ousttrue
|
3653a8f43d
|
VRM10 ModelExporter use GltfExportSettings
|
2024-11-08 18:33:47 +09:00 |
|
Masataka SUMI
|
a1249a7937
|
remove debug log
|
2024-11-07 22:24:08 +09:00 |
|
Masataka SUMI
|
cce076d324
|
Impl VRM10 material exporter in URP
|
2024-11-07 22:21:55 +09:00 |
|
ousttrue
|
95019c9b6b
|
remove comment out
|
2024-11-01 19:40:45 +09:00 |
|
ousttrue
|
d059cbea79
|
restore expression
|
2024-11-01 19:27:09 +09:00 |
|
ousttrue
|
1584ca90d5
|
remove unused
|
2024-11-01 19:19:52 +09:00 |
|
ousttrue
|
67f2bdf49c
|
bypass vrmlib
|
2024-10-29 16:41:07 +09:00 |
|
ousttrue
|
9c933390f1
|
default の SpringboneRuntime の条件見直し
|
2024-10-25 17:58:46 +09:00 |
|
ousttrue
|
135ec7a0da
|
SpringboneRuntime が null だと NullReference Exception
SpringboneRuntime が null になるのは、scene 配置 play の時だけ。
|
2024-10-25 14:09:31 +09:00 |
|
ousttrue
|
0e4bf5da06
|
#2463 でコンストラクターで Singleton 確保したのが仇に。
|
2024-10-24 16:43:30 +09:00 |
|
ousttrue
|
53028c82f8
|
Vrm10Instance.UpdateTypes.None はやめ。不要
|
2024-10-23 16:09:46 +09:00 |
|
ousttrue
|
a4af90c978
|
if IsAssetImport, Prevent runtime resource allocation.
Or temporary object when export.
|
2024-10-23 15:38:44 +09:00 |
|
ousttrue
|
81946e0167
|
Merge branch 'master' into fix/impl_springbone_bake
|
2024-10-22 14:32:56 +09:00 |
|
ousttrue
|
56b3024a1e
|
bake 時に SpringBone と LookAt に反映する実装
|
2024-10-21 22:46:08 +09:00 |
|
ousttrue
|
e8f221aed8
|
VRMC_springBone が無くても初期化する
|
2024-10-16 18:18:36 +09:00 |
|
ousttrue
|
f643f2befd
|
BlittableExternalData to BlittableModelLevel
|
2024-10-03 19:42:33 +09:00 |
|
ousttrue
|
5caf987a18
|
[1.0] SpringBone reset 実装など
|
2024-10-01 20:49:02 +09:00 |
|
ousttrue
|
90aa9037ad
|
fix
|
2024-09-26 20:54:25 +09:00 |
|
ousttrue
|
c369439dc0
|
vrm-1.0 import 時の index check. node.mesh あるか?
|
2024-09-26 19:57:17 +09:00 |
|
ousttrue
|
bc1edff9c9
|
Renderer export の条件
x.gameObject.activeInHierarchy && x.TryGetComponent<Renderer>(out var renderer) && renderer.enabled)
mesh の export 条件と renderer の export 条件が別であることに注意。gltf の node.mesh
|
2024-09-26 19:36:12 +09:00 |
|
ousttrue
|
867177404b
|
SpringBoneの初期化を前方に移動しことで、非play時のDontDestroyOnLoadが発生してしまった。回避
|
2024-09-26 14:29:50 +09:00 |
|
ousttrue
|
02c5224795
|
IVrm10SpringBoneRuntimeProvider
|
2024-09-25 13:36:19 +09:00 |
|
ousttrue
|
1bdd8243e7
|
bool ReconstructSpringBone()
log を削除。
m_building を修正。
|
2024-09-24 16:09:17 +09:00 |
|
ousttrue
|
0b08507f7a
|
IVrm10SpringBoneRuntime.InitializeAsync
|
2024-09-24 14:37:31 +09:00 |
|
ousttrue
|
6c8bc6f379
|
private m_springBoneRuntime. etc
|
2024-09-20 17:58:24 +09:00 |
|
ousttrue
|
b4ef69957b
|
comment
|
2024-09-20 17:08:28 +09:00 |
|
ousttrue
|
c2e203bc0b
|
Vrm10FastSpringboneRuntimeStandalone
|
2024-09-20 16:59:23 +09:00 |
|
ousttrue
|
e53ff877e2
|
Vrm10FastSpringboneRuntimeStandalone
|
2024-09-20 16:44:12 +09:00 |
|
ousttrue
|
aac5680eb3
|
rename Vrm10RuntimeSpringBone to Vrm10FastSpringboneRuntime
|
2024-09-20 15:27:00 +09:00 |
|
ousttrue
|
f7f7f756fa
|
IVrm10SpringBoneRuntime
|
2024-09-20 15:13:25 +09:00 |
|
ousttrue
|
4e429e1be5
|
Merge branch 'master' into fix/vrm1_bytelength_test
|
2024-08-27 14:00:59 +09:00 |
|
ousttrue
|
5d3c66513c
|
mesh export 時の byteLength 確認テスト。
#2413
|
2024-08-26 20:41:06 +09:00 |
|
iruca3
|
8881882873
|
Introduce ImporterContextSettings for handling loading animation and
axes conversion.
Refs: https://github.com/vrm-c/UniVRM/pull/1719#discussion_r908105469
|
2024-08-17 13:35:27 +09:00 |
|
Masataka SUMI
|
6842cd933c
|
VrmAnimation depends on IMaterialDescriptorGenerator instead of "Standard"
|
2024-08-03 03:01:45 +09:00 |
|
Masataka SUMI
|
8bffa2f571
|
remember instance assigning
|
2024-08-02 18:37:26 +09:00 |
|
Masataka SUMI
|
67e008a984
|
Refactor BuiltIn MaterialDescriptorGenerator
|
2024-08-02 01:23:01 +09:00 |
|
Masataka SUMI
|
9667f2cfb8
|
Implements UrpGltfDefaultMaterialImporter
|
2024-08-02 01:19:50 +09:00 |
|
ousttrue
|
885adb7138
|
Merge branch 'master' into extended-collider-spec-version
|
2024-07-31 13:25:46 +09:00 |
|
Masataka SUMI
|
6dba5bdf71
|
VRM10 ScriptedImporter can detect project's RenderPipeline or select manually.
|
2024-07-30 23:12:02 +09:00 |
|
0b5vr
|
40a14d2c24
|
fix: Add spec version 1.0 to VRMC_springBone_extended_collider
spec versionが `1.0` の `VRMC_springBone_extended_collider` が出力されるようになるため、拡張コライダー仕様の正式リリースに合わせてマージ・リリースをお願いします。
|
2024-07-30 13:32:52 +09:00 |
|
Masataka SUMI
|
78a99fb9e9
|
use default arguments
|
2024-07-29 22:33:51 +09:00 |
|
Masataka SUMI
|
23f387a7c8
|
add RenderPipeline considering to gltf/vrm/vrm10 exporters
|
2024-07-29 22:28:35 +09:00 |
|
Masataka SUMI
|
f5d40b4d85
|
Refactor about detecting the RenderPipeline
|
2024-07-29 21:59:14 +09:00 |
|
Masataka SUMI
|
2e3a60f81e
|
Ignore using Task<T>.Wait()
|
2024-07-28 19:23:07 +09:00 |
|
ousttrue
|
cc6eea567b
|
Vrm10Instance が無い状態で Export を通す
|
2024-07-25 14:08:21 +09:00 |
|
ousttrue
|
be20563059
|
GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)
sample と test は据え置き
|
2024-07-24 22:09:30 +09:00 |
|
Masataka SUMI
|
2778a696f1
|
remove unused usings
|
2024-07-23 20:02:47 +09:00 |
|
Masataka SUMI
|
47681f7677
|
Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6
|
2024-07-23 20:00:33 +09:00 |
|
Masataka SUMI
|
e9da5e2b7b
|
mv VRMShaders namespace to UniGLTF
|
2024-07-20 23:47:45 +09:00 |
|
Masataka SUMI
|
8a7d0a82f3
|
mv namespace from VRMShaders.VRM10.MToon10 to VRM10.MToon10
|
2024-07-18 23:24:50 +09:00 |
|