From 25da3ca52485fac7942a4364ea3d01783d8e145d Mon Sep 17 00:00:00 2001 From: tsgcpp <19503967+tsgcpp@users.noreply.github.com> Date: Fri, 5 Jan 2024 23:46:08 +0900 Subject: [PATCH] fix: Set mesh annotaion "Auto" to all renderers --- Assets/VRM10/Runtime/IO/Vrm10Importer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/VRM10/Runtime/IO/Vrm10Importer.cs b/Assets/VRM10/Runtime/IO/Vrm10Importer.cs index 747fbdd4a..a81915847 100644 --- a/Assets/VRM10/Runtime/IO/Vrm10Importer.cs +++ b/Assets/VRM10/Runtime/IO/Vrm10Importer.cs @@ -493,7 +493,7 @@ namespace UniVRM10 } } // 設定の無い renderer に auto を割り当てる - foreach (var smr in Root.GetComponentsInChildren()) + foreach (var smr in Root.GetComponentsInChildren()) { var relative = smr.transform.RelativePathFrom(Root.transform); if (!vrm.FirstPerson.Renderers.Any(x => x.Renderer == relative))