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Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
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@@ -81,8 +81,8 @@ void setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
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int y = (int)_y;
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float a;
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if(x > screen->w) return;
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if(y > screen->h) return;
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if(x < 0 || x > screen->w) return;
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if(y < 0 || y > screen->h) return;
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pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x;
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