NHSE/NHSE.Core/Structures/Acres
Kurt 4a49caf6da Add layer2->layer1 check (isSupported), add logic for isActive
isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished)
isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check)

Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time.
2020-05-03 16:29:28 -07:00
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Terrain Add layer2->layer1 check (isSupported), add logic for isActive 2020-05-03 16:29:28 -07:00
OutsideAcreList.cs Add Outside Acre editing 2020-04-02 10:42:40 -07:00