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isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished) isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check) Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time. |
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| .. | ||
| Gender.cs | ||
| GSaveBBS.cs | ||
| GSaveDate.cs | ||
| GSaveItemName.cs | ||
| GSaveLandId.cs | ||
| GSavePlayerBaseId.cs | ||
| GSavePlayerId.cs | ||
| GSaveRoomFloorWall.cs | ||
| GSaveTime.cs | ||
| MapManager.cs | ||
| MapView.cs | ||
| ValueTypeTypeConverter.cs | ||