Update lang & zhs fix (#147)

Co-authored-by: cxm <cxm@acgmusic.org>
This commit is contained in:
CXM
2020-05-02 10:15:55 +08:00
committed by GitHub
parent d930b02489
commit 1f358130b2
10 changed files with 229 additions and 40 deletions

View File

@@ -1,4 +1,4 @@
MsgBackupCreateLocation=NHSE can perform automatic backups if you create a folder with the name '{0}' in the same folder as the executable
MsgBackupCreateLocation=如果您在本程序根目录创建 '{0}' 文件夹NHSE可以帮您自动备份存档
MsgBackupCreateQuestion=您希望NHSE自动备份您的存档吗
MsgDataSizeMismatchImport=导入的文件尺寸(0x{0:X})和必要的文件尺寸(0x{1:X})不匹配。
MsgDataSizeMismatchRAM=读取大小 (0x{0:X}) != 写入大小 (0x{1:X})。
@@ -15,15 +15,15 @@ MsgSaveDataImportFail=无法打开包含存档的文件夹。
MsgSaveDataImportSuggest=试着剪切到其他位置然后再打开。
MsgSaveDataExportSuccess=已保存全部存档!
MsgSaveDataExportFail=无法将文件保存到其原始位置。
MsgSaveDataHashesValid=哈希校验失败
MsgSaveDataHashesValid=哈希校验已通过
MsgSaveDataSizeMismatch=存档大小似乎不正确。
MsgMoveOut=您想赶走这个民吗?
MsgMoveOutSuggest=如果是, 把 Event Flag (024 - ForceMoveOut) 设定为 1 民就会被游戏自动赶走。
MsgFieldItemRemoveAsk=确定要除 {0} 吗?
MsgFieldItemRemoveNone=没有删除(未找到)。
MsgFieldItemRemoveCount=从地图中除了 {0} 。
MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called to Read/Write
MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console。 Your console must be on the same network as the PC running this program
MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0
MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map
MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)?
MsgMoveOut=您想赶走这个民吗?
MsgMoveOutSuggest=如果是的话, 把岛民属性值中的 (024 - ForceMoveOut) 设定为 1 民就会被游戏自动赶走。
MsgFieldItemRemoveAsk=确定要除 {0} 吗?
MsgFieldItemRemoveNone=指定的项目没有被移除(未找到)。
MsgFieldItemRemoveCount=从地图中除了 {0} 个物件
MsgSysBotInfo=SysBot在读取/写入被调用时会直接通过RAM读/写到游戏中
MsgSysBotRequired=使用此功能需要在Switch上运行sys-botbase系统模块。而且您的Switch必须与运行此程序的PC位于同一个网段内
MsgTerrainSetElevation0=将地图上所有方格的海拔设置为 0
MsgTerrainSetAll=将地图上所有方格设置为当前方格编辑器中的方格
MsgTerrainSetAllSkipExterior=要跳过耕地之外的方格吗(沙滩/岩石)

View File

@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
SimpleHexEditor.B_Update=Update
SingleObjectEditor.B_Cancel=Cancel
SingleObjectEditor.B_Save=Save

View File

@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
SimpleHexEditor.B_Update=Update
SingleObjectEditor.B_Cancel=Cancel
SingleObjectEditor.B_Save=Save

View File

@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
SimpleHexEditor.B_Update=Actualizar
SingleObjectEditor.B_Cancel=Cancel
SingleObjectEditor.B_Save=Save

View File

@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
SimpleHexEditor.B_Update=Update
SingleObjectEditor.B_Cancel=Cancel
SingleObjectEditor.B_Save=Save

View File

@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Esporta
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Carica
PlayerItemEditor.B_Save=Salva
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Numero:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Utilizzi:
PlayerItemEditor.L_WaterDays=Days:
SimpleHexEditor.B_Update=Aggiorna
SingleObjectEditor.B_Cancel=Annulla
SingleObjectEditor.B_Save=Salva

View File

@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
SimpleHexEditor.B_Update=Update
SingleObjectEditor.B_Cancel=Cancel
SingleObjectEditor.B_Save=Save

View File

@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
SimpleHexEditor.B_Update=Update
SingleObjectEditor.B_Cancel=Cancel
SingleObjectEditor.B_Save=Save

View File

@@ -1,13 +1,13 @@
AcreEditor=耕地编辑器
ActivityEditor=成就编辑器
BuildingEditor=建筑编辑器
FieldItemEditor=地编辑器
FieldItemEditor=地编辑器
FlagEditor=属性编辑器
ItemReceivedEditor=收藏清单编辑器
PatternEditor=设计编辑器
PatternEditorPRO=专业设计编辑器
PlayerItemEditor=道具编辑器
SimpleHexEditor=十六进制编辑器
PlayerItemEditor=物品编辑器
SimpleHexEditor=16进制编辑器
SingleObjectEditor=属性编辑器
SysBotRAMEdit=SysBot 界面
SysBotUI=SysBot 界面
@@ -28,7 +28,7 @@ BuildingEditor.B_Import=导入
BuildingEditor.B_Save=保存
BuildingEditor.GB_Building=编辑器
BuildingEditor.GB_Info=信息
BuildingEditor.L_Bit=位元:
BuildingEditor.L_Bit=比特:
BuildingEditor.L_BuildingRotation=角度:
BuildingEditor.L_BuildingStructureArg=型态参数:
BuildingEditor.L_BuildingStructureType=型态:
@@ -52,11 +52,11 @@ Editor.B_EditMap=编辑地图...
Editor.B_EditPatterns=编辑设计
Editor.B_EditPlayer=编辑玩家...
Editor.B_EditPlayerFlags=编辑属性
Editor.B_EditPlayerHouses=编辑岛民房屋
Editor.B_EditPlayerItems=编辑随身道具
Editor.B_EditPlayerHouses=编辑玩家房屋
Editor.B_EditPlayerItems=编辑随身物品
Editor.B_EditPlayerReceivedItems=编辑收藏清单
Editor.B_EditPlayerRecipes=编辑配方大全
Editor.B_EditPlayerStorage=编辑仓库道具
Editor.B_EditPlayerStorage=编辑仓库物品
Editor.B_EditPRODesigns=编辑专业设计
Editor.B_EditTerrain=编辑地形
Editor.B_EditTurnipExchange=编辑大头菜行情
@@ -82,7 +82,7 @@ Editor.Menu_LoadDecrypted=加载已解密信息
Editor.Menu_Options=选项
Editor.Menu_RAMEdit=编辑 RAM
Editor.Menu_Save=保存
Editor.Menu_SavePNG=保存 .png
Editor.Menu_SavePNG=保存为PNG
Editor.Menu_Settings=设置
Editor.Menu_Tools=工具
Editor.Menu_VerifyHashes=校验哈希
@@ -106,60 +106,81 @@ FieldItemEditor.B_RemovePlants=植株
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=保存
FieldItemEditor.B_Up=↑
FieldItemEditor.CHK_SnapToAcre=点即以切换到最近的耕地
FieldItemEditor.GB_Remove=从视野移除 (按住 Shift 为地图)
FieldItemEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
FieldItemEditor.GB_Remove=(按Shift批量操作)
FieldItemEditor.L_Acre=耕地:
FieldItemEditor.L_Layer=层:
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=保存 .png
FieldItemEditor.Menu_SavePNG=保存为PNG
FieldItemEditor.Menu_Set=赋值
FieldItemEditor.Menu_View=查看
FlagEditor.B_Cancel=取消
FlagEditor.B_Save=保存
FlagEditor.L_Count=数值:
ItemReceivedEditor.B_AllArt=给予所有美术品
ItemReceivedEditor.B_AllBugs=给予所有虫子
ItemReceivedEditor.B_AllFish=给予所有渔获
ItemReceivedEditor.B_AllArt=获得所有美术品
ItemReceivedEditor.B_AllBugs=获得所有虫子
ItemReceivedEditor.B_AllFish=获得所有渔获
ItemReceivedEditor.B_Cancel=取消
ItemReceivedEditor.B_GiveAll=全部给予
ItemReceivedEditor.B_GiveAll=全部获得
ItemReceivedEditor.B_GiveEverything=所有物品
ItemReceivedEditor.B_Save=保存
PatternEditor.B_Cancel=取消
PatternEditor.B_DumpDesign=导出设计
PatternEditor.B_LoadDesign=导入设计
PatternEditor.B_Save=保存
PatternEditor.Menu_SavePNG=保存 .png
PatternEditor.Menu_SavePNG=保存为PNG
PatternEditorPRO.B_Cancel=取消
PatternEditorPRO.B_DumpDesign=导出设计
PatternEditorPRO.B_LoadDesign=导入设计
PatternEditorPRO.B_Save=保存
PatternEditorPRO.Menu_SavePNG=保存 .png
PatternEditorPRO.Menu_SavePNG=保存为PNG
PlayerItemEditor.B_Cancel=取消
PlayerItemEditor.B_Dump=导出
PlayerItemEditor.B_Inject=注入
PlayerItemEditor.B_Load=导入
PlayerItemEditor.B_Save=保存
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=数量:
PlayerItemEditor.L_Flag0=属性 0:
PlayerItemEditor.L_Flag1=属性 1:
PlayerItemEditor.L_Uses=耐久:
PlayerItemEditor.L_WaterDays=Days:
SimpleHexEditor.B_Update=更新
SingleObjectEditor.B_Cancel=取消
SingleObjectEditor.B_Save=保存
SysBotRAMEdit.B_Connect=连接
SysBotRAMEdit.B_Edit=编辑
SysBotRAMEdit.GB_Inject=注入工具
SysBotRAMEdit.GB_Inject=注入
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=长度:
SysBotRAMEdit.L_Offset=偏移量:
SysBotRAMEdit.L_Port=端口:
SysBotUI.B_Connect=连接
SysBotUI.B_ReadCurrent=读
SysBotUI.B_WriteCurrent=写
SysBotUI.CHK_AutoRead=自动读
SysBotUI.CHK_AutoWrite=自动写
SysBotUI.CHK_Validate=验证资料
SysBotUI.GB_Inject=注入工具
SysBotUI.B_ReadCurrent=读
SysBotUI.B_WriteCurrent=写
SysBotUI.CHK_AutoRead=自动读
SysBotUI.CHK_AutoWrite=自动写
SysBotUI.CHK_Validate=校验数据
SysBotUI.GB_Inject=注入
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=偏移量:
SysBotUI.L_Port=端口:
@@ -172,12 +193,12 @@ TerrainEditor.B_ImportAllAcres=导入所有耕地
TerrainEditor.B_Left=←
TerrainEditor.B_Right=→
TerrainEditor.B_Save=保存
TerrainEditor.B_SetAll=将编辑器中的瓷砖设置套用至所有瓷砖上
TerrainEditor.B_SetAll=套用当前方格至全地图
TerrainEditor.B_Up=↑
TerrainEditor.B_ZeroElevation=海拔高度
TerrainEditor.CHK_SnapToAcre=点即以切换到最近的耕地
TerrainEditor.B_ZeroElevation=全图海拔高度
TerrainEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
TerrainEditor.L_Acre=耕地:
TerrainEditor.Menu_SavePNG=保存 .png
TerrainEditor.Menu_SavePNG=保存为PNG
VillagerHouseEditor.B_Cancel=取消
VillagerHouseEditor.B_DumpHouse=导出
VillagerHouseEditor.B_LoadHouse=导入

View File

@@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=輸出
PlayerItemEditor.B_Inject=註入
PlayerItemEditor.B_Load=讀取
PlayerItemEditor.B_Save=儲存
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=數量:
PlayerItemEditor.L_Flag0=屬性 0:
PlayerItemEditor.L_Flag1=屬性 1:
PlayerItemEditor.L_Uses=耐久:
PlayerItemEditor.L_WaterDays=Days:
SimpleHexEditor.B_Update=更新
SingleObjectEditor.B_Cancel=取消
SingleObjectEditor.B_Save=儲存