Whoops, we need to actually fill the colormap on DirectColor visuals.

Temporarily disable them for now.
This commit is contained in:
Sam Lantinga
2009-01-02 04:35:52 +00:00
parent 55b8779b0e
commit 8ecf1a6211

View File

@@ -34,7 +34,7 @@ get_visualinfo(Display * display, int screen, XVisualInfo * vinfo)
const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID");
/* We really don't need DirectColor visuals until we implement
* gamma ramps, but we'll leave it on for now to catch bugs */
int use_directcolor = 1;
int use_directcolor = 0;
int depth;
/* Look for an exact visual, if requested */