Kurt
4191cd1ea5
Continued updates
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Forgot the computed binaries and the new DIY recipe item name (strings needed to be updated in NHSE.Core.dll first)
2020-07-29 19:27:55 -07:00
Kurt
da06fd4c46
Interim parse update and load/save
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Offsets are placeholder for now until cylindricalearth is updated with the new offset parse
2020-07-29 19:21:20 -07:00
berichan
edcd6b7f17
Added MenuIcon for all items ( #354 )
2020-07-18 16:04:53 -05:00
berichan
d9faa8d260
Fixing de item list ( #351 )
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Removes erroneous line causing item IDs to shift
2020-07-13 12:58:38 -05:00
Archit Date
5448ef6027
version 1.3.1 support
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typical save revision bump
2020-07-10 09:41:56 +08:00
berichan
7d778b36a0
Added default phrases (all languages) & de item list ( #341 )
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* Update README.md
* Added USB functionality
* Updated readme
* Revert README.md changes
* Remove unnecessary lib dependencies
only directly referenced by injection project
* Minor clean
handle compiler/roslyn messages
* Update README.md
* added a null check and a usb-botbase-safe poke function
* Revert "Update README.md"
This reverts commit e106a62b0d .
* Created new de item list using https://github.com/berichan/NH_CreationEngine
* Added ability to revert catchphrase to original & updated de item text file.
Co-authored-by: Kurt <kaphotics@gmail.com>
2020-07-08 20:49:32 -05:00
swampatha
dc96b4193c
Add Gullivarrr to the Special NPC list ( #332 )
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* Add Gullivarrr to the Special NPC list
2020-07-04 17:40:54 -05:00
Kurt
62eabb10d6
Update localizations
2020-07-03 12:11:33 -05:00
Kurt
4d5e06e373
Add Dive item list & actions for editors
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BCSV dump puts Communicator in the list; manually removed. Moved pearl to shells list as it's not able to be donated to museum
2020-07-03 12:05:24 -05:00
Kurt
3ff7c251fd
Add updated hashes
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Thanks @3096 for github.com/3096/effective-guacamole -- used to dump the hash list.
Refine the FileHashRegion struct; in the savefile it's just:
u32 hash
byte[length] data
we can compute start offset (= hash offset + 4) rather than storing an extra int, simplifies things so that we can just copypaste from guac into a hash,len definition list :D
2020-07-02 22:29:08 -05:00
Kurt
f1ed54d4e4
Update offset mappings
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Personal works fine since all new fields are added at the end-ish
Still need hashes before things can be re-saved
2020-07-02 21:37:54 -05:00
Kurt
3775b54242
Add placeholder main/personal offset mappings
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copied from 1.2's values
saves now load; don't save because hashes & offset repointing not done yet
2020-07-02 21:07:32 -05:00
Kurt
004480f57a
names
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now that I have item names ;)
2020-07-02 21:04:14 -05:00
Kurt
c45fdc41d7
Add sizes and stuff
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Still need hash locations (placeholder for now)
Still need offset remaps for main/personal
2020-07-02 21:02:22 -05:00
Kurt
014c88b553
Update text dumps
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gave up on manually incorporating some format-fixes from the recent pull request
2020-07-02 20:55:15 -05:00
Kurt
c0d916f0c6
Update some stuff (not saves)
2020-07-02 20:38:24 -05:00
berichan
f0eef1a0db
USB changes and updated de item list ( #318 )
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* Update README.md
* Added USB functionality
* Updated readme
* Revert README.md changes
* Remove unnecessary lib dependencies
only directly referenced by injection project
* Minor clean
handle compiler/roslyn messages
* Update README.md
* added a null check and a usb-botbase-safe poke function
* Revert "Update README.md"
This reverts commit e106a62b0d .
* Created new de item list using https://github.com/berichan/NH_CreationEngine
Co-authored-by: Kurt <kaphotics@gmail.com>
2020-06-29 06:31:22 -05:00
Kurt
e67d4fb570
Update GSaveVisitorNpc.cs
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#309
2020-06-14 21:33:56 -05:00
Kurt
025f37c1da
Re-label the Celeste/Wisp visit days from their raw disassembly name.
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#309
2020-06-12 23:05:05 -07:00
Kurt
a14ddcade6
Add raw weather seed reading (not shifted)
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#309
2020-06-12 23:04:44 -07:00
Miray
70ff8508e9
Fix German text for forgery text inventory item ( #306 )
2020-06-09 14:46:03 -07:00
Kurt
52fb38c0fc
Fix German text for empty inventory item
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Closes #305
2020-06-09 10:55:57 -07:00
Kurt
4db8435e7b
Add Clear options to delete only certain types
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Closes #304
2020-06-08 22:28:04 -07:00
Kurt
eccc762998
Add support for importing 08 (8byte) cheats
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Closes #303
2020-06-08 10:55:06 -07:00
Kurt
ed53d331d9
Relabel W1/W2 as w1/w2 (recessive)
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Closes #296
2020-06-05 20:09:10 -07:00
XxPhoenix1996xX
ca7a59cf73
Update Spanish Translation ( #292 )
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* Update lang_es.txt
* Update MessageStrings_es.txt
2020-06-02 16:37:17 -07:00
Kurt
de3ee7ba41
Rotate terrain tile on ctlr-shift click
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Closes #290
2020-06-01 20:47:04 -07:00
Miray
12a655bfcd
Update Villager Tab Translations [ITALIAN] ( #286 )
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* Update lang_it.txt
* Update MessageStrings_it.txt
2020-06-01 08:01:56 -07:00
Kurt
491bae480e
Add CraftAll
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Closes #279
2020-05-31 18:12:46 -07:00
Miray
d1e8e14c90
Update NHSE.Core for Italian Translation ( #281 )
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* Update MessageStrings_it.txt
* Update lang_it.txt
2020-05-31 17:35:11 -07:00
Kurt
ab16bdc694
Add Clear All
2020-05-31 15:30:24 -07:00
Kurt
c571fbb20a
Add remove trees option
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Closes #273
2020-05-31 15:24:59 -07:00
Kurt
2dca9f283b
Allow changing other flags for Recipe List
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Closes #276
2020-05-31 15:22:12 -07:00
Kurt
453cee1e49
Give actual art instead of fake art
2020-05-31 14:53:22 -07:00
Kurt
e8018182d8
Add edit villager wearable, expand furniture count to 32
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Closes #266
Closes #268
Not sure about Tops/Accessory/Cap, as there are TopsData and UsuallyTops being separate.
2020-05-28 12:57:21 -07:00
Kurt
d01e9e0980
Minor clean
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fix upscale passing parameter
2020-05-27 11:23:05 -07:00
Miray
b647f69273
Change "None" to "Niente" and Update Forgery Text - text_item_it ( #260 )
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* Change "None" to "Niente"
* Update Forgery Text to (Falso)
2020-05-26 21:59:07 -07:00
Miray
7ce63c009e
Text Item Updates (de, es, fr, jp) ( #261 )
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* Update text_item_de.txt
* Update text_item_es.txt
* Update text_item_fr.txt
* Update text_item_jp.txt
2020-05-26 21:58:45 -07:00
CXM
85daa2c818
update zhs lang localization ( #258 )
2020-05-25 22:34:31 -07:00
Kurt
25262478ae
Add sensitive scaling for field item map
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if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
72312641a9
Add villager nick/greet
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Closes #254
update translatables
2020-05-25 09:21:15 -07:00
Kurt
adda3c0bb4
Fix villager origin check
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Closes #252
2020-05-25 08:42:35 -07:00
Kurt
084542d367
xmldoc
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tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Kurt
406b64333a
Enhance achievement / milestone editor
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Closes #238
Extract milestone thresholds / milestone count
Abstract out achievement data to workable structure
add giveall/clearall for individual / all, cuz ppl are lazy
2020-05-21 22:54:05 -07:00
Kurt
50f2902b65
v1.2.1
2020-05-21 20:46:57 -07:00
Kurt
bbee1a5f5b
Fix player storage get for v1.0
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Oops, bad offset definition!
Closes #219
2020-05-20 20:32:08 -07:00
Kurt
febcc4e024
Change sea acre naming for combobox
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'B' for bottom is the same as 'B' for Row2; just use directional arrows instead.
not using unicode arrows
2020-05-20 20:26:04 -07:00
Kurt
832a6717f8
Add extra wrapping flags
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0x40 shows the item ID instead of present
dunno what 0x80 does, if anything.
2020-05-19 09:13:44 -07:00
Kurt
f05f59736b
Abstract Flag1 for wrapping in GUI
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MessageBottle uses Flag1 for different purposes
2020-05-18 11:29:38 -07:00
Kurt
6b678ac704
Add snap to grid for field items, upgrade handle extensions: delete tile
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Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally.
Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
2020-05-16 12:03:21 -07:00