It's probably not worth pushing palettized textures. The memory optimization

isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
This commit is contained in:
Sam Lantinga
2009-01-02 09:27:36 +00:00
parent 857d7ff338
commit 02ae0f6a07

1
TODO
View File

@@ -6,7 +6,6 @@
* Implement desktop video mode change notification?
* Implement icon support (with translucency?)
* Remove <= 8-bit palettized display support
* See if we can add real alpha to the palette entries
* Add diagonal line clipping to SDL_IntersectRectAndLine()
* Add OpenGL 3.0 context support
* Verify mouse grab support