mirror of
https://github.com/yawut/SDL.git
synced 2026-09-11 10:36:27 -05:00
Fixed minimizing fullscreen windows.
Removed misleading hide/unhide Cocoa notifications. We have no way of knowing when a Cocoa window is maximized and then restored (right?) Disabled spamy mouse motion events by default.
This commit is contained in:
@@ -1018,12 +1018,12 @@ SDL_GetWindowPixelFormat(SDL_Window * window)
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}
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static void
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SDL_UpdateFullscreenMode(SDL_Window * window)
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SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_Window *other;
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if (FULLSCREEN_VISIBLE(window)) {
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if (fullscreen) {
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/* Hide any other fullscreen windows */
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if (display->fullscreen_window &&
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display->fullscreen_window != window) {
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@@ -1032,15 +1032,24 @@ SDL_UpdateFullscreenMode(SDL_Window * window)
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}
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/* See if anything needs to be done now */
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if ((display->fullscreen_window == window) == FULLSCREEN_VISIBLE(window)) {
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if ((display->fullscreen_window == window) == fullscreen) {
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return;
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}
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/* See if there are any fullscreen windows */
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for (other = _this->windows; other; other = other->next) {
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if (FULLSCREEN_VISIBLE(other) &&
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SDL_GetDisplayForWindow(other) == display) {
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SDL_bool setDisplayMode = SDL_FALSE;
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if (other == window) {
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setDisplayMode = fullscreen;
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} else if (FULLSCREEN_VISIBLE(other) &&
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SDL_GetDisplayForWindow(other) == display) {
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setDisplayMode = SDL_TRUE;
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}
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if (setDisplayMode) {
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SDL_DisplayMode fullscreen_mode;
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if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
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SDL_bool resized = SDL_TRUE;
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@@ -1144,7 +1153,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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displayIndex = SDL_GetIndexOfDisplay(display);
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SDL_GetDisplayBounds(displayIndex, &bounds);
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if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
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if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
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window->x = bounds.x + (bounds.w - w) / 2;
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}
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if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
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@@ -1512,6 +1521,8 @@ SDL_HideWindow(SDL_Window * window)
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return;
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}
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SDL_UpdateFullscreenMode(window, SDL_FALSE);
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if (_this->HideWindow) {
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_this->HideWindow(_this, window);
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}
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@@ -1528,9 +1539,6 @@ SDL_RaiseWindow(SDL_Window * window)
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}
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if (_this->RaiseWindow) {
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_this->RaiseWindow(_this, window);
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} else {
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/* FIXME: What we really want is a way to request focus */
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
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}
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}
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@@ -1557,6 +1565,8 @@ SDL_MinimizeWindow(SDL_Window * window)
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return;
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}
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SDL_UpdateFullscreenMode(window, SDL_FALSE);
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if (_this->MinimizeWindow) {
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_this->MinimizeWindow(_this, window);
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}
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@@ -1574,7 +1584,6 @@ SDL_RestoreWindow(SDL_Window * window)
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if (_this->RestoreWindow) {
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_this->RestoreWindow(_this, window);
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}
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
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int
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@@ -1582,10 +1591,7 @@ SDL_SetWindowFullscreen(SDL_Window * window, SDL_bool fullscreen)
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{
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CHECK_WINDOW_MAGIC(window, -1);
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if (fullscreen) {
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fullscreen = SDL_WINDOW_FULLSCREEN;
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}
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if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) {
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if (!!fullscreen == !!(window->flags & SDL_WINDOW_FULLSCREEN)) {
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return 0;
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}
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if (fullscreen) {
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@@ -1593,7 +1599,7 @@ SDL_SetWindowFullscreen(SDL_Window * window, SDL_bool fullscreen)
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} else {
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window->flags &= ~SDL_WINDOW_FULLSCREEN;
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}
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SDL_UpdateFullscreenMode(window);
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SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
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return 0;
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}
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@@ -1682,7 +1688,7 @@ SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
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{
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CHECK_WINDOW_MAGIC(window, );
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if ((!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
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if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
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return;
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}
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if (grabbed) {
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@@ -1704,14 +1710,13 @@ SDL_GetWindowGrab(SDL_Window * window)
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void
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SDL_OnWindowShown(SDL_Window * window)
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{
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SDL_RaiseWindow(window);
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SDL_UpdateFullscreenMode(window);
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SDL_OnWindowRestored(window);
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}
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void
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SDL_OnWindowHidden(SDL_Window * window)
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{
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SDL_UpdateFullscreenMode(window);
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SDL_UpdateFullscreenMode(window, SDL_FALSE);
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}
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void
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@@ -1724,14 +1729,17 @@ SDL_OnWindowResized(SDL_Window * window)
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void
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SDL_OnWindowMinimized(SDL_Window * window)
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{
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SDL_UpdateFullscreenMode(window);
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SDL_UpdateFullscreenMode(window, SDL_FALSE);
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}
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void
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SDL_OnWindowRestored(SDL_Window * window)
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{
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SDL_RaiseWindow(window);
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SDL_UpdateFullscreenMode(window);
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if (FULLSCREEN_VISIBLE(window)) {
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SDL_UpdateFullscreenMode(window, SDL_TRUE);
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}
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}
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void
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@@ -49,8 +49,6 @@ typedef struct SDL_WindowData SDL_WindowData;
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-(void) windowDidDeminiaturize:(NSNotification *) aNotification;
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-(void) windowDidBecomeKey:(NSNotification *) aNotification;
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-(void) windowDidResignKey:(NSNotification *) aNotification;
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-(void) windowDidHide:(NSNotification *) aNotification;
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-(void) windowDidUnhide:(NSNotification *) aNotification;
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/* Window event handling */
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-(void) mouseDown:(NSEvent *) theEvent;
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@@ -63,8 +63,6 @@ static __inline__ void ConvertNSRect(NSRect *r)
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} else {
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[window setDelegate:self];
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}
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[center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp];
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[center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];
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[window setNextResponder:self];
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[window setAcceptsMouseMovedEvents:YES];
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@@ -94,8 +92,6 @@ static __inline__ void ConvertNSRect(NSRect *r)
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} else {
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[window setDelegate:nil];
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}
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[center removeObserver:self name:NSApplicationDidHideNotification object:NSApp];
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[center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp];
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if ([window nextResponder] == self) {
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[window setNextResponder:nil];
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@@ -206,16 +202,6 @@ static __inline__ void ConvertNSRect(NSRect *r)
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}
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}
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- (void)windowDidHide:(NSNotification *)aNotification
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{
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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}
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- (void)windowDidUnhide:(NSNotification *)aNotification
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{
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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}
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- (void)mouseDown:(NSEvent *)theEvent
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{
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int button;
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@@ -810,6 +810,11 @@ CommonInit(CommonState * state)
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static void
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PrintEvent(SDL_Event * event)
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{
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if (event->type == SDL_MOUSEMOTION) {
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/* Mouse motion is really spammy */
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return;
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}
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fprintf(stderr, "SDL EVENT: ");
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switch (event->type) {
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case SDL_WINDOWEVENT:
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