Commit Graph

291 Commits

Author SHA1 Message Date
Kurt
50c401d0c1 Update ItemRemakeCommonPatternCategory.cs 2020-05-07 15:42:16 -07:00
Kurt
f78b0d892d Add remake pattern data
Need to figure out how it is stored.
It must override fabric values somehow. If you have custom fabric items, please share data on discord :P
2020-05-07 15:35:32 -07:00
Kurt
7ebc45db60 bitshift subvariant value for display
Are you smarter than a fifth grader?

Basic addition to see what value you need to put as the Count value.
2020-05-07 11:08:42 -07:00
Kurt
152d8dc431 Update translatables 2020-05-07 10:36:11 -07:00
Kurt
55022c85f4 Indicate subvariation colors
Recombining the values with a GUI editor TBD
2020-05-07 10:32:14 -07:00
Kurt
9388ecb576 Save remake (customization) unlock flags 2020-05-07 08:25:29 -07:00
Kurt
7cec5aae5c Show customization colors in the item editor 2020-05-06 21:03:30 -07:00
Kurt
528eb2f1ec Show customization available bits
There's probably other bits used for fabric, but that's not researched
2020-05-06 21:03:20 -07:00
Kurt
46272165dc Dump itemRemake into dictionary for use 2020-05-06 21:02:50 -07:00
Kurt
b1877d117f Add remake kit dump & access 2020-05-06 18:20:17 -07:00
Kurt
8cda44eb9a add updated bcsv specs, show in columns 2020-05-06 18:19:24 -07:00
Kurt
5779b65b9b Adapt personal player struct to disassembled pseudo.h
Similar to main's adaption in a prior commit, let's use the relative offsets.

adds total nook miles earned to editor
fixes the off-by-one indexing for achievement list
2020-05-06 15:32:09 -07:00
Kurt
39205c975e Disconnect on window close 2020-05-06 14:11:53 -07:00
Kurt
20a16666ff Don't force inject if autowrite not set 2020-05-06 14:10:29 -07:00
Kurt
bf841b8ecf Show item sprites in item editor
put a folder named "items" with the english named item sprites (tbd if we change to a more sane filename format)

bring your own files, it's like 45 MB so not distributing with the EXE.
2020-05-05 22:13:29 -07:00
Kurt
478b8e29c5 Allow clearing all flags regardless of constraints 2020-05-05 18:40:48 -07:00
Kurt
e980e1d8c2 Add skip list for giving all received items
Closes #166

I threw in the 30-slot unlock as well as the other "Recipe" ids so that things aren't messed with. They're skipped!

ty @theiconrichie !
2020-05-05 18:37:44 -07:00
Kurt
203a7c1627 Add more removal options
- remove flowers
- remove shells
- remove branches

Closes #163

rename plazaX/Y to match internal field name
2020-05-05 17:17:59 -07:00
Kurt
a3357c27c5 Clamp acre jump to valid bounds 2020-05-03 20:50:45 -07:00
Kurt
7d975a9ea9 Differentiate field item colors
Closes #159
2020-05-03 20:17:36 -07:00
Kurt
0ec40f3b55 Categorize stalk market properties
update other usages so we can turn off the help box at the bottom of the propertygrid
2020-05-03 19:43:10 -07:00
Kurt
d78b0e0e1f Minor clean
remove some unused logic (program growth = no longer needed)
2020-05-03 19:36:14 -07:00
Kurt
b884973919 Refactoring
abstraction++
2020-05-03 19:24:16 -07:00
Kurt
21c30fc733 Update import skip occupied
Closes #158
2020-05-03 18:41:34 -07:00
Kurt
f81ec33a49 Update translations
see prior commit for string purpose

the second layer of items checks the base layer (layer1) to see if there's anything underneath it.
2020-05-03 16:30:31 -07:00
Kurt
4a49caf6da Add layer2->layer1 check (isSupported), add logic for isActive
isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished)
isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check)

Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time.
2020-05-03 16:29:28 -07:00
Kurt
8edf0a6ec4 Add trycatch for sysbot read/write, turn off auto-r/w on fail
Closes #156

turning off auto-r/w won't happen if the auto-r/w itself fails. still pops open a message saying error until you turn it off in the other window.
2020-05-03 13:51:26 -07:00
Kurt
8de7f7b506 Add internal flag/value name translation
if you really want to translate these, go ahead
#157
2020-05-03 13:37:04 -07:00
Kurt
fb8c7c8cbb Add logic for internal string name translation dictionary
#157
2020-05-03 13:21:25 -07:00
Kurt
3ec69afe6b Show terrain tile type, add slider for transparency adjust 2020-05-02 23:57:43 -07:00
Kurt
adf9b43bc0 Add transparency slider for buildings 2020-05-02 23:25:14 -07:00
Kurt
928e699168 misc performance improvements
Preallocate the terrain-building objects and reuse

changed:
- grid alternates with a slightly-darker to help indicate the larger 2x2 tile grid.
- put plaza & buildings behind the gridlines
2020-05-02 23:02:37 -07:00
Kurt
5b5d1b2bce Save terrain and buildings on close too 2020-05-02 20:10:11 -07:00
Kurt
4690cfe167 Refactoring: Field Item Editor + buildings/terrain
Extracts logic from the building & terrain & field item editors for reuse / separation of concerns

Have FieldItemEditor select between Items & Terrain so that you can change the popup menu mode (view set delete)

Not sure how I want to show the terrain names...
2020-05-02 20:05:09 -07:00
Kurt
1dbf1e9338 Put all "remove {X}" into dropdown button list
Clamp hover coordinates to sane values
2020-05-02 15:52:44 -07:00
Kurt
ef065f889b Add checkbox to toggle auto-extension behavior, clamp map bounds 2020-05-02 14:41:32 -07:00
Kurt
1c8a56746a Update GameStrings.cs 2020-05-02 14:36:44 -07:00
Kurt
73b4d0c2fd Add fossil & message bottle item for hover text & editor 2020-05-02 14:06:03 -07:00
Kurt
38a7895752 Add Storage (ItemChest) count 2020-05-02 00:35:42 -07:00
Kurt
c25cd262d4 Add automatic delete/set of extension tiles from root
Setting a root tile: will fill in the extension tiles
Deleting a root tile: will delete all extension tiles (it assumes extension tiles are valid)

Add checkbox to prevent overwriting tiles that aren't none (eg if you set a 4x4 and it'd overlap with a 2x2, the program would play a sound indicating that the requested operation was disallowed).

Closes #136 -- multi-select with the current drawing setup isn't really feasible. Bulk set/delete addresses the underlying request.
2020-05-02 00:20:44 -07:00
Kurt
4128cc00f6 Add item size metadata 2020-05-01 23:10:04 -07:00
Kurt
ddde5040a2 Add room wall/floor editor for villager
Closes #138
2020-05-01 22:07:34 -07:00
Kurt
8458c52c28 Add room metadata get/set for villager 2020-05-01 22:06:49 -07:00
Kurt
34c9742bce Split many-struct defines into separate files 2020-05-01 22:06:28 -07:00
Kurt
8fefa220e5 Add simplistic bulletin board editor
Closes #144
Need to understand the Image format before a full-blown editor could be made.
2020-05-01 20:17:23 -07:00
Kurt
ac718d90af Don't consider flower seeds as flowers (gene expression) 2020-05-01 19:47:01 -07:00
Kurt
72aaba9c4b Merge branch 'master' of https://github.com/kwsch/NHSE 2020-05-01 19:28:30 -07:00
Kurt
7c7a4fe86f Allow mutating the player house item (door, etc) 2020-05-01 19:28:24 -07:00
Kurt
5f7585ca0f Name property 2020-05-01 19:27:07 -07:00
CXM
1f358130b2 Update lang & zhs fix (#147)
Co-authored-by: cxm <cxm@acgmusic.org>
2020-05-01 19:15:55 -07:00