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fix: Set mesh annotaion "Auto" to all renderers
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@@ -493,7 +493,7 @@ namespace UniVRM10
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}
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}
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// 設定の無い renderer に auto を割り当てる
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foreach (var smr in Root.GetComponentsInChildren<SkinnedMeshRenderer>())
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foreach (var smr in Root.GetComponentsInChildren<Renderer>())
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{
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var relative = smr.transform.RelativePathFrom(Root.transform);
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if (!vrm.FirstPerson.Renderers.Any(x => x.Renderer == relative))
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