NHSE/NHSE.Core/Structures/Misc
Kurt 4a49caf6da Add layer2->layer1 check (isSupported), add logic for isActive
isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished)
isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check)

Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time.
2020-05-03 16:29:28 -07:00
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Gender.cs Split many-struct defines into separate files 2020-05-01 22:06:28 -07:00
GSaveBBS.cs Split many-struct defines into separate files 2020-05-01 22:06:28 -07:00
GSaveDate.cs Split many-struct defines into separate files 2020-05-01 22:06:28 -07:00
GSaveItemName.cs Split many-struct defines into separate files 2020-05-01 22:06:28 -07:00
GSaveLandId.cs Split many-struct defines into separate files 2020-05-01 22:06:28 -07:00
GSavePlayerBaseId.cs Split many-struct defines into separate files 2020-05-01 22:06:28 -07:00
GSavePlayerId.cs Split many-struct defines into separate files 2020-05-01 22:06:28 -07:00
GSaveRoomFloorWall.cs Split many-struct defines into separate files 2020-05-01 22:06:28 -07:00
GSaveTime.cs Add Last Saved Time, display at top of window 2020-04-21 11:17:34 -07:00
MapManager.cs Add layer2->layer1 check (isSupported), add logic for isActive 2020-05-03 16:29:28 -07:00
MapView.cs misc performance improvements 2020-05-02 23:02:37 -07:00
ValueTypeTypeConverter.cs Allow mutating the player house item (door, etc) 2020-05-01 19:28:24 -07:00