Add room wall/floor editor for villager

Closes #138
This commit is contained in:
Kurt 2020-05-01 22:07:34 -07:00
parent 8458c52c28
commit ddde5040a2
11 changed files with 840 additions and 12 deletions

View File

@ -28,9 +28,10 @@ protected override void Dispose(bool disposing)
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.B_EditVillagerFlags = new System.Windows.Forms.Button();
this.CHK_VillagerMovingOut = new System.Windows.Forms.CheckBox();
this.B_EditFurniture = new System.Windows.Forms.Button();
this.B_EditVillager = new System.Windows.Forms.Button();
this.B_LoadVillager = new System.Windows.Forms.Button();
this.B_DumpVillager = new System.Windows.Forms.Button();
this.L_ExternalName = new System.Windows.Forms.Label();
@ -47,10 +48,14 @@ private void InitializeComponent()
this.L_VillagerID = new System.Windows.Forms.Label();
this.NUD_Villager = new System.Windows.Forms.NumericUpDown();
this.B_EditHouses = new System.Windows.Forms.Button();
this.CM_EditVillager = new System.Windows.Forms.ContextMenuStrip(this.components);
this.B_EditFurniture = new System.Windows.Forms.ToolStripMenuItem();
this.B_EditVillagerRoom = new System.Windows.Forms.ToolStripMenuItem();
((System.ComponentModel.ISupportInitialize)(this.NUD_Variant)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_Species)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.PB_Villager)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_Villager)).BeginInit();
this.CM_EditVillager.SuspendLayout();
this.SuspendLayout();
//
// B_EditVillagerFlags
@ -74,15 +79,15 @@ private void InitializeComponent()
this.CHK_VillagerMovingOut.UseVisualStyleBackColor = true;
this.CHK_VillagerMovingOut.CheckedChanged += new System.EventHandler(this.CHK_VillagerMovingOut_CheckedChanged);
//
// B_EditFurniture
// B_EditVillager
//
this.B_EditFurniture.Location = new System.Drawing.Point(297, 165);
this.B_EditFurniture.Name = "B_EditFurniture";
this.B_EditFurniture.Size = new System.Drawing.Size(92, 40);
this.B_EditFurniture.TabIndex = 44;
this.B_EditFurniture.Text = "Edit Furniture";
this.B_EditFurniture.UseVisualStyleBackColor = true;
this.B_EditFurniture.Click += new System.EventHandler(this.B_EditFurniture_Click);
this.B_EditVillager.Location = new System.Drawing.Point(297, 165);
this.B_EditVillager.Name = "B_EditVillager";
this.B_EditVillager.Size = new System.Drawing.Size(92, 40);
this.B_EditVillager.TabIndex = 44;
this.B_EditVillager.Text = "Edit Villager...";
this.B_EditVillager.UseVisualStyleBackColor = true;
this.B_EditVillager.Click += new System.EventHandler(this.B_EditVillager_Click);
//
// B_LoadVillager
//
@ -244,6 +249,28 @@ private void InitializeComponent()
this.B_EditHouses.UseVisualStyleBackColor = true;
this.B_EditHouses.Click += new System.EventHandler(this.B_EditHouse_Click);
//
// CM_EditVillager
//
this.CM_EditVillager.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.B_EditFurniture,
this.B_EditVillagerRoom});
this.CM_EditVillager.Name = "CM_EditPlayer";
this.CM_EditVillager.Size = new System.Drawing.Size(146, 48);
//
// B_EditFurniture
//
this.B_EditFurniture.Name = "B_EditFurniture";
this.B_EditFurniture.Size = new System.Drawing.Size(180, 22);
this.B_EditFurniture.Text = "Edit Furniture";
this.B_EditFurniture.Click += new System.EventHandler(this.B_EditFurniture_Click);
//
// B_EditVillagerRoom
//
this.B_EditVillagerRoom.Name = "B_EditVillagerRoom";
this.B_EditVillagerRoom.Size = new System.Drawing.Size(180, 22);
this.B_EditVillagerRoom.Text = "Edit Room";
this.B_EditVillagerRoom.Click += new System.EventHandler(this.B_EditVillagerRoom_Click);
//
// VillagerEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
@ -251,7 +278,7 @@ private void InitializeComponent()
this.Controls.Add(this.B_EditHouses);
this.Controls.Add(this.B_EditVillagerFlags);
this.Controls.Add(this.CHK_VillagerMovingOut);
this.Controls.Add(this.B_EditFurniture);
this.Controls.Add(this.B_EditVillager);
this.Controls.Add(this.B_LoadVillager);
this.Controls.Add(this.B_DumpVillager);
this.Controls.Add(this.L_ExternalName);
@ -273,6 +300,7 @@ private void InitializeComponent()
((System.ComponentModel.ISupportInitialize)(this.NUD_Species)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.PB_Villager)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_Villager)).EndInit();
this.CM_EditVillager.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
@ -282,7 +310,7 @@ private void InitializeComponent()
private System.Windows.Forms.Button B_EditVillagerFlags;
private System.Windows.Forms.CheckBox CHK_VillagerMovingOut;
private System.Windows.Forms.Button B_EditFurniture;
private System.Windows.Forms.Button B_EditVillager;
private System.Windows.Forms.Button B_LoadVillager;
private System.Windows.Forms.Button B_DumpVillager;
private System.Windows.Forms.Label L_ExternalName;
@ -299,5 +327,8 @@ private void InitializeComponent()
private System.Windows.Forms.Label L_VillagerID;
private System.Windows.Forms.NumericUpDown NUD_Villager;
private System.Windows.Forms.Button B_EditHouses;
private System.Windows.Forms.ContextMenuStrip CM_EditVillager;
private System.Windows.Forms.ToolStripMenuItem B_EditFurniture;
private System.Windows.Forms.ToolStripMenuItem B_EditVillagerRoom;
}
}

View File

@ -188,5 +188,16 @@ private void B_EditHouse_Click(object sender, EventArgs e)
if (editor.ShowDialog() == DialogResult.OK)
SAV.SetVillagerHouses(houses);
}
private static void ShowContextMenuBelow(ToolStripDropDown c, Control n) => c.Show(n.PointToScreen(new System.Drawing.Point(0, n.Height)));
private void B_EditVillager_Click(object sender, EventArgs e) => ShowContextMenuBelow(CM_EditVillager, B_EditVillager);
private void B_EditVillagerRoom_Click(object sender, EventArgs e)
{
var v = Villagers[VillagerIndex];
using var editor = new SaveRoomFloorWallEditor(v.Room);
if (editor.ShowDialog() == DialogResult.OK)
v.Room = editor.Entity;
}
}
}

View File

@ -117,4 +117,7 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="CM_EditVillager.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View File

@ -416,7 +416,7 @@ private void B_EditBulletin_Click(object sender, EventArgs e)
var boxed = SAV.Main.Bulletin;
using var editor = new SingleObjectEditor<object>(boxed, PropertySort.NoSort);
if (editor.ShowDialog() == DialogResult.OK)
SAV.Main.Bulletin = (GSaveBulletinBoard)boxed;
SAV.Main.Bulletin = boxed;
}
}
}

View File

@ -70,6 +70,9 @@
<Compile Update="Subforms\SingleObjectEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\SingleItemEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\PropertyEditor - Copy.Designer.cs">
<DependentUpon>PropertyEditor.cs</DependentUpon>
</Compile>
@ -82,6 +85,9 @@
<Compile Update="Subforms\SysBot\SysBotRAMEdit.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Villager\SaveRoomFloorWallEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Update="Subforms\Villager\VillagerFlagEditor.cs">
<SubType>Form</SubType>
</Compile>

View File

@ -0,0 +1,89 @@
namespace NHSE.WinForms
{
partial class SingleItemEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.B_Save = new System.Windows.Forms.Button();
this.B_Cancel = new System.Windows.Forms.Button();
this.ItemEditor = new NHSE.WinForms.ItemEditor();
this.SuspendLayout();
//
// B_Save
//
this.B_Save.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.B_Save.Location = new System.Drawing.Point(92, 236);
this.B_Save.Name = "B_Save";
this.B_Save.Size = new System.Drawing.Size(75, 31);
this.B_Save.TabIndex = 1;
this.B_Save.Text = "Save";
this.B_Save.UseVisualStyleBackColor = true;
this.B_Save.Click += new System.EventHandler(this.B_Save_Click);
//
// B_Cancel
//
this.B_Cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.B_Cancel.Location = new System.Drawing.Point(11, 236);
this.B_Cancel.Name = "B_Cancel";
this.B_Cancel.Size = new System.Drawing.Size(75, 31);
this.B_Cancel.TabIndex = 2;
this.B_Cancel.Text = "Cancel";
this.B_Cancel.UseVisualStyleBackColor = true;
this.B_Cancel.Click += new System.EventHandler(this.B_Cancel_Click);
//
// itemEditor1
//
this.ItemEditor.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.ItemEditor.Location = new System.Drawing.Point(12, 12);
this.ItemEditor.Name = "ItemEditor";
this.ItemEditor.Size = new System.Drawing.Size(155, 210);
this.ItemEditor.TabIndex = 3;
//
// SingleItemEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(179, 279);
this.Controls.Add(this.ItemEditor);
this.Controls.Add(this.B_Cancel);
this.Controls.Add(this.B_Save);
this.Icon = global::NHSE.WinForms.Properties.Resources.icon;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "SingleItemEditor";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Item Editor";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button B_Save;
private System.Windows.Forms.Button B_Cancel;
private ItemEditor ItemEditor;
}
}

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@ -0,0 +1,32 @@
using System;
using System.Windows.Forms;
using NHSE.Core;
namespace NHSE.WinForms
{
public partial class SingleItemEditor : Form
{
public Item Item { get; }
public SingleItemEditor(Item item)
{
InitializeComponent();
this.TranslateInterface(GameInfo.CurrentLanguage);
// disassociate from original reference
Item = item.ToBytesClass().ToClass<Item>();
ItemEditor.Initialize(GameInfo.Strings.ItemDataSource);
ItemEditor.LoadItem(Item);
}
private void B_Cancel_Click(object sender, EventArgs e) => Close();
private void B_Save_Click(object sender, EventArgs e)
{
ItemEditor.SetItem(Item);
DialogResult = DialogResult.OK;
Close();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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@ -0,0 +1,335 @@
namespace NHSE.WinForms
{
partial class SaveRoomFloorWallEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.B_Cancel = new System.Windows.Forms.Button();
this.B_Save = new System.Windows.Forms.Button();
this.B_AccentWall = new System.Windows.Forms.Button();
this.B_Wall = new System.Windows.Forms.Button();
this.B_Floor = new System.Windows.Forms.Button();
this.L_AccentDesign = new System.Windows.Forms.Label();
this.NUD_DesignAccent = new System.Windows.Forms.NumericUpDown();
this.NUD_DirAccent = new System.Windows.Forms.NumericUpDown();
this.L_AccentDirection = new System.Windows.Forms.Label();
this.NUD_InfoBit = new System.Windows.Forms.NumericUpDown();
this.NUD_DesignWall = new System.Windows.Forms.NumericUpDown();
this.L_InfoBit = new System.Windows.Forms.Label();
this.L_WallDesign = new System.Windows.Forms.Label();
this.L_FloorDirection = new System.Windows.Forms.Label();
this.L_FloorDesign = new System.Windows.Forms.Label();
this.NUD_DirFloor = new System.Windows.Forms.NumericUpDown();
this.NUD_DesignFloor = new System.Windows.Forms.NumericUpDown();
((System.ComponentModel.ISupportInitialize)(this.NUD_DesignAccent)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_DirAccent)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_InfoBit)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_DesignWall)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_DirFloor)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_DesignFloor)).BeginInit();
this.SuspendLayout();
//
// B_Cancel
//
this.B_Cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.B_Cancel.Location = new System.Drawing.Point(95, 159);
this.B_Cancel.Name = "B_Cancel";
this.B_Cancel.Size = new System.Drawing.Size(72, 23);
this.B_Cancel.TabIndex = 7;
this.B_Cancel.Text = "Cancel";
this.B_Cancel.UseVisualStyleBackColor = true;
this.B_Cancel.Click += new System.EventHandler(this.B_Cancel_Click);
//
// B_Save
//
this.B_Save.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.B_Save.Location = new System.Drawing.Point(173, 159);
this.B_Save.Name = "B_Save";
this.B_Save.Size = new System.Drawing.Size(72, 23);
this.B_Save.TabIndex = 6;
this.B_Save.Text = "Save";
this.B_Save.UseVisualStyleBackColor = true;
this.B_Save.Click += new System.EventHandler(this.B_Save_Click);
//
// B_AccentWall
//
this.B_AccentWall.Location = new System.Drawing.Point(12, 12);
this.B_AccentWall.Name = "B_AccentWall";
this.B_AccentWall.Size = new System.Drawing.Size(100, 40);
this.B_AccentWall.TabIndex = 8;
this.B_AccentWall.Text = "Accent Wall";
this.B_AccentWall.UseVisualStyleBackColor = true;
this.B_AccentWall.Click += new System.EventHandler(this.B_AccentWall_Click);
//
// B_Wall
//
this.B_Wall.Location = new System.Drawing.Point(12, 58);
this.B_Wall.Name = "B_Wall";
this.B_Wall.Size = new System.Drawing.Size(100, 40);
this.B_Wall.TabIndex = 9;
this.B_Wall.Text = "Wall";
this.B_Wall.UseVisualStyleBackColor = true;
this.B_Wall.Click += new System.EventHandler(this.B_Wall_Click);
//
// B_Floor
//
this.B_Floor.Location = new System.Drawing.Point(12, 104);
this.B_Floor.Name = "B_Floor";
this.B_Floor.Size = new System.Drawing.Size(100, 40);
this.B_Floor.TabIndex = 10;
this.B_Floor.Text = "Floor";
this.B_Floor.UseVisualStyleBackColor = true;
this.B_Floor.Click += new System.EventHandler(this.B_Floor_Click);
//
// L_AccentDesign
//
this.L_AccentDesign.AutoSize = true;
this.L_AccentDesign.Location = new System.Drawing.Point(122, 16);
this.L_AccentDesign.Name = "L_AccentDesign";
this.L_AccentDesign.Size = new System.Drawing.Size(51, 13);
this.L_AccentDesign.TabIndex = 11;
this.L_AccentDesign.Text = "DesignID";
this.L_AccentDesign.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// NUD_DesignAccent
//
this.NUD_DesignAccent.Font = new System.Drawing.Font("Courier New", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.NUD_DesignAccent.Location = new System.Drawing.Point(125, 32);
this.NUD_DesignAccent.Maximum = new decimal(new int[] {
65535,
0,
0,
0});
this.NUD_DesignAccent.Name = "NUD_DesignAccent";
this.NUD_DesignAccent.Size = new System.Drawing.Size(55, 20);
this.NUD_DesignAccent.TabIndex = 12;
this.NUD_DesignAccent.Value = new decimal(new int[] {
65535,
0,
0,
0});
//
// NUD_DirAccent
//
this.NUD_DirAccent.Font = new System.Drawing.Font("Courier New", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.NUD_DirAccent.Location = new System.Drawing.Point(203, 32);
this.NUD_DirAccent.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.NUD_DirAccent.Name = "NUD_DirAccent";
this.NUD_DirAccent.Size = new System.Drawing.Size(41, 20);
this.NUD_DirAccent.TabIndex = 13;
this.NUD_DirAccent.Value = new decimal(new int[] {
255,
0,
0,
0});
//
// L_AccentDirection
//
this.L_AccentDirection.AutoSize = true;
this.L_AccentDirection.Location = new System.Drawing.Point(200, 17);
this.L_AccentDirection.Name = "L_AccentDirection";
this.L_AccentDirection.Size = new System.Drawing.Size(49, 13);
this.L_AccentDirection.TabIndex = 14;
this.L_AccentDirection.Text = "Direction";
this.L_AccentDirection.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// NUD_InfoBit
//
this.NUD_InfoBit.Font = new System.Drawing.Font("Courier New", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.NUD_InfoBit.Location = new System.Drawing.Point(203, 78);
this.NUD_InfoBit.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.NUD_InfoBit.Name = "NUD_InfoBit";
this.NUD_InfoBit.Size = new System.Drawing.Size(41, 20);
this.NUD_InfoBit.TabIndex = 16;
this.NUD_InfoBit.Value = new decimal(new int[] {
255,
0,
0,
0});
//
// NUD_DesignWall
//
this.NUD_DesignWall.Font = new System.Drawing.Font("Courier New", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.NUD_DesignWall.Location = new System.Drawing.Point(125, 78);
this.NUD_DesignWall.Maximum = new decimal(new int[] {
65535,
0,
0,
0});
this.NUD_DesignWall.Name = "NUD_DesignWall";
this.NUD_DesignWall.Size = new System.Drawing.Size(55, 20);
this.NUD_DesignWall.TabIndex = 15;
this.NUD_DesignWall.Value = new decimal(new int[] {
65535,
0,
0,
0});
//
// L_InfoBit
//
this.L_InfoBit.AutoSize = true;
this.L_InfoBit.Location = new System.Drawing.Point(200, 63);
this.L_InfoBit.Name = "L_InfoBit";
this.L_InfoBit.Size = new System.Drawing.Size(37, 13);
this.L_InfoBit.TabIndex = 18;
this.L_InfoBit.Text = "InfoBit";
this.L_InfoBit.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// L_WallDesign
//
this.L_WallDesign.AutoSize = true;
this.L_WallDesign.Location = new System.Drawing.Point(122, 62);
this.L_WallDesign.Name = "L_WallDesign";
this.L_WallDesign.Size = new System.Drawing.Size(51, 13);
this.L_WallDesign.TabIndex = 17;
this.L_WallDesign.Text = "DesignID";
this.L_WallDesign.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// L_FloorDirection
//
this.L_FloorDirection.AutoSize = true;
this.L_FloorDirection.Location = new System.Drawing.Point(200, 109);
this.L_FloorDirection.Name = "L_FloorDirection";
this.L_FloorDirection.Size = new System.Drawing.Size(49, 13);
this.L_FloorDirection.TabIndex = 22;
this.L_FloorDirection.Text = "Direction";
this.L_FloorDirection.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// L_FloorDesign
//
this.L_FloorDesign.AutoSize = true;
this.L_FloorDesign.Location = new System.Drawing.Point(122, 108);
this.L_FloorDesign.Name = "L_FloorDesign";
this.L_FloorDesign.Size = new System.Drawing.Size(51, 13);
this.L_FloorDesign.TabIndex = 21;
this.L_FloorDesign.Text = "DesignID";
this.L_FloorDesign.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// NUD_DirFloor
//
this.NUD_DirFloor.Font = new System.Drawing.Font("Courier New", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.NUD_DirFloor.Location = new System.Drawing.Point(203, 124);
this.NUD_DirFloor.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.NUD_DirFloor.Name = "NUD_DirFloor";
this.NUD_DirFloor.Size = new System.Drawing.Size(41, 20);
this.NUD_DirFloor.TabIndex = 20;
this.NUD_DirFloor.Value = new decimal(new int[] {
255,
0,
0,
0});
//
// NUD_DesignFloor
//
this.NUD_DesignFloor.Font = new System.Drawing.Font("Courier New", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.NUD_DesignFloor.Location = new System.Drawing.Point(125, 124);
this.NUD_DesignFloor.Maximum = new decimal(new int[] {
65535,
0,
0,
0});
this.NUD_DesignFloor.Name = "NUD_DesignFloor";
this.NUD_DesignFloor.Size = new System.Drawing.Size(55, 20);
this.NUD_DesignFloor.TabIndex = 19;
this.NUD_DesignFloor.Value = new decimal(new int[] {
65535,
0,
0,
0});
//
// SaveRoomFloorWallEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(257, 194);
this.Controls.Add(this.L_FloorDirection);
this.Controls.Add(this.L_FloorDesign);
this.Controls.Add(this.NUD_DirFloor);
this.Controls.Add(this.NUD_DesignFloor);
this.Controls.Add(this.L_InfoBit);
this.Controls.Add(this.L_WallDesign);
this.Controls.Add(this.NUD_InfoBit);
this.Controls.Add(this.NUD_DesignWall);
this.Controls.Add(this.L_AccentDirection);
this.Controls.Add(this.NUD_DirAccent);
this.Controls.Add(this.NUD_DesignAccent);
this.Controls.Add(this.L_AccentDesign);
this.Controls.Add(this.B_Floor);
this.Controls.Add(this.B_Wall);
this.Controls.Add(this.B_AccentWall);
this.Controls.Add(this.B_Cancel);
this.Controls.Add(this.B_Save);
this.Icon = global::NHSE.WinForms.Properties.Resources.icon;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "SaveRoomFloorWallEditor";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Room Editor";
((System.ComponentModel.ISupportInitialize)(this.NUD_DesignAccent)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_DirAccent)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_InfoBit)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_DesignWall)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_DirFloor)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUD_DesignFloor)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button B_Cancel;
private System.Windows.Forms.Button B_Save;
private System.Windows.Forms.Button B_AccentWall;
private System.Windows.Forms.Button B_Wall;
private System.Windows.Forms.Button B_Floor;
private System.Windows.Forms.Label L_AccentDesign;
private System.Windows.Forms.NumericUpDown NUD_DesignAccent;
private System.Windows.Forms.NumericUpDown NUD_DirAccent;
private System.Windows.Forms.Label L_AccentDirection;
private System.Windows.Forms.NumericUpDown NUD_InfoBit;
private System.Windows.Forms.NumericUpDown NUD_DesignWall;
private System.Windows.Forms.Label L_InfoBit;
private System.Windows.Forms.Label L_WallDesign;
private System.Windows.Forms.Label L_FloorDirection;
private System.Windows.Forms.Label L_FloorDesign;
private System.Windows.Forms.NumericUpDown NUD_DirFloor;
private System.Windows.Forms.NumericUpDown NUD_DesignFloor;
}
}

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@ -0,0 +1,81 @@
using System;
using System.Windows.Forms;
using NHSE.Core;
namespace NHSE.WinForms
{
public partial class SaveRoomFloorWallEditor : Form
{
public GSaveRoomFloorWall Entity { get; private set; }
public SaveRoomFloorWallEditor(GSaveRoomFloorWall v)
{
Entity = v;
InitializeComponent();
this.TranslateInterface(GameInfo.CurrentLanguage);
DialogResult = DialogResult.Cancel;
var ent = Entity;
NUD_DesignAccent.Value = ent.AccentWallMyDesignID;
NUD_DesignWall.Value = ent.WallMyDesignID;
NUD_DesignFloor.Value = ent.FloorMyDesignID;
NUD_DirAccent.Value = ent.AccentWallDirection;
NUD_InfoBit.Value = ent.InfoBit;
NUD_DirFloor.Value = ent.FloorDirection;
}
private void B_Cancel_Click(object sender, EventArgs e) => Close();
private void B_Save_Click(object sender, EventArgs e)
{
var ent = Entity;
ent.AccentWallMyDesignID = (ushort)NUD_DesignAccent.Value;
ent.WallMyDesignID = (ushort)NUD_DesignWall.Value;
ent.FloorMyDesignID = (ushort)NUD_DesignFloor.Value;
ent.AccentWallDirection = (byte)NUD_DirAccent.Value;
ent.InfoBit = (byte)NUD_InfoBit.Value;
ent.FloorDirection = (byte)NUD_DirFloor.Value;
Entity = ent;
DialogResult = DialogResult.OK;
Close();
}
private void B_AccentWall_Click(object sender, EventArgs e)
{
var ent = Entity;
var accent = ent.AccentWallItem.ToBytes().ToClass<Item>();
using var editor = new SingleItemEditor(accent);
editor.ShowDialog();
if (editor.DialogResult == DialogResult.OK)
ent.AccentWallItem = editor.Item.ToBytesClass().ToStructure<GSaveItemName>();
Entity = ent;
}
private void B_Wall_Click(object sender, EventArgs e)
{
var ent = Entity;
var accent = ent.WallItem.ToBytes().ToClass<Item>();
using var editor = new SingleItemEditor(accent);
editor.ShowDialog();
if (editor.DialogResult == DialogResult.OK)
ent.WallItem = editor.Item.ToBytesClass().ToStructure<GSaveItemName>();
Entity = ent;
}
private void B_Floor_Click(object sender, EventArgs e)
{
var ent = Entity;
var accent = ent.FloorItem.ToBytes().ToClass<Item>();
using var editor = new SingleItemEditor(accent);
editor.ShowDialog();
if (editor.DialogResult == DialogResult.OK)
ent.FloorItem = editor.Item.ToBytesClass().ToStructure<GSaveItemName>();
Entity = ent;
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>