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Fixed crash when shaders are not supported
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@@ -181,9 +181,11 @@ static SDL_bool CompileShaderProgram(ShaderData *data)
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static void DestroyShaderProgram(ShaderData *data)
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{
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glDeleteObjectARB(data->vert_shader);
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glDeleteObjectARB(data->frag_shader);
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glDeleteObjectARB(data->program);
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if (shaders_supported) {
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glDeleteObjectARB(data->vert_shader);
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glDeleteObjectARB(data->frag_shader);
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glDeleteObjectARB(data->program);
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}
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}
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static SDL_bool InitShaders()
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@@ -481,3 +483,5 @@ main(int argc, char *argv[])
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}
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#endif /* HAVE_OPENGL */
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/* vi: set ts=4 sw=4 expandtab: */
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