df1377
commit 786541e735
22 changed files with 160 additions and 505 deletions

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@ -4,8 +4,8 @@ namespace UniGLTF
public static partial class PackageVersion
{
public const int MAJOR = 0;
public const int MINOR = 124;
public const int PATCH = 2;
public const string VERSION = "0.124.2";
public const int MINOR = 125;
public const int PATCH = 0;
public const string VERSION = "0.125.0";
}
}

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@ -4,8 +4,8 @@ namespace UniGLTF
public static partial class UniGLTFVersion
{
public const int MAJOR = 2;
public const int MINOR = 60;
public const int PATCH = 2;
public const string VERSION = "2.60.2";
public const int MINOR = 61;
public const int PATCH = 0;
public const string VERSION = "2.61.0";
}
}

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@ -31,7 +31,7 @@ namespace UniGLTF.GltfViewer
LoadPathAsync(path);
}
async void LoadPathAsync(VRMShaders.PathObject path)
async void LoadPathAsync(PathObject path)
{
if (_instance)
{

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@ -2,10 +2,10 @@ namespace UniGLTF.GltfViewer
{
public static class OpenFileDialog
{
public static VRMShaders.PathObject Show(string title, params string[] extensions)
public static PathObject Show(string title, params string[] extensions)
{
#if UNITY_STANDALONE_WIN
return VRMShaders.PathObject.FromFullPath(FileDialogForWindows.FileDialog(title, extensions));
return PathObject.FromFullPath(FileDialogForWindows.FileDialog(title, extensions));
#else
UnityEngine.Debug.LogWarning("Non-Windows runtime file dialogs are not yet implemented.");
return default;

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@ -119,7 +119,11 @@ namespace UniHumanoid
builder.AddLeg(0.1f, 0.3f, 0.4f, 0.1f, 0.1f);
var description = AvatarDescription.Create(builder.Skeleton);
var animator = GetComponentOrThrow<Animator>();
var animator = GetComponent<Animator>();
if (animator == null)
{
throw new System.ArgumentException("no animator");
}
animator.avatar = description.CreateAvatar(root);
// create SkinnedMesh for bone visualize
@ -132,7 +136,8 @@ namespace UniHumanoid
renderer.sharedMaterial = m_material;
//root.gameObject.AddComponent<BoneMapping>();
if (TryGetComponent<HumanPoseTransfer>(out var transfer))
var transfer = GetComponent<HumanPoseTransfer>();
if (transfer != null)
{
transfer.Avatar = animator.avatar;
transfer.Setup();

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@ -1,6 +1,6 @@
{
"name": "com.vrmc.gltf",
"version": "0.124.2",
"version": "0.125.0",
"displayName": "UniGLTF",
"description": "GLTF importer and exporter",
"unity": "2021.3",

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@ -3,7 +3,6 @@ using System.IO;
using UniGLTF;
using UnityEngine;
namespace VRM.FirstPersonSample
{
public class VRMRuntimeLoader : MonoBehaviour
@ -114,7 +113,7 @@ namespace VRM.FirstPersonSample
var loaded = default(RuntimeGltfInstance);
if (m_loadAsync)
{
loaded = await context.LoadAsync(new VRMShaders.RuntimeOnlyAwaitCaller());
loaded = await context.LoadAsync(new RuntimeOnlyAwaitCaller());
}
else
{

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@ -1,7 +1,6 @@
using System.IO;
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace VRM.RuntimeExporterSample
{

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@ -7,8 +7,6 @@ using UniGLTF;
using UniHumanoid;
using UnityEngine;
using UnityEngine.UI;
using VRMShaders;
namespace VRM.SimpleViewer
{

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@ -1,6 +1,6 @@
{
"name": "com.vrmc.univrm",
"version": "0.124.2",
"version": "0.125.0",
"displayName": "VRM",
"description": "VRM importer",
"unity": "2021.3",
@ -14,7 +14,7 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.gltf": "0.124.2",
"com.vrmc.gltf": "0.125.0",
"com.unity.ugui": "1.0.0"
},
"samples": [

View File

@ -1,8 +1,7 @@
using UniGLTF;
using UnityEngine;
using UniVRM10;
using UniVRM10.VRM10Viewer;
using VRMShaders;
#if UNITY_EDITOR
using UnityEditor;
#endif
@ -47,7 +46,7 @@ public class SimpleVrma : MonoBehaviour
showMeshes: false,
awaitCaller: new ImmediateCaller());
var instance = Vrm.GetComponentOrThrow<RuntimeGltfInstance>();
var instance = Vrm.GetComponent<RuntimeGltfInstance>();
instance.ShowMeshes();
}
@ -58,11 +57,11 @@ public class SimpleVrma : MonoBehaviour
using var loader = new VrmAnimationImporter(data);
var instance = await loader.LoadAsync(new ImmediateCaller());
Vrma = instance.GetComponentOrThrow<Vrm10AnimationInstance>();
Vrma = instance.GetComponent<Vrm10AnimationInstance>();
Vrm.Runtime.VrmAnimation = Vrma;
Debug.Log(Vrma);
var animation = Vrma.GetComponentOrThrow<Animation>();
var animation = Vrma.GetComponent<Animation>();
animation.Play();
}
}

View File

@ -46,7 +46,7 @@ namespace UniVRM10.URPSample
return;
}
var instance = _loadedVrm.GetComponentOrThrow<RuntimeGltfInstance>();
var instance = _loadedVrm.GetComponent<RuntimeGltfInstance>();
instance.ShowMeshes();
instance.EnableUpdateWhenOffscreen();

View File

@ -33,7 +33,8 @@ namespace UniVRM10.FirstPersonSample
m_target.Source = m_source;
m_target.SourceType = UniHumanoid.HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
if (m_target.TryGetComponent<Animator>(out var animator))
var animator = m_target.GetComponent<Animator>();
if (animator != null)
{
if (m_faceCamera != null)
{
@ -68,7 +69,7 @@ namespace UniVRM10.FirstPersonSample
return;
}
var instance = await LoadAsync(path, new VRMShaders.RuntimeOnlyAwaitCaller());
var instance = await LoadAsync(path, new RuntimeOnlyAwaitCaller());
var root = instance.gameObject;
root.transform.SetParent(transform, false);
@ -83,14 +84,14 @@ namespace UniVRM10.FirstPersonSample
SetupTarget(m_target);
}
async Task<Vrm10Instance> LoadAsync(string path, VRMShaders.IAwaitCaller awaitCaller)
async Task<Vrm10Instance> LoadAsync(string path, IAwaitCaller awaitCaller)
{
var instance = await Vrm10.LoadPathAsync(path, awaitCaller: awaitCaller, showMeshes: false);
// VR用 FirstPerson 設定
await instance.Vrm.FirstPerson.SetupAsync(instance.gameObject, awaitCaller);
instance.GetComponentOrThrow<RuntimeGltfInstance>().ShowMeshes();
instance.GetComponent<RuntimeGltfInstance>().ShowMeshes();
return instance;
}
@ -126,7 +127,7 @@ namespace UniVRM10.FirstPersonSample
{
GameObject.Destroy(m_source.gameObject);
}
m_source = context.Root.GetComponentOrThrow<UniHumanoid.HumanPoseTransfer>();
m_source = context.Root.GetComponent<UniHumanoid.HumanPoseTransfer>();
SetupTarget(m_target);
}

View File

@ -1,7 +1,6 @@
using System.IO;
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace UniVRM10.RuntimeExporterSample
{
@ -47,7 +46,7 @@ namespace UniVRM10.RuntimeExporterSample
}
var vrm10 = await Vrm10.LoadPathAsync(path);
var loaded = vrm10.GetComponentOrThrow<UniGLTF.RuntimeGltfInstance>();
var loaded = vrm10.GetComponent<UniGLTF.RuntimeGltfInstance>();
loaded.ShowMeshes();
loaded.EnableUpdateWhenOffscreen();
@ -143,10 +142,7 @@ namespace UniVRM10.RuntimeExporterSample
model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false);
// export vrm-1.0
var exporter = new UniVRM10.Vrm10Exporter(new RuntimeTextureSerializer(), new GltfExportSettings
{
});
var exporter = new Vrm10Exporter(new GltfExportSettings());
exporter.Export(root, model, converter, new VrmLib.ExportArgs
{
}, meta);

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@ -28,7 +28,10 @@ namespace UniVRM10.VRM10Viewer
// create SkinnedMesh for bone visualize
var animator = m_context.Root.GetComponent<Animator>();
m_boxMan = SkeletonMeshUtility.CreateRenderer(animator);
var material = new Material(Shader.Find("Standard"));
var tmpPrimitive = GameObject.CreatePrimitive(PrimitiveType.Quad);
var defaultMaterial = tmpPrimitive.GetComponent<Renderer>().sharedMaterial;
var material = new Material(defaultMaterial);
GameObject.Destroy(tmpPrimitive);
BoxMan.sharedMaterial = material;
var mesh = BoxMan.sharedMesh;
mesh.name = "box-man";

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@ -1,5 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

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View File

@ -5,7 +5,6 @@ using System.Threading;
using UniGLTF;
using UnityEngine;
using UnityEngine.UI;
using VRMShaders;
namespace UniVRM10.VRM10Viewer
{
@ -42,9 +41,6 @@ namespace UniVRM10.VRM10Viewer
[SerializeField]
Toggle m_enableAutoExpression = default;
[SerializeField]
Toggle m_useUrpMaterial = default;
[SerializeField]
Toggle m_useAsync = default;
@ -270,7 +266,6 @@ namespace UniVRM10.VRM10Viewer
m_enableLipSync = toggles.First(x => x.name == "EnableLipSync");
m_enableAutoBlink = toggles.First(x => x.name == "EnableAutoBlink");
m_enableAutoExpression = toggles.First(x => x.name == "EnableAutoExpression");
m_useUrpMaterial = toggles.First(x => x.name == "UseUrpMaterial");
m_useAsync = toggles.First(x => x.name == "UseAsync");
#if UNITY_2022_3_OR_NEWER
@ -545,8 +540,7 @@ namespace UniVRM10.VRM10Viewer
var vrm10Instance = await Vrm10.LoadPathAsync(path,
canLoadVrm0X: true,
showMeshes: false,
awaitCaller: m_useAsync.enabled ? (IAwaitCaller)new RuntimeOnlyAwaitCaller() : (IAwaitCaller)new ImmediateCaller(),
materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn),
awaitCaller: m_useAsync.enabled ? new RuntimeOnlyAwaitCaller() : new ImmediateCaller(),
vrmMetaInformationCallback: m_texts.UpdateMeta,
ct: cancellationToken);
if (cancellationToken.IsCancellationRequested)

View File

@ -0,0 +1,27 @@
using UnityEngine;
namespace UniVRM10.VRM10Viewer
{
/// <summary>
/// Built-in RP と URP の差異を楽に吸収してプリミティブを表示するためのクラス
/// </summary>
public class VRM10VisualPrimitive : MonoBehaviour
{
[SerializeField] private PrimitiveType _primitiveType;
public PrimitiveType PrimitiveType
{
get => _primitiveType;
set => _primitiveType = value;
}
private void Start()
{
var visual = GameObject.CreatePrimitive(_primitiveType);
visual.transform.SetParent(transform);
visual.transform.localPosition = Vector3.zero;
visual.transform.localRotation = Quaternion.identity;
visual.transform.localScale = Vector3.one;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1e6b73d090be404cad1a0e9839366ce2
timeCreated: 1721736320

View File

@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrm",
"version": "0.124.2",
"version": "0.125.0",
"displayName": "VRM-1.0",
"description": "VRM-1.0 importer",
"unity": "2021.3",
@ -14,7 +14,7 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.gltf": "0.124.2"
"com.vrmc.gltf": "0.125.0"
},
"samples": [
{

View File

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