mirror of
https://github.com/kwsch/NHSE.git
synced 2026-08-24 19:46:05 -05:00
@@ -1,4 +1,4 @@
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MsgBackupCreateLocation=NHSE can perform automatic backups if you create a folder with the name '{0}' in the same folder as the executable。
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MsgBackupCreateLocation=如果您在本程序根目录创建 '{0}' 文件夹,NHSE可以帮您自动备份存档。
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||||
MsgBackupCreateQuestion=您希望NHSE自动备份您的存档吗?
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||||
MsgDataSizeMismatchImport=导入的文件尺寸(0x{0:X})和必要的文件尺寸(0x{1:X})不匹配。
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||||
MsgDataSizeMismatchRAM=读取大小 (0x{0:X}) != 写入大小 (0x{1:X})。
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@@ -15,15 +15,15 @@ MsgSaveDataImportFail=无法打开包含存档的文件夹。
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MsgSaveDataImportSuggest=试着剪切到其他位置然后再打开。
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MsgSaveDataExportSuccess=已保存全部存档!
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||||
MsgSaveDataExportFail=无法将文件保存到其原始位置。
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MsgSaveDataHashesValid=哈希校验失败。
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MsgSaveDataHashesValid=哈希校验已通过。
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MsgSaveDataSizeMismatch=存档大小似乎不正确。
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MsgMoveOut=您想赶走这个村民吗?
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MsgMoveOutSuggest=如果是, 把 Event Flag (024 - ForceMoveOut) 设定为 1 村民就会被游戏自动赶走。
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MsgFieldItemRemoveAsk=确定要删除 {0} 吗?
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MsgFieldItemRemoveNone=没有删除(未找到)。
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MsgFieldItemRemoveCount=从地图中删除了 {0} 。
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MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called to Read/Write。
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MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console。 Your console must be on the same network as the PC running this program。
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MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0?
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MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map?
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MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
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MsgMoveOut=您想赶走这个岛民吗?
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MsgMoveOutSuggest=如果是的话, 把岛民属性值中的 (024 - ForceMoveOut) 设定为 1 岛民就会被游戏自动赶走。
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MsgFieldItemRemoveAsk=确定要移除 {0} 吗?
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MsgFieldItemRemoveNone=指定的项目没有被移除(未找到)。
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MsgFieldItemRemoveCount=从地图中移除了 {0} 个物件。
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MsgSysBotInfo=SysBot在读取/写入被调用时会直接通过RAM读/写到游戏中。
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MsgSysBotRequired=使用此功能需要在Switch上运行sys-botbase系统模块。而且您的Switch必须与运行此程序的PC位于同一个网段内。
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MsgTerrainSetElevation0=将地图上所有方格的海拔设置为 0?
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MsgTerrainSetAll=将地图上所有方格设置为当前方格编辑器中的方格?
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MsgTerrainSetAllSkipExterior=要跳过耕地之外的方格吗(沙滩/岩石)?
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@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
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PlayerItemEditor.B_Load=Load
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PlayerItemEditor.B_Save=Save
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PlayerItemEditor.CHK_Gold=Gold
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PlayerItemEditor.CHK_IsWatered=Watered
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PlayerItemEditor.CHK_R1=R1
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PlayerItemEditor.CHK_R2=R2
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PlayerItemEditor.CHK_S1=S1
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PlayerItemEditor.CHK_S2=S2
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PlayerItemEditor.CHK_W1=W1
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PlayerItemEditor.CHK_W2=W2
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PlayerItemEditor.CHK_WV0=V1
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PlayerItemEditor.CHK_WV1=V2
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PlayerItemEditor.CHK_WV2=V3
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PlayerItemEditor.CHK_WV3=V4
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PlayerItemEditor.CHK_WV4=V5
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PlayerItemEditor.CHK_WV5=V6
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PlayerItemEditor.CHK_WV6=V7
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PlayerItemEditor.CHK_WV7=V8
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PlayerItemEditor.CHK_WV8=V9
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PlayerItemEditor.CHK_WV9=V10
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PlayerItemEditor.CHK_Y1=Y1
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PlayerItemEditor.CHK_Y2=Y2
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PlayerItemEditor.L_Count=Count:
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PlayerItemEditor.L_Flag0=Flag0:
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PlayerItemEditor.L_Flag1=Flag1:
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PlayerItemEditor.L_Uses=Uses:
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PlayerItemEditor.L_WaterDays=Days:
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SimpleHexEditor.B_Update=Update
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SingleObjectEditor.B_Cancel=Cancel
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SingleObjectEditor.B_Save=Save
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@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
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PlayerItemEditor.B_Load=Load
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PlayerItemEditor.B_Save=Save
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PlayerItemEditor.CHK_Gold=Gold
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PlayerItemEditor.CHK_IsWatered=Watered
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PlayerItemEditor.CHK_R1=R1
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PlayerItemEditor.CHK_R2=R2
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PlayerItemEditor.CHK_S1=S1
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PlayerItemEditor.CHK_S2=S2
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PlayerItemEditor.CHK_W1=W1
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PlayerItemEditor.CHK_W2=W2
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PlayerItemEditor.CHK_WV0=V1
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PlayerItemEditor.CHK_WV1=V2
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PlayerItemEditor.CHK_WV2=V3
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PlayerItemEditor.CHK_WV3=V4
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PlayerItemEditor.CHK_WV4=V5
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PlayerItemEditor.CHK_WV5=V6
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PlayerItemEditor.CHK_WV6=V7
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PlayerItemEditor.CHK_WV7=V8
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PlayerItemEditor.CHK_WV8=V9
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PlayerItemEditor.CHK_WV9=V10
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PlayerItemEditor.CHK_Y1=Y1
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PlayerItemEditor.CHK_Y2=Y2
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PlayerItemEditor.L_Count=Count:
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PlayerItemEditor.L_Flag0=Flag0:
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PlayerItemEditor.L_Flag1=Flag1:
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PlayerItemEditor.L_Uses=Uses:
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PlayerItemEditor.L_WaterDays=Days:
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SimpleHexEditor.B_Update=Update
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SingleObjectEditor.B_Cancel=Cancel
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SingleObjectEditor.B_Save=Save
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@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
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PlayerItemEditor.B_Load=Load
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PlayerItemEditor.B_Save=Save
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PlayerItemEditor.CHK_Gold=Gold
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PlayerItemEditor.CHK_IsWatered=Watered
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PlayerItemEditor.CHK_R1=R1
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PlayerItemEditor.CHK_R2=R2
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PlayerItemEditor.CHK_S1=S1
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PlayerItemEditor.CHK_S2=S2
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PlayerItemEditor.CHK_W1=W1
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PlayerItemEditor.CHK_W2=W2
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PlayerItemEditor.CHK_WV0=V1
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PlayerItemEditor.CHK_WV1=V2
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PlayerItemEditor.CHK_WV2=V3
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PlayerItemEditor.CHK_WV3=V4
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PlayerItemEditor.CHK_WV4=V5
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PlayerItemEditor.CHK_WV5=V6
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PlayerItemEditor.CHK_WV6=V7
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PlayerItemEditor.CHK_WV7=V8
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PlayerItemEditor.CHK_WV8=V9
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PlayerItemEditor.CHK_WV9=V10
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PlayerItemEditor.CHK_Y1=Y1
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PlayerItemEditor.CHK_Y2=Y2
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PlayerItemEditor.L_Count=Count:
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PlayerItemEditor.L_Flag0=Flag0:
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PlayerItemEditor.L_Flag1=Flag1:
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PlayerItemEditor.L_Uses=Uses:
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PlayerItemEditor.L_WaterDays=Days:
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SimpleHexEditor.B_Update=Actualizar
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SingleObjectEditor.B_Cancel=Cancel
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SingleObjectEditor.B_Save=Save
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@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
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PlayerItemEditor.B_Load=Load
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PlayerItemEditor.B_Save=Save
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PlayerItemEditor.CHK_Gold=Gold
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PlayerItemEditor.CHK_IsWatered=Watered
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PlayerItemEditor.CHK_R1=R1
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PlayerItemEditor.CHK_R2=R2
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PlayerItemEditor.CHK_S1=S1
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PlayerItemEditor.CHK_S2=S2
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PlayerItemEditor.CHK_W1=W1
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PlayerItemEditor.CHK_W2=W2
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PlayerItemEditor.CHK_WV0=V1
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PlayerItemEditor.CHK_WV1=V2
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PlayerItemEditor.CHK_WV2=V3
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PlayerItemEditor.CHK_WV3=V4
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PlayerItemEditor.CHK_WV4=V5
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PlayerItemEditor.CHK_WV5=V6
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PlayerItemEditor.CHK_WV6=V7
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PlayerItemEditor.CHK_WV7=V8
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PlayerItemEditor.CHK_WV8=V9
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PlayerItemEditor.CHK_WV9=V10
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PlayerItemEditor.CHK_Y1=Y1
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PlayerItemEditor.CHK_Y2=Y2
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PlayerItemEditor.L_Count=Count:
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PlayerItemEditor.L_Flag0=Flag0:
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PlayerItemEditor.L_Flag1=Flag1:
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PlayerItemEditor.L_Uses=Uses:
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PlayerItemEditor.L_WaterDays=Days:
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SimpleHexEditor.B_Update=Update
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SingleObjectEditor.B_Cancel=Cancel
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SingleObjectEditor.B_Save=Save
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@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Esporta
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PlayerItemEditor.B_Inject=Inject
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PlayerItemEditor.B_Load=Carica
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PlayerItemEditor.B_Save=Salva
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PlayerItemEditor.CHK_Gold=Gold
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PlayerItemEditor.CHK_IsWatered=Watered
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PlayerItemEditor.CHK_R1=R1
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PlayerItemEditor.CHK_R2=R2
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PlayerItemEditor.CHK_S1=S1
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PlayerItemEditor.CHK_S2=S2
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PlayerItemEditor.CHK_W1=W1
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PlayerItemEditor.CHK_W2=W2
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PlayerItemEditor.CHK_WV0=V1
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PlayerItemEditor.CHK_WV1=V2
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PlayerItemEditor.CHK_WV2=V3
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PlayerItemEditor.CHK_WV3=V4
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PlayerItemEditor.CHK_WV4=V5
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PlayerItemEditor.CHK_WV5=V6
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PlayerItemEditor.CHK_WV6=V7
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PlayerItemEditor.CHK_WV7=V8
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PlayerItemEditor.CHK_WV8=V9
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PlayerItemEditor.CHK_WV9=V10
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PlayerItemEditor.CHK_Y1=Y1
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PlayerItemEditor.CHK_Y2=Y2
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PlayerItemEditor.L_Count=Numero:
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PlayerItemEditor.L_Flag0=Flag0:
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PlayerItemEditor.L_Flag1=Flag1:
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PlayerItemEditor.L_Uses=Utilizzi:
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PlayerItemEditor.L_WaterDays=Days:
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SimpleHexEditor.B_Update=Aggiorna
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SingleObjectEditor.B_Cancel=Annulla
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SingleObjectEditor.B_Save=Salva
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@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
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PlayerItemEditor.B_Load=Load
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PlayerItemEditor.B_Save=Save
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PlayerItemEditor.CHK_Gold=Gold
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PlayerItemEditor.CHK_IsWatered=Watered
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PlayerItemEditor.CHK_R1=R1
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PlayerItemEditor.CHK_R2=R2
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PlayerItemEditor.CHK_S1=S1
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PlayerItemEditor.CHK_S2=S2
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PlayerItemEditor.CHK_W1=W1
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PlayerItemEditor.CHK_W2=W2
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PlayerItemEditor.CHK_WV0=V1
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PlayerItemEditor.CHK_WV1=V2
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PlayerItemEditor.CHK_WV2=V3
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PlayerItemEditor.CHK_WV3=V4
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PlayerItemEditor.CHK_WV4=V5
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PlayerItemEditor.CHK_WV5=V6
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PlayerItemEditor.CHK_WV6=V7
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PlayerItemEditor.CHK_WV7=V8
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PlayerItemEditor.CHK_WV8=V9
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PlayerItemEditor.CHK_WV9=V10
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PlayerItemEditor.CHK_Y1=Y1
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PlayerItemEditor.CHK_Y2=Y2
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PlayerItemEditor.L_Count=Count:
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PlayerItemEditor.L_Flag0=Flag0:
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PlayerItemEditor.L_Flag1=Flag1:
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PlayerItemEditor.L_Uses=Uses:
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PlayerItemEditor.L_WaterDays=Days:
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SimpleHexEditor.B_Update=Update
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||||
SingleObjectEditor.B_Cancel=Cancel
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SingleObjectEditor.B_Save=Save
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@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
|
||||
PlayerItemEditor.B_Load=Load
|
||||
PlayerItemEditor.B_Save=Save
|
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PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
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PlayerItemEditor.CHK_R2=R2
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PlayerItemEditor.CHK_S1=S1
|
||||
PlayerItemEditor.CHK_S2=S2
|
||||
PlayerItemEditor.CHK_W1=W1
|
||||
PlayerItemEditor.CHK_W2=W2
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||||
PlayerItemEditor.CHK_WV0=V1
|
||||
PlayerItemEditor.CHK_WV1=V2
|
||||
PlayerItemEditor.CHK_WV2=V3
|
||||
PlayerItemEditor.CHK_WV3=V4
|
||||
PlayerItemEditor.CHK_WV4=V5
|
||||
PlayerItemEditor.CHK_WV5=V6
|
||||
PlayerItemEditor.CHK_WV6=V7
|
||||
PlayerItemEditor.CHK_WV7=V8
|
||||
PlayerItemEditor.CHK_WV8=V9
|
||||
PlayerItemEditor.CHK_WV9=V10
|
||||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=Count:
|
||||
PlayerItemEditor.L_Flag0=Flag0:
|
||||
PlayerItemEditor.L_Flag1=Flag1:
|
||||
PlayerItemEditor.L_Uses=Uses:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
SimpleHexEditor.B_Update=Update
|
||||
SingleObjectEditor.B_Cancel=Cancel
|
||||
SingleObjectEditor.B_Save=Save
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
AcreEditor=耕地编辑器
|
||||
ActivityEditor=成就编辑器
|
||||
BuildingEditor=建筑编辑器
|
||||
FieldItemEditor=地形编辑器
|
||||
FieldItemEditor=地皮编辑器
|
||||
FlagEditor=属性编辑器
|
||||
ItemReceivedEditor=收藏清单编辑器
|
||||
PatternEditor=设计编辑器
|
||||
PatternEditorPRO=专业设计编辑器
|
||||
PlayerItemEditor=道具编辑器
|
||||
SimpleHexEditor=十六进制编辑器
|
||||
PlayerItemEditor=物品编辑器
|
||||
SimpleHexEditor=16进制编辑器
|
||||
SingleObjectEditor=属性编辑器
|
||||
SysBotRAMEdit=SysBot 界面
|
||||
SysBotUI=SysBot 界面
|
||||
@@ -28,7 +28,7 @@ BuildingEditor.B_Import=导入
|
||||
BuildingEditor.B_Save=保存
|
||||
BuildingEditor.GB_Building=编辑器
|
||||
BuildingEditor.GB_Info=信息
|
||||
BuildingEditor.L_Bit=位元:
|
||||
BuildingEditor.L_Bit=比特:
|
||||
BuildingEditor.L_BuildingRotation=角度:
|
||||
BuildingEditor.L_BuildingStructureArg=型态参数:
|
||||
BuildingEditor.L_BuildingStructureType=型态:
|
||||
@@ -52,11 +52,11 @@ Editor.B_EditMap=编辑地图...
|
||||
Editor.B_EditPatterns=编辑设计
|
||||
Editor.B_EditPlayer=编辑玩家...
|
||||
Editor.B_EditPlayerFlags=编辑属性
|
||||
Editor.B_EditPlayerHouses=编辑岛民房屋
|
||||
Editor.B_EditPlayerItems=编辑随身道具
|
||||
Editor.B_EditPlayerHouses=编辑玩家房屋
|
||||
Editor.B_EditPlayerItems=编辑随身物品
|
||||
Editor.B_EditPlayerReceivedItems=编辑收藏清单
|
||||
Editor.B_EditPlayerRecipes=编辑配方大全
|
||||
Editor.B_EditPlayerStorage=编辑仓库道具
|
||||
Editor.B_EditPlayerStorage=编辑仓库物品
|
||||
Editor.B_EditPRODesigns=编辑专业设计
|
||||
Editor.B_EditTerrain=编辑地形
|
||||
Editor.B_EditTurnipExchange=编辑大头菜行情
|
||||
@@ -82,7 +82,7 @@ Editor.Menu_LoadDecrypted=加载已解密信息
|
||||
Editor.Menu_Options=选项
|
||||
Editor.Menu_RAMEdit=编辑 RAM
|
||||
Editor.Menu_Save=保存
|
||||
Editor.Menu_SavePNG=保存 .png
|
||||
Editor.Menu_SavePNG=保存为PNG
|
||||
Editor.Menu_Settings=设置
|
||||
Editor.Menu_Tools=工具
|
||||
Editor.Menu_VerifyHashes=校验哈希
|
||||
@@ -106,60 +106,81 @@ FieldItemEditor.B_RemovePlants=植株
|
||||
FieldItemEditor.B_Right=→
|
||||
FieldItemEditor.B_Save=保存
|
||||
FieldItemEditor.B_Up=↑
|
||||
FieldItemEditor.CHK_SnapToAcre=点即以切换到最近的耕地
|
||||
FieldItemEditor.GB_Remove=从视野移除 (按住 Shift 为地图)
|
||||
FieldItemEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
|
||||
FieldItemEditor.GB_Remove=(按Shift批量操作)
|
||||
FieldItemEditor.L_Acre=耕地:
|
||||
FieldItemEditor.L_Layer=层:
|
||||
FieldItemEditor.Menu_Reset=重置
|
||||
FieldItemEditor.Menu_SavePNG=保存 .png
|
||||
FieldItemEditor.Menu_SavePNG=保存为PNG
|
||||
FieldItemEditor.Menu_Set=赋值
|
||||
FieldItemEditor.Menu_View=查看
|
||||
FlagEditor.B_Cancel=取消
|
||||
FlagEditor.B_Save=保存
|
||||
FlagEditor.L_Count=数值:
|
||||
ItemReceivedEditor.B_AllArt=给予所有美术品
|
||||
ItemReceivedEditor.B_AllBugs=给予所有虫子
|
||||
ItemReceivedEditor.B_AllFish=给予所有渔获
|
||||
ItemReceivedEditor.B_AllArt=获得所有美术品
|
||||
ItemReceivedEditor.B_AllBugs=获得所有虫子
|
||||
ItemReceivedEditor.B_AllFish=获得所有渔获
|
||||
ItemReceivedEditor.B_Cancel=取消
|
||||
ItemReceivedEditor.B_GiveAll=全部给予
|
||||
ItemReceivedEditor.B_GiveAll=全部获得
|
||||
ItemReceivedEditor.B_GiveEverything=所有物品
|
||||
ItemReceivedEditor.B_Save=保存
|
||||
PatternEditor.B_Cancel=取消
|
||||
PatternEditor.B_DumpDesign=导出设计
|
||||
PatternEditor.B_LoadDesign=导入设计
|
||||
PatternEditor.B_Save=保存
|
||||
PatternEditor.Menu_SavePNG=保存 .png
|
||||
PatternEditor.Menu_SavePNG=保存为PNG
|
||||
PatternEditorPRO.B_Cancel=取消
|
||||
PatternEditorPRO.B_DumpDesign=导出设计
|
||||
PatternEditorPRO.B_LoadDesign=导入设计
|
||||
PatternEditorPRO.B_Save=保存
|
||||
PatternEditorPRO.Menu_SavePNG=保存 .png
|
||||
PatternEditorPRO.Menu_SavePNG=保存为PNG
|
||||
PlayerItemEditor.B_Cancel=取消
|
||||
PlayerItemEditor.B_Dump=导出
|
||||
PlayerItemEditor.B_Inject=注入
|
||||
PlayerItemEditor.B_Load=导入
|
||||
PlayerItemEditor.B_Save=保存
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
PlayerItemEditor.CHK_S1=S1
|
||||
PlayerItemEditor.CHK_S2=S2
|
||||
PlayerItemEditor.CHK_W1=W1
|
||||
PlayerItemEditor.CHK_W2=W2
|
||||
PlayerItemEditor.CHK_WV0=V1
|
||||
PlayerItemEditor.CHK_WV1=V2
|
||||
PlayerItemEditor.CHK_WV2=V3
|
||||
PlayerItemEditor.CHK_WV3=V4
|
||||
PlayerItemEditor.CHK_WV4=V5
|
||||
PlayerItemEditor.CHK_WV5=V6
|
||||
PlayerItemEditor.CHK_WV6=V7
|
||||
PlayerItemEditor.CHK_WV7=V8
|
||||
PlayerItemEditor.CHK_WV8=V9
|
||||
PlayerItemEditor.CHK_WV9=V10
|
||||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=数量:
|
||||
PlayerItemEditor.L_Flag0=属性 0:
|
||||
PlayerItemEditor.L_Flag1=属性 1:
|
||||
PlayerItemEditor.L_Uses=耐久:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
SimpleHexEditor.B_Update=更新
|
||||
SingleObjectEditor.B_Cancel=取消
|
||||
SingleObjectEditor.B_Save=保存
|
||||
SysBotRAMEdit.B_Connect=连接
|
||||
SysBotRAMEdit.B_Edit=编辑
|
||||
SysBotRAMEdit.GB_Inject=注入工具
|
||||
SysBotRAMEdit.GB_Inject=注入器
|
||||
SysBotRAMEdit.L_IP=IP:
|
||||
SysBotRAMEdit.L_Length=长度:
|
||||
SysBotRAMEdit.L_Offset=偏移量:
|
||||
SysBotRAMEdit.L_Port=端口:
|
||||
SysBotUI.B_Connect=连接
|
||||
SysBotUI.B_ReadCurrent=读值
|
||||
SysBotUI.B_WriteCurrent=写值
|
||||
SysBotUI.CHK_AutoRead=自动读值
|
||||
SysBotUI.CHK_AutoWrite=自动写值
|
||||
SysBotUI.CHK_Validate=验证资料
|
||||
SysBotUI.GB_Inject=注入工具
|
||||
SysBotUI.B_ReadCurrent=读取
|
||||
SysBotUI.B_WriteCurrent=写入
|
||||
SysBotUI.CHK_AutoRead=自动读取
|
||||
SysBotUI.CHK_AutoWrite=自动写入
|
||||
SysBotUI.CHK_Validate=校验数据
|
||||
SysBotUI.GB_Inject=注入器
|
||||
SysBotUI.L_IP=IP:
|
||||
SysBotUI.L_Offset=偏移量:
|
||||
SysBotUI.L_Port=端口:
|
||||
@@ -172,12 +193,12 @@ TerrainEditor.B_ImportAllAcres=导入所有耕地
|
||||
TerrainEditor.B_Left=←
|
||||
TerrainEditor.B_Right=→
|
||||
TerrainEditor.B_Save=保存
|
||||
TerrainEditor.B_SetAll=将编辑器中的瓷砖设置套用至所有瓷砖上
|
||||
TerrainEditor.B_SetAll=套用当前方格至全地图
|
||||
TerrainEditor.B_Up=↑
|
||||
TerrainEditor.B_ZeroElevation=海拔高度归零
|
||||
TerrainEditor.CHK_SnapToAcre=点即以切换到最近的耕地
|
||||
TerrainEditor.B_ZeroElevation=全图海拔高度置零
|
||||
TerrainEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
|
||||
TerrainEditor.L_Acre=耕地:
|
||||
TerrainEditor.Menu_SavePNG=保存 .png
|
||||
TerrainEditor.Menu_SavePNG=保存为PNG
|
||||
VillagerHouseEditor.B_Cancel=取消
|
||||
VillagerHouseEditor.B_DumpHouse=导出
|
||||
VillagerHouseEditor.B_LoadHouse=导入
|
||||
|
||||
@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=輸出
|
||||
PlayerItemEditor.B_Inject=註入
|
||||
PlayerItemEditor.B_Load=讀取
|
||||
PlayerItemEditor.B_Save=儲存
|
||||
PlayerItemEditor.CHK_Gold=Gold
|
||||
PlayerItemEditor.CHK_IsWatered=Watered
|
||||
PlayerItemEditor.CHK_R1=R1
|
||||
PlayerItemEditor.CHK_R2=R2
|
||||
PlayerItemEditor.CHK_S1=S1
|
||||
PlayerItemEditor.CHK_S2=S2
|
||||
PlayerItemEditor.CHK_W1=W1
|
||||
PlayerItemEditor.CHK_W2=W2
|
||||
PlayerItemEditor.CHK_WV0=V1
|
||||
PlayerItemEditor.CHK_WV1=V2
|
||||
PlayerItemEditor.CHK_WV2=V3
|
||||
PlayerItemEditor.CHK_WV3=V4
|
||||
PlayerItemEditor.CHK_WV4=V5
|
||||
PlayerItemEditor.CHK_WV5=V6
|
||||
PlayerItemEditor.CHK_WV6=V7
|
||||
PlayerItemEditor.CHK_WV7=V8
|
||||
PlayerItemEditor.CHK_WV8=V9
|
||||
PlayerItemEditor.CHK_WV9=V10
|
||||
PlayerItemEditor.CHK_Y1=Y1
|
||||
PlayerItemEditor.CHK_Y2=Y2
|
||||
PlayerItemEditor.L_Count=數量:
|
||||
PlayerItemEditor.L_Flag0=屬性 0:
|
||||
PlayerItemEditor.L_Flag1=屬性 1:
|
||||
PlayerItemEditor.L_Uses=耐久:
|
||||
PlayerItemEditor.L_WaterDays=Days:
|
||||
SimpleHexEditor.B_Update=更新
|
||||
SingleObjectEditor.B_Cancel=取消
|
||||
SingleObjectEditor.B_Save=儲存
|
||||
|
||||
Reference in New Issue
Block a user