Kurt
86da243405
Add birthday & fg
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#164
2020-05-08 20:34:18 -07:00
Kurt
7f58513d29
add weed to kind translation
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why not
2020-05-08 15:24:27 -07:00
Kurt
d68b8b2fbf
Fix oak tree color on field item map
2020-05-08 15:01:10 -07:00
Kurt
a6f88a048b
Translate item kind from FieldItem
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only trees and flowers are really necessary (for editing values)
2020-05-08 13:24:13 -07:00
Kurt
a9810c7d03
Merge Field Item back into Item
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Different means of expression for the 8 byte item structure's FreeParam
Will be expanding the ItemEditor so that it has a checkmark to toggle Extension Item editing behavior.
Removes IHeldItem as there's no need to abstract it.
2020-05-08 12:20:24 -07:00
Kurt
8e4e0a92f8
Add reaction list editor
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#167
If you're adding reactions, you should probably set FillReactionList in player flags to 44 so that the game knows to not give you more reactions...?
2020-05-07 22:13:31 -07:00
Kurt
8d695cd8ed
Add reaction list
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ty @Lusamine
2020-05-07 21:41:14 -07:00
Kurt
f6aab41872
Remove extra ' in comment
2020-05-07 20:34:22 -07:00
Kurt
f9d9103039
Add reaction list get/set
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pls gib ui soon :)
need to translate these values (byte) -> reaction names (enum)
2020-05-07 19:37:48 -07:00
Kurt
6a98054149
Add hemisphere get/set
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ty @rydoginator
2020-05-07 18:06:31 -07:00
Kurt
e9a6861349
Add design source / choice for item
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s32 remake {
s32 body:3
s32 source:2
s32 pattern:8
s32 unused:19
}
2020-05-07 17:01:19 -07:00
Kurt
50c401d0c1
Update ItemRemakeCommonPatternCategory.cs
2020-05-07 15:42:16 -07:00
Kurt
f78b0d892d
Add remake pattern data
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Need to figure out how it is stored.
It must override fabric values somehow. If you have custom fabric items, please share data on discord :P
2020-05-07 15:35:32 -07:00
Kurt
7ebc45db60
bitshift subvariant value for display
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Are you smarter than a fifth grader?
Basic addition to see what value you need to put as the Count value.
2020-05-07 11:08:42 -07:00
Kurt
55022c85f4
Indicate subvariation colors
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Recombining the values with a GUI editor TBD
2020-05-07 10:32:14 -07:00
Kurt
46272165dc
Dump itemRemake into dictionary for use
2020-05-06 21:02:50 -07:00
Kurt
b1877d117f
Add remake kit dump & access
2020-05-06 18:20:17 -07:00
Kurt
5779b65b9b
Adapt personal player struct to disassembled pseudo.h
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Similar to main's adaption in a prior commit, let's use the relative offsets.
adds total nook miles earned to editor
fixes the off-by-one indexing for achievement list
2020-05-06 15:32:09 -07:00
Kurt
e980e1d8c2
Add skip list for giving all received items
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Closes #166
I threw in the 30-slot unlock as well as the other "Recipe" ids so that things aren't messed with. They're skipped!
ty @theiconrichie !
2020-05-05 18:37:44 -07:00
Kurt
203a7c1627
Add more removal options
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- remove flowers
- remove shells
- remove branches
Closes #163
rename plazaX/Y to match internal field name
2020-05-05 17:17:59 -07:00
Kurt
7d975a9ea9
Differentiate field item colors
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Closes #159
2020-05-03 20:17:36 -07:00
Kurt
0ec40f3b55
Categorize stalk market properties
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update other usages so we can turn off the help box at the bottom of the propertygrid
2020-05-03 19:43:10 -07:00
Kurt
d78b0e0e1f
Minor clean
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remove some unused logic (program growth = no longer needed)
2020-05-03 19:36:14 -07:00
Kurt
b884973919
Refactoring
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abstraction++
2020-05-03 19:24:16 -07:00
Kurt
4a49caf6da
Add layer2->layer1 check (isSupported), add logic for isActive
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isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished)
isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check)
Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time.
2020-05-03 16:29:28 -07:00
Kurt
8de7f7b506
Add internal flag/value name translation
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if you really want to translate these, go ahead
#157
2020-05-03 13:37:04 -07:00
Kurt
fb8c7c8cbb
Add logic for internal string name translation dictionary
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#157
2020-05-03 13:21:25 -07:00
Kurt
928e699168
misc performance improvements
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Preallocate the terrain-building objects and reuse
changed:
- grid alternates with a slightly-darker to help indicate the larger 2x2 tile grid.
- put plaza & buildings behind the gridlines
2020-05-02 23:02:37 -07:00
Kurt
4690cfe167
Refactoring: Field Item Editor + buildings/terrain
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Extracts logic from the building & terrain & field item editors for reuse / separation of concerns
Have FieldItemEditor select between Items & Terrain so that you can change the popup menu mode (view set delete)
Not sure how I want to show the terrain names...
2020-05-02 20:05:09 -07:00
Kurt
ef065f889b
Add checkbox to toggle auto-extension behavior, clamp map bounds
2020-05-02 14:41:32 -07:00
Kurt
73b4d0c2fd
Add fossil & message bottle item for hover text & editor
2020-05-02 14:06:03 -07:00
Kurt
c25cd262d4
Add automatic delete/set of extension tiles from root
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Setting a root tile: will fill in the extension tiles
Deleting a root tile: will delete all extension tiles (it assumes extension tiles are valid)
Add checkbox to prevent overwriting tiles that aren't none (eg if you set a 4x4 and it'd overlap with a 2x2, the program would play a sound indicating that the requested operation was disallowed).
Closes #136 -- multi-select with the current drawing setup isn't really feasible. Bulk set/delete addresses the underlying request.
2020-05-02 00:20:44 -07:00
Kurt
4128cc00f6
Add item size metadata
2020-05-01 23:10:04 -07:00
Kurt
8458c52c28
Add room metadata get/set for villager
2020-05-01 22:06:49 -07:00
Kurt
34c9742bce
Split many-struct defines into separate files
2020-05-01 22:06:28 -07:00
Kurt
8fefa220e5
Add simplistic bulletin board editor
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Closes #144
Need to understand the Image format before a full-blown editor could be made.
2020-05-01 20:17:23 -07:00
Kurt
ac718d90af
Don't consider flower seeds as flowers (gene expression)
2020-05-01 19:47:01 -07:00
Kurt
7c7a4fe86f
Allow mutating the player house item (door, etc)
2020-05-01 19:28:24 -07:00
Kurt
5f7585ca0f
Name property
2020-05-01 19:27:07 -07:00
Kurt
d930b02489
Show buildings/plaza on field item editor
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Building sizes not to scale, but should assist in representing layout for now
Extract terrain color to separate class
2020-05-01 16:46:38 -07:00
Kurt
b02d064678
Add treasure trawler enumeration
2020-05-01 10:24:04 -07:00
Kurt
b203cd782a
Fix bbs structlayout, Add getter for bulletin
2020-04-30 23:42:34 -07:00
Kurt
6abae6dd87
Rename properties to match disassembled internal names
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Revise offset values to read from the struct's location within the parent object.
2020-04-30 23:13:41 -07:00
Kurt
ca0545809c
Add bulletin board logic
2020-04-30 23:12:58 -07:00
Kurt
493124d74a
Remove unnecessary parenthesis
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compiler suggestion
2020-04-30 23:12:32 -07:00
Kurt
f71854ac5f
Add more flower flags
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click on the Days label to set all flags, hold alt to clear all flags instead.
2020-04-29 18:54:28 -07:00
Kurt
ccc28e4f1d
Add more flower value editing
2020-04-29 11:35:23 -07:00
Kurt
8808eadb20
Remove enum tostring call for tile color fetch
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lighten road colors on higher elevation
0.5->0.6 for 20% darker cliff edges
2020-04-28 19:17:05 -07:00
Kurt
6bb54264e8
Show roads as brown
2020-04-27 11:23:35 -07:00
Kurt
38c4764967
Add more documentation for tile editing
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035af51911/savefile/save_schema_131080_131078_pseudoC.h (L1400)
Closes #129
2020-04-27 10:40:35 -07:00