ousttrue
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2be66df5aa
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fix no weight bone
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2023-12-11 13:34:25 +09:00 |
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ousttrue
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cf4dfb0fdb
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BoneWeight の無い SkinndedMeshRenderer への bake transform
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2023-12-08 18:30:48 +09:00 |
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ousttrue
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6e13c87c00
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add renderer without firstperson setting
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2023-12-08 17:47:34 +09:00 |
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ousttrue
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1df18e1477
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Merge pull request #2186 from V-Sekai/blender40_sparse_accessor
Implement support for UNSIGNED_BYTE sparse accessors.
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2023-12-07 15:54:58 +09:00 |
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ousttrue
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07311ece5b
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Merge pull request #2187 from ousttrue/fix/integrate_glb_vrm0_vrm1_meshutility
[Mesh統合] glb/vrm-0/vrm-1 の Mesh統合 Utility を整理
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2023-12-07 13:43:05 +09:00 |
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ousttrue
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28d55421ca
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WriteAndReload to Reload. VRMShaders.Symbols.VRM_DEVELOP. meta 消し忘れ
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2023-12-06 18:53:53 +09:00 |
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ousttrue
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0e1dc414e6
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remove unused MaterialKey
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2023-12-06 18:30:41 +09:00 |
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ousttrue
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f31b2f8e69
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implement vrm-1.0 integration
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2023-12-06 18:20:43 +09:00 |
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ousttrue
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3ed0f17410
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VrmBlendShapeUpdater
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2023-12-05 18:29:32 +09:00 |
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ousttrue
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b12c9ed87c
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WriteAssets and WritePrefab
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2023-12-05 16:21:35 +09:00 |
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Lyuma
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e6e57d2170
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Implement support for UNSIGNED_BYTE sparse accessors.
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2023-12-04 02:28:58 -08:00 |
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ousttrue
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fb7cb163b1
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fix VrmMeshIntegratorWizard.WriteAssets
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2023-12-04 17:55:36 +09:00 |
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ousttrue
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b5a7c1b13b
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remove GltfMeshUtility.ForceUniqueName.
automatically force when createAvatar
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2023-12-04 17:04:44 +09:00 |
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ousttrue
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e3404e1f16
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refactor MeshUtility.Process params
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2023-12-04 17:00:15 +09:00 |
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ousttrue
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103b575439
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fix mesh bone. fix WriteAndReload
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2023-12-01 17:50:21 +09:00 |
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ousttrue
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00e1278123
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fix NormalizeNoneSkinnedMesh
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2023-12-01 17:17:48 +09:00 |
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ousttrue
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f84a6ccb73
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fix GltfMeshUtility.WriteAssets
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2023-12-01 17:06:31 +09:00 |
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ousttrue
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f8f27d0619
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prefab と runtime で整合性。
- prefab 時は instance 化する。統合グループをの内容をインスタンス後のもので置き換える
- 未使用削除
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2023-11-29 20:02:46 +09:00 |
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ousttrue
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ddfe692164
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CheckPrefabType
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2023-11-29 18:45:15 +09:00 |
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ousttrue
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32af053a62
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vrm-0.x firstperson
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2023-11-28 18:20:43 +09:00 |
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ousttrue
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171cdef7d1
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fix RecreateAvatar ???
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2023-11-27 21:29:32 +09:00 |
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ousttrue
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32401b0318
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fix BoneNormalizer
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2023-11-27 21:29:09 +09:00 |
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ousttrue
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b890201581
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PrefabUtility.UnpackPrefabInstance
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2023-11-27 20:23:16 +09:00 |
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ousttrue
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4ec5d54588
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bake mesh inplace
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2023-11-27 20:05:01 +09:00 |
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ousttrue
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0f751d0892
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remove arg and return from NormalizeSkinnedMesh.
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2023-11-27 19:16:17 +09:00 |
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ousttrue
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ff68649036
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MeshAttachInfo
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2023-11-27 18:58:50 +09:00 |
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ousttrue
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6d251c5993
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fix menu priority
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2023-11-27 14:53:14 +09:00 |
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ousttrue
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6dd4320656
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TargetIsPrefab and DialogMessage
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2023-11-21 19:36:40 +09:00 |
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ousttrue
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0394b2a5fe
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UpdateMeshIntegrationGroups
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2023-11-17 21:39:40 +09:00 |
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ousttrue
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c0d29dd2e6
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UniGLTF.MeshUtility.MeshIntegrationTab
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2023-11-17 20:42:45 +09:00 |
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ousttrue
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8e6c005600
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GltfMeshUtility を基底クラスとして切り出し
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2023-11-17 19:36:57 +09:00 |
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ousttrue
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a700798c34
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Merge pull request #2184 from ousttrue/fix_menu_name
menu 名と dialog 名を整理
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2023-11-15 20:54:33 +09:00 |
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ousttrue
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b216a5bbc0
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メニューの表記、順番調整
- `-1.0` => ` 1.0`
- `Import` and `Export`
- `Export < Import < MeshUtility` order
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2023-11-15 18:24:02 +09:00 |
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ousttrue
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05738f2f49
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不要な using.
TODO: language server 設定確認...
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2023-11-15 16:08:33 +09:00 |
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ousttrue
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90a1192be2
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menu 名と dialog 名を整理
- menu 名を関連クラスの `public const string MENU_NAME` にした(特に validate=true で2回同名で呼ぶところ)
- menu 表示名と dialog のタイトルを同じ文字列にした
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2023-11-15 16:01:21 +09:00 |
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ousttrue
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3f7a1fa09d
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Merge pull request #2183 from ousttrue/fix/firstperson_split
[vrm1.0] impl mesh split by blendshape existence
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2023-11-13 20:17:09 +09:00 |
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ousttrue
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225d58cf12
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fix 4 indent
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2023-11-13 19:05:32 +09:00 |
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ousttrue
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e84472e9fd
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impl mesh split by BlendShape existence.
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2023-11-07 21:36:28 +09:00 |
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ousttrue
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654974d4e9
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add Undo.RegisterFullObjectHierarchyUndo
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2023-11-07 19:28:10 +09:00 |
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ousttrue
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8deb17d18c
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WIP split by blendshape
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2023-11-07 19:21:03 +09:00 |
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ousttrue
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d4ca89562e
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fix BoneWeights in MeshIntegration
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2023-11-06 20:58:27 +09:00 |
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ousttrue
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f917b8f372
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mesh empty
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2023-11-06 19:47:06 +09:00 |
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ousttrue
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12c5f9a7d2
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CreateErasedMeshAsync
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2023-11-01 20:37:14 +09:00 |
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ousttrue
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acc47ef119
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WIP generate FirstPerson headless model
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2023-11-01 20:03:59 +09:00 |
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ousttrue
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18dccde65e
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2tabに変更
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2023-11-01 19:03:49 +09:00 |
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ousttrue
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c4fbd485ed
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Merge pull request #2181 from FujiSunflower/master
Simplified some GUI
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2023-11-01 18:30:28 +09:00 |
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ousttrue
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e896c6c91b
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Merge pull request #2180 from ousttrue/fix/refactor_mesh_integration
[vrm1.0] impl refactor mesh integration
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2023-10-31 16:45:55 +09:00 |
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ousttrue
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9aea31c951
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remove using
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2023-10-31 16:40:34 +09:00 |
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Fuji Sunflower
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48708b82c4
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Fix switch-case
Fix switch-case
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2023-10-28 20:40:36 +09:00 |
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Fuji Sunflower
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e479edcec0
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Change simple code
Change simple GUI code
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2023-10-28 20:37:06 +09:00 |
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