NHSE/NHSE.Core/Structures
Kurt c25cd262d4 Add automatic delete/set of extension tiles from root
Setting a root tile: will fill in the extension tiles
Deleting a root tile: will delete all extension tiles (it assumes extension tiles are valid)

Add checkbox to prevent overwriting tiles that aren't none (eg if you set a 4x4 and it'd overlap with a 2x2, the program would play a sound indicating that the requested operation was disallowed).

Closes #136 -- multi-select with the current drawing setup isn't really feasible. Bulk set/delete addresses the underlying request.
2020-05-02 00:20:44 -07:00
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Acres Add automatic delete/set of extension tiles from root 2020-05-02 00:20:44 -07:00
Building Add treasure trawler enumeration 2020-05-01 10:24:04 -07:00
Designs Add pro design r/w 2020-04-23 17:09:52 -07:00
Item Add automatic delete/set of extension tiles from root 2020-05-02 00:20:44 -07:00
Misc Split many-struct defines into separate files 2020-05-01 22:06:28 -07:00
Records Label v1/v2 2020-04-23 17:29:06 -07:00
Villager Add room metadata get/set for villager 2020-05-01 22:06:49 -07:00
GameFileDumper.cs De-clutter: Group some buttons into dropdown buttons 2020-04-26 20:45:41 -07:00
GameFileLoader.cs Add decrypted load all (from folder) 2020-03-29 13:17:39 -07:00
GameLists.cs Add give all art for received items 2020-04-24 10:30:04 -07:00
INamedObject.cs Add building editor 2020-03-31 15:10:17 -07:00
RecipeList.cs Update reference lists 2020-04-22 20:38:05 -07:00
SEADRandom.cs Initial commit 2020-03-27 17:54:17 -07:00
TurnipStonk.cs Name property 2020-05-01 19:27:07 -07:00