mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-14 06:19:47 -05:00
fix: Set mesh annotaion "Auto" to all renderers
This commit is contained in:
parent
e3d4ea53e8
commit
25da3ca524
|
|
@ -493,7 +493,7 @@ namespace UniVRM10
|
|||
}
|
||||
}
|
||||
// 設定の無い renderer に auto を割り当てる
|
||||
foreach (var smr in Root.GetComponentsInChildren<SkinnedMeshRenderer>())
|
||||
foreach (var smr in Root.GetComponentsInChildren<Renderer>())
|
||||
{
|
||||
var relative = smr.transform.RelativePathFrom(Root.transform);
|
||||
if (!vrm.FirstPerson.Renderers.Any(x => x.Renderer == relative))
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user