ousttrue
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98e9581229
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float4 でない VertexColor が含まれるとエラーになることを回避 #2105
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2023-07-24 19:54:43 +09:00 |
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ousttrue
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6ba2cd21a7
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Merge pull request #2093 from ousttrue/fix/vrma_export
[vrm-animation] VrmAnimationExporter の実装と bvh 変換の実験
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2023-07-03 23:38:22 +09:00 |
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ousttrue
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a4cfc4ebdb
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separate bvh from VrmAnimationExporter
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2023-06-19 17:07:50 +09:00 |
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ousttrue
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16ff381cdc
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impl VrmAnimationExporter for bvh
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2023-06-19 16:50:55 +09:00 |
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ousttrue
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709387fb12
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export VRMC_vrm_animation
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2023-06-16 16:26:36 +09:00 |
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ousttrue
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60c79b5e7a
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VrmAnimationExporter
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2023-06-15 15:22:32 +09:00 |
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ousttrue
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77ecdc2d55
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VrmAnimationImporter create VrmAnimationInstance
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2023-06-14 17:00:25 +09:00 |
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ousttrue
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464a5c8953
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VrmAnimationInstance
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2023-06-14 16:45:42 +09:00 |
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ousttrue
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122f15fc42
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VrmAnimationImporter
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2023-06-14 16:23:54 +09:00 |
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ousttrue
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f014a91b6e
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SpringBone center のマイグレーションが無かった
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2023-06-05 16:34:47 +09:00 |
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notargs
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449cdf29df
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コメントを追加
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2023-04-26 16:41:04 +09:00 |
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notargs
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6cdfc7fe86
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UrpVrm10MaterialDescriptorGeneratorを更新
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2023-04-26 16:38:24 +09:00 |
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notargs
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d756e3487d
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MToon URPの読み込み処理を追加
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2023-04-26 16:24:23 +09:00 |
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ousttrue
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144df734f2
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copyright が抜けてる
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2023-03-07 19:41:48 +09:00 |
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ousttrue
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8b3b4b292e
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Merge pull request #2000 from ousttrue/feature/experimental_vrm_animation
[experimental][vrm-animation] vrm animation の試験実装
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2023-03-06 18:43:59 +09:00 |
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Masataka SUMI
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358fd8b939
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Fix for failed tests.
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2023-03-06 17:53:07 +09:00 |
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ousttrue
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655adf3c8d
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vrm spec 更新。InitRotationPoseProvider 修正。ENDSITE 対策
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2023-03-02 19:54:37 +09:00 |
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ousttrue
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29e885c0d7
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生成コード UniGLTF.Extensions.VRMC_vrm_animation.GltfDeserializer.Deserialize 動いた
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2023-02-28 19:21:56 +09:00 |
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ousttrue
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061c7e9acc
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generate
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2023-02-28 17:29:21 +09:00 |
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ousttrue
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4f6ff8f798
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明示的なインターフェイスの実装
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2023-02-27 19:18:51 +09:00 |
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ousttrue
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18660498a5
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mv EuclideanTransform to UniGLTF.Utils
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2023-02-27 18:59:27 +09:00 |
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ousttrue
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ef80237782
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ITPoseProvider を縮小。EuclideanTransform 導入
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2023-02-27 18:51:09 +09:00 |
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ousttrue
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d329e3cb89
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ITPoseProvider を修正
* bone, parent
* Quaternion?, Vector3? にして throw しない
* Vrm10RuntimeControlRig のインターフェース実装でない property を削り
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2023-02-27 15:33:51 +09:00 |
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ousttrue
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2e29b7da65
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VRM10Retarget 実装実験から ITPoseProvider, INormalizedPoseProvider, INormalizedPoseApplicable を整理
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2023-02-21 17:29:18 +09:00 |
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ousttrue
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a310e2dcf5
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rename NormalizedPoseProvider to AnimatorPoseProvider. fix Bvh height
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2023-02-21 17:21:50 +09:00 |
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ousttrue
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437dc1b1b3
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mv
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2023-02-20 19:21:36 +09:00 |
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ousttrue
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4629a8b586
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mv to Assets/VRM10/Runtime/Components/Vrm10RuntimeControlRig
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2023-02-20 19:20:20 +09:00 |
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ousttrue
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33725cbab5
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3 interfaces. ITPoseProvider, INormalizedPoseProvider and INormalizedPoseApplicable
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2023-02-20 19:06:13 +09:00 |
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ousttrue
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360aa6fcf0
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元の場所に
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2023-02-20 18:20:04 +09:00 |
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ousttrue
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6dd2bb38cc
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IControlRigGetter と IControlRigSetter を追加
add ControlRigRetarget
impl InitialRotationRigGetter.cs
impl NormalizedRotationRigGetter.cs
mv Assets/Vrm10/Runtime/ControlRig/Vrm10ControlBone.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10ControlBone.cs
mv Assets/VRM10/Runtime/ControlRig/InitialRotations/ControlRigGenerationOption.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRigGenerationOption.cs
rename Vrm10BoneInitialRotation => BoneInitialRotation
remove Vrm0XCompatibleRig.cs
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2023-02-20 15:49:50 +09:00 |
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ousttrue
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e9f981c0ee
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keep controlRigGenerationOption argument
remove ControlRigGenerationOption.Vrm0XCompatibleWithXR_EXT_hand_tracking and Vrm0XCompatibleWithXR_FB_body_tracking
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2023-02-20 14:20:53 +09:00 |
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ousttrue
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a82dfd4611
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Vrm10RuntimeControlRig は、正規化されたTPoseを受け取る責務に特化して単純化する。
初期回転を持つポーズの受付は、Vrm10BoneInitialRotation を使う別クラスに委譲する。
(次で作ります)
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2023-02-20 13:54:12 +09:00 |
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ousttrue
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8e5a99eb7f
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mv Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRig to Assets/VRM10/Runtime/ControlRig
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2023-02-20 13:02:53 +09:00 |
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Masataka SUMI
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e7b5d23690
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Add a LookAtOrigin transform to ControlRig.
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2023-02-17 17:43:20 +09:00 |
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Masataka SUMI
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95ef1b839f
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rename and add comment
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2023-02-15 00:07:05 +09:00 |
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Masataka SUMI
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b25e58c3ff
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reorder
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2023-02-14 23:05:12 +09:00 |
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Masataka SUMI
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b376a94d75
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rename gaze to LookAt
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2023-02-14 22:56:16 +09:00 |
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Masataka SUMI
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dbfd5212c7
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make CalculateYawPitchFromGazePosition public
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2023-02-14 22:14:48 +09:00 |
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Masataka SUMI
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a344a8d12b
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Refactoring about Vrm10 LookAtRuntime
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2023-02-14 22:08:18 +09:00 |
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ousttrue
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563c6333c1
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コード生成の更新。beta が取れた
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2023-02-14 17:56:56 +09:00 |
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ousttrue
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0ac90179c5
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コード生成フォルダから退避
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2023-02-14 17:55:01 +09:00 |
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ousttrue
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51c2275f4b
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Merge pull request #1976 from virtual-cast/fix-Fast-Spring-Bone-Execution-Order
Change FastSpringBoneService ExecutionOrder To 11010
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2023-01-25 15:27:20 +09:00 |
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T-Kuhn
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b8445abf1f
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Changed FastSpringBoneService ExecutionOrder to make sure FastSpringBoneService executes after Vrm10Instance
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2023-01-25 12:56:15 +09:00 |
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Masataka SUMI
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ac97d693ad
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Add defines of VRM-1.0 humanoid bone specification
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2023-01-18 20:12:30 +09:00 |
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amamagi
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e663091fee
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feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync()
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2023-01-11 11:43:58 +09:00 |
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ousttrue
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983a66471b
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Merge pull request #1957 from ousttrue/feature10/openxr_fb_body_tracking
Feature10/openxr fb body tracking
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2022-12-13 12:48:13 +09:00 |
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ousttrue
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3e5535cb72
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fix hand rotation
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2022-12-09 21:37:55 +09:00 |
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ousttrue
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30a2262104
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Add XR_FB_body_tracking rig.
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2022-12-09 21:20:58 +09:00 |
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0b5vr
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3f9071f679
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feature (VRM1, SpringBone): add limit break slider to spring bone joint properties
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2022-12-08 20:27:57 +09:00 |
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Masataka SUMI
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0a7ac08dac
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specify a Shader instead of a string in MaterialDescriptor.
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2022-12-05 17:21:20 +09:00 |
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