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https://github.com/yawut/SDL.git
synced 2026-08-27 19:24:30 -05:00
Updated for API changes
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@@ -38,7 +38,6 @@ static int render_hasTexColor (void);
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static int render_hasTexAlpha (void);
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static int render_clearScreen (void);
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/* Testcases. */
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static int render_testReadWrite (void);
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static int render_testPrimitives (void);
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static int render_testPrimitivesBlend (void);
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static int render_testBlit (void);
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@@ -230,7 +229,7 @@ static SDL_Texture * render_loadTestFace (void)
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);
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if (face == NULL)
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return 0;
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tface = SDL_CreateTextureFromSurface(renderer, 0, face );
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tface = SDL_CreateTextureFromSurface(renderer, face);
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SDL_FreeSurface(face);
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return tface;
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@@ -346,31 +345,6 @@ static int render_clearScreen (void)
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}
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/**
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* @brief Test reading and writing framebuffer
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*/
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static int render_testReadWrite (void)
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{
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int ret;
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SDL_Rect rect;
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/* Write pixels. */
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rect.x = 0;
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rect.y = 0;
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rect.w = 80;
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rect.h = 60;
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ret = SDL_RenderWritePixels(renderer, &rect, SDL_PIXELFORMAT_RGB24, img_primitives.pixel_data, img_primitives.width*img_primitives.bytes_per_pixel );
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if (SDL_ATassert( "SDL_RenderWritePixels", ret==0) )
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return 1;
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/* See if it's the same. */
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if (render_compare( "Read/write output not the same.", &img_primitives, ALLOWABLE_ERROR_OPAQUE ))
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return -1;
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return 0;
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}
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/**
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* @brief Tests the SDL primitives for rendering.
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*/
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@@ -927,9 +901,6 @@ int render_runTests (void)
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SDL_ATprintVerbose( 1, " Texture Alpha Mod supported\n" );
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/* Software surface blitting. */
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ret = render_testReadWrite();
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if (ret)
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return -1;
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ret = render_testPrimitives();
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if (ret)
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return -1;
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