ousttrue
|
6204703f10
|
fix AvatarDescription.RecreateAvatar
freezeRotation = false は次のバージョンへ。
|
2023-12-11 15:16:14 +09:00 |
|
ousttrue
|
6e13c87c00
|
add renderer without firstperson setting
|
2023-12-08 17:47:34 +09:00 |
|
ousttrue
|
1df18e1477
|
Merge pull request #2186 from V-Sekai/blender40_sparse_accessor
Implement support for UNSIGNED_BYTE sparse accessors.
|
2023-12-07 15:54:58 +09:00 |
|
ousttrue
|
f31b2f8e69
|
implement vrm-1.0 integration
|
2023-12-06 18:20:43 +09:00 |
|
Lyuma
|
e6e57d2170
|
Implement support for UNSIGNED_BYTE sparse accessors.
|
2023-12-04 02:28:58 -08:00 |
|
ousttrue
|
b5a7c1b13b
|
remove GltfMeshUtility.ForceUniqueName.
automatically force when createAvatar
|
2023-12-04 17:04:44 +09:00 |
|
ousttrue
|
e3404e1f16
|
refactor MeshUtility.Process params
|
2023-12-04 17:00:15 +09:00 |
|
ousttrue
|
f84a6ccb73
|
fix GltfMeshUtility.WriteAssets
|
2023-12-01 17:06:31 +09:00 |
|
ousttrue
|
f8f27d0619
|
prefab と runtime で整合性。
- prefab 時は instance 化する。統合グループをの内容をインスタンス後のもので置き換える
- 未使用削除
|
2023-11-29 20:02:46 +09:00 |
|
ousttrue
|
32af053a62
|
vrm-0.x firstperson
|
2023-11-28 18:20:43 +09:00 |
|
ousttrue
|
6dd4320656
|
TargetIsPrefab and DialogMessage
|
2023-11-21 19:36:40 +09:00 |
|
ousttrue
|
0394b2a5fe
|
UpdateMeshIntegrationGroups
|
2023-11-17 21:39:40 +09:00 |
|
ousttrue
|
8e6c005600
|
GltfMeshUtility を基底クラスとして切り出し
|
2023-11-17 19:36:57 +09:00 |
|
ousttrue
|
225d58cf12
|
fix 4 indent
|
2023-11-13 19:05:32 +09:00 |
|
ousttrue
|
e84472e9fd
|
impl mesh split by BlendShape existence.
|
2023-11-07 21:36:28 +09:00 |
|
ousttrue
|
654974d4e9
|
add Undo.RegisterFullObjectHierarchyUndo
|
2023-11-07 19:28:10 +09:00 |
|
ousttrue
|
8deb17d18c
|
WIP split by blendshape
|
2023-11-07 19:21:03 +09:00 |
|
ousttrue
|
d4ca89562e
|
fix BoneWeights in MeshIntegration
|
2023-11-06 20:58:27 +09:00 |
|
ousttrue
|
f917b8f372
|
mesh empty
|
2023-11-06 19:47:06 +09:00 |
|
ousttrue
|
12c5f9a7d2
|
CreateErasedMeshAsync
|
2023-11-01 20:37:14 +09:00 |
|
ousttrue
|
acc47ef119
|
WIP generate FirstPerson headless model
|
2023-11-01 20:03:59 +09:00 |
|
ousttrue
|
18dccde65e
|
2tabに変更
|
2023-11-01 19:03:49 +09:00 |
|
ousttrue
|
c4fbd485ed
|
Merge pull request #2181 from FujiSunflower/master
Simplified some GUI
|
2023-11-01 18:30:28 +09:00 |
|
ousttrue
|
9aea31c951
|
remove using
|
2023-10-31 16:40:34 +09:00 |
|
Fuji Sunflower
|
ad11124329
|
Fix null exception
Fix null exception by Humanoid
|
2023-10-28 20:12:52 +09:00 |
|
ousttrue
|
0f62aeffa1
|
impl inplace MeshFreeze and MeshIntegration
|
2023-10-27 16:18:07 +09:00 |
|
ousttrue
|
cd3d0573d6
|
MeshIntegrator use MeshIntegrationGroup
|
2023-10-27 15:15:27 +09:00 |
|
ousttrue
|
000662aeb0
|
mv MeshIntegrationGroup
|
2023-10-27 14:36:42 +09:00 |
|
ousttrue
|
f769d696e1
|
NormalizeHierarchyFreezeMesh に freezeBlendShape を追加
|
2023-10-26 16:42:26 +09:00 |
|
ousttrue
|
16d17a7951
|
separate file
|
2023-10-26 16:28:51 +09:00 |
|
ousttrue
|
4e18060786
|
add ForceUniqueName. not implemented
|
2023-10-26 15:03:53 +09:00 |
|
ousttrue
|
787dada27e
|
AvatarDescription.AddAnimator to CreateAvatarForCopyHierarchy
|
2023-10-26 14:56:23 +09:00 |
|
ousttrue
|
ced5dc8918
|
implement FreezeScaling
|
2023-10-25 21:50:06 +09:00 |
|
ousttrue
|
33691db463
|
Vrm10MeshUtility
|
2023-10-25 20:48:52 +09:00 |
|
ousttrue
|
3b08cccc06
|
VRMVersion を VRMSpecVersion にリネーム
|
2023-10-20 17:54:02 +09:00 |
|
ousttrue
|
18285bf4e8
|
Merge pull request #2163 from Santarh/lookAtBugFix
Fix a incorrect eye direction control in VRM-1.0.
|
2023-10-12 13:23:44 +09:00 |
|
Masataka SUMI
|
b93dac4c46
|
Fix outer and inner limitation of eye direction in vrm-1.0
|
2023-10-11 18:40:22 +09:00 |
|
Masataka SUMI
|
a4dea7d279
|
Refactoring
|
2023-10-11 18:38:50 +09:00 |
|
Masataka SUMI
|
21c457a868
|
Fix incorrect eye direction control at VRM 1.0
|
2023-10-11 18:31:20 +09:00 |
|
anatawa12
|
e87666994c
|
fix: 無名のアセットファイルを生成しようとする
|
2023-08-23 14:44:32 +09:00 |
|
anatawa12
|
97eb58b4fc
|
fix: dotから始まるアセットファイルを生成しようとする
|
2023-08-23 14:43:19 +09:00 |
|
ousttrue
|
ba77522f62
|
rename TPose to Vrm10TPose
|
2023-08-21 17:03:18 +09:00 |
|
ousttrue
|
1d05e845c9
|
sample の retarget を更新。
TPose を表現する empty クラスを追加。
|
2023-08-21 16:25:49 +09:00 |
|
ousttrue
|
f514e89962
|
LookAtEyeDirection を Yaw, Pitch 二値に縮小。
左目と右目の独立はまたの機会に・・・
|
2023-08-18 18:13:02 +09:00 |
|
ousttrue
|
0c4f768eb2
|
LookAtInput get, set
|
2023-08-18 18:03:51 +09:00 |
|
ousttrue
|
43033ae0dd
|
Vrm10RuntimeLookAt やりなおし。
|
2023-08-18 17:35:03 +09:00 |
|
ousttrue
|
44d2f2a926
|
LookAtInput を導入。LookAt.Process を整理。値の取得 => 位置ベースの場合に角度に解決 の2ステップ。
obsolete 削除
|
2023-08-18 15:51:59 +09:00 |
|
ousttrue
|
eddc4a0e27
|
rename variable
|
2023-08-18 15:06:41 +09:00 |
|
ousttrue
|
6883803f72
|
fix comment
|
2023-08-17 20:41:34 +09:00 |
|
ousttrue
|
ad9d05423a
|
mv ILookAtEyeDirectionProvider
|
2023-08-17 20:37:31 +09:00 |
|