diff --git a/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt b/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt index eb1c036..335ab42 100644 --- a/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt +++ b/NHSE.Core/Resources/text/zhs/MessageStrings_zhs.txt @@ -1,4 +1,4 @@ -MsgBackupCreateLocation=NHSE can perform automatic backups if you create a folder with the name '{0}' in the same folder as the executable。 +MsgBackupCreateLocation=如果您在本程序根目录创建 '{0}' 文件夹,NHSE可以帮您自动备份存档。 MsgBackupCreateQuestion=您希望NHSE自动备份您的存档吗? MsgDataSizeMismatchImport=导入的文件尺寸(0x{0:X})和必要的文件尺寸(0x{1:X})不匹配。 MsgDataSizeMismatchRAM=读取大小 (0x{0:X}) != 写入大小 (0x{1:X})。 @@ -15,15 +15,15 @@ MsgSaveDataImportFail=无法打开包含存档的文件夹。 MsgSaveDataImportSuggest=试着剪切到其他位置然后再打开。 MsgSaveDataExportSuccess=已保存全部存档! MsgSaveDataExportFail=无法将文件保存到其原始位置。 -MsgSaveDataHashesValid=哈希校验失败。 +MsgSaveDataHashesValid=哈希校验已通过。 MsgSaveDataSizeMismatch=存档大小似乎不正确。 -MsgMoveOut=您想赶走这个村民吗? -MsgMoveOutSuggest=如果是, 把 Event Flag (024 - ForceMoveOut) 设定为 1 村民就会被游戏自动赶走。 -MsgFieldItemRemoveAsk=确定要删除 {0} 吗? -MsgFieldItemRemoveNone=没有删除(未找到)。 -MsgFieldItemRemoveCount=从地图中删除了 {0} 。 -MsgSysBotInfo=This SysBot reads and writes RAM directly to your game when called to Read/Write。 -MsgSysBotRequired=Using this functionality requires the sys-botbase sysmodule running on the console。 Your console must be on the same network as the PC running this program。 -MsgTerrainSetElevation0=Set the elevation of all tiles on the map to 0? -MsgTerrainSetAll=Set the tile from the Tile Editor to all tiles on the map? -MsgTerrainSetAllSkipExterior=Do you want to skip the tiles in exterior acres (beach/rocks)? +MsgMoveOut=您想赶走这个岛民吗? +MsgMoveOutSuggest=如果是的话, 把岛民属性值中的 (024 - ForceMoveOut) 设定为 1 岛民就会被游戏自动赶走。 +MsgFieldItemRemoveAsk=确定要移除 {0} 吗? +MsgFieldItemRemoveNone=指定的项目没有被移除(未找到)。 +MsgFieldItemRemoveCount=从地图中移除了 {0} 个物件。 +MsgSysBotInfo=SysBot在读取/写入被调用时会直接通过RAM读/写到游戏中。 +MsgSysBotRequired=使用此功能需要在Switch上运行sys-botbase系统模块。而且您的Switch必须与运行此程序的PC位于同一个网段内。 +MsgTerrainSetElevation0=将地图上所有方格的海拔设置为 0? +MsgTerrainSetAll=将地图上所有方格设置为当前方格编辑器中的方格? +MsgTerrainSetAllSkipExterior=要跳过耕地之外的方格吗(沙滩/岩石)? diff --git a/NHSE.WinForms/Resources/text/lang_de.txt b/NHSE.WinForms/Resources/text/lang_de.txt index e747eb7..eebe3f8 100644 --- a/NHSE.WinForms/Resources/text/lang_de.txt +++ b/NHSE.WinForms/Resources/text/lang_de.txt @@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject PlayerItemEditor.B_Load=Load PlayerItemEditor.B_Save=Save +PlayerItemEditor.CHK_Gold=Gold +PlayerItemEditor.CHK_IsWatered=Watered +PlayerItemEditor.CHK_R1=R1 +PlayerItemEditor.CHK_R2=R2 +PlayerItemEditor.CHK_S1=S1 +PlayerItemEditor.CHK_S2=S2 +PlayerItemEditor.CHK_W1=W1 +PlayerItemEditor.CHK_W2=W2 +PlayerItemEditor.CHK_WV0=V1 +PlayerItemEditor.CHK_WV1=V2 +PlayerItemEditor.CHK_WV2=V3 +PlayerItemEditor.CHK_WV3=V4 +PlayerItemEditor.CHK_WV4=V5 +PlayerItemEditor.CHK_WV5=V6 +PlayerItemEditor.CHK_WV6=V7 +PlayerItemEditor.CHK_WV7=V8 +PlayerItemEditor.CHK_WV8=V9 +PlayerItemEditor.CHK_WV9=V10 +PlayerItemEditor.CHK_Y1=Y1 +PlayerItemEditor.CHK_Y2=Y2 PlayerItemEditor.L_Count=Count: PlayerItemEditor.L_Flag0=Flag0: PlayerItemEditor.L_Flag1=Flag1: PlayerItemEditor.L_Uses=Uses: +PlayerItemEditor.L_WaterDays=Days: SimpleHexEditor.B_Update=Update SingleObjectEditor.B_Cancel=Cancel SingleObjectEditor.B_Save=Save diff --git a/NHSE.WinForms/Resources/text/lang_en.txt b/NHSE.WinForms/Resources/text/lang_en.txt index e747eb7..eebe3f8 100644 --- a/NHSE.WinForms/Resources/text/lang_en.txt +++ b/NHSE.WinForms/Resources/text/lang_en.txt @@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject PlayerItemEditor.B_Load=Load PlayerItemEditor.B_Save=Save +PlayerItemEditor.CHK_Gold=Gold +PlayerItemEditor.CHK_IsWatered=Watered +PlayerItemEditor.CHK_R1=R1 +PlayerItemEditor.CHK_R2=R2 +PlayerItemEditor.CHK_S1=S1 +PlayerItemEditor.CHK_S2=S2 +PlayerItemEditor.CHK_W1=W1 +PlayerItemEditor.CHK_W2=W2 +PlayerItemEditor.CHK_WV0=V1 +PlayerItemEditor.CHK_WV1=V2 +PlayerItemEditor.CHK_WV2=V3 +PlayerItemEditor.CHK_WV3=V4 +PlayerItemEditor.CHK_WV4=V5 +PlayerItemEditor.CHK_WV5=V6 +PlayerItemEditor.CHK_WV6=V7 +PlayerItemEditor.CHK_WV7=V8 +PlayerItemEditor.CHK_WV8=V9 +PlayerItemEditor.CHK_WV9=V10 +PlayerItemEditor.CHK_Y1=Y1 +PlayerItemEditor.CHK_Y2=Y2 PlayerItemEditor.L_Count=Count: PlayerItemEditor.L_Flag0=Flag0: PlayerItemEditor.L_Flag1=Flag1: PlayerItemEditor.L_Uses=Uses: +PlayerItemEditor.L_WaterDays=Days: SimpleHexEditor.B_Update=Update SingleObjectEditor.B_Cancel=Cancel SingleObjectEditor.B_Save=Save diff --git a/NHSE.WinForms/Resources/text/lang_es.txt b/NHSE.WinForms/Resources/text/lang_es.txt index fca4c47..7423a26 100644 --- a/NHSE.WinForms/Resources/text/lang_es.txt +++ b/NHSE.WinForms/Resources/text/lang_es.txt @@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject PlayerItemEditor.B_Load=Load PlayerItemEditor.B_Save=Save +PlayerItemEditor.CHK_Gold=Gold +PlayerItemEditor.CHK_IsWatered=Watered +PlayerItemEditor.CHK_R1=R1 +PlayerItemEditor.CHK_R2=R2 +PlayerItemEditor.CHK_S1=S1 +PlayerItemEditor.CHK_S2=S2 +PlayerItemEditor.CHK_W1=W1 +PlayerItemEditor.CHK_W2=W2 +PlayerItemEditor.CHK_WV0=V1 +PlayerItemEditor.CHK_WV1=V2 +PlayerItemEditor.CHK_WV2=V3 +PlayerItemEditor.CHK_WV3=V4 +PlayerItemEditor.CHK_WV4=V5 +PlayerItemEditor.CHK_WV5=V6 +PlayerItemEditor.CHK_WV6=V7 +PlayerItemEditor.CHK_WV7=V8 +PlayerItemEditor.CHK_WV8=V9 +PlayerItemEditor.CHK_WV9=V10 +PlayerItemEditor.CHK_Y1=Y1 +PlayerItemEditor.CHK_Y2=Y2 PlayerItemEditor.L_Count=Count: PlayerItemEditor.L_Flag0=Flag0: PlayerItemEditor.L_Flag1=Flag1: PlayerItemEditor.L_Uses=Uses: +PlayerItemEditor.L_WaterDays=Days: SimpleHexEditor.B_Update=Actualizar SingleObjectEditor.B_Cancel=Cancel SingleObjectEditor.B_Save=Save diff --git a/NHSE.WinForms/Resources/text/lang_fr.txt b/NHSE.WinForms/Resources/text/lang_fr.txt index e747eb7..eebe3f8 100644 --- a/NHSE.WinForms/Resources/text/lang_fr.txt +++ b/NHSE.WinForms/Resources/text/lang_fr.txt @@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject PlayerItemEditor.B_Load=Load PlayerItemEditor.B_Save=Save +PlayerItemEditor.CHK_Gold=Gold +PlayerItemEditor.CHK_IsWatered=Watered +PlayerItemEditor.CHK_R1=R1 +PlayerItemEditor.CHK_R2=R2 +PlayerItemEditor.CHK_S1=S1 +PlayerItemEditor.CHK_S2=S2 +PlayerItemEditor.CHK_W1=W1 +PlayerItemEditor.CHK_W2=W2 +PlayerItemEditor.CHK_WV0=V1 +PlayerItemEditor.CHK_WV1=V2 +PlayerItemEditor.CHK_WV2=V3 +PlayerItemEditor.CHK_WV3=V4 +PlayerItemEditor.CHK_WV4=V5 +PlayerItemEditor.CHK_WV5=V6 +PlayerItemEditor.CHK_WV6=V7 +PlayerItemEditor.CHK_WV7=V8 +PlayerItemEditor.CHK_WV8=V9 +PlayerItemEditor.CHK_WV9=V10 +PlayerItemEditor.CHK_Y1=Y1 +PlayerItemEditor.CHK_Y2=Y2 PlayerItemEditor.L_Count=Count: PlayerItemEditor.L_Flag0=Flag0: PlayerItemEditor.L_Flag1=Flag1: PlayerItemEditor.L_Uses=Uses: +PlayerItemEditor.L_WaterDays=Days: SimpleHexEditor.B_Update=Update SingleObjectEditor.B_Cancel=Cancel SingleObjectEditor.B_Save=Save diff --git a/NHSE.WinForms/Resources/text/lang_it.txt b/NHSE.WinForms/Resources/text/lang_it.txt index 6556c3f..b7a1142 100644 --- a/NHSE.WinForms/Resources/text/lang_it.txt +++ b/NHSE.WinForms/Resources/text/lang_it.txt @@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Esporta PlayerItemEditor.B_Inject=Inject PlayerItemEditor.B_Load=Carica PlayerItemEditor.B_Save=Salva +PlayerItemEditor.CHK_Gold=Gold +PlayerItemEditor.CHK_IsWatered=Watered +PlayerItemEditor.CHK_R1=R1 +PlayerItemEditor.CHK_R2=R2 +PlayerItemEditor.CHK_S1=S1 +PlayerItemEditor.CHK_S2=S2 +PlayerItemEditor.CHK_W1=W1 +PlayerItemEditor.CHK_W2=W2 +PlayerItemEditor.CHK_WV0=V1 +PlayerItemEditor.CHK_WV1=V2 +PlayerItemEditor.CHK_WV2=V3 +PlayerItemEditor.CHK_WV3=V4 +PlayerItemEditor.CHK_WV4=V5 +PlayerItemEditor.CHK_WV5=V6 +PlayerItemEditor.CHK_WV6=V7 +PlayerItemEditor.CHK_WV7=V8 +PlayerItemEditor.CHK_WV8=V9 +PlayerItemEditor.CHK_WV9=V10 +PlayerItemEditor.CHK_Y1=Y1 +PlayerItemEditor.CHK_Y2=Y2 PlayerItemEditor.L_Count=Numero: PlayerItemEditor.L_Flag0=Flag0: PlayerItemEditor.L_Flag1=Flag1: PlayerItemEditor.L_Uses=Utilizzi: +PlayerItemEditor.L_WaterDays=Days: SimpleHexEditor.B_Update=Aggiorna SingleObjectEditor.B_Cancel=Annulla SingleObjectEditor.B_Save=Salva diff --git a/NHSE.WinForms/Resources/text/lang_jp.txt b/NHSE.WinForms/Resources/text/lang_jp.txt index e747eb7..eebe3f8 100644 --- a/NHSE.WinForms/Resources/text/lang_jp.txt +++ b/NHSE.WinForms/Resources/text/lang_jp.txt @@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject PlayerItemEditor.B_Load=Load PlayerItemEditor.B_Save=Save +PlayerItemEditor.CHK_Gold=Gold +PlayerItemEditor.CHK_IsWatered=Watered +PlayerItemEditor.CHK_R1=R1 +PlayerItemEditor.CHK_R2=R2 +PlayerItemEditor.CHK_S1=S1 +PlayerItemEditor.CHK_S2=S2 +PlayerItemEditor.CHK_W1=W1 +PlayerItemEditor.CHK_W2=W2 +PlayerItemEditor.CHK_WV0=V1 +PlayerItemEditor.CHK_WV1=V2 +PlayerItemEditor.CHK_WV2=V3 +PlayerItemEditor.CHK_WV3=V4 +PlayerItemEditor.CHK_WV4=V5 +PlayerItemEditor.CHK_WV5=V6 +PlayerItemEditor.CHK_WV6=V7 +PlayerItemEditor.CHK_WV7=V8 +PlayerItemEditor.CHK_WV8=V9 +PlayerItemEditor.CHK_WV9=V10 +PlayerItemEditor.CHK_Y1=Y1 +PlayerItemEditor.CHK_Y2=Y2 PlayerItemEditor.L_Count=Count: PlayerItemEditor.L_Flag0=Flag0: PlayerItemEditor.L_Flag1=Flag1: PlayerItemEditor.L_Uses=Uses: +PlayerItemEditor.L_WaterDays=Days: SimpleHexEditor.B_Update=Update SingleObjectEditor.B_Cancel=Cancel SingleObjectEditor.B_Save=Save diff --git a/NHSE.WinForms/Resources/text/lang_ko.txt b/NHSE.WinForms/Resources/text/lang_ko.txt index e747eb7..eebe3f8 100644 --- a/NHSE.WinForms/Resources/text/lang_ko.txt +++ b/NHSE.WinForms/Resources/text/lang_ko.txt @@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=Dump PlayerItemEditor.B_Inject=Inject PlayerItemEditor.B_Load=Load PlayerItemEditor.B_Save=Save +PlayerItemEditor.CHK_Gold=Gold +PlayerItemEditor.CHK_IsWatered=Watered +PlayerItemEditor.CHK_R1=R1 +PlayerItemEditor.CHK_R2=R2 +PlayerItemEditor.CHK_S1=S1 +PlayerItemEditor.CHK_S2=S2 +PlayerItemEditor.CHK_W1=W1 +PlayerItemEditor.CHK_W2=W2 +PlayerItemEditor.CHK_WV0=V1 +PlayerItemEditor.CHK_WV1=V2 +PlayerItemEditor.CHK_WV2=V3 +PlayerItemEditor.CHK_WV3=V4 +PlayerItemEditor.CHK_WV4=V5 +PlayerItemEditor.CHK_WV5=V6 +PlayerItemEditor.CHK_WV6=V7 +PlayerItemEditor.CHK_WV7=V8 +PlayerItemEditor.CHK_WV8=V9 +PlayerItemEditor.CHK_WV9=V10 +PlayerItemEditor.CHK_Y1=Y1 +PlayerItemEditor.CHK_Y2=Y2 PlayerItemEditor.L_Count=Count: PlayerItemEditor.L_Flag0=Flag0: PlayerItemEditor.L_Flag1=Flag1: PlayerItemEditor.L_Uses=Uses: +PlayerItemEditor.L_WaterDays=Days: SimpleHexEditor.B_Update=Update SingleObjectEditor.B_Cancel=Cancel SingleObjectEditor.B_Save=Save diff --git a/NHSE.WinForms/Resources/text/lang_zhs.txt b/NHSE.WinForms/Resources/text/lang_zhs.txt index 190d24f..ff2ca15 100644 --- a/NHSE.WinForms/Resources/text/lang_zhs.txt +++ b/NHSE.WinForms/Resources/text/lang_zhs.txt @@ -1,13 +1,13 @@ AcreEditor=耕地编辑器 ActivityEditor=成就编辑器 BuildingEditor=建筑编辑器 -FieldItemEditor=地形编辑器 +FieldItemEditor=地皮编辑器 FlagEditor=属性编辑器 ItemReceivedEditor=收藏清单编辑器 PatternEditor=设计编辑器 PatternEditorPRO=专业设计编辑器 -PlayerItemEditor=道具编辑器 -SimpleHexEditor=十六进制编辑器 +PlayerItemEditor=物品编辑器 +SimpleHexEditor=16进制编辑器 SingleObjectEditor=属性编辑器 SysBotRAMEdit=SysBot 界面 SysBotUI=SysBot 界面 @@ -28,7 +28,7 @@ BuildingEditor.B_Import=导入 BuildingEditor.B_Save=保存 BuildingEditor.GB_Building=编辑器 BuildingEditor.GB_Info=信息 -BuildingEditor.L_Bit=位元: +BuildingEditor.L_Bit=比特: BuildingEditor.L_BuildingRotation=角度: BuildingEditor.L_BuildingStructureArg=型态参数: BuildingEditor.L_BuildingStructureType=型态: @@ -52,11 +52,11 @@ Editor.B_EditMap=编辑地图... Editor.B_EditPatterns=编辑设计 Editor.B_EditPlayer=编辑玩家... Editor.B_EditPlayerFlags=编辑属性 -Editor.B_EditPlayerHouses=编辑岛民房屋 -Editor.B_EditPlayerItems=编辑随身道具 +Editor.B_EditPlayerHouses=编辑玩家房屋 +Editor.B_EditPlayerItems=编辑随身物品 Editor.B_EditPlayerReceivedItems=编辑收藏清单 Editor.B_EditPlayerRecipes=编辑配方大全 -Editor.B_EditPlayerStorage=编辑仓库道具 +Editor.B_EditPlayerStorage=编辑仓库物品 Editor.B_EditPRODesigns=编辑专业设计 Editor.B_EditTerrain=编辑地形 Editor.B_EditTurnipExchange=编辑大头菜行情 @@ -82,7 +82,7 @@ Editor.Menu_LoadDecrypted=加载已解密信息 Editor.Menu_Options=选项 Editor.Menu_RAMEdit=编辑 RAM Editor.Menu_Save=保存 -Editor.Menu_SavePNG=保存 .png +Editor.Menu_SavePNG=保存为PNG Editor.Menu_Settings=设置 Editor.Menu_Tools=工具 Editor.Menu_VerifyHashes=校验哈希 @@ -106,60 +106,81 @@ FieldItemEditor.B_RemovePlants=植株 FieldItemEditor.B_Right=→ FieldItemEditor.B_Save=保存 FieldItemEditor.B_Up=↑ -FieldItemEditor.CHK_SnapToAcre=点即以切换到最近的耕地 -FieldItemEditor.GB_Remove=从视野移除 (按住 Shift 为地图) +FieldItemEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地 +FieldItemEditor.GB_Remove=(按Shift批量操作) FieldItemEditor.L_Acre=耕地: FieldItemEditor.L_Layer=层: FieldItemEditor.Menu_Reset=重置 -FieldItemEditor.Menu_SavePNG=保存 .png +FieldItemEditor.Menu_SavePNG=保存为PNG FieldItemEditor.Menu_Set=赋值 FieldItemEditor.Menu_View=查看 FlagEditor.B_Cancel=取消 FlagEditor.B_Save=保存 FlagEditor.L_Count=数值: -ItemReceivedEditor.B_AllArt=给予所有美术品 -ItemReceivedEditor.B_AllBugs=给予所有虫子 -ItemReceivedEditor.B_AllFish=给予所有渔获 +ItemReceivedEditor.B_AllArt=获得所有美术品 +ItemReceivedEditor.B_AllBugs=获得所有虫子 +ItemReceivedEditor.B_AllFish=获得所有渔获 ItemReceivedEditor.B_Cancel=取消 -ItemReceivedEditor.B_GiveAll=全部给予 +ItemReceivedEditor.B_GiveAll=全部获得 ItemReceivedEditor.B_GiveEverything=所有物品 ItemReceivedEditor.B_Save=保存 PatternEditor.B_Cancel=取消 PatternEditor.B_DumpDesign=导出设计 PatternEditor.B_LoadDesign=导入设计 PatternEditor.B_Save=保存 -PatternEditor.Menu_SavePNG=保存 .png +PatternEditor.Menu_SavePNG=保存为PNG PatternEditorPRO.B_Cancel=取消 PatternEditorPRO.B_DumpDesign=导出设计 PatternEditorPRO.B_LoadDesign=导入设计 PatternEditorPRO.B_Save=保存 -PatternEditorPRO.Menu_SavePNG=保存 .png +PatternEditorPRO.Menu_SavePNG=保存为PNG PlayerItemEditor.B_Cancel=取消 PlayerItemEditor.B_Dump=导出 PlayerItemEditor.B_Inject=注入 PlayerItemEditor.B_Load=导入 PlayerItemEditor.B_Save=保存 +PlayerItemEditor.CHK_Gold=Gold +PlayerItemEditor.CHK_IsWatered=Watered +PlayerItemEditor.CHK_R1=R1 +PlayerItemEditor.CHK_R2=R2 +PlayerItemEditor.CHK_S1=S1 +PlayerItemEditor.CHK_S2=S2 +PlayerItemEditor.CHK_W1=W1 +PlayerItemEditor.CHK_W2=W2 +PlayerItemEditor.CHK_WV0=V1 +PlayerItemEditor.CHK_WV1=V2 +PlayerItemEditor.CHK_WV2=V3 +PlayerItemEditor.CHK_WV3=V4 +PlayerItemEditor.CHK_WV4=V5 +PlayerItemEditor.CHK_WV5=V6 +PlayerItemEditor.CHK_WV6=V7 +PlayerItemEditor.CHK_WV7=V8 +PlayerItemEditor.CHK_WV8=V9 +PlayerItemEditor.CHK_WV9=V10 +PlayerItemEditor.CHK_Y1=Y1 +PlayerItemEditor.CHK_Y2=Y2 PlayerItemEditor.L_Count=数量: PlayerItemEditor.L_Flag0=属性 0: PlayerItemEditor.L_Flag1=属性 1: PlayerItemEditor.L_Uses=耐久: +PlayerItemEditor.L_WaterDays=Days: SimpleHexEditor.B_Update=更新 SingleObjectEditor.B_Cancel=取消 SingleObjectEditor.B_Save=保存 SysBotRAMEdit.B_Connect=连接 SysBotRAMEdit.B_Edit=编辑 -SysBotRAMEdit.GB_Inject=注入工具 +SysBotRAMEdit.GB_Inject=注入器 SysBotRAMEdit.L_IP=IP: SysBotRAMEdit.L_Length=长度: SysBotRAMEdit.L_Offset=偏移量: SysBotRAMEdit.L_Port=端口: SysBotUI.B_Connect=连接 -SysBotUI.B_ReadCurrent=读值 -SysBotUI.B_WriteCurrent=写值 -SysBotUI.CHK_AutoRead=自动读值 -SysBotUI.CHK_AutoWrite=自动写值 -SysBotUI.CHK_Validate=验证资料 -SysBotUI.GB_Inject=注入工具 +SysBotUI.B_ReadCurrent=读取 +SysBotUI.B_WriteCurrent=写入 +SysBotUI.CHK_AutoRead=自动读取 +SysBotUI.CHK_AutoWrite=自动写入 +SysBotUI.CHK_Validate=校验数据 +SysBotUI.GB_Inject=注入器 SysBotUI.L_IP=IP: SysBotUI.L_Offset=偏移量: SysBotUI.L_Port=端口: @@ -172,12 +193,12 @@ TerrainEditor.B_ImportAllAcres=导入所有耕地 TerrainEditor.B_Left=← TerrainEditor.B_Right=→ TerrainEditor.B_Save=保存 -TerrainEditor.B_SetAll=将编辑器中的瓷砖设置套用至所有瓷砖上 +TerrainEditor.B_SetAll=套用当前方格至全地图 TerrainEditor.B_Up=↑ -TerrainEditor.B_ZeroElevation=海拔高度归零 -TerrainEditor.CHK_SnapToAcre=点即以切换到最近的耕地 +TerrainEditor.B_ZeroElevation=全图海拔高度置零 +TerrainEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地 TerrainEditor.L_Acre=耕地: -TerrainEditor.Menu_SavePNG=保存 .png +TerrainEditor.Menu_SavePNG=保存为PNG VillagerHouseEditor.B_Cancel=取消 VillagerHouseEditor.B_DumpHouse=导出 VillagerHouseEditor.B_LoadHouse=导入 diff --git a/NHSE.WinForms/Resources/text/lang_zht.txt b/NHSE.WinForms/Resources/text/lang_zht.txt index fcd62f9..f987153 100644 --- a/NHSE.WinForms/Resources/text/lang_zht.txt +++ b/NHSE.WinForms/Resources/text/lang_zht.txt @@ -139,10 +139,31 @@ PlayerItemEditor.B_Dump=輸出 PlayerItemEditor.B_Inject=註入 PlayerItemEditor.B_Load=讀取 PlayerItemEditor.B_Save=儲存 +PlayerItemEditor.CHK_Gold=Gold +PlayerItemEditor.CHK_IsWatered=Watered +PlayerItemEditor.CHK_R1=R1 +PlayerItemEditor.CHK_R2=R2 +PlayerItemEditor.CHK_S1=S1 +PlayerItemEditor.CHK_S2=S2 +PlayerItemEditor.CHK_W1=W1 +PlayerItemEditor.CHK_W2=W2 +PlayerItemEditor.CHK_WV0=V1 +PlayerItemEditor.CHK_WV1=V2 +PlayerItemEditor.CHK_WV2=V3 +PlayerItemEditor.CHK_WV3=V4 +PlayerItemEditor.CHK_WV4=V5 +PlayerItemEditor.CHK_WV5=V6 +PlayerItemEditor.CHK_WV6=V7 +PlayerItemEditor.CHK_WV7=V8 +PlayerItemEditor.CHK_WV8=V9 +PlayerItemEditor.CHK_WV9=V10 +PlayerItemEditor.CHK_Y1=Y1 +PlayerItemEditor.CHK_Y2=Y2 PlayerItemEditor.L_Count=數量: PlayerItemEditor.L_Flag0=屬性 0: PlayerItemEditor.L_Flag1=屬性 1: PlayerItemEditor.L_Uses=耐久: +PlayerItemEditor.L_WaterDays=Days: SimpleHexEditor.B_Update=更新 SingleObjectEditor.B_Cancel=取消 SingleObjectEditor.B_Save=儲存