zhs lang fix (#173)

This commit is contained in:
CXM
2020-05-09 03:21:17 +08:00
committed by GitHub
parent a9810c7d03
commit 973ca2ddac
2 changed files with 49 additions and 49 deletions

View File

@@ -5792,7 +5792,7 @@ MA-1防风裙 (卡其色)
瓶中信
DIY recipe
DIY手册
奇马约图腾绒毛裤 (蓝色)
梦幻可爱洋装 (粉红)
华丽和服 (绿色)

View File

@@ -8,7 +8,7 @@ ItemReceivedEditor=收藏清单编辑器
PatternEditor=设计编辑器
PatternEditorPRO=专业设计编辑器
PlayerItemEditor=物品编辑器
SaveRoomFloorWallEditor=Room Editor
SaveRoomFloorWallEditor=房间编辑器
SimpleHexEditor=16进制编辑器
SingleItemEditor=Item Editor
SingleObjectEditor=属性编辑器
@@ -31,7 +31,7 @@ BuildingEditor.B_Import=导入
BuildingEditor.B_Save=保存
BuildingEditor.GB_Building=编辑器
BuildingEditor.GB_Info=信息
BuildingEditor.L_Bit=比特:
BuildingEditor.L_Bit=:
BuildingEditor.L_BuildingRotation=角度:
BuildingEditor.L_BuildingStructureArg=型态参数:
BuildingEditor.L_BuildingStructureType=型态:
@@ -39,17 +39,17 @@ BuildingEditor.L_BuildingType=建筑型态:
BuildingEditor.L_BuildingUniqueID=识别码:
BuildingEditor.L_BuildingX=X:
BuildingEditor.L_BuildingY=Y:
BuildingEditor.L_PlazaX=广场 X:
BuildingEditor.L_PlazaY=广场 Y:
BuildingEditor.L_PlazaX=坐标 X:
BuildingEditor.L_PlazaY=坐标 Y:
BuildingEditor.L_StructureType=结构型态:
BuildingEditor.L_StructureValues=数值:
BuildingHelp.L_StructureType=Structure Type:
BuildingHelp.L_StructureValues=Values:
BuildingHelp.L_StructureType=结构型态:
BuildingHelp.L_StructureValues=数值:
Editor.B_DumpVillager=导出岛民
Editor.B_EditAchievements=编辑成就
Editor.B_EditAcres=编辑耕地
Editor.B_EditBuildings=编辑建筑
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditBulletin=编辑布告栏
Editor.B_EditFieldItems=编辑地皮
Editor.B_EditHouses=编辑房屋
Editor.B_EditLandFlags=编辑属性
@@ -60,27 +60,27 @@ Editor.B_EditPlayerFlags=编辑属性
Editor.B_EditPlayerHouses=编辑玩家房屋
Editor.B_EditPlayerItems=编辑随身物品
Editor.B_EditPlayerReceivedItems=编辑收藏清单
Editor.B_EditPlayerRecipes=编辑配方大全
Editor.B_EditPlayerRecipes=编辑DIY手册
Editor.B_EditPlayerStorage=编辑仓库物品
Editor.B_EditPRODesigns=编辑专业设计
Editor.B_EditTerrain=编辑地形
Editor.B_EditTurnipExchange=编辑大头菜行情
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillager=编辑岛民...
Editor.B_EditVillagerFlags=编辑属性
Editor.B_LoadVillager=导入岛民
Editor.B_RecycleBin=编辑垃圾
Editor.B_RecycleBin=编辑回收
Editor.CHK_VillagerMovingOut=赶走岛民
Editor.L_BankBells=银行存款:
Editor.L_Catchphrase=口头禅:
Editor.L_EarnedMiles=Earned Miles:
Editor.L_Hemisphere=Hemisphere
Editor.L_EarnedMiles=已获得里程:
Editor.L_Hemisphere=半球
Editor.L_NookMiles=Nook 里程:
Editor.L_Personality=个性:
Editor.L_PlayerName=玩家名称:
Editor.L_PocketCount1=口袋1容量:
Editor.L_PocketCount2=口袋2容量:
Editor.L_Species=种族:
Editor.L_StorageCount=Storage Count
Editor.L_StorageCount=仓库容量
Editor.L_TownName=岛屿名称:
Editor.L_Variant=外型:
Editor.L_VillagerID=岛民索引值:
@@ -102,23 +102,23 @@ FieldItemEditor.B_Cancel=取消
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=导出耕地
FieldItemEditor.B_DumpAllAcres=导出所有耕地
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpBuildings=导出建筑
FieldItemEditor.B_DumpLoadBuildings=导出/导入
FieldItemEditor.B_DumpLoadField=导出/导入
FieldItemEditor.B_DumpLoadTerrain=导出/导入
FieldItemEditor.B_FillHoles=坑洞
FieldItemEditor.B_Help=Help
FieldItemEditor.B_Help=帮助
FieldItemEditor.B_ImportAcre=导入耕地
FieldItemEditor.B_ImportAllAcres=导入所有耕地
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportBuildings=导入建筑
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_ModifyAllTerrain=修改全部...
FieldItemEditor.B_RemoveAll=全部
FieldItemEditor.B_RemoveAllWeeds=杂草
FieldItemEditor.B_RemoveBranches=Branches
FieldItemEditor.B_RemoveFences=围栏
FieldItemEditor.B_RemoveFlowers=Flowers
FieldItemEditor.B_RemoveItemDropDown=Remove Items...
FieldItemEditor.B_RemoveFlowers=
FieldItemEditor.B_RemoveItemDropDown=移除物品...
FieldItemEditor.B_RemoveObjects=非物品类
FieldItemEditor.B_RemovePlacedItems=放置型物品
FieldItemEditor.B_RemovePlants=植株
@@ -131,30 +131,30 @@ FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
FieldItemEditor.GB_Remove=(按Shift批量操作)
FieldItemEditor.L_Acre=耕地:
FieldItemEditor.L_Bit=Bit:
FieldItemEditor.L_BuildingRotation=Angle:
FieldItemEditor.L_BuildingStructureArg=TypeArg:
FieldItemEditor.L_BuildingStructureType=Type:
FieldItemEditor.L_BuildingTransparency=Building Transparency
FieldItemEditor.L_Bit=:
FieldItemEditor.L_BuildingRotation=角度:
FieldItemEditor.L_BuildingStructureArg=类型参数:
FieldItemEditor.L_BuildingStructureType=类型:
FieldItemEditor.L_BuildingTransparency=建筑透明度
FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Layer=层:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_PlazaX=坐标 X:
FieldItemEditor.L_PlazaY=坐标 Y:
FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度
FieldItemEditor.L_TileMode=方格编辑模式
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=保存为PNG
FieldItemEditor.Menu_Set=赋值
FieldItemEditor.Menu_View=查看
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
FieldItemEditor.RB_Item=物品
FieldItemEditor.RB_Terrain=地皮
FieldItemEditor.Tab_Building=建筑
FieldItemEditor.Tab_Item=物品
FieldItemEditor.Tab_Terrain=地皮
FlagEditor.B_Cancel=取消
FlagEditor.B_Save=保存
FlagEditor.L_Count=数值:
@@ -165,8 +165,8 @@ ItemReceivedEditor.B_Cancel=取消
ItemReceivedEditor.B_GiveAll=全部获得
ItemReceivedEditor.B_GiveEverything=所有物品
ItemReceivedEditor.B_Save=保存
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
ItemReceivedEditor.L_Received=已获得
ItemReceivedEditor.L_VariantBody=变体
PatternEditor.B_Cancel=取消
PatternEditor.B_DumpDesign=导出设计
PatternEditor.B_LoadDesign=导入设计
@@ -206,21 +206,21 @@ PlayerItemEditor.L_Count=数量:
PlayerItemEditor.L_Flag0=属性 0:
PlayerItemEditor.L_Flag1=属性 1:
PlayerItemEditor.L_Uses=耐久:
PlayerItemEditor.L_WaterDays=Days:
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
SaveRoomFloorWallEditor.B_Save=Save
SaveRoomFloorWallEditor.B_Wall=Wall
PlayerItemEditor.L_WaterDays=天数:
SaveRoomFloorWallEditor.B_AccentWall=主墙
SaveRoomFloorWallEditor.B_Cancel=取消
SaveRoomFloorWallEditor.B_Floor=地板
SaveRoomFloorWallEditor.B_Save=保存
SaveRoomFloorWallEditor.B_Wall=
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=Direction
SaveRoomFloorWallEditor.L_AccentDirection=方向
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=Direction
SaveRoomFloorWallEditor.L_FloorDirection=方向
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=更新
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.B_Cancel=取消
SingleItemEditor.B_Save=保存
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1