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https://github.com/kwsch/NHSE.git
synced 2026-08-28 13:54:24 -05:00
zhs lang fix (#173)
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@@ -5792,7 +5792,7 @@ MA-1防风裙 (卡其色)
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瓶中信
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DIY recipe
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DIY手册
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奇马约图腾绒毛裤 (蓝色)
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梦幻可爱洋装 (粉红)
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华丽和服 (绿色)
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@@ -8,7 +8,7 @@ ItemReceivedEditor=收藏清单编辑器
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PatternEditor=设计编辑器
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PatternEditorPRO=专业设计编辑器
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PlayerItemEditor=物品编辑器
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SaveRoomFloorWallEditor=Room Editor
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SaveRoomFloorWallEditor=房间编辑器
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SimpleHexEditor=16进制编辑器
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SingleItemEditor=Item Editor
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SingleObjectEditor=属性编辑器
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@@ -31,7 +31,7 @@ BuildingEditor.B_Import=导入
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BuildingEditor.B_Save=保存
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BuildingEditor.GB_Building=编辑器
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BuildingEditor.GB_Info=信息
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BuildingEditor.L_Bit=比特:
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BuildingEditor.L_Bit=位:
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BuildingEditor.L_BuildingRotation=角度:
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BuildingEditor.L_BuildingStructureArg=型态参数:
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BuildingEditor.L_BuildingStructureType=型态:
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@@ -39,17 +39,17 @@ BuildingEditor.L_BuildingType=建筑型态:
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BuildingEditor.L_BuildingUniqueID=识别码:
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BuildingEditor.L_BuildingX=X:
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BuildingEditor.L_BuildingY=Y:
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BuildingEditor.L_PlazaX=广场 X:
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BuildingEditor.L_PlazaY=广场 Y:
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BuildingEditor.L_PlazaX=坐标 X:
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BuildingEditor.L_PlazaY=坐标 Y:
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BuildingEditor.L_StructureType=结构型态:
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BuildingEditor.L_StructureValues=数值:
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BuildingHelp.L_StructureType=Structure Type:
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BuildingHelp.L_StructureValues=Values:
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BuildingHelp.L_StructureType=结构型态:
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BuildingHelp.L_StructureValues=数值:
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Editor.B_DumpVillager=导出岛民
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Editor.B_EditAchievements=编辑成就
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Editor.B_EditAcres=编辑耕地
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Editor.B_EditBuildings=编辑建筑
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Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditBulletin=编辑布告栏
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Editor.B_EditFieldItems=编辑地皮
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Editor.B_EditHouses=编辑房屋
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Editor.B_EditLandFlags=编辑属性
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@@ -60,27 +60,27 @@ Editor.B_EditPlayerFlags=编辑属性
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Editor.B_EditPlayerHouses=编辑玩家房屋
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Editor.B_EditPlayerItems=编辑随身物品
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Editor.B_EditPlayerReceivedItems=编辑收藏清单
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Editor.B_EditPlayerRecipes=编辑配方大全
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Editor.B_EditPlayerRecipes=编辑DIY手册
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Editor.B_EditPlayerStorage=编辑仓库物品
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Editor.B_EditPRODesigns=编辑专业设计
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Editor.B_EditTerrain=编辑地形
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Editor.B_EditTurnipExchange=编辑大头菜行情
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillager=编辑岛民...
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Editor.B_EditVillagerFlags=编辑属性
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Editor.B_LoadVillager=导入岛民
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Editor.B_RecycleBin=编辑垃圾箱
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Editor.B_RecycleBin=编辑回收箱
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Editor.CHK_VillagerMovingOut=赶走岛民
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Editor.L_BankBells=银行存款:
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Editor.L_Catchphrase=口头禅:
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Editor.L_EarnedMiles=Earned Miles:
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Editor.L_Hemisphere=Hemisphere
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Editor.L_EarnedMiles=已获得里程:
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Editor.L_Hemisphere=半球
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Editor.L_NookMiles=Nook 里程:
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Editor.L_Personality=个性:
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Editor.L_PlayerName=玩家名称:
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Editor.L_PocketCount1=口袋1容量:
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Editor.L_PocketCount2=口袋2容量:
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Editor.L_Species=种族:
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Editor.L_StorageCount=Storage Count
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Editor.L_StorageCount=仓库容量
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Editor.L_TownName=岛屿名称:
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Editor.L_Variant=外型:
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Editor.L_VillagerID=岛民索引值:
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@@ -102,23 +102,23 @@ FieldItemEditor.B_Cancel=取消
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FieldItemEditor.B_Down=↓
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FieldItemEditor.B_DumpAcre=导出耕地
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FieldItemEditor.B_DumpAllAcres=导出所有耕地
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FieldItemEditor.B_DumpBuildings=Dump Buildings
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FieldItemEditor.B_DumpLoadBuildings=Dump/Import
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FieldItemEditor.B_DumpLoadField=Dump/Import
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FieldItemEditor.B_DumpLoadTerrain=Dump/Import
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FieldItemEditor.B_DumpBuildings=导出建筑
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FieldItemEditor.B_DumpLoadBuildings=导出/导入
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FieldItemEditor.B_DumpLoadField=导出/导入
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FieldItemEditor.B_DumpLoadTerrain=导出/导入
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FieldItemEditor.B_FillHoles=坑洞
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FieldItemEditor.B_Help=Help
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FieldItemEditor.B_Help=帮助
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FieldItemEditor.B_ImportAcre=导入耕地
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FieldItemEditor.B_ImportAllAcres=导入所有耕地
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FieldItemEditor.B_ImportBuildings=Import Buildings
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FieldItemEditor.B_ImportBuildings=导入建筑
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FieldItemEditor.B_Left=←
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FieldItemEditor.B_ModifyAllTerrain=Modify All...
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FieldItemEditor.B_ModifyAllTerrain=修改全部...
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FieldItemEditor.B_RemoveAll=全部
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FieldItemEditor.B_RemoveAllWeeds=杂草
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FieldItemEditor.B_RemoveBranches=Branches
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FieldItemEditor.B_RemoveFences=围栏
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FieldItemEditor.B_RemoveFlowers=Flowers
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FieldItemEditor.B_RemoveItemDropDown=Remove Items...
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FieldItemEditor.B_RemoveFlowers=花
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FieldItemEditor.B_RemoveItemDropDown=移除物品...
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FieldItemEditor.B_RemoveObjects=非物品类
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FieldItemEditor.B_RemovePlacedItems=放置型物品
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FieldItemEditor.B_RemovePlants=植株
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@@ -131,30 +131,30 @@ FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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FieldItemEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
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FieldItemEditor.GB_Remove=(按Shift批量操作)
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FieldItemEditor.L_Acre=耕地:
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FieldItemEditor.L_Bit=Bit:
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FieldItemEditor.L_BuildingRotation=Angle:
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FieldItemEditor.L_BuildingStructureArg=TypeArg:
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FieldItemEditor.L_BuildingStructureType=Type:
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FieldItemEditor.L_BuildingTransparency=Building Transparency
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FieldItemEditor.L_Bit=位:
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FieldItemEditor.L_BuildingRotation=角度:
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FieldItemEditor.L_BuildingStructureArg=类型参数:
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FieldItemEditor.L_BuildingStructureType=类型:
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FieldItemEditor.L_BuildingTransparency=建筑透明度
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FieldItemEditor.L_BuildingType=Building Type:
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FieldItemEditor.L_BuildingUniqueID=UniqueID:
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FieldItemEditor.L_BuildingX=X:
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FieldItemEditor.L_BuildingY=Y:
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FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
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FieldItemEditor.L_Layer=层:
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FieldItemEditor.L_PlazaX=Plaza X:
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FieldItemEditor.L_PlazaY=Plaza Y:
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FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
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FieldItemEditor.L_TileMode=Tile Editor Mode
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FieldItemEditor.L_PlazaX=坐标 X:
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FieldItemEditor.L_PlazaY=坐标 Y:
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FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度
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FieldItemEditor.L_TileMode=方格编辑模式
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FieldItemEditor.Menu_Reset=重置
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FieldItemEditor.Menu_SavePNG=保存为PNG
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FieldItemEditor.Menu_Set=赋值
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FieldItemEditor.Menu_View=查看
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FieldItemEditor.RB_Item=Items
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FieldItemEditor.RB_Terrain=Terrain
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FieldItemEditor.Tab_Building=Buildings
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FieldItemEditor.Tab_Item=Items
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FieldItemEditor.Tab_Terrain=Terrain
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FieldItemEditor.RB_Item=物品
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FieldItemEditor.RB_Terrain=地皮
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FieldItemEditor.Tab_Building=建筑
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FieldItemEditor.Tab_Item=物品
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FieldItemEditor.Tab_Terrain=地皮
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FlagEditor.B_Cancel=取消
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FlagEditor.B_Save=保存
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FlagEditor.L_Count=数值:
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@@ -165,8 +165,8 @@ ItemReceivedEditor.B_Cancel=取消
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ItemReceivedEditor.B_GiveAll=全部获得
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ItemReceivedEditor.B_GiveEverything=所有物品
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ItemReceivedEditor.B_Save=保存
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ItemReceivedEditor.L_Received=Received
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ItemReceivedEditor.L_VariantBody=Variant Body
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ItemReceivedEditor.L_Received=已获得
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ItemReceivedEditor.L_VariantBody=变体
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PatternEditor.B_Cancel=取消
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PatternEditor.B_DumpDesign=导出设计
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PatternEditor.B_LoadDesign=导入设计
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@@ -206,21 +206,21 @@ PlayerItemEditor.L_Count=数量:
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PlayerItemEditor.L_Flag0=属性 0:
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PlayerItemEditor.L_Flag1=属性 1:
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PlayerItemEditor.L_Uses=耐久:
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PlayerItemEditor.L_WaterDays=Days:
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SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
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SaveRoomFloorWallEditor.B_Cancel=Cancel
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SaveRoomFloorWallEditor.B_Floor=Floor
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SaveRoomFloorWallEditor.B_Save=Save
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SaveRoomFloorWallEditor.B_Wall=Wall
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PlayerItemEditor.L_WaterDays=天数:
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SaveRoomFloorWallEditor.B_AccentWall=主墙
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SaveRoomFloorWallEditor.B_Cancel=取消
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SaveRoomFloorWallEditor.B_Floor=地板
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SaveRoomFloorWallEditor.B_Save=保存
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SaveRoomFloorWallEditor.B_Wall=墙
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SaveRoomFloorWallEditor.L_AccentDesign=DesignID
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SaveRoomFloorWallEditor.L_AccentDirection=Direction
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SaveRoomFloorWallEditor.L_AccentDirection=方向
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SaveRoomFloorWallEditor.L_FloorDesign=DesignID
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SaveRoomFloorWallEditor.L_FloorDirection=Direction
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SaveRoomFloorWallEditor.L_FloorDirection=方向
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SaveRoomFloorWallEditor.L_InfoBit=InfoBit
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SaveRoomFloorWallEditor.L_WallDesign=DesignID
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SimpleHexEditor.B_Update=更新
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SingleItemEditor.B_Cancel=Cancel
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SingleItemEditor.B_Save=Save
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SingleItemEditor.B_Cancel=取消
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SingleItemEditor.B_Save=保存
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SingleItemEditor.CHK_Gold=Gold
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SingleItemEditor.CHK_IsWatered=Watered
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SingleItemEditor.CHK_R1=R1
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