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Add skip list for giving all received items
Closes #166 I threw in the 30-slot unlock as well as the other "Recipe" ids so that things aren't messed with. They're skipped! ty @theiconrichie !
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@ -345,5 +345,43 @@ public static class GameLists
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5982, // summer shell
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};
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public static readonly HashSet<ushort> Terraforming = new HashSet<ushort>
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{
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3075, // path construction permit
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3247, // waterscaping permit
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8773, // stone path permit
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8774, // brick path permit
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8775, // dark dirt path permit
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8776, // arched tile path permit
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8777, // sand path permit
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8778, // terra-cotta tile permit
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8779, // wooden path permit
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8780, // waterscaping permit
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8781, // cliff construction permit
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9771, // custom design path permit
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};
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public static readonly HashSet<ushort> NoCheckReceived = new HashSet<ushort>(Terraforming)
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{
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Item.DIYRecipe,
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9046, // Vaulting Pole Recipe
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9047, // Flimsy Shovel Recipe
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9048, // Flimsy Watering Can Recipe
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9049, // Top 8 Pop Hairstyles
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9050, // Top 8 Cool Hairstyles
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9051, // Top 8 Stylish Hair Colors
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9221, // Pretty Good Tools Recipes
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10309, // Slingshot Recipe
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11140, // Ultimate Pocket Stuffing
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12294, // Flimsy Axe Recipe
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12327, // Ladder Recipe
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};
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}
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}
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@ -50,11 +50,12 @@ public void GiveAll(IReadOnlyList<ushort> indexes, bool value = true)
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private void GiveEverything(IReadOnlyList<string> items, bool value = true)
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{
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for (int i = 1; i < CLB_Items.Items.Count; i++)
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var skip = GameLists.NoCheckReceived;
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for (ushort i = 1; i < CLB_Items.Items.Count; i++)
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{
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if (string.IsNullOrEmpty(items[i]))
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continue;
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if (i == Item.DIYRecipe)
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if (skip.Contains(i))
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continue;
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CLB_Items.SetItemChecked(i, value);
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}
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