mirror of
https://github.com/kwsch/NHSE.git
synced 2026-07-31 23:12:32 -05:00
Add reaction list editor
#167 If you're adding reactions, you should probably set FillReactionList in player flags to 44 so that the game knows to not give you more reactions...?
This commit is contained in:
parent
8d695cd8ed
commit
8e4e0a92f8
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@ -1,4 +1,5 @@
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using System.Runtime.InteropServices;
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using System;
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using System.Runtime.InteropServices;
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#pragma warning disable CS8618, CA1815, CA1819, IDE1006
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namespace NHSE.Core
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@ -27,5 +28,31 @@ public struct GSavePlayerManpu
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/// </summary>
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[field: MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.I1, SizeConst = MaxCount)]
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public bool[] NewFlag { get; set; }
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public void AddMissingReactions()
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{
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var all = (Reaction[])Enum.GetValues(typeof(Reaction));
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foreach (var react in all)
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AddReaction(react);
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}
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// returns true if failed
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public bool AddReaction(Reaction react)
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{
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if (react.ToString().StartsWith("UNUSED"))
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return true;
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var index = Array.IndexOf(ManpuBit, react);
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if (index >= 0)
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return false;
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var empty = EmptyIndex;
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if (empty < 0)
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return true;
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ManpuBit[empty] = react;
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return false;
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}
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private int EmptyIndex => Array.FindIndex(ManpuBit, z => z == 0);
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}
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}
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60
NHSE.WinForms/Editor.Designer.cs
generated
60
NHSE.WinForms/Editor.Designer.cs
generated
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@ -44,6 +44,8 @@ private void InitializeComponent()
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this.CM_Picture = new System.Windows.Forms.ContextMenuStrip(this.components);
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this.Menu_SavePNG = new System.Windows.Forms.ToolStripMenuItem();
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this.Tab_Map = new System.Windows.Forms.TabPage();
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this.L_Hemisphere = new System.Windows.Forms.Label();
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this.CB_Hemisphere = new System.Windows.Forms.ComboBox();
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this.B_EditPlayerHouses = new System.Windows.Forms.Button();
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this.B_EditMap = new System.Windows.Forms.Button();
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this.CM_EditMap = new System.Windows.Forms.ContextMenuStrip(this.components);
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@ -88,8 +90,7 @@ private void InitializeComponent()
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this.CB_Players = new System.Windows.Forms.ComboBox();
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this.PB_Player = new System.Windows.Forms.PictureBox();
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this.TC_Editors = new System.Windows.Forms.TabControl();
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this.CB_Hemisphere = new System.Windows.Forms.ComboBox();
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this.L_Hemisphere = new System.Windows.Forms.Label();
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this.B_EditPlayerReactions = new System.Windows.Forms.ToolStripMenuItem();
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this.Menu_Editor.SuspendLayout();
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this.CM_Picture.SuspendLayout();
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this.Tab_Map.SuspendLayout();
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@ -247,6 +248,24 @@ private void InitializeComponent()
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this.Tab_Map.Text = "Map";
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this.Tab_Map.UseVisualStyleBackColor = true;
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//
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// L_Hemisphere
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//
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this.L_Hemisphere.AutoSize = true;
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this.L_Hemisphere.Location = new System.Drawing.Point(300, 9);
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this.L_Hemisphere.Name = "L_Hemisphere";
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this.L_Hemisphere.Size = new System.Drawing.Size(63, 13);
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this.L_Hemisphere.TabIndex = 58;
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this.L_Hemisphere.Text = "Hemisphere";
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//
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// CB_Hemisphere
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//
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this.CB_Hemisphere.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.CB_Hemisphere.FormattingEnabled = true;
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this.CB_Hemisphere.Location = new System.Drawing.Point(202, 6);
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this.CB_Hemisphere.Name = "CB_Hemisphere";
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this.CB_Hemisphere.Size = new System.Drawing.Size(92, 21);
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this.CB_Hemisphere.TabIndex = 57;
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//
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// B_EditPlayerHouses
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//
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this.B_EditPlayerHouses.Location = new System.Drawing.Point(6, 168);
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@ -526,42 +545,43 @@ private void InitializeComponent()
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this.B_EditPlayerReceivedItems,
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this.B_EditAchievements,
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this.B_EditPlayerRecipes,
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this.B_EditPlayerFlags});
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this.B_EditPlayerFlags,
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this.B_EditPlayerReactions});
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this.CM_EditPlayer.Name = "CM_EditPlayer";
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this.CM_EditPlayer.Size = new System.Drawing.Size(177, 114);
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this.CM_EditPlayer.Size = new System.Drawing.Size(181, 158);
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//
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// B_EditPlayerStorage
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//
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this.B_EditPlayerStorage.Name = "B_EditPlayerStorage";
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this.B_EditPlayerStorage.Size = new System.Drawing.Size(176, 22);
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this.B_EditPlayerStorage.Size = new System.Drawing.Size(180, 22);
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this.B_EditPlayerStorage.Text = "Edit Storage";
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this.B_EditPlayerStorage.Click += new System.EventHandler(this.B_Storage_Click);
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//
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// B_EditPlayerReceivedItems
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//
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this.B_EditPlayerReceivedItems.Name = "B_EditPlayerReceivedItems";
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this.B_EditPlayerReceivedItems.Size = new System.Drawing.Size(176, 22);
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this.B_EditPlayerReceivedItems.Size = new System.Drawing.Size(180, 22);
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this.B_EditPlayerReceivedItems.Text = "Edit Received Items";
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this.B_EditPlayerReceivedItems.Click += new System.EventHandler(this.B_EditPlayerReceivedItems_Click);
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//
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// B_EditAchievements
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//
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this.B_EditAchievements.Name = "B_EditAchievements";
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this.B_EditAchievements.Size = new System.Drawing.Size(176, 22);
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this.B_EditAchievements.Size = new System.Drawing.Size(180, 22);
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this.B_EditAchievements.Text = "Edit Achievements";
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this.B_EditAchievements.Click += new System.EventHandler(this.B_EditAchievements_Click);
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//
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// B_EditPlayerRecipes
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//
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this.B_EditPlayerRecipes.Name = "B_EditPlayerRecipes";
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this.B_EditPlayerRecipes.Size = new System.Drawing.Size(176, 22);
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this.B_EditPlayerRecipes.Size = new System.Drawing.Size(180, 22);
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this.B_EditPlayerRecipes.Text = "Edit Recipes";
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this.B_EditPlayerRecipes.Click += new System.EventHandler(this.B_EditPlayerRecipes_Click);
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//
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// B_EditPlayerFlags
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//
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this.B_EditPlayerFlags.Name = "B_EditPlayerFlags";
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this.B_EditPlayerFlags.Size = new System.Drawing.Size(176, 22);
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this.B_EditPlayerFlags.Size = new System.Drawing.Size(180, 22);
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this.B_EditPlayerFlags.Text = "Edit Flags";
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this.B_EditPlayerFlags.Click += new System.EventHandler(this.B_EditPlayerFlags_Click);
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//
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@ -703,23 +723,12 @@ private void InitializeComponent()
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this.TC_Editors.Size = new System.Drawing.Size(404, 237);
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this.TC_Editors.TabIndex = 1;
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//
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// CB_Hemisphere
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// B_EditPlayerReactions
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//
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this.CB_Hemisphere.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.CB_Hemisphere.FormattingEnabled = true;
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this.CB_Hemisphere.Location = new System.Drawing.Point(202, 6);
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this.CB_Hemisphere.Name = "CB_Hemisphere";
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this.CB_Hemisphere.Size = new System.Drawing.Size(92, 21);
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this.CB_Hemisphere.TabIndex = 57;
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//
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// L_Hemisphere
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//
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this.L_Hemisphere.AutoSize = true;
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this.L_Hemisphere.Location = new System.Drawing.Point(300, 9);
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this.L_Hemisphere.Name = "L_Hemisphere";
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this.L_Hemisphere.Size = new System.Drawing.Size(63, 13);
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this.L_Hemisphere.TabIndex = 58;
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this.L_Hemisphere.Text = "Hemisphere";
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this.B_EditPlayerReactions.Name = "B_EditPlayerReactions";
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this.B_EditPlayerReactions.Size = new System.Drawing.Size(180, 22);
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this.B_EditPlayerReactions.Text = "Edit Reactions";
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this.B_EditPlayerReactions.Click += new System.EventHandler(this.B_EditPlayerReactions_Click);
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//
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// Editor
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//
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@ -819,6 +828,7 @@ private void InitializeComponent()
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private System.Windows.Forms.NumericUpDown NUD_TotalNookMiles;
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private System.Windows.Forms.Label L_Hemisphere;
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private System.Windows.Forms.ComboBox CB_Hemisphere;
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private System.Windows.Forms.ToolStripMenuItem B_EditPlayerReactions;
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}
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}
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@ -245,6 +245,13 @@ private void B_EditPlayerReceivedItems_Click(object sender, EventArgs e)
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editor.ShowDialog();
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}
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private void B_EditPlayerReactions_Click(object sender, EventArgs e)
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{
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var player = SAV.Players[PlayerIndex].Personal;
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using var editor = new ReactionEditor(player);
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editor.ShowDialog();
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}
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private void LoadPlayer(int index)
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{
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if (PlayerIndex >= 0)
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@ -58,6 +58,9 @@
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<Compile Update="Subforms\Map\VillagerHouseEditor.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Update="Subforms\Player\ReactionEditor.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Update="Subforms\Player\FlagEditor.cs">
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<SubType>Form</SubType>
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</Compile>
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109
NHSE.WinForms/Subforms/Player/ReactionEditor.Designer.cs
generated
Normal file
109
NHSE.WinForms/Subforms/Player/ReactionEditor.Designer.cs
generated
Normal file
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@ -0,0 +1,109 @@
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namespace NHSE.WinForms
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{
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partial class ReactionEditor
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.B_Cancel = new System.Windows.Forms.Button();
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this.B_Save = new System.Windows.Forms.Button();
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this.PG_Manpu = new System.Windows.Forms.PropertyGrid();
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this.B_GiveAll = new System.Windows.Forms.Button();
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this.SuspendLayout();
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//
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// B_Cancel
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//
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this.B_Cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.B_Cancel.Location = new System.Drawing.Point(169, 252);
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this.B_Cancel.Name = "B_Cancel";
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this.B_Cancel.Size = new System.Drawing.Size(72, 23);
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this.B_Cancel.TabIndex = 7;
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this.B_Cancel.Text = "Cancel";
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this.B_Cancel.UseVisualStyleBackColor = true;
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this.B_Cancel.Click += new System.EventHandler(this.B_Cancel_Click);
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//
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// B_Save
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//
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this.B_Save.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.B_Save.Location = new System.Drawing.Point(247, 252);
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this.B_Save.Name = "B_Save";
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this.B_Save.Size = new System.Drawing.Size(72, 23);
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this.B_Save.TabIndex = 6;
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this.B_Save.Text = "Save";
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this.B_Save.UseVisualStyleBackColor = true;
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this.B_Save.Click += new System.EventHandler(this.B_Save_Click);
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//
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// PG_Manpu
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//
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this.PG_Manpu.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.PG_Manpu.HelpVisible = false;
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this.PG_Manpu.Location = new System.Drawing.Point(12, 12);
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this.PG_Manpu.Name = "PG_Manpu";
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this.PG_Manpu.PropertySort = System.Windows.Forms.PropertySort.NoSort;
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this.PG_Manpu.Size = new System.Drawing.Size(307, 234);
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this.PG_Manpu.TabIndex = 8;
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this.PG_Manpu.ToolbarVisible = false;
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//
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// B_GiveAll
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//
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this.B_GiveAll.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.B_GiveAll.Location = new System.Drawing.Point(12, 252);
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this.B_GiveAll.Name = "B_GiveAll";
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this.B_GiveAll.Size = new System.Drawing.Size(96, 23);
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this.B_GiveAll.TabIndex = 9;
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this.B_GiveAll.Text = "Give All";
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this.B_GiveAll.UseVisualStyleBackColor = true;
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this.B_GiveAll.Click += new System.EventHandler(this.B_GiveAll_Click);
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//
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// ReactionEditor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(331, 287);
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this.Controls.Add(this.B_GiveAll);
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this.Controls.Add(this.PG_Manpu);
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this.Controls.Add(this.B_Cancel);
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this.Controls.Add(this.B_Save);
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this.Icon = global::NHSE.WinForms.Properties.Resources.icon;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "ReactionEditor";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "Reaction List Editor";
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Button B_Cancel;
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private System.Windows.Forms.Button B_Save;
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private System.Windows.Forms.PropertyGrid PG_Manpu;
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private System.Windows.Forms.Button B_GiveAll;
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}
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}
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41
NHSE.WinForms/Subforms/Player/ReactionEditor.cs
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41
NHSE.WinForms/Subforms/Player/ReactionEditor.cs
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@ -0,0 +1,41 @@
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using System;
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using System.Windows.Forms;
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using NHSE.Core;
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namespace NHSE.WinForms
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{
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public partial class ReactionEditor : Form
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{
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private readonly Personal Personal;
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public ReactionEditor(Personal p)
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{
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InitializeComponent();
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this.TranslateInterface(GameInfo.CurrentLanguage);
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Personal = p;
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var manpu = p.Data.Slice(p.Offsets.Manpu, GSavePlayerManpu.SIZE).ToStructure<GSavePlayerManpu>();
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PG_Manpu.SelectedObject = manpu;
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}
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private void B_Cancel_Click(object sender, EventArgs e) => Close();
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private void B_Save_Click(object sender, EventArgs e)
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{
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DialogResult = DialogResult.OK;
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var val = (GSavePlayerManpu) PG_Manpu.SelectedObject;
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var bytes = val.ToBytes();
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bytes.CopyTo(Personal.Data, Personal.Offsets.Manpu);
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Close();
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}
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private void B_GiveAll_Click(object sender, EventArgs e)
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{
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var val = (GSavePlayerManpu)PG_Manpu.SelectedObject;
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val.AddMissingReactions();
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PG_Manpu.SelectedObject = val;
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System.Media.SystemSounds.Asterisk.Play();
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}
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}
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}
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120
NHSE.WinForms/Subforms/Player/ReactionEditor.resx
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120
NHSE.WinForms/Subforms/Player/ReactionEditor.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
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||||
|
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Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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||||
mimetype set.
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||||
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The mimetype is used for serialized objects, and tells the
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||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Loading…
Reference in New Issue
Block a user