Kurt
86da243405
Add birthday & fg
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#164
2020-05-08 20:34:18 -07:00
Kurt
7f58513d29
add weed to kind translation
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why not
2020-05-08 15:24:27 -07:00
Kurt
d68b8b2fbf
Fix oak tree color on field item map
2020-05-08 15:01:10 -07:00
Kurt
8661f7c0cc
Use Item Editor instead of property grid
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Closes #151
2020-05-08 13:27:29 -07:00
Kurt
6a00cb22b4
Add extension tile property manipulation
2020-05-08 13:27:15 -07:00
Kurt
a6f88a048b
Translate item kind from FieldItem
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only trees and flowers are really necessary (for editing values)
2020-05-08 13:24:13 -07:00
CXM
973ca2ddac
zhs lang fix ( #173 )
2020-05-08 12:21:17 -07:00
Kurt
a9810c7d03
Merge Field Item back into Item
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Different means of expression for the 8 byte item structure's FreeParam
Will be expanding the ItemEditor so that it has a checkmark to toggle Extension Item editing behavior.
Removes IHeldItem as there's no need to abstract it.
2020-05-08 12:20:24 -07:00
Kurt
e7e01ba007
Remove dropdown on keypress
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quality of life improvement
2020-05-08 11:26:37 -07:00
Kurt
8e4e0a92f8
Add reaction list editor
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#167
If you're adding reactions, you should probably set FillReactionList in player flags to 44 so that the game knows to not give you more reactions...?
2020-05-07 22:13:31 -07:00
Kurt
8d695cd8ed
Add reaction list
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ty @Lusamine
2020-05-07 21:41:14 -07:00
Kurt
f6aab41872
Remove extra ' in comment
2020-05-07 20:34:22 -07:00
Kurt
f9d9103039
Add reaction list get/set
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pls gib ui soon :)
need to translate these values (byte) -> reaction names (enum)
2020-05-07 19:37:48 -07:00
Kurt
230257d4d1
Save hemisphere on save
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oops
2020-05-07 19:25:08 -07:00
Kurt
6a98054149
Add hemisphere get/set
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ty @rydoginator
2020-05-07 18:06:31 -07:00
Kurt
0077898e82
Initialize itemlist on inject from main
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Closes #170
2020-05-07 17:06:25 -07:00
Kurt
e9a6861349
Add design source / choice for item
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s32 remake {
s32 body:3
s32 source:2
s32 pattern:8
s32 unused:19
}
2020-05-07 17:01:19 -07:00
Kurt
50c401d0c1
Update ItemRemakeCommonPatternCategory.cs
2020-05-07 15:42:16 -07:00
Kurt
f78b0d892d
Add remake pattern data
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Need to figure out how it is stored.
It must override fabric values somehow. If you have custom fabric items, please share data on discord :P
2020-05-07 15:35:32 -07:00
Kurt
7ebc45db60
bitshift subvariant value for display
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Are you smarter than a fifth grader?
Basic addition to see what value you need to put as the Count value.
2020-05-07 11:08:42 -07:00
Kurt
152d8dc431
Update translatables
2020-05-07 10:36:11 -07:00
Kurt
55022c85f4
Indicate subvariation colors
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Recombining the values with a GUI editor TBD
2020-05-07 10:32:14 -07:00
Kurt
9388ecb576
Save remake (customization) unlock flags
2020-05-07 08:25:29 -07:00
Kurt
7cec5aae5c
Show customization colors in the item editor
2020-05-06 21:03:30 -07:00
Kurt
528eb2f1ec
Show customization available bits
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There's probably other bits used for fabric, but that's not researched
2020-05-06 21:03:20 -07:00
Kurt
46272165dc
Dump itemRemake into dictionary for use
2020-05-06 21:02:50 -07:00
Kurt
b1877d117f
Add remake kit dump & access
2020-05-06 18:20:17 -07:00
Kurt
8cda44eb9a
add updated bcsv specs, show in columns
2020-05-06 18:19:24 -07:00
Kurt
5779b65b9b
Adapt personal player struct to disassembled pseudo.h
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Similar to main's adaption in a prior commit, let's use the relative offsets.
adds total nook miles earned to editor
fixes the off-by-one indexing for achievement list
2020-05-06 15:32:09 -07:00
Kurt
39205c975e
Disconnect on window close
2020-05-06 14:11:53 -07:00
Kurt
20a16666ff
Don't force inject if autowrite not set
2020-05-06 14:10:29 -07:00
Kurt
bf841b8ecf
Show item sprites in item editor
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put a folder named "items" with the english named item sprites (tbd if we change to a more sane filename format)
bring your own files, it's like 45 MB so not distributing with the EXE.
2020-05-05 22:13:29 -07:00
Kurt
478b8e29c5
Allow clearing all flags regardless of constraints
2020-05-05 18:40:48 -07:00
Kurt
e980e1d8c2
Add skip list for giving all received items
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Closes #166
I threw in the 30-slot unlock as well as the other "Recipe" ids so that things aren't messed with. They're skipped!
ty @theiconrichie !
2020-05-05 18:37:44 -07:00
Kurt
203a7c1627
Add more removal options
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- remove flowers
- remove shells
- remove branches
Closes #163
rename plazaX/Y to match internal field name
2020-05-05 17:17:59 -07:00
Kurt
a3357c27c5
Clamp acre jump to valid bounds
2020-05-03 20:50:45 -07:00
Kurt
7d975a9ea9
Differentiate field item colors
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Closes #159
2020-05-03 20:17:36 -07:00
Kurt
0ec40f3b55
Categorize stalk market properties
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update other usages so we can turn off the help box at the bottom of the propertygrid
2020-05-03 19:43:10 -07:00
Kurt
d78b0e0e1f
Minor clean
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remove some unused logic (program growth = no longer needed)
2020-05-03 19:36:14 -07:00
Kurt
b884973919
Refactoring
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abstraction++
2020-05-03 19:24:16 -07:00
Kurt
21c30fc733
Update import skip occupied
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Closes #158
2020-05-03 18:41:34 -07:00
Kurt
f81ec33a49
Update translations
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see prior commit for string purpose
the second layer of items checks the base layer (layer1) to see if there's anything underneath it.
2020-05-03 16:30:31 -07:00
Kurt
4a49caf6da
Add layer2->layer1 check (isSupported), add logic for isActive
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isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished)
isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check)
Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time.
2020-05-03 16:29:28 -07:00
Kurt
8edf0a6ec4
Add trycatch for sysbot read/write, turn off auto-r/w on fail
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Closes #156
turning off auto-r/w won't happen if the auto-r/w itself fails. still pops open a message saying error until you turn it off in the other window.
2020-05-03 13:51:26 -07:00
Kurt
8de7f7b506
Add internal flag/value name translation
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if you really want to translate these, go ahead
#157
2020-05-03 13:37:04 -07:00
Kurt
fb8c7c8cbb
Add logic for internal string name translation dictionary
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#157
2020-05-03 13:21:25 -07:00
Kurt
3ec69afe6b
Show terrain tile type, add slider for transparency adjust
2020-05-02 23:57:43 -07:00
Kurt
adf9b43bc0
Add transparency slider for buildings
2020-05-02 23:25:14 -07:00
Kurt
928e699168
misc performance improvements
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Preallocate the terrain-building objects and reuse
changed:
- grid alternates with a slightly-darker to help indicate the larger 2x2 tile grid.
- put plaza & buildings behind the gridlines
2020-05-02 23:02:37 -07:00
Kurt
5b5d1b2bce
Save terrain and buildings on close too
2020-05-02 20:10:11 -07:00