From 973ca2ddacd166d124e5ef759a51afb343c3fff8 Mon Sep 17 00:00:00 2001 From: CXM Date: Sat, 9 May 2020 03:21:17 +0800 Subject: [PATCH] zhs lang fix (#173) --- .../Resources/text/zhs/text_item_zhs.txt | 2 +- NHSE.WinForms/Resources/text/lang_zhs.txt | 96 +++++++++---------- 2 files changed, 49 insertions(+), 49 deletions(-) diff --git a/NHSE.Core/Resources/text/zhs/text_item_zhs.txt b/NHSE.Core/Resources/text/zhs/text_item_zhs.txt index c94dfa9..f907951 100644 --- a/NHSE.Core/Resources/text/zhs/text_item_zhs.txt +++ b/NHSE.Core/Resources/text/zhs/text_item_zhs.txt @@ -5792,7 +5792,7 @@ MA-1防风裙 (卡其色) 瓶中信 -DIY recipe +DIY手册 奇马约图腾绒毛裤 (蓝色) 梦幻可爱洋装 (粉红) 华丽和服 (绿色) diff --git a/NHSE.WinForms/Resources/text/lang_zhs.txt b/NHSE.WinForms/Resources/text/lang_zhs.txt index eef92bd..c22658c 100644 --- a/NHSE.WinForms/Resources/text/lang_zhs.txt +++ b/NHSE.WinForms/Resources/text/lang_zhs.txt @@ -8,7 +8,7 @@ ItemReceivedEditor=收藏清单编辑器 PatternEditor=设计编辑器 PatternEditorPRO=专业设计编辑器 PlayerItemEditor=物品编辑器 -SaveRoomFloorWallEditor=Room Editor +SaveRoomFloorWallEditor=房间编辑器 SimpleHexEditor=16进制编辑器 SingleItemEditor=Item Editor SingleObjectEditor=属性编辑器 @@ -31,7 +31,7 @@ BuildingEditor.B_Import=导入 BuildingEditor.B_Save=保存 BuildingEditor.GB_Building=编辑器 BuildingEditor.GB_Info=信息 -BuildingEditor.L_Bit=比特: +BuildingEditor.L_Bit=位: BuildingEditor.L_BuildingRotation=角度: BuildingEditor.L_BuildingStructureArg=型态参数: BuildingEditor.L_BuildingStructureType=型态: @@ -39,17 +39,17 @@ BuildingEditor.L_BuildingType=建筑型态: BuildingEditor.L_BuildingUniqueID=识别码: BuildingEditor.L_BuildingX=X: BuildingEditor.L_BuildingY=Y: -BuildingEditor.L_PlazaX=广场 X: -BuildingEditor.L_PlazaY=广场 Y: +BuildingEditor.L_PlazaX=坐标 X: +BuildingEditor.L_PlazaY=坐标 Y: BuildingEditor.L_StructureType=结构型态: BuildingEditor.L_StructureValues=数值: -BuildingHelp.L_StructureType=Structure Type: -BuildingHelp.L_StructureValues=Values: +BuildingHelp.L_StructureType=结构型态: +BuildingHelp.L_StructureValues=数值: Editor.B_DumpVillager=导出岛民 Editor.B_EditAchievements=编辑成就 Editor.B_EditAcres=编辑耕地 Editor.B_EditBuildings=编辑建筑 -Editor.B_EditBulletin=Edit Bulletin Board +Editor.B_EditBulletin=编辑布告栏 Editor.B_EditFieldItems=编辑地皮 Editor.B_EditHouses=编辑房屋 Editor.B_EditLandFlags=编辑属性 @@ -60,27 +60,27 @@ Editor.B_EditPlayerFlags=编辑属性 Editor.B_EditPlayerHouses=编辑玩家房屋 Editor.B_EditPlayerItems=编辑随身物品 Editor.B_EditPlayerReceivedItems=编辑收藏清单 -Editor.B_EditPlayerRecipes=编辑配方大全 +Editor.B_EditPlayerRecipes=编辑DIY手册 Editor.B_EditPlayerStorage=编辑仓库物品 Editor.B_EditPRODesigns=编辑专业设计 Editor.B_EditTerrain=编辑地形 Editor.B_EditTurnipExchange=编辑大头菜行情 -Editor.B_EditVillager=Edit Villager... +Editor.B_EditVillager=编辑岛民... Editor.B_EditVillagerFlags=编辑属性 Editor.B_LoadVillager=导入岛民 -Editor.B_RecycleBin=编辑垃圾箱 +Editor.B_RecycleBin=编辑回收箱 Editor.CHK_VillagerMovingOut=赶走岛民 Editor.L_BankBells=银行存款: Editor.L_Catchphrase=口头禅: -Editor.L_EarnedMiles=Earned Miles: -Editor.L_Hemisphere=Hemisphere +Editor.L_EarnedMiles=已获得里程: +Editor.L_Hemisphere=半球 Editor.L_NookMiles=Nook 里程: Editor.L_Personality=个性: Editor.L_PlayerName=玩家名称: Editor.L_PocketCount1=口袋1容量: Editor.L_PocketCount2=口袋2容量: Editor.L_Species=种族: -Editor.L_StorageCount=Storage Count +Editor.L_StorageCount=仓库容量 Editor.L_TownName=岛屿名称: Editor.L_Variant=外型: Editor.L_VillagerID=岛民索引值: @@ -102,23 +102,23 @@ FieldItemEditor.B_Cancel=取消 FieldItemEditor.B_Down=↓ FieldItemEditor.B_DumpAcre=导出耕地 FieldItemEditor.B_DumpAllAcres=导出所有耕地 -FieldItemEditor.B_DumpBuildings=Dump Buildings -FieldItemEditor.B_DumpLoadBuildings=Dump/Import -FieldItemEditor.B_DumpLoadField=Dump/Import -FieldItemEditor.B_DumpLoadTerrain=Dump/Import +FieldItemEditor.B_DumpBuildings=导出建筑 +FieldItemEditor.B_DumpLoadBuildings=导出/导入 +FieldItemEditor.B_DumpLoadField=导出/导入 +FieldItemEditor.B_DumpLoadTerrain=导出/导入 FieldItemEditor.B_FillHoles=坑洞 -FieldItemEditor.B_Help=Help +FieldItemEditor.B_Help=帮助 FieldItemEditor.B_ImportAcre=导入耕地 FieldItemEditor.B_ImportAllAcres=导入所有耕地 -FieldItemEditor.B_ImportBuildings=Import Buildings +FieldItemEditor.B_ImportBuildings=导入建筑 FieldItemEditor.B_Left=← -FieldItemEditor.B_ModifyAllTerrain=Modify All... +FieldItemEditor.B_ModifyAllTerrain=修改全部... FieldItemEditor.B_RemoveAll=全部 FieldItemEditor.B_RemoveAllWeeds=杂草 FieldItemEditor.B_RemoveBranches=Branches FieldItemEditor.B_RemoveFences=围栏 -FieldItemEditor.B_RemoveFlowers=Flowers -FieldItemEditor.B_RemoveItemDropDown=Remove Items... +FieldItemEditor.B_RemoveFlowers=花 +FieldItemEditor.B_RemoveItemDropDown=移除物品... FieldItemEditor.B_RemoveObjects=非物品类 FieldItemEditor.B_RemovePlacedItems=放置型物品 FieldItemEditor.B_RemovePlants=植株 @@ -131,30 +131,30 @@ FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles FieldItemEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地 FieldItemEditor.GB_Remove=(按Shift批量操作) FieldItemEditor.L_Acre=耕地: -FieldItemEditor.L_Bit=Bit: -FieldItemEditor.L_BuildingRotation=Angle: -FieldItemEditor.L_BuildingStructureArg=TypeArg: -FieldItemEditor.L_BuildingStructureType=Type: -FieldItemEditor.L_BuildingTransparency=Building Transparency +FieldItemEditor.L_Bit=位: +FieldItemEditor.L_BuildingRotation=角度: +FieldItemEditor.L_BuildingStructureArg=类型参数: +FieldItemEditor.L_BuildingStructureType=类型: +FieldItemEditor.L_BuildingTransparency=建筑透明度 FieldItemEditor.L_BuildingType=Building Type: FieldItemEditor.L_BuildingUniqueID=UniqueID: FieldItemEditor.L_BuildingX=X: FieldItemEditor.L_BuildingY=Y: FieldItemEditor.L_FieldItemTransparency=Field Item Transparency FieldItemEditor.L_Layer=层: -FieldItemEditor.L_PlazaX=Plaza X: -FieldItemEditor.L_PlazaY=Plaza Y: -FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency -FieldItemEditor.L_TileMode=Tile Editor Mode +FieldItemEditor.L_PlazaX=坐标 X: +FieldItemEditor.L_PlazaY=坐标 Y: +FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度 +FieldItemEditor.L_TileMode=方格编辑模式 FieldItemEditor.Menu_Reset=重置 FieldItemEditor.Menu_SavePNG=保存为PNG FieldItemEditor.Menu_Set=赋值 FieldItemEditor.Menu_View=查看 -FieldItemEditor.RB_Item=Items -FieldItemEditor.RB_Terrain=Terrain -FieldItemEditor.Tab_Building=Buildings -FieldItemEditor.Tab_Item=Items -FieldItemEditor.Tab_Terrain=Terrain +FieldItemEditor.RB_Item=物品 +FieldItemEditor.RB_Terrain=地皮 +FieldItemEditor.Tab_Building=建筑 +FieldItemEditor.Tab_Item=物品 +FieldItemEditor.Tab_Terrain=地皮 FlagEditor.B_Cancel=取消 FlagEditor.B_Save=保存 FlagEditor.L_Count=数值: @@ -165,8 +165,8 @@ ItemReceivedEditor.B_Cancel=取消 ItemReceivedEditor.B_GiveAll=全部获得 ItemReceivedEditor.B_GiveEverything=所有物品 ItemReceivedEditor.B_Save=保存 -ItemReceivedEditor.L_Received=Received -ItemReceivedEditor.L_VariantBody=Variant Body +ItemReceivedEditor.L_Received=已获得 +ItemReceivedEditor.L_VariantBody=变体 PatternEditor.B_Cancel=取消 PatternEditor.B_DumpDesign=导出设计 PatternEditor.B_LoadDesign=导入设计 @@ -206,21 +206,21 @@ PlayerItemEditor.L_Count=数量: PlayerItemEditor.L_Flag0=属性 0: PlayerItemEditor.L_Flag1=属性 1: PlayerItemEditor.L_Uses=耐久: -PlayerItemEditor.L_WaterDays=Days: -SaveRoomFloorWallEditor.B_AccentWall=Accent Wall -SaveRoomFloorWallEditor.B_Cancel=Cancel -SaveRoomFloorWallEditor.B_Floor=Floor -SaveRoomFloorWallEditor.B_Save=Save -SaveRoomFloorWallEditor.B_Wall=Wall +PlayerItemEditor.L_WaterDays=天数: +SaveRoomFloorWallEditor.B_AccentWall=主墙 +SaveRoomFloorWallEditor.B_Cancel=取消 +SaveRoomFloorWallEditor.B_Floor=地板 +SaveRoomFloorWallEditor.B_Save=保存 +SaveRoomFloorWallEditor.B_Wall=墙 SaveRoomFloorWallEditor.L_AccentDesign=DesignID -SaveRoomFloorWallEditor.L_AccentDirection=Direction +SaveRoomFloorWallEditor.L_AccentDirection=方向 SaveRoomFloorWallEditor.L_FloorDesign=DesignID -SaveRoomFloorWallEditor.L_FloorDirection=Direction +SaveRoomFloorWallEditor.L_FloorDirection=方向 SaveRoomFloorWallEditor.L_InfoBit=InfoBit SaveRoomFloorWallEditor.L_WallDesign=DesignID SimpleHexEditor.B_Update=更新 -SingleItemEditor.B_Cancel=Cancel -SingleItemEditor.B_Save=Save +SingleItemEditor.B_Cancel=取消 +SingleItemEditor.B_Save=保存 SingleItemEditor.CHK_Gold=Gold SingleItemEditor.CHK_IsWatered=Watered SingleItemEditor.CHK_R1=R1