Commit Graph

739 Commits

Author SHA1 Message Date
Markus Kauppila
a41dd0ab5c Added timeout to TestCaseReference. 2011-06-11 21:37:28 +03:00
Markus Kauppila
913c312c8e Compatibility fix. Apparently all system don't have d_namlen member
in their DIR struct.
2011-06-11 08:11:03 -07:00
Markus Kauppila
9eb8995a5d Fixed doxygen comments and usage help. 2011-06-09 18:30:06 +03:00
Markus Kauppila
43397ce08d Updated test case filter. 2011-06-09 18:13:46 +03:00
Markus Kauppila
9bf36c262a Added comments and did some cleaning. 2011-06-09 18:07:50 +03:00
Markus Kauppila
a4812a8bf2 Added test and suite names to the output. 2011-06-09 17:13:33 +03:00
Markus Kauppila
9a6ef3175b Creating pipeline for test case selection. Work in progress. 2011-06-09 16:37:51 +03:00
Markus Kauppila
3aedb87c6b Removed unnecessary function. 2011-06-08 19:41:12 +03:00
Markus Kauppila
99a5717c93 Fix: memory allocated for test suite references is freed 2011-06-08 18:38:38 +03:00
Markus Kauppila
3681c6e522 Initial version of "scan tests/ for test suites" functionality. 2011-06-07 21:11:11 +03:00
Markus Kauppila
813dff463b Add a comment. 2011-06-06 21:16:18 +03:00
Markus Kauppila
0aa772bb98 Minor refactorings. 2011-06-06 18:37:53 +03:00
Markus Kauppila
2ed100a0cc Converted libtest to a more proper dummy test suite (libtestdummy). 2011-06-06 18:15:19 +03:00
Markus Kauppila
37e7051d12 Fix: Use DEFINE instead of plain number. 2011-06-05 18:44:58 +03:00
Markus Kauppila
c761e7bd79 Refactored a bit. Extracted the code which checks for
test suite selection to a function.
2011-06-05 18:38:06 +03:00
Markus Kauppila
f313322848 Small fixes to previous commit. 2011-06-05 17:34:04 +03:00
Markus Kauppila
b0a57ac402 Possible to execute only selected tests or suites. 2011-06-05 16:10:10 +03:00
Markus Kauppila
b6d5aa6142 Runner can execute multiple test suites consecutively. 2011-06-04 18:50:41 +03:00
Markus Kauppila
31ed925ea9 Fixed old comments and added new ones. 2011-06-04 18:08:54 +03:00
Markus Kauppila
1c52082e17 Test case fails if it doesn't contain any asserts. 2011-06-04 17:58:46 +03:00
Markus Kauppila
6e6d706e75 Refactoring the TestCaseInit and TestCaseQuit functions
to be caller from the Runner.
2011-06-04 17:50:23 +03:00
Markus Kauppila
991519d59d Ported testrect from original automation code, updated AssertEquals, added AssertTrue 2011-06-01 18:03:09 -07:00
Markus Kauppila
0a18a5b73a Refactoring runner.c. Added --help/-h command line option. 2011-06-01 12:29:19 +03:00
Markus Kauppila
50805a6b0a Fixes to doxygen comments.
Changed some printf() to fprints(stderr).
2011-05-31 14:40:28 +03:00
Markus Kauppila
b96acda96a Moved tests/SDL_test.{c,h} 2011-05-30 21:57:04 +03:00
Markus Kauppila
ced3b56198 Fixed doxygen warnings 2011-05-30 18:58:20 +03:00
Markus Kauppila
9ef336918a Refactoring the code (runner.c).
Adding support for executing tests in-proc.
2011-05-30 12:55:40 +03:00
Markus Kauppila
79359313d4 Added doxygen-compatible comments 2011-05-30 11:53:59 +03:00
Andreas Schiffler
40bfbbdbf9 Fixed global suite declaration segfault via external linkage declaration 2011-05-26 20:13:49 -07:00
Markus Kauppila
e022f90b60 Little fixes here and there. 2011-05-26 19:57:03 +03:00
Markus Kauppila
7a278b2f78 Added TestCaseReference structure. 2011-05-26 19:19:46 +03:00
Markus Kauppila
94e6e4cea9 Refactoring the massive main() to smaller functions. 2011-05-26 18:38:56 +03:00
Markus Kauppila
f3bee868b4 Some fixes for Linux compatibility. 2011-05-25 09:45:03 -07:00
Markus Kauppila
53b99958d9 Fixed an error from make target: install 2011-05-25 19:02:43 +03:00
Markus Kauppila
09e6c52b0e New automake-based build process. 2011-05-25 18:53:48 +03:00
Markus Kauppila
f218d77732 Simplifying 2011-05-24 10:25:25 +03:00
Markus Kauppila
553838dce5 Tiny changes to runner 2011-05-23 17:49:06 +03:00
Markus Kauppila
5af8eaab18 Added assertEquals(Uint32, Uint32) function 2011-05-23 13:14:09 +03:00
Markus Kauppila
f052579c0b Tiny Makefile.in fixes 2011-05-23 10:43:49 +03:00
Markus Kauppila
f9c339ef02 Bootstrapping build process using proof-of-concept test runner. 2011-05-20 13:50:52 +03:00
Sam Lantinga
cca381f73f Added test of the assertion reporting system 2011-04-19 11:41:45 -07:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
93d1e1f0bf Backed out changeset ef550bdb8c1b 2011-03-28 20:33:41 -07:00
Ryan C. Gordon
af4cde4abc If a test program window resizes, resize its viewport, too. 2011-03-28 23:20:54 -04:00
Ryan C. Gordon
fe1c0bd3ae Added orientation rotation for iOS. 2011-03-28 23:21:22 -04:00
Sam Lantinga
ae58a49f62 NDS update
Frank Zago to SDL

There's also a patch to adapt one test for the nds, and that adds several
makefiles to compile these tests. Whenever you apply it, could you completely
remove the test/nds-test-progs/sprite and test/nds-test-progs/sprite2
directories ?
2011-03-26 21:28:17 -07:00
Sam Lantinga
065886413a Temporarily removing sprite and sprite2 at Frank's request 2011-03-26 21:27:23 -07:00
Sam Lantinga
56c4464487 Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency() 2011-03-25 14:45:04 -07:00
Sam Lantinga
f0c424685b SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
b12e397498 Don't be clever, just call it testthread 2011-03-25 11:09:57 -07:00
Sam Lantinga
2d4e47a5a7 Added a function to create color cursors: SDL_CreateColorCursor() 2011-03-11 14:14:38 -08:00
Sam Lantinga
93c94e872e Fixing permissions 2011-03-11 13:22:43 -08:00
Sam Lantinga
069fbf4861 Gamma support is back!
New API functions:
	SDL_SetWindowBrightness()
	SDL_GetWindowBrightness()
	SDL_SetWindowGammaRamp()
	SDL_GetWindowGammaRamp()
	SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
9a54623af4 Added screenshot support for tests using the common framework. 2011-03-10 00:58:45 -08:00
Sam Lantinga
5bd2b6863a Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS) 2011-03-09 17:38:12 -08:00
Sam Lantinga
5dcb9d6a2a Removed newlines from log messages
Slightly speeded up event history processing each frame
2011-03-09 15:51:51 -08:00
Sam Lantinga
f2f0596d35 Use SDL_Log() so the messages show up on iPhone and Android 2011-03-09 15:08:41 -08:00
Sam Lantinga
ee32f9fe9d Make the globals static so they're initialized to zero. 2011-03-09 14:47:37 -08:00
Sam Lantinga
848802dbb4 Fixed testgesture to work on the iPhone 2011-03-09 14:46:09 -08:00
Sam Lantinga
8261852483 Fixed warning on Windows 2011-02-28 23:50:07 -08:00
Sam Lantinga
f0ee261c7b Implemented mouse relative mode on Mac OS X. 2011-02-27 22:06:46 -08:00
Sam Lantinga
0068b61c49 Added a cleaner way to set the default cursor.
Added a way to cycle through the default cursor in testcursor.c
2011-02-27 21:36:23 -08:00
Sam Lantinga
8b92536842 Fixed minimizing fullscreen windows.
Removed misleading hide/unhide Cocoa notifications.
We have no way of knowing when a Cocoa window is maximized and then restored (right?)
Disabled spamy mouse motion events by default.
2011-02-27 21:17:06 -08:00
Sam Lantinga
7fa84f6a78 Re-added the 3DNow! and AltiVec instruction support. 2011-02-22 21:44:36 -08:00
Sam Lantinga
437682d6dc Fixed testgles on iOS (bug 1136) 2011-02-20 14:16:11 -08:00
Sam Lantinga
2788694b17 Simple rumble API for haptic
Edgar Simo      2011-02-20 10:27:52 PST

Adding patch that adds a simplified API for the haptic subsystem built ontop of
the "real one" for those who want simple rumble without jumping through hoops.

Adds 4 functions:

- extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float
strength, Uint32 length );
- extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);

Also provided is test/testrumble.c which does test this.

This has all been tested on linux and has worked, but due to being built ontop
of the other haptic API it should work on all OS the same.
2011-02-20 10:54:44 -08:00
Sam Lantinga
a0a3c805a2 Added a revision number for easy compile-time tests. 2011-02-20 10:42:51 -08:00
Sam Lantinga
d72eb6eedc Reset the viewport since we're stretching to the entire window. 2011-02-20 09:24:02 -08:00
Sam Lantinga
b8b0cce2e0 We have the correct window, we don't have to search for it, duh. :) 2011-02-19 11:26:49 -08:00
Sam Lantinga
307a90d292 Made it possible to build SDL from a fresh checkout without any additional steps.
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.
2011-02-16 02:37:09 -08:00
Sam Lantinga
dc4e118053 Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :) 2011-02-16 00:45:10 -08:00
Sam Lantinga
749abb9261 Allow centering on a different display 2011-02-15 22:51:29 -08:00
Sam Lantinga
b59da3ffdc Changed the concept of a render clip rect to a render viewport.
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.

Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.

Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Sam Lantinga
e66826bbdf Patch from Ken Rogoway:
Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
ea3c0c473a Updated the platform test for the new CPU feature functions. 2011-02-13 01:29:29 -08:00
Sam Lantinga
f1441f7929 changeset: 5278:b4b71ec2af73
tag: tip
user: Martin Decky <martin@decky.cz>
date: Sat Feb 12 22:27:14 2011 +0100
summary: fix typo (assigning height value into displayrect.w instead of displayrect.h)
2011-02-12 17:36:09 -08:00
Sam Lantinga
362639036a Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
5e1535525c Initial pass at shader YV12 support - doesn't quite work yet. 2011-02-12 00:25:02 -08:00
Sam Lantinga
aef6fb230a Fixed SSE4 detection, and split it into SSE 4.1 and 4.2 2011-02-11 23:02:35 -08:00
Sam Lantinga
2af371cc2e Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support. 2011-02-11 14:51:04 -08:00
Sam Lantinga
395873376b Cleaned up the file a bit for tutorial viewing 2011-02-11 13:06:35 -08:00
Sam Lantinga
30ee8f3440 Added a very simple example of texture streaming 2011-02-11 12:24:59 -08:00
Sam Lantinga
37522ace07 Fixed error check 2011-02-11 11:43:58 -08:00
Sam Lantinga
d43d02f3c3 Allow windows to be created on non-primary displays. 2011-02-10 22:37:01 -08:00
Sam Lantinga
37993063c6 Window coordinates are in the global space and windows are not tied to a particular display.
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
2011-02-10 14:44:25 -08:00
Sam Lantinga
debc4678c8 Be explicit about what display you're querying. The default display is 0. 2011-02-10 12:14:37 -08:00
Sam Lantinga
f2729d2d2c Removed gamma support since it wasn't widely used and not well supported. 2011-02-10 11:39:08 -08:00
Sam Lantinga
19fcc31c58 Added a scaling test program 2011-02-09 15:37:07 -08:00
Sam Lantinga
dac85c6457 Fixed crash when shaders are not supported 2011-02-09 09:36:40 -08:00
Sam Lantinga
16627e0975 Added the ability to turn on logging output to the test programs 2011-02-08 23:13:28 -08:00
Sam Lantinga
0bed887c78 Added a simple GLSL example using SDL 2011-02-08 22:11:16 -08:00
Sam Lantinga
23370c8928 Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. 2011-02-07 09:37:11 -08:00
Sam Lantinga
1163ebc192 Updated testoverlay2 to use the SDL 2D rendering API 2011-02-07 00:46:43 -08:00
Sam Lantinga
295ea455df Fixed compiling the automated test 2011-02-05 13:06:50 -08:00
Sam Lantinga
7558f02067 Allow resizing of testsprite 2011-02-04 21:46:38 -08:00
Sam Lantinga
4f6e1878af Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
Sam Lantinga
e4569cfdca Making the API simpler, moved the surface drawing functions to the software renderer. 2011-02-03 02:45:29 -08:00
Sam Lantinga
ff6324fb43 Updated for API changes 2011-02-03 02:42:50 -08:00
Sam Lantinga
533d4862d6 Simplified and improved the process of creating a texture from a surface. 2011-02-03 00:54:29 -08:00
Sam Lantinga
3f10d86ed9 Fixed compiling with the latest API changes 2011-02-02 14:34:24 -08:00
Sam Lantinga
c7881753b8 SDL doesn't actually support the physical/logical palette split anymore. 2011-02-01 21:51:09 -08:00
Sam Lantinga
482e5c0697 Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
Sam Lantinga
adaab5944f The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. 2011-02-01 19:19:43 -08:00
Sam Lantinga
88718ffabe Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering. 2011-02-01 12:19:46 -08:00
Sam Lantinga
0efb1ea0b2 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. 2011-01-31 23:23:57 -08:00
Sam Lantinga
471a85fb52 Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. 2011-01-31 22:44:43 -08:00
Sam Lantinga
74a3510cf2 Removed completely non-portable event thread hack.
Next I'll be working on generalizing the event sources and making the event queue lock-free. :)
2011-01-27 22:44:08 -08:00
Sam Lantinga
6935f227c7 Fixed test 2011-01-27 20:51:54 -08:00
Sam Lantinga
473652316a Added CPU cache line size to the test output. 2011-01-27 20:49:07 -08:00
Sam Lantinga
c5035c553b Bump up the default cache line size. 2011-01-27 16:51:47 -08:00
Sam Lantinga
d6a6503537 Added cache line size info in SDL_cpuinfo.h
I also added an implementation to dynamically query it, but didn't expose it since most x86 CPUs have an L1 cache line size of 64 bytes.
2011-01-27 16:46:15 -08:00
Sam Lantinga
050fce366d Fixed compiling under Visual Studio 2011-01-27 15:31:00 -08:00
krogoway
16881d932e When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Common.c now destroys the SDL_Window upon a SDL_WINDOWEVENT_CLOSE event to ensure that all windows get closed properly and the new code to handle the last window closes gets executed.
2011-01-27 15:58:30 -06:00
Sam Lantinga
b3eae36a25 Colin Leroy 2011-01-26 04:24:20 PST
the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while
pthread's sem_timedwait() does work. Attached are patches that make use of it
2011-01-27 00:34:12 -08:00
Sam Lantinga
647b5a4fa1 Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile. 2011-01-26 19:20:16 -08:00
Sam Lantinga
45a109abad Added a test to measure the impact of a separate thread periodically locking the queue entirely. 2011-01-26 00:03:34 -08:00
Sam Lantinga
c382f95013 Added a FIFO test to the atomic test suite.
This is really useful because we might be able to use something like this
for the SDL event queue.
2011-01-25 23:23:52 -08:00
Sam Lantinga
ec39fffe84 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
krogoway
d35de7167f Renamed SDL_keysym to SDL_KeySym
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
08ad787807 Fixed bug #925
Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
802ab4a83d Removed extra space 2011-01-19 11:35:31 -08:00
Sam Lantinga
21a62ffeac Michael gave permission to use his test code 2011-01-18 10:57:28 -08:00
Sam Lantinga
b03568822b Fixed compiler errors 2011-01-17 13:54:13 -08:00
Sam Lantinga
ae5606df0b Fixed compiler warning 2011-01-16 17:48:04 -08:00
Sam Lantinga
c94b5b6866 Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
This allows all SDL code to take advantage of the atomic intrinsics on Windows, but doesn't cause applications just including SDL.h to pull in windows.h
2011-01-16 17:45:42 -08:00
Sam Lantinga
89d48a0f83 Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
38e31e4598 Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00
Sam Lantinga
be09e4e9a0 Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
Sam Lantinga
a8dcd6b5a9 Need to include SDL_main.h ... eh, just include everything. :) 2011-01-10 11:22:07 -08:00
Sam Lantinga
a07035dc79 Android has OpenGL ES too... 2011-01-04 20:37:07 -08:00
Sam Lantinga
aa723d4c18 Missing math library for testgesture 2011-01-01 20:44:38 -08:00
Sam Lantinga
8cb1d280d9 Allow META-Enter to toggle fullscreen mode 2011-01-01 19:38:56 -08:00
Sam Lantinga
d6eac2c481 Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
2010-12-12 15:19:05 -08:00
Sam Lantinga
62570ee8ec Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level? 2010-11-30 18:08:01 -08:00
Sam Lantinga
deaf19e6c2 Added a Visual Studio project for testgesture 2010-11-30 12:38:46 -08:00
Andreas Schiffler
4f809bcb5e Remove superflous sample shapes (same BMPs) 2010-09-15 22:33:46 -07:00
Andreas Schiffler
04a527d771 - added directx include path to VS2008 solution
- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
2010-09-15 22:15:47 -07:00
Sam Lantinga
b7c5d88e6a Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows 2010-08-22 13:45:56 -07:00
Sam Lantinga
d4d88abae0 Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME 2010-08-22 12:39:27 -07:00
Sam Lantinga
7f6ad8e572 Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture 2010-08-22 12:07:55 -07:00
Sam Lantinga
45fff76a4f Don't need to use strlen() to determine if there's text.
Use the SDL safe strcpy() function
2010-08-22 11:56:07 -07:00
egottlieb
394cc7bd48 Raised binarization cutoff to eliminate alpha-blending of trollface. 2010-08-16 09:55:35 -04:00
Eli Gottlieb
0292ed62d8 Added last test shape. Because. 2010-08-15 21:46:46 -04:00
Jim Grandpre
e9d12a479a Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture 2010-08-15 00:36:28 -04:00
egottlieb
1dac65bd3a Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now! 2010-08-14 16:14:36 -04:00
Jjgod Jiang
885a15db6b Fix for deleting the last uncommit character 2010-08-12 16:00:47 +02:00
egottlieb
e497b88e5a Updated shapes folder. 2010-08-09 16:26:45 -04:00
egottlieb
75a9691e3e Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger. 2010-08-06 20:22:14 -04:00
egottlieb
86bd63adea Improving Cocoa implementation and fixed a small bug in SDL_shape.c. 2010-08-05 18:58:45 -04:00
Eli Gottlieb
fd29b00539 Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT. 2010-08-01 21:10:42 -04:00
Eli Gottlieb
d184c2cdf1 Added Andreas's VS2010 patch for testshape. 2010-07-30 18:04:21 -04:00
Sam Lantinga
17fd339bb6 Added missing pixel format 2010-07-28 01:32:39 -07:00
Eli Gottlieb
6d3fa3eec4 Added shapes folder to hg. 2010-07-26 21:49:32 -04:00
Eli Gottlieb
1ed6481157 Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself. 2010-07-26 17:27:04 -04:00
dewyatt
74f3e6d440 Correctly draw cursor based on position.
Had to add UTF-8 functions utf8_length, utf8_next, utf8_advance.
2010-07-25 13:17:31 -04:00
dewyatt
487bc0322e Changed markedText to have its own storage to resolve multiple bugs.
Changed an odd strcpy to a more appropriate strcat.
2010-07-24 20:48:50 -04:00
Eli Gottlieb
0b10a1cb52 More work on color-key mode. 2010-07-23 01:48:42 -04:00
Sam Lantinga
741880b4dc Added support for keyboard repeat (only tested on Windows so far) 2010-07-20 23:25:24 -07:00
Eli Gottlieb
a765c590a3 Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time. 2010-07-19 00:24:02 -04:00
Eli Gottlieb
725ae8e50b Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again. 2010-07-18 23:51:47 -04:00
Eli Gottlieb
8a85a825dc Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke. 2010-07-18 23:36:39 -04:00
Eli Gottlieb
d85a315678 Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down. 2010-07-18 23:05:40 -04:00
Eli Gottlieb
4cae3679e9 Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up. 2010-07-18 22:17:52 -04:00
Eli Gottlieb
c78de4899e Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values. 2010-07-18 21:31:22 -04:00
Eli Gottlieb
61b1acb7fb Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window. 2010-07-18 15:15:05 -04:00
Sam Lantinga
774e4ce3f5 Added support for testing window manager icons 2010-07-14 21:25:15 -07:00
Sam Lantinga
31e17885c7 Added test case for maximize code 2010-07-13 23:05:14 -07:00
Eli Gottlieb
8445183d9e Numerous bug fixes that keep testeyes from crashing and dying. 2010-07-14 00:49:28 -04:00
Ryan C. Gordon
5d5a40c96b Removed compiled testeyes from revision control. Added it to ignore list. 2010-07-13 02:27:59 -04:00
Sam Lantinga
ddf0465549 Added an event when the clipboard is updated, triggered after the window gains the keyboard focus. 2010-07-08 22:54:03 -07:00
Sam Lantinga
4ceea8d275 Added simple clipboard test 2010-07-08 00:00:07 -07:00
Eli Gottlieb
02cc7bc991 Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support. 2010-07-06 22:05:22 -04:00
Sam Lantinga
77b65aa14a Merged changes from default 2010-07-05 22:48:35 -07:00
Sam Lantinga
a2dd563d6c Removed obsolete test program. Ryan may resurrect it when the new multi-mouse code is implemented. 2010-07-05 22:45:45 -07:00
Sam Lantinga
f6b92912cd Fixed usage message - it shouldn't have a printf format specifier 2010-07-05 22:45:15 -07:00
Sam Lantinga
671e388a00 Fixed revision type for SDL 1.3 2010-07-05 13:10:47 -07:00
Eli Gottlieb
fbdbdbcac3 Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test. 2010-05-31 21:23:06 -04:00
Sam Lantinga
4b1c945432 Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Plus, this lets me start implementing cursor support.
2010-05-09 20:47:22 -07:00
Eric Wing
f0650b31dc Refactored automated rwops tests so read and write directories can be more easily customized.
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.

Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
2010-05-09 06:58:30 -07:00
Eric Wing
95b8bdedff Exempted writable modes from bundle check on OS X since bundle areas are typically read-only. 2010-05-08 04:52:17 -07:00
Eric Wing
dada7f15bc Added automated test to Xcode project plus needed changes to SDL_RWFromFile to be OS X bundle aware.
The Mac OS X project has a new target called testsdl which builds the automated test. I looked at using Xcode's native unit test support, but the impedance mismatch between the existing automated test structure and Apple's was more than I could handle.

As such, the testsdl application is a full blown proper OS X application, which means it is a self-contained .app bundle. This immediately revealed some problems from the automated test. The largest problem was the assumption about the current working directory and where to find resources. (I suspect Windows may have a similar problem depending on circumstance.) To open resources, the test was looking in directories relative to the SDL source directory, but this will not work well with self-contained .app bundles and Xcode which can place its built applications almost anywhere. And for real-world situations, this is pretty useless anyway.

So I modified SDL_RWFromFile to do special things on OS X. First, it will look for a file in the .app bundle. If not found, it will fallback and just call fopen as it used to do.

I also had to modify the automated test itself because it had a contrieved test which called fopen directly to do read from an existing FILE pointer. In addition, there was a write test. Since a .app bundle is likely going to be read-only, I added a special case for OS X to write to NSTemporaryDirectory.

I expect these changes should work for both Mac and iPhone OS (which includes iPad).

I will update the iPhone Xcode project next.

Finally, FYI, the X11 automated test seems to be failing. Below is my output.


Pending breakpoint 4 - "-[NSException raise]" resolved
Platform : All tests successful (2)
SDL_RWops : All tests successful (5)
Rect : All tests successful (1)
SDL_Surface : All tests successful (6)
Rendering with cocoa driver : All tests successful (3)
Assert Failed!
   Blit output not the same.
   Test Case 'Renderer x11'
   Test Suite 'Rendering with x11 driver'
   Last SDL error ''
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Rendering with x11 driver : Failed 1 out of 4 testcases!
Rendering with dummy driver : All tests successful (3)
SDL_Audio : All tests successful (1)
Tests run with SDL 1.3.0 revision 1095906
System is running Mac OS X and is little endian
2010-05-08 00:54:22 -07:00
Sam Lantinga
b0847f3de2 General improvements for user custom event registration
* Switched event type to enum (int32)
* Switched polling by mask to polling by type range
* Added SDL_RegisterEvents() to allow dynamic user event registration
* Spread events out to allow inserting new related events without breaking binary compatibility
* Added padding to event structures so they're the same size regardless of 32-bit compiler structure packing settings
* Split SDL_HasEvent() to SDL_HasEvent() for a single event and SDL_HasEvents() for a range of events
* Added SDL_GetEventState() as a shortcut for SDL_EventState(X, SDL_QUERY)
* Added SDL_FlushEvent() and SDL_FlushEvents() to clear events from the event queue
2010-03-25 01:08:26 -07:00
Ryan C. Gordon
0b60050ea1 Changed revision details to be a string (an hg changeset) instead of an int. 2010-02-28 02:07:40 -05:00
Sam Lantinga
14f496cada Fixed compile warning on 64-bit Mac OS X 2010-01-21 07:22:11 +00:00
Sam Lantinga
e0a31b4dbb Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. 2010-01-21 06:21:52 +00:00
Sam Lantinga
b4fc8d890d Fixed compiler warnings on 32-bit Linux 2010-01-21 05:49:41 +00:00
Sam Lantinga
993462b7ce Moved the assertion tests to testplatform 2010-01-13 09:48:42 +00:00
Sam Lantinga
a7f9985e1f Quiet tests shouldn't prompt during assertions 2010-01-13 08:52:47 +00:00
Ryan C. Gordon
02bb46f347 Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c.
SDL_GetAudioDeviceName(1, 0) does not mean "name of the default output device."
2010-01-11 07:58:55 +00:00
Ryan C. Gordon
0c92f2de0b Call SDL_Init() before SDL_GetNumAudioDrivers().
Not sure why that was reversed.
2010-01-10 19:09:57 +00:00
Ryan C. Gordon
9b0b122375 Merged r4874:4875 from branches/SDL-1.2: testwm keyboard debug output. 2010-01-10 18:25:04 +00:00
Ryan C. Gordon
609eb81e23 Reverted r5460 ... this was merged from 1.2, but was later reverted there. 2010-01-10 05:06:03 +00:00
Ryan C. Gordon
b7bf9f415e Merged r4784:4785 from branches/SDL-1.2: Mac OS X linker command line fixes. 2010-01-10 04:42:45 +00:00
Sam Lantinga
6491208ef7 Added missing include for stdio 2009-12-24 21:00:42 +00:00
Sam Lantinga
c3629ff44a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
2009-12-23 01:55:00 +00:00
Sam Lantinga
ba9b7bf6ff Fixed bug #841
The redefinition of M_PI is no longer necessary...
2009-12-17 06:08:20 +00:00
Ryan C. Gordon
61382a9f93 Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
Fixes Bugzilla #758.
2009-12-16 19:50:51 +00:00
Ryan C. Gordon
f644ae86a9 Implemented SDL_setenv(), moved SDL_putenv() to compat.
Fixes Bugzilla #779.
2009-12-16 10:59:51 +00:00
Sam Lantinga
dc1ed9e7ef Added SDL_GetCPUCount() to see how many cores are available. 2009-12-16 06:53:53 +00:00
Sam Lantinga
75e75ae0c3 Fixed bug #741
The thread ID is an unsigned long so it can hold pthread_t so people can do naughty things with it.

I'm going to be adding additional useful thread API functions, but this should prevent crashes in people's existing code on 64-bit architectures.
2009-12-16 04:48:11 +00:00
Sam Lantinga
b06c70e89d Added testfill to test raw fill performance 2009-12-16 02:08:59 +00:00
Sam Lantinga
e250d2e0f5 Default to allow either accelerated or not 2009-12-15 20:53:09 +00:00
Sam Lantinga
0493dd19b1 OpenGL hardware acceleration defaults on 2009-12-15 20:36:31 +00:00
Sam Lantinga
2ac49a53bd The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code. 2009-12-14 23:29:37 +00:00
Sam Lantinga
c49568972f Added a test to check the read/write pixels API 2009-12-14 06:35:59 +00:00
Sam Lantinga
d3941d1098 Allow points to be outside the window bounds, stress testing the clipping code. 2009-12-12 00:08:45 +00:00
Sam Lantinga
a127883a56 Added mouse position for button handling 2009-12-12 00:08:02 +00:00
Sam Lantinga
0a3768436b Added an automated test for rectangle routines, currently only testing line clipping.
Use the Cohen-Sutherland algorithm for line clipping which uses integer math and preserves ordering of clipped points.

Removed getopt() support in testsdl.c, replaced with simple argv scanning.
2009-12-11 09:22:34 +00:00
Sam Lantinga
70a40d51b2 Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints()
    SDL_BlendPoints()
    SDL_BlendLines()
    SDL_DrawLines()
    SDL_FillRects()
    SDL_BlendRects()
    SDL_RenderPoints()
    SDL_RenderLines()
    SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
2009-12-09 15:56:56 +00:00
Sam Lantinga
4969fa9624 On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle. 2009-12-07 08:01:20 +00:00
Sam Lantinga
586f3e0dda Added an API function to query geometry of multiple monitors:
SDL_GetDisplayBounds()

Implemented multi-monitor window positions on Windows
2009-12-06 08:03:38 +00:00
Sam Lantinga
262da78936 Added Ctrl-Z common key binding 2009-12-02 07:56:09 +00:00
Sam Lantinga
8adb9fc3cc Work in progress on multi-display support:
* Added display parameter to many internal functions so video modes can be set on displays that aren't the public current one.
* The fullscreen mode is associated with fullscreen windows - not displays, so different windows more naturally have a mode associated with them based on their width and height.  It's no longer necessary to specify a fullscreen mode, a default one will be picked automatically for fullscreen windows.
2009-12-01 05:57:15 +00:00
Sam Lantinga
c0f5e8a979 More fixes to compile under Visual C++ 2009-11-22 07:00:26 +00:00
Sam Lantinga
411ee2e374 Fixed include paths for Visual C++ 2009-11-22 06:42:58 +00:00
Mike Gorchak
f54a8cc44d Added support for QNX default font. Backspace and Return keys now handled. 2009-11-21 08:42:42 +00:00
Sam Lantinga
7125fdbe63 We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests. 2009-11-21 07:59:19 +00:00
Sam Lantinga
fc6a229f72 Increased tolerance a little bit more for multiple blending passes accumulating error. 2009-11-21 07:46:12 +00:00
Sam Lantinga
7863b8a31b Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing. 2009-11-21 06:28:25 +00:00
Sam Lantinga
3808553966 pixels don't need to be dynamically allocated
Added a dump_screen() function to assist with test failure diagnosis
2009-11-21 05:25:08 +00:00
Sam Lantinga
32188b63d3 SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
The semantics are that it reads the back buffer, and those pixels may not be available once SDL_RenderPresent() has happened.
2009-11-21 05:05:19 +00:00
Mike Gorchak
b6c6b41bb5 1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
2. After each renderer test window recreation has been added.
2009-11-20 07:11:29 +00:00
Mike Gorchak
e7e2a01f50 Output last SDL error in case of test was failed. 2009-11-20 07:08:28 +00:00
Mike Gorchak
8a2f3c4aeb Added support for generic getopt() function instead of getopt_long(). Because not all platforms have getopt_long(). 2009-11-19 09:07:09 +00:00
Sam Lantinga
98198245bc Allow some variation in the pixel values to account for blending accuracy differences. 2009-11-19 05:06:01 +00:00
Sam Lantinga
dce6c3f274 Fixed a bunch of bugs in the blit blend mode tests 2009-11-18 09:39:32 +00:00
Sam Lantinga
e671076c62 Use SDL's string and memory functions instead of stdlib 2009-11-18 09:28:35 +00:00
Sam Lantinga
8259a10e12 Fixes for the automated rendering test 2009-11-18 09:07:13 +00:00
Sam Lantinga
f07fad9ec7 Refactored to use render_loadTestFace() 2009-11-18 07:34:05 +00:00
Sam Lantinga
cacae661e6 Fixed endianness of the face image surface 2009-11-18 07:22:22 +00:00
Sam Lantinga
754e60b870 Compare against the correct image 2009-11-18 06:15:21 +00:00
Sam Lantinga
c14ffddbcc Debug info to help track down render test failures 2009-11-17 06:51:14 +00:00
Sam Lantinga
6820ff5982 Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels() 2009-11-17 05:17:11 +00:00
Sam Lantinga
7a40c23469 You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :)
2009-11-16 07:13:07 +00:00
Sam Lantinga
1e8b087237 Work in progress: SDL_RenderReadPixels() should be implemented soon. 2009-11-15 08:01:07 +00:00
Sam Lantinga
ed1b37d2bc Fixed compile error 2009-10-28 06:08:48 +00:00
Sam Lantinga
bce225654d Automatically initialize the video system and create a renderer to simplify use. 2009-10-28 06:04:07 +00:00
Mike Gorchak
a96535b75f Optimizations. 2009-10-22 06:07:05 +00:00
Mike Gorchak
f53e17a4df Support for GL initialization parameters has been added. 2009-10-21 14:51:42 +00:00
Mike Gorchak
b77e19d366 Fixed memory allocation size. 2009-10-13 20:16:23 +00:00
Mike Gorchak
aa0ea9891e Fixed handling of the initial window size. 2009-10-13 18:14:22 +00:00
Mike Gorchak
aafbae15c5 Options --double --triple have been added to test double and triple buffering. 2009-10-13 11:24:36 +00:00
Mike Gorchak
696387e501 Revert back. Sorry. 2009-10-10 17:07:49 +00:00
Mike Gorchak
0083177b43 Call CommonQuit() at exit has been added. 2009-10-10 13:22:05 +00:00
Mike Gorchak
2b98843157 Created windows must be destroyed at CommonQuit(). 2009-10-10 13:21:21 +00:00
Ryan C. Gordon
e189bdc695 Use new 1.3 API for getting audio driver name. 2009-10-10 06:39:59 +00:00
Ryan C. Gordon
22051c78fb Added some debug output to loopwave.c 2009-10-10 06:32:11 +00:00
Sam Lantinga
0d51e1e26a Fixed bug #817
Daniele Forghieri      2009-09-30 15:48:24 PDT

Some tests doesn't use the correct include statement (and there are some
missing declaration) and some test use C++ variable after statement, preventing
compile wicth Open Watcom

The patch attached fixes this
2009-10-04 09:55:20 +00:00
Sam Lantinga
c2a31c3fec Better cross-platform macros for printing 32 and 64 bit values 2009-09-29 01:19:14 +00:00
Bob Pendleton
821a7b0630 Ok, added long casts to get rid of compiler warnings. 2009-09-28 18:44:26 +00:00