Save remake (customization) unlock flags

This commit is contained in:
Kurt
2020-05-07 08:25:29 -07:00
parent 7cec5aae5c
commit 9388ecb576

View File

@@ -108,12 +108,26 @@ private void GiveEverything(IReadOnlyList<string> items, bool value = true)
private void B_Cancel_Click(object sender, EventArgs e) => Close();
private void B_Save_Click(object sender, EventArgs e)
{
SetCollect();
SetRemake();
Close();
}
private void SetCollect()
{
var ofs = Player.Personal.Offsets.ItemCollectBit;
var data = Player.Personal.Data;
for (int i = 0; i < CLB_Items.Items.Count; i++)
FlagUtil.SetFlag(data, ofs, i, CLB_Items.GetItemChecked(i));
Close();
}
private void SetRemake()
{
var ofs = Player.Personal.Offsets.ItemRemakeCollectBit;
var data = Player.Personal.Data;
for (int i = 0; i < CLB_Remake.Items.Count; i++)
FlagUtil.SetFlag(data, ofs, i, CLB_Remake.GetItemChecked(i));
}
private void CB_Item_SelectedValueChanged(object sender, EventArgs e)