Commit Graph

258 Commits

Author SHA1 Message Date
berichan
7d778b36a0
Added default phrases (all languages) & de item list (#341)
* Update README.md

* Added USB functionality

* Updated readme

* Revert README.md changes

* Remove unnecessary lib dependencies

only directly referenced by injection project

* Minor clean

handle compiler/roslyn messages

* Update README.md

* added a null check and a usb-botbase-safe poke function

* Revert "Update README.md"

This reverts commit e106a62b0d.

* Created new de item list using https://github.com/berichan/NH_CreationEngine

* Added ability to revert catchphrase to original & updated de item text file.

Co-authored-by: Kurt <kaphotics@gmail.com>
2020-07-08 20:49:32 -05:00
swampatha
dc96b4193c
Add Gullivarrr to the Special NPC list (#332)
* Add Gullivarrr to the Special NPC list
2020-07-04 17:40:54 -05:00
Kurt
62eabb10d6 Update localizations 2020-07-03 12:11:33 -05:00
Kurt
4d5e06e373 Add Dive item list & actions for editors
BCSV dump puts Communicator in the list; manually removed. Moved pearl to shells list as it's not able to be donated to museum
2020-07-03 12:05:24 -05:00
Kurt
3ff7c251fd Add updated hashes
Thanks @3096 for github.com/3096/effective-guacamole -- used to dump the hash list.

Refine the FileHashRegion struct; in the savefile it's just:
u32 hash
byte[length] data

we can compute start offset (= hash offset + 4) rather than storing an extra int, simplifies things so that we can just copypaste from guac into a hash,len definition list :D
2020-07-02 22:29:08 -05:00
Kurt
f1ed54d4e4 Update offset mappings
Personal works fine since all new fields are added at the end-ish

Still need hashes before things can be re-saved
2020-07-02 21:37:54 -05:00
Kurt
3775b54242 Add placeholder main/personal offset mappings
copied from 1.2's values
saves now load; don't save because hashes & offset repointing not done yet
2020-07-02 21:07:32 -05:00
Kurt
004480f57a names
now that I have item names ;)
2020-07-02 21:04:14 -05:00
Kurt
c45fdc41d7 Add sizes and stuff
Still need hash locations (placeholder for now)
Still need offset remaps for main/personal
2020-07-02 21:02:22 -05:00
Kurt
014c88b553 Update text dumps
gave up on manually incorporating some format-fixes from the recent pull request
2020-07-02 20:55:15 -05:00
Kurt
c0d916f0c6 Update some stuff (not saves) 2020-07-02 20:38:24 -05:00
berichan
f0eef1a0db
USB changes and updated de item list (#318)
* Update README.md

* Added USB functionality

* Updated readme

* Revert README.md changes

* Remove unnecessary lib dependencies

only directly referenced by injection project

* Minor clean

handle compiler/roslyn messages

* Update README.md

* added a null check and a usb-botbase-safe poke function

* Revert "Update README.md"

This reverts commit e106a62b0d.

* Created new de item list using https://github.com/berichan/NH_CreationEngine

Co-authored-by: Kurt <kaphotics@gmail.com>
2020-06-29 06:31:22 -05:00
Kurt
e67d4fb570
Update GSaveVisitorNpc.cs
#309
2020-06-14 21:33:56 -05:00
Kurt
025f37c1da Re-label the Celeste/Wisp visit days from their raw disassembly name.
#309
2020-06-12 23:05:05 -07:00
Kurt
a14ddcade6 Add raw weather seed reading (not shifted)
#309
2020-06-12 23:04:44 -07:00
Miray
70ff8508e9
Fix German text for forgery text inventory item (#306) 2020-06-09 14:46:03 -07:00
Kurt
52fb38c0fc
Fix German text for empty inventory item
Closes #305
2020-06-09 10:55:57 -07:00
Kurt
4db8435e7b Add Clear options to delete only certain types
Closes #304
2020-06-08 22:28:04 -07:00
Kurt
eccc762998 Add support for importing 08 (8byte) cheats
Closes #303
2020-06-08 10:55:06 -07:00
Kurt
ed53d331d9 Relabel W1/W2 as w1/w2 (recessive)
Closes #296
2020-06-05 20:09:10 -07:00
XxPhoenix1996xX
ca7a59cf73
Update Spanish Translation (#292)
* Update lang_es.txt

* Update MessageStrings_es.txt
2020-06-02 16:37:17 -07:00
Kurt
de3ee7ba41 Rotate terrain tile on ctlr-shift click
Closes #290
2020-06-01 20:47:04 -07:00
Miray
12a655bfcd
Update Villager Tab Translations [ITALIAN] (#286)
* Update lang_it.txt

* Update MessageStrings_it.txt
2020-06-01 08:01:56 -07:00
Kurt
491bae480e Add CraftAll
Closes #279
2020-05-31 18:12:46 -07:00
Miray
d1e8e14c90
Update NHSE.Core for Italian Translation (#281)
* Update MessageStrings_it.txt

* Update lang_it.txt
2020-05-31 17:35:11 -07:00
Kurt
ab16bdc694 Add Clear All 2020-05-31 15:30:24 -07:00
Kurt
c571fbb20a Add remove trees option
Closes #273
2020-05-31 15:24:59 -07:00
Kurt
2dca9f283b Allow changing other flags for Recipe List
Closes #276
2020-05-31 15:22:12 -07:00
Kurt
453cee1e49 Give actual art instead of fake art 2020-05-31 14:53:22 -07:00
Kurt
e8018182d8 Add edit villager wearable, expand furniture count to 32
Closes #266
Closes #268

Not sure about Tops/Accessory/Cap, as there are TopsData and UsuallyTops being separate.
2020-05-28 12:57:21 -07:00
Kurt
d01e9e0980 Minor clean
fix upscale passing parameter
2020-05-27 11:23:05 -07:00
Miray
b647f69273
Change "None" to "Niente" and Update Forgery Text - text_item_it (#260)
* Change "None" to "Niente"

* Update Forgery Text to (Falso)
2020-05-26 21:59:07 -07:00
Miray
7ce63c009e
Text Item Updates (de, es, fr, jp) (#261)
* Update text_item_de.txt

* Update text_item_es.txt

* Update text_item_fr.txt

* Update text_item_jp.txt
2020-05-26 21:58:45 -07:00
CXM
85daa2c818
update zhs lang localization (#258) 2020-05-25 22:34:31 -07:00
Kurt
25262478ae Add sensitive scaling for field item map
if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
72312641a9 Add villager nick/greet
Closes #254
update translatables
2020-05-25 09:21:15 -07:00
Kurt
adda3c0bb4 Fix villager origin check
Closes #252
2020-05-25 08:42:35 -07:00
Kurt
084542d367 xmldoc
tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Kurt
406b64333a Enhance achievement / milestone editor
Closes #238

Extract milestone thresholds / milestone count
Abstract out achievement data to workable structure

add giveall/clearall for individual / all, cuz ppl are lazy
2020-05-21 22:54:05 -07:00
Kurt
50f2902b65 v1.2.1 2020-05-21 20:46:57 -07:00
Kurt
bbee1a5f5b Fix player storage get for v1.0
Oops, bad offset definition!
Closes #219
2020-05-20 20:32:08 -07:00
Kurt
febcc4e024 Change sea acre naming for combobox
'B' for bottom is the same as 'B' for Row2; just use directional arrows instead.

not using unicode arrows
2020-05-20 20:26:04 -07:00
Kurt
832a6717f8 Add extra wrapping flags
0x40 shows the item ID instead of present
dunno what 0x80 does, if anything.
2020-05-19 09:13:44 -07:00
Kurt
f05f59736b Abstract Flag1 for wrapping in GUI
MessageBottle uses Flag1 for different purposes
2020-05-18 11:29:38 -07:00
Kurt
6b678ac704 Add snap to grid for field items, upgrade handle extensions: delete tile
Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally.

Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
2020-05-16 12:03:21 -07:00
Kurt
5f46a5c247 Update translatable strings with latest 2020-05-16 11:32:05 -07:00
Kurt
a4b4a3c24a Add water flower button
control: all water states
shift: all map (instead of current viewport)

Closes #230
2020-05-16 11:30:25 -07:00
Kurt
88695bc677 Show flower genes on hover
#226

Am not entirely sure how to indicate genes on a ~16x16 pixel square
8 genes, 3 possible summary states (0,1,2|3)* 4 gene pairs

can possibly do an interior 2x2 square with glyphs (blank, -, +) to indicate 0,1,2|3
instead of glyph, can do a pixel pattern (default color, checkerbox, deep color) in the 2x2 grid to indicate gene states

idk
2020-05-15 23:03:06 -07:00
Kurt
3061442f77 Add localized color name display
Closes #223
2020-05-15 13:08:47 -07:00
Kurt
d96be66022 Add description for unused reaction entries
https://pastebin.com/iD9SrFNf
ty idk
2020-05-15 11:39:13 -07:00