Sam Lantinga
cfd90d010a
indent
2009-01-02 16:03:37 +00:00
Sam Lantinga
94d337a41c
Don't use DirectColor visuals until we implement DirectColor colormap support
2009-01-02 15:47:49 +00:00
Sam Lantinga
a73ce044b0
Hopefully fixed crash when there are no input devices
2009-01-02 10:30:53 +00:00
Sam Lantinga
7a39366cbb
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
2009-01-02 09:50:25 +00:00
Sam Lantinga
02ae0f6a07
It's probably not worth pushing palettized textures. The memory optimization
...
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
2009-01-02 09:27:36 +00:00
Sam Lantinga
857d7ff338
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
...
to the palette entries?
2009-01-02 09:14:55 +00:00
Sam Lantinga
caa1ee30ac
Bye bye PseudoColor! :)
2009-01-02 09:12:21 +00:00
Sam Lantinga
c90a814d48
Ryan doesn't like hung programs to lock up his system. Silly, huh?
2009-01-02 09:04:31 +00:00
Ryan C. Gordon
f39707fb6c
Fixed off-by-one in audio converters, when growing a data type's size.
2009-01-02 08:12:14 +00:00
Ryan C. Gordon
b0a587ce40
Avoid unnecessary assignment in generated audio type converters.
2009-01-02 07:34:01 +00:00
Sam Lantinga
8ecf1a6211
Whoops, we need to actually fill the colormap on DirectColor visuals.
...
Temporarily disable them for now.
2009-01-02 04:35:52 +00:00
Sam Lantinga
55b8779b0e
Added Couriersud to credits for finding bugs
2009-01-02 01:37:07 +00:00
Sam Lantinga
b3d92749cf
Date: Fri, 02 Jan 2009 00:54:48 +0100
...
From: Couriersud
Subject: SDL1.3 Two small bugs ...
The first bug is rather straight forward; XCloseDevice needs a device,
not an ID.
2009-01-02 01:34:52 +00:00
Sam Lantinga
91225b5f6f
Don't check in personal files
2009-01-02 01:32:51 +00:00
Holmes Futrell
44019a0d2e
Added target testdraw2 for running the test/testdraw2.c test.
2009-01-01 23:49:28 +00:00
Holmes Futrell
2cdf038df9
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
2009-01-01 23:47:33 +00:00
Holmes Futrell
7375c9648c
Re-enabled joystick support during compilation.
2009-01-01 23:01:05 +00:00
Sam Lantinga
f4135a38db
Date: Thu, 01 Jan 2009 21:32:12 +0100
...
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
2009-01-01 21:34:22 +00:00
Sam Lantinga
4037dfb340
Kicking off the great SDL Bug Hunt for January 2009
2009-01-01 19:42:48 +00:00
Sam Lantinga
9f35181036
Fixed DirectColor visual window creation problem
2009-01-01 18:58:26 +00:00
Sam Lantinga
2bf6c05665
Windows line drawing support is implemented
2009-01-01 18:49:43 +00:00
Sam Lantinga
9542fd900a
Oh yeah, it's an XInput symbol
2009-01-01 08:22:20 +00:00
Sam Lantinga
6c7b800444
indent
2009-01-01 08:21:19 +00:00
Sam Lantinga
90f2b208dc
Added missing symbol
2009-01-01 08:19:56 +00:00
Sam Lantinga
bda23d98c9
Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
...
Fixed building SDL without XInput support
Simplified the process of registering a mouse device
2009-01-01 07:59:08 +00:00
Ryan C. Gordon
b0ba20156b
Audio driver priority: favor PulseAudio and ALSA over OSS.
2009-01-01 07:58:20 +00:00
Ryan C. Gordon
0f0a6bb19c
Adjusted default choice of audio driver.
...
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
2009-01-01 07:54:58 +00:00
Sam Lantinga
82caf7fc13
Removed unused variable
2008-12-31 08:05:21 +00:00
Sam Lantinga
6d620a9d5b
iPhone build compiles again (drawing routines need to be implemented)
2008-12-31 07:56:56 +00:00
Sam Lantinga
2b662375d6
Added testdraw2 to Visual C++ tests
2008-12-31 07:35:55 +00:00
Sam Lantinga
c0df526c40
Fixed logic problem with SDL_RestoreWindow()
2008-12-31 07:11:53 +00:00
Sam Lantinga
404dfdff05
indent
2008-12-31 06:18:33 +00:00
Sam Lantinga
8011c2c571
Implemented Direct3D line and point drawing
2008-12-31 06:17:24 +00:00
Sam Lantinga
f4819de2bd
Date: Mon, 29 Dec 2008 23:29:52 +0100
...
From: Couriersud
Subject: SDL1.3: Some X11 diffs
The attached diff fixes the following issues in the X11 backend:
a) When calling resize, actually a move was performed. This has been
corrected.
b) DisplayHeight and DisplayWidth do not return up-to-date information
after a modeswitch using the xrandr code, which I enabled in
x11_modes.c
Height and width are now queried from the root window and all
occurrences of DisplayHeight and DisplayWidth changed.
2008-12-30 17:09:42 +00:00
Sam Lantinga
b6a4db1954
Date: Mon, 29 Dec 2008 23:29:52 +0100
...
From: Couriersud
I have attached the latest DirectFB changes.
2008-12-30 17:02:53 +00:00
Sam Lantinga
e9caf73b61
indent
2008-12-30 17:02:06 +00:00
Sam Lantinga
1e89c90c36
Fixed missing return value
2008-12-30 07:15:46 +00:00
Sam Lantinga
605db668a8
SetDrawColor() and SetDrawBlendMode() are optional
2008-12-30 07:14:11 +00:00
Sam Lantinga
9f7980aedc
In theory this implements GDI rendering, but it doesn't work for some reason.
...
Also removed blending support from the advertised interface, since it's not
actually supported.
2008-12-30 04:38:39 +00:00
Sam Lantinga
333d23bb58
Swapped functions to match the other renderer files
2008-12-30 04:22:24 +00:00
Sam Lantinga
b549312e0d
Added project for testdraw2
2008-12-30 03:54:34 +00:00
Sam Lantinga
792319a9e6
Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
2008-12-30 03:51:20 +00:00
Sam Lantinga
c02482e990
Significant performance boost with blend mode none
2008-12-29 19:48:01 +00:00
Sam Lantinga
9d38eab29a
Don't forget OpenGL 3.0 support
2008-12-25 05:39:54 +00:00
Sam Lantinga
a3f8129028
indent
2008-12-25 05:26:29 +00:00
Sam Lantinga
6883e72fe9
Fixed compiling Windows renderers. Lines and points will be implemented later.
2008-12-25 05:16:18 +00:00
Sam Lantinga
0465595d39
Updated to build on Windows
2008-12-25 05:11:29 +00:00
Sam Lantinga
b34845333f
Updated project with new source files
2008-12-25 04:56:44 +00:00
Sam Lantinga
70cb1363d0
Fixed pitch alignment problem causing MITSHM error on 16-bit displays
2008-12-25 04:42:28 +00:00
Sam Lantinga
d426540e62
Fixed CPU feature detection on x86_64 platform
...
(registers were being corrupted, causing crashes)
2008-12-24 13:13:38 +00:00