NHSE/NHSE.Core/Structures
Kurt 4a49caf6da Add layer2->layer1 check (isSupported), add logic for isActive
isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished)
isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check)

Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time.
2020-05-03 16:29:28 -07:00
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Acres Add layer2->layer1 check (isSupported), add logic for isActive 2020-05-03 16:29:28 -07:00
Building Add treasure trawler enumeration 2020-05-01 10:24:04 -07:00
Designs Add pro design r/w 2020-04-23 17:09:52 -07:00
Item Add automatic delete/set of extension tiles from root 2020-05-02 00:20:44 -07:00
Misc Add layer2->layer1 check (isSupported), add logic for isActive 2020-05-03 16:29:28 -07:00
Records Add internal flag/value name translation 2020-05-03 13:37:04 -07:00
Villager Add room metadata get/set for villager 2020-05-01 22:06:49 -07:00
GameFileDumper.cs De-clutter: Group some buttons into dropdown buttons 2020-04-26 20:45:41 -07:00
GameFileLoader.cs Add decrypted load all (from folder) 2020-03-29 13:17:39 -07:00
GameLists.cs Add fossil & message bottle item for hover text & editor 2020-05-02 14:06:03 -07:00
INamedObject.cs Add building editor 2020-03-31 15:10:17 -07:00
RecipeList.cs Update reference lists 2020-04-22 20:38:05 -07:00
SEADRandom.cs Initial commit 2020-03-27 17:54:17 -07:00
TurnipStonk.cs Name property 2020-05-01 19:27:07 -07:00