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Work in progress: SDL_RenderReadPixels() should be implemented soon.
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@@ -67,26 +67,9 @@ static int render_compare( const char *msg, const SurfaceImage_t *s )
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return 1;
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/* Read pixels. */
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#if 0
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ret = SDL_RenderReadPixels( NULL, pix, 80*4 );
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if (SDL_ATassert( "SDL_RenderReadPixels", ret==0) )
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return 1;
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#else
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int i, j;
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Uint8 *buf = pix;
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const Uint8 *read_pix;
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Uint8 *write_pix;
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for (j=0; j<s->height; j++) {
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for (i=0; i<s->width; i++) {
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read_pix = &s->pixel_data[ (j*80 + i) * s->bytes_per_pixel ];
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write_pix = &buf[ (j*80 + i) * 4 ];
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write_pix[0] = read_pix[0];
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write_pix[1] = read_pix[1];
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write_pix[2] = read_pix[2];
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write_pix[3] = SDL_ALPHA_OPAQUE;
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}
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}
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#endif
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/* Create surface. */
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testsur = SDL_CreateRGBSurfaceFrom( pix, 80, 60, 32, 80*4,
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