ousttrue
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24985e21a7
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CapsuleInside gizmo, import, export
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2024-06-06 14:09:32 +09:00 |
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ousttrue
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a3564ec859
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export
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2024-06-05 16:09:43 +09:00 |
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ousttrue
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a71aa9fd8f
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import
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2024-06-05 15:54:03 +09:00 |
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ousttrue
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11a605b506
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Generate serializer for VRMC_springBone_extended_collider
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2024-06-04 17:44:38 +09:00 |
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LanternaBlender
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5d76331b1b
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Fix collider group name export
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2024-06-03 23:52:46 +09:00 |
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Masataka SUMI
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48c7c856a3
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Run parsing of vrm files on a thread pool.
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2024-05-21 12:10:21 +09:00 |
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Masataka SUMI
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3ec05a2346
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maintain compatibility
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2024-05-21 12:03:17 +09:00 |
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Masataka SUMI
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7629540348
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Add Vrm10.LoadGltfDataAsync API for advanced usage.
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2024-05-21 11:57:16 +09:00 |
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Masataka SUMI
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9ce2304a53
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If MaterialDescriptorGenerator is not specified, automatically determine it.
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2024-04-30 16:35:48 +09:00 |
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ousttrue
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646137b221
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VRM10SpringBoneColliderGroup の名前反映
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2024-02-27 19:19:02 +09:00 |
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ousttrue
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51034f4575
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VRMC_vrm_animation.specVersion = "1.0"
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2024-02-26 14:49:12 +09:00 |
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ousttrue
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9dc2802621
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add ErrorHandling for vrma importer
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2024-01-19 15:29:45 +09:00 |
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ousttrue
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402b9218c7
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Merge pull request #2222 from tsgcpp/feature/remove_unused_nests_in_Vrm10ImportData
[リファクタリング] #2213 で不要になったインデントを削除する
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2024-01-16 20:33:40 +09:00 |
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ousttrue
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0d68bf19e7
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Merge pull request #2221 from tsgcpp/feature/set_mesh_annotation_auto_to_all_renderers
非Skinned MeshかつMeshAnnotationが指定されていないメッシュがHead直下にある場合にLayerが設定されない現象を解消する
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2024-01-16 20:33:08 +09:00 |
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ousttrue
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d36a7073f3
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Merge pull request #2220 from tsgcpp/feature/register_collidergroups_even_if_no_colliders
ColliderGroupsはあるがColliderが全く存在しない場合にVRM0.xの読み込みで発生するエラーを解消する
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2024-01-16 20:31:10 +09:00 |
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tsgcpp
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451fcf8f22
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refactor: Remove unused nests in Vrm10ImportData
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2024-01-12 00:07:21 +09:00 |
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tsgcpp
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25da3ca524
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fix: Set mesh annotaion "Auto" to all renderers
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2024-01-06 00:29:28 +09:00 |
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tsgcpp
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11405063d8
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fix: Register colliderGroups even if there are no colliders
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2024-01-06 00:28:40 +09:00 |
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tsgcpp
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e348360bce
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fix: Preserve indices NativeArray after "CreateAccessor" scope
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2024-01-06 00:25:30 +09:00 |
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tsgcpp
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324ff8be96
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feat: Add buffer comparing in AccessorsIsContinuous
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2024-01-06 00:25:30 +09:00 |
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tsgcpp
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58d6e2e331
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fix: Use zero as view.byteOffset if view.byteOffset is null
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2024-01-06 00:25:30 +09:00 |
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Lyuma
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e6e57d2170
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Implement support for UNSIGNED_BYTE sparse accessors.
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2023-12-04 02:28:58 -08:00 |
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ousttrue
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00641d4720
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naming
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2023-08-16 14:58:40 +09:00 |
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ousttrue
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6a32acbda4
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Merge pull request #2124 from ousttrue/feature/vrma_animation_clip
VrmAnimation の Expression は float field に変更
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2023-08-15 17:40:16 +09:00 |
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Masataka SUMI
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15f9de1101
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Merge pull request #2114 from CrucibleNetworksLtd/auto-detect-render-pipelines
Auto detect render pipelines
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2023-08-15 12:33:52 +09:00 |
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ousttrue
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0cfd37c9b4
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custom_00 ~ custom_99 を追加
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2023-08-08 21:01:38 +09:00 |
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ousttrue
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c5c91ccc37
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nameof 全部小文字
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2023-08-08 20:43:55 +09:00 |
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ousttrue
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1baf2e5e7d
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VrmAnimation の Expression 実装を、透明な transform の x 座標を転用するのをやめて、
AnimationClip に普通の float curve として格納する様に変更した。
VrmAnimationInstance の public field と連動する。
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2023-08-08 18:53:32 +09:00 |
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thoxey
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efa33106c7
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Implement the change in the VRM10 importer and show where it could be used elsewhere
in my local version of UniVRM I have the change I made, and will leave other changes to your discretion
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2023-07-25 12:24:18 +01:00 |
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thoxey
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88588bf111
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Adds a new trio of utility classes
These allow for the creation of materialdescriptorgenerators that use the current render pipeline
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2023-07-25 12:23:25 +01:00 |
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ousttrue
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98e9581229
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float4 でない VertexColor が含まれるとエラーになることを回避 #2105
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2023-07-24 19:54:43 +09:00 |
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ousttrue
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6ba2cd21a7
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Merge pull request #2093 from ousttrue/fix/vrma_export
[vrm-animation] VrmAnimationExporter の実装と bvh 変換の実験
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2023-07-03 23:38:22 +09:00 |
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ousttrue
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a4cfc4ebdb
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separate bvh from VrmAnimationExporter
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2023-06-19 17:07:50 +09:00 |
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ousttrue
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16ff381cdc
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impl VrmAnimationExporter for bvh
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2023-06-19 16:50:55 +09:00 |
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ousttrue
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709387fb12
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export VRMC_vrm_animation
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2023-06-16 16:26:36 +09:00 |
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ousttrue
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60c79b5e7a
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VrmAnimationExporter
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2023-06-15 15:22:32 +09:00 |
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ousttrue
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77ecdc2d55
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VrmAnimationImporter create VrmAnimationInstance
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2023-06-14 17:00:25 +09:00 |
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ousttrue
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122f15fc42
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VrmAnimationImporter
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2023-06-14 16:23:54 +09:00 |
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notargs
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449cdf29df
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コメントを追加
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2023-04-26 16:41:04 +09:00 |
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notargs
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6cdfc7fe86
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UrpVrm10MaterialDescriptorGeneratorを更新
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2023-04-26 16:38:24 +09:00 |
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notargs
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d756e3487d
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MToon URPの読み込み処理を追加
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2023-04-26 16:24:23 +09:00 |
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ousttrue
|
144df734f2
|
copyright が抜けてる
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2023-03-07 19:41:48 +09:00 |
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ousttrue
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e9f981c0ee
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keep controlRigGenerationOption argument
remove ControlRigGenerationOption.Vrm0XCompatibleWithXR_EXT_hand_tracking and Vrm0XCompatibleWithXR_FB_body_tracking
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2023-02-20 14:20:53 +09:00 |
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ousttrue
|
a82dfd4611
|
Vrm10RuntimeControlRig は、正規化されたTPoseを受け取る責務に特化して単純化する。
初期回転を持つポーズの受付は、Vrm10BoneInitialRotation を使う別クラスに委譲する。
(次で作ります)
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2023-02-20 13:54:12 +09:00 |
|
amamagi
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e663091fee
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feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync()
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2023-01-11 11:43:58 +09:00 |
|
Masataka SUMI
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0a7ac08dac
|
specify a Shader instead of a string in MaterialDescriptor.
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2022-12-05 17:21:20 +09:00 |
|
Masataka SUMI
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2f915b4777
|
Take off responsibility of determining shaders from ImporterContext.
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2022-12-05 16:30:43 +09:00 |
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ousttrue
|
02ea223822
|
controlRigInitialRotations = null
* 順番
* null 引き数の省略
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2022-11-28 17:06:31 +09:00 |
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ousttrue
|
7af375cf34
|
Vrm10Importer の引き数を整理
* controlRigGenerationOption を削除
* controlRigInitialRotations に一本化
* IReadOnlyDictionary<HumanBodyBones, Quaternion> を使う
* XR_EXT_hand_tracking の親指のロールを修正
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2022-11-28 15:44:25 +09:00 |
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ousttrue
|
4a4dbb447a
|
initialRotations
|
2022-11-25 20:29:02 +09:00 |
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