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isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished) isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check) Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time. |
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| .. | ||
| Acres | ||
| Building | ||
| Designs | ||
| Item | ||
| Misc | ||
| Records | ||
| Villager | ||
| GameFileDumper.cs | ||
| GameFileLoader.cs | ||
| GameLists.cs | ||
| INamedObject.cs | ||
| RecipeList.cs | ||
| SEADRandom.cs | ||
| TurnipStonk.cs | ||