fix: Set mesh annotaion "Auto" to all renderers

This commit is contained in:
tsgcpp 2024-01-05 23:46:08 +09:00
parent e3d4ea53e8
commit 25da3ca524

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@ -493,7 +493,7 @@ namespace UniVRM10
}
}
// 設定の無い renderer に auto を割り当てる
foreach (var smr in Root.GetComponentsInChildren<SkinnedMeshRenderer>())
foreach (var smr in Root.GetComponentsInChildren<Renderer>())
{
var relative = smr.transform.RelativePathFrom(Root.transform);
if (!vrm.FirstPerson.Renderers.Any(x => x.Renderer == relative))