bypass vrmlib

This commit is contained in:
ousttrue
2024-10-29 16:41:07 +09:00
parent e16c286bb6
commit 67f2bdf49c
2 changed files with 252 additions and 191 deletions

View File

@@ -8,24 +8,24 @@ namespace UniVRM10
{
public static class ExpressionExtensions
{
public static MorphTargetBinding? Build10(this MorphTargetBind bind, GameObject root, Vrm10Importer.ModelMap loader, VrmLib.Model model)
{
if (bind.Node.TryGetValidIndex(model.Nodes.Count, out var nodeIndex))
{
var libNode = model.Nodes[nodeIndex];
if (libNode.MeshGroup == null)
{
return default;
}
var node = loader.Nodes[libNode].transform;
var relativePath = node.RelativePathFrom(root.transform);
return new MorphTargetBinding(relativePath, bind.Index.Value, bind.Weight.Value);
}
else
{
return default;
}
}
// public static MorphTargetBinding? Build10(this MorphTargetBind bind, GameObject root, Vrm10Importer.ModelMap loader, VrmLib.Model model)
// {
// if (bind.Node.TryGetValidIndex(model.Nodes.Count, out var nodeIndex))
// {
// var libNode = model.Nodes[nodeIndex];
// if (libNode.MeshGroup == null)
// {
// return default;
// }
// var node = loader.Nodes[libNode].transform;
// var relativePath = node.RelativePathFrom(root.transform);
// return new MorphTargetBinding(relativePath, bind.Index.Value, bind.Weight.Value);
// }
// else
// {
// return default;
// }
// }
public static UniVRM10.MaterialColorBinding? Build10(this MaterialColorBind bind, IReadOnlyList<MaterialFactory.MaterialLoadInfo> materials)
{

View File

@@ -15,10 +15,10 @@ namespace UniVRM10
{
private readonly Vrm10Data m_vrm;
/// VrmLib.Model の オブジェクトと UnityEngine.Object のマッピングを記録する
private readonly ModelMap m_map = new ModelMap();
// private readonly ModelMap m_map = new ModelMap();
private readonly bool m_useControlRig;
private VrmLib.Model m_model;
// private VrmLib.Model m_model;
private IReadOnlyDictionary<SubAssetKey, UnityEngine.Object> m_externalMap;
private Avatar m_humanoid;
private VRM10Object m_vrmObject;
@@ -36,7 +36,9 @@ namespace UniVRM10
IVrm10SpringBoneRuntime springboneRuntime = null,
bool isAssetImport = false
)
: base(vrm.Data, externalObjectMap, textureDeserializer, settings: settings, isAssetImport: isAssetImport)
: base(vrm.Data, externalObjectMap, textureDeserializer,
settings: new ImporterContextSettings(false, Axes.X),
isAssetImport: isAssetImport)
{
if (vrm == null)
{
@@ -97,178 +99,237 @@ namespace UniVRM10
}
}
public override async Task<RuntimeGltfInstance> LoadAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime = null)
static IEnumerable<(HumanBodyBones, Transform)> EnumerateHumanbones(List<Transform> nodes, UniGLTF.Extensions.VRMC_vrm.HumanBones bones)
{
if (awaitCaller == null)
{
throw new ArgumentNullException();
}
// NOTE: VRM データに対して、Load 前に必要なヘビーな変換処理を行う.
// ヘビーなため、別スレッドで Run する.
await awaitCaller.Run(() =>
{
// bin に対して右手左手変換を破壊的に実行することに注意 !(bin が変換済みになる)
m_model = ModelReader.Read(Data);
// assign humanoid bones
if (m_vrm.VrmExtension.Humanoid is UniGLTF.Extensions.VRMC_vrm.Humanoid humanoid)
{
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Hips, VrmLib.HumanoidBones.hips);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftUpperLeg, VrmLib.HumanoidBones.leftUpperLeg);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightUpperLeg, VrmLib.HumanoidBones.rightUpperLeg);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLowerLeg, VrmLib.HumanoidBones.leftLowerLeg);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLowerLeg, VrmLib.HumanoidBones.rightLowerLeg);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftFoot, VrmLib.HumanoidBones.leftFoot);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightFoot, VrmLib.HumanoidBones.rightFoot);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Spine, VrmLib.HumanoidBones.spine);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Chest, VrmLib.HumanoidBones.chest);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Neck, VrmLib.HumanoidBones.neck);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Head, VrmLib.HumanoidBones.head);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftShoulder, VrmLib.HumanoidBones.leftShoulder);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightShoulder, VrmLib.HumanoidBones.rightShoulder);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftUpperArm, VrmLib.HumanoidBones.leftUpperArm);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightUpperArm, VrmLib.HumanoidBones.rightUpperArm);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLowerArm, VrmLib.HumanoidBones.leftLowerArm);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLowerArm, VrmLib.HumanoidBones.rightLowerArm);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftHand, VrmLib.HumanoidBones.leftHand);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightHand, VrmLib.HumanoidBones.rightHand);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftToes, VrmLib.HumanoidBones.leftToes);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightToes, VrmLib.HumanoidBones.rightToes);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftEye, VrmLib.HumanoidBones.leftEye);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightEye, VrmLib.HumanoidBones.rightEye);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Jaw, VrmLib.HumanoidBones.jaw);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbMetacarpal, VrmLib.HumanoidBones.leftThumbMetacarpal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbProximal, VrmLib.HumanoidBones.leftThumbProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbDistal, VrmLib.HumanoidBones.leftThumbDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexProximal, VrmLib.HumanoidBones.leftIndexProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexIntermediate, VrmLib.HumanoidBones.leftIndexIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexDistal, VrmLib.HumanoidBones.leftIndexDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleProximal, VrmLib.HumanoidBones.leftMiddleProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleIntermediate, VrmLib.HumanoidBones.leftMiddleIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleDistal, VrmLib.HumanoidBones.leftMiddleDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingProximal, VrmLib.HumanoidBones.leftRingProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingIntermediate, VrmLib.HumanoidBones.leftRingIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingDistal, VrmLib.HumanoidBones.leftRingDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleProximal, VrmLib.HumanoidBones.leftLittleProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleIntermediate, VrmLib.HumanoidBones.leftLittleIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleDistal, VrmLib.HumanoidBones.leftLittleDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbMetacarpal, VrmLib.HumanoidBones.rightThumbMetacarpal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbProximal, VrmLib.HumanoidBones.rightThumbProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbDistal, VrmLib.HumanoidBones.rightThumbDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexProximal, VrmLib.HumanoidBones.rightIndexProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexIntermediate, VrmLib.HumanoidBones.rightIndexIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexDistal, VrmLib.HumanoidBones.rightIndexDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleProximal, VrmLib.HumanoidBones.rightMiddleProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleIntermediate, VrmLib.HumanoidBones.rightMiddleIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleDistal, VrmLib.HumanoidBones.rightMiddleDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingProximal, VrmLib.HumanoidBones.rightRingProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingIntermediate, VrmLib.HumanoidBones.rightRingIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingDistal, VrmLib.HumanoidBones.rightRingDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleProximal, VrmLib.HumanoidBones.rightLittleProximal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleIntermediate, VrmLib.HumanoidBones.rightLittleIntermediate);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleDistal, VrmLib.HumanoidBones.rightLittleDistal);
AssignHumanoid(m_model.Nodes, humanoid.HumanBones.UpperChest, VrmLib.HumanoidBones.upperChest);
}
});
return await base.LoadAsync(awaitCaller, MeasureTime);
{ if (bones.Hips != null && bones.Hips.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.Hips, nodes[index]); }
{ if (bones.LeftUpperLeg != null && bones.LeftUpperLeg.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftUpperLeg, nodes[index]); }
{ if (bones.RightUpperLeg != null && bones.RightUpperLeg.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightUpperLeg, nodes[index]); }
{ if (bones.LeftLowerLeg != null && bones.LeftLowerLeg.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftLowerLeg, nodes[index]); }
{ if (bones.RightLowerLeg != null && bones.RightLowerLeg.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightLowerLeg, nodes[index]); }
{ if (bones.LeftFoot != null && bones.LeftFoot.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftFoot, nodes[index]); }
{ if (bones.RightFoot != null && bones.RightFoot.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightFoot, nodes[index]); }
{ if (bones.Spine != null && bones.Spine.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.Spine, nodes[index]); }
{ if (bones.Chest != null && bones.Chest.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.Chest, nodes[index]); }
{ if (bones.Neck != null && bones.Neck.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.Neck, nodes[index]); }
{ if (bones.Head != null && bones.Head.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.Head, nodes[index]); }
{ if (bones.LeftShoulder != null && bones.LeftShoulder.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftShoulder, nodes[index]); }
{ if (bones.RightShoulder != null && bones.RightShoulder.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightShoulder, nodes[index]); }
{ if (bones.LeftUpperArm != null && bones.LeftUpperArm.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftUpperArm, nodes[index]); }
{ if (bones.RightUpperArm != null && bones.RightUpperArm.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightUpperArm, nodes[index]); }
{ if (bones.LeftLowerArm != null && bones.LeftLowerArm.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftLowerArm, nodes[index]); }
{ if (bones.RightLowerArm != null && bones.RightLowerArm.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightLowerArm, nodes[index]); }
{ if (bones.LeftHand != null && bones.LeftHand.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftHand, nodes[index]); }
{ if (bones.RightHand != null && bones.RightHand.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightHand, nodes[index]); }
{ if (bones.LeftToes != null && bones.LeftToes.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftToes, nodes[index]); }
{ if (bones.RightToes != null && bones.RightToes.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightToes, nodes[index]); }
{ if (bones.LeftEye != null && bones.LeftEye.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftEye, nodes[index]); }
{ if (bones.RightEye != null && bones.RightEye.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightEye, nodes[index]); }
{ if (bones.Jaw != null && bones.Jaw.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.Jaw, nodes[index]); }
{ if (bones.LeftThumbMetacarpal != null && bones.LeftThumbMetacarpal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftThumbProximal, nodes[index]); }
{ if (bones.LeftThumbProximal != null && bones.LeftThumbProximal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftThumbIntermediate, nodes[index]); }
{ if (bones.LeftThumbDistal != null && bones.LeftThumbDistal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftThumbDistal, nodes[index]); }
{ if (bones.LeftIndexProximal != null && bones.LeftIndexProximal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftIndexProximal, nodes[index]); }
{ if (bones.LeftIndexIntermediate != null && bones.LeftIndexIntermediate.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftIndexIntermediate, nodes[index]); }
{ if (bones.LeftIndexDistal != null && bones.LeftIndexDistal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftIndexDistal, nodes[index]); }
{ if (bones.LeftMiddleProximal != null && bones.LeftMiddleProximal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftMiddleProximal, nodes[index]); }
{ if (bones.LeftMiddleIntermediate != null && bones.LeftMiddleIntermediate.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftMiddleIntermediate, nodes[index]); }
{ if (bones.LeftMiddleDistal != null && bones.LeftMiddleDistal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftMiddleDistal, nodes[index]); }
{ if (bones.LeftRingProximal != null && bones.LeftRingProximal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftRingProximal, nodes[index]); }
{ if (bones.LeftRingIntermediate != null && bones.LeftRingIntermediate.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftRingIntermediate, nodes[index]); }
{ if (bones.LeftRingDistal != null && bones.LeftRingDistal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftRingDistal, nodes[index]); }
{ if (bones.LeftLittleProximal != null && bones.LeftLittleProximal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftLittleProximal, nodes[index]); }
{ if (bones.LeftLittleIntermediate != null && bones.LeftLittleIntermediate.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftLittleIntermediate, nodes[index]); }
{ if (bones.LeftLittleDistal != null && bones.LeftLittleDistal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.LeftLittleDistal, nodes[index]); }
{ if (bones.RightThumbMetacarpal != null && bones.RightThumbMetacarpal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightThumbProximal, nodes[index]); }
{ if (bones.RightThumbProximal != null && bones.RightThumbProximal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightThumbIntermediate, nodes[index]); }
{ if (bones.RightThumbDistal != null && bones.RightThumbDistal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightThumbDistal, nodes[index]); }
{ if (bones.RightIndexProximal != null && bones.RightIndexProximal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightIndexProximal, nodes[index]); }
{ if (bones.RightIndexIntermediate != null && bones.RightIndexIntermediate.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightIndexIntermediate, nodes[index]); }
{ if (bones.RightIndexDistal != null && bones.RightIndexDistal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightIndexDistal, nodes[index]); }
{ if (bones.RightMiddleProximal != null && bones.RightMiddleProximal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightMiddleProximal, nodes[index]); }
{ if (bones.RightMiddleIntermediate != null && bones.RightMiddleIntermediate.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightMiddleIntermediate, nodes[index]); }
{ if (bones.RightMiddleDistal != null && bones.RightMiddleDistal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightMiddleDistal, nodes[index]); }
{ if (bones.RightRingProximal != null && bones.RightRingProximal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightRingProximal, nodes[index]); }
{ if (bones.RightRingIntermediate != null && bones.RightRingIntermediate.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightRingIntermediate, nodes[index]); }
{ if (bones.RightRingDistal != null && bones.RightRingDistal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightRingDistal, nodes[index]); }
{ if (bones.RightLittleProximal != null && bones.RightLittleProximal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightLittleProximal, nodes[index]); }
{ if (bones.RightLittleIntermediate != null && bones.RightLittleIntermediate.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightLittleIntermediate, nodes[index]); }
{ if (bones.RightLittleDistal != null && bones.RightLittleDistal.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.RightLittleDistal, nodes[index]); }
{ if (bones.UpperChest != null && bones.UpperChest.Node.TryGetValidIndex(nodes.Count, out var index)) yield return (HumanBodyBones.UpperChest, nodes[index]); }
}
/// <summary>
/// VrmLib.Model から 構築する
/// </summary>
/// <param name="MeasureTime"></param>
/// <returns></returns>
protected override async Task LoadGeometryAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime)
{
// fill assets
for (int i = 0; i < m_model.Materials.Count; ++i)
{
var src = m_model.Materials[i];
var dst = MaterialFactory.Materials[i].Asset;
}
// public override async Task<RuntimeGltfInstance> LoadAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime = null)
// {
// if (awaitCaller == null)
// {
// throw new ArgumentNullException();
// }
await awaitCaller.NextFrame();
// // NOTE: VRM データに対して、Load 前に必要なヘビーな変換処理を行う.
// // ヘビーなため、別スレッドで Run する.
// await awaitCaller.Run(() =>
// {
// // bin に対して右手左手変換を破壊的に実行することに注意 !(bin が変換済みになる)
// // m_model = ModelReader.Read(Data);
// mesh
for (int i = 0; i < m_model.MeshGroups.Count; ++i)
{
var src = m_model.MeshGroups[i];
UnityEngine.Mesh mesh = default;
if (src.Meshes.Count == 1)
{
mesh = MeshImporterShared.LoadSharedMesh(src.Meshes[0], src.Skin);
}
else
{
// 頂点バッファの連結が必用
// VRM-1 はこっち
// https://github.com/vrm-c/UniVRM/issues/800
mesh = MeshImporterDivided.LoadDivided(src);
}
mesh.name = src.Name;
// // assign humanoid bones
// if (m_vrm.VrmExtension.Humanoid is UniGLTF.Extensions.VRMC_vrm.Humanoid humanoid)
// {
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Hips, VrmLib.HumanoidBones.hips);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftUpperLeg, VrmLib.HumanoidBones.leftUpperLeg);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightUpperLeg, VrmLib.HumanoidBones.rightUpperLeg);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLowerLeg, VrmLib.HumanoidBones.leftLowerLeg);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLowerLeg, VrmLib.HumanoidBones.rightLowerLeg);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftFoot, VrmLib.HumanoidBones.leftFoot);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightFoot, VrmLib.HumanoidBones.rightFoot);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Spine, VrmLib.HumanoidBones.spine);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Chest, VrmLib.HumanoidBones.chest);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Neck, VrmLib.HumanoidBones.neck);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Head, VrmLib.HumanoidBones.head);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftShoulder, VrmLib.HumanoidBones.leftShoulder);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightShoulder, VrmLib.HumanoidBones.rightShoulder);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftUpperArm, VrmLib.HumanoidBones.leftUpperArm);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightUpperArm, VrmLib.HumanoidBones.rightUpperArm);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLowerArm, VrmLib.HumanoidBones.leftLowerArm);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLowerArm, VrmLib.HumanoidBones.rightLowerArm);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftHand, VrmLib.HumanoidBones.leftHand);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightHand, VrmLib.HumanoidBones.rightHand);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftToes, VrmLib.HumanoidBones.leftToes);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightToes, VrmLib.HumanoidBones.rightToes);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftEye, VrmLib.HumanoidBones.leftEye);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightEye, VrmLib.HumanoidBones.rightEye);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.Jaw, VrmLib.HumanoidBones.jaw);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbMetacarpal, VrmLib.HumanoidBones.leftThumbMetacarpal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbProximal, VrmLib.HumanoidBones.leftThumbProximal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftThumbDistal, VrmLib.HumanoidBones.leftThumbDistal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexProximal, VrmLib.HumanoidBones.leftIndexProximal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexIntermediate, VrmLib.HumanoidBones.leftIndexIntermediate);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftIndexDistal, VrmLib.HumanoidBones.leftIndexDistal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleProximal, VrmLib.HumanoidBones.leftMiddleProximal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleIntermediate, VrmLib.HumanoidBones.leftMiddleIntermediate);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftMiddleDistal, VrmLib.HumanoidBones.leftMiddleDistal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingProximal, VrmLib.HumanoidBones.leftRingProximal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingIntermediate, VrmLib.HumanoidBones.leftRingIntermediate);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftRingDistal, VrmLib.HumanoidBones.leftRingDistal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleProximal, VrmLib.HumanoidBones.leftLittleProximal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleIntermediate, VrmLib.HumanoidBones.leftLittleIntermediate);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.LeftLittleDistal, VrmLib.HumanoidBones.leftLittleDistal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbMetacarpal, VrmLib.HumanoidBones.rightThumbMetacarpal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbProximal, VrmLib.HumanoidBones.rightThumbProximal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightThumbDistal, VrmLib.HumanoidBones.rightThumbDistal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexProximal, VrmLib.HumanoidBones.rightIndexProximal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexIntermediate, VrmLib.HumanoidBones.rightIndexIntermediate);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightIndexDistal, VrmLib.HumanoidBones.rightIndexDistal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleProximal, VrmLib.HumanoidBones.rightMiddleProximal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleIntermediate, VrmLib.HumanoidBones.rightMiddleIntermediate);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightMiddleDistal, VrmLib.HumanoidBones.rightMiddleDistal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingProximal, VrmLib.HumanoidBones.rightRingProximal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingIntermediate, VrmLib.HumanoidBones.rightRingIntermediate);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightRingDistal, VrmLib.HumanoidBones.rightRingDistal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleProximal, VrmLib.HumanoidBones.rightLittleProximal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleIntermediate, VrmLib.HumanoidBones.rightLittleIntermediate);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.RightLittleDistal, VrmLib.HumanoidBones.rightLittleDistal);
// AssignHumanoid(m_model.Nodes, humanoid.HumanBones.UpperChest, VrmLib.HumanoidBones.upperChest);
// }
// });
m_map.Meshes.Add(src, mesh);
Meshes.Add(new MeshWithMaterials
{
Mesh = mesh,
Materials = src.Meshes[0].Submeshes.Select(
x =>
{
if (x.Material.HasValidIndex())
{
return MaterialFactory.Materials[x.Material.Value].Asset;
}
else
{
return null;
}
}
).ToArray(),
});
// return await base.LoadAsync(awaitCaller, MeasureTime);
// }
// /// <summary>
// /// VrmLib.Model から 構築する
// /// </summary>
// /// <param name="MeasureTime"></param>
// /// <returns></returns>
// protected override async Task LoadGeometryAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime)
// {
// // fill assets
// for (int i = 0; i < m_model.Materials.Count; ++i)
// {
// var src = m_model.Materials[i];
// var dst = MaterialFactory.Materials[i].Asset;
// }
// await awaitCaller.NextFrame();
// // mesh
// for (int i = 0; i < m_model.MeshGroups.Count; ++i)
// {
// var src = m_model.MeshGroups[i];
// UnityEngine.Mesh mesh = default;
// if (src.Meshes.Count == 1)
// {
// mesh = MeshImporterShared.LoadSharedMesh(src.Meshes[0], src.Skin);
// }
// else
// {
// // 頂点バッファの連結が必用
// // VRM-1 はこっち
// // https://github.com/vrm-c/UniVRM/issues/800
// mesh = MeshImporterDivided.LoadDivided(src);
// }
// mesh.name = src.Name;
// m_map.Meshes.Add(src, mesh);
// Meshes.Add(new MeshWithMaterials
// {
// Mesh = mesh,
// Materials = src.Meshes[0].Submeshes.Select(
// x =>
// {
// if (x.Material.HasValidIndex())
// {
// return MaterialFactory.Materials[x.Material.Value].Asset;
// }
// else
// {
// return null;
// }
// }
// ).ToArray(),
// });
await awaitCaller.NextFrame();
}
// await awaitCaller.NextFrame();
// }
// node: recursive
CreateNodes(m_model.Root, null, m_map.Nodes);
for (int i = 0; i < m_model.Nodes.Count; ++i)
{
Nodes.Add(m_map.Nodes[m_model.Nodes[i]].transform);
}
await awaitCaller.NextFrame();
// // node: recursive
// CreateNodes(m_model.Root, null, m_map.Nodes);
// for (int i = 0; i < m_model.Nodes.Count; ++i)
// {
// Nodes.Add(m_map.Nodes[m_model.Nodes[i]].transform);
// }
// await awaitCaller.NextFrame();
if (Root == null)
{
Root = m_map.Nodes[m_model.Root];
}
else
{
// replace
var modelRoot = m_map.Nodes[m_model.Root];
foreach (Transform child in modelRoot.transform)
{
child.SetParent(Root.transform, true);
}
m_map.Nodes[m_model.Root] = Root;
}
await awaitCaller.NextFrame();
// if (Root == null)
// {
// Root = m_map.Nodes[m_model.Root];
// }
// else
// {
// // replace
// var modelRoot = m_map.Nodes[m_model.Root];
// foreach (Transform child in modelRoot.transform)
// {
// child.SetParent(Root.transform, true);
// }
// m_map.Nodes[m_model.Root] = Root;
// }
// await awaitCaller.NextFrame();
// renderer
var map = m_map;
foreach (var (node, go) in map.Nodes.Select(kv => (kv.Key, kv.Value)))
{
if (node.MeshGroup is null)
{
continue;
}
// // renderer
// var map = m_map;
// foreach (var (node, go) in map.Nodes.Select(kv => (kv.Key, kv.Value)))
// {
// if (node.MeshGroup is null)
// {
// continue;
// }
await CreateRendererAsync(node, go, map, MaterialFactory, awaitCaller);
await awaitCaller.NextFrame();
}
}
// await CreateRendererAsync(node, go, map, MaterialFactory, awaitCaller);
// await awaitCaller.NextFrame();
// }
// }
/// <summary>
/// RuntimeGltfInstance 移譲するリソースの作成をする初期化
@@ -279,7 +340,7 @@ namespace UniVRM10
// humanoid
var humanoid = Root.AddComponent<UniHumanoid.Humanoid>();
humanoid.AssignBones(m_map.Nodes.Select(x => (ToUnity(x.Key.HumanoidBone.GetValueOrDefault()), x.Value.transform)));
humanoid.AssignBones(EnumerateHumanbones(Nodes, m_vrm.VrmExtension.Humanoid.HumanBones));
m_humanoid = humanoid.CreateAvatar();
m_humanoid.name = "humanoid";
var animator = Root.AddComponent<Animator>();
@@ -359,15 +420,15 @@ namespace UniVRM10
clip.OverrideLookAt = expression.OverrideLookAt;
clip.OverrideMouth = expression.OverrideMouth;
if (expression.MorphTargetBinds != null)
{
clip.MorphTargetBindings = expression.MorphTargetBinds?
.Select(x => x.Build10(Root, m_map, m_model))
.Where(x => x.HasValue)
.Select(x => x.Value)
.ToArray();
}
else
// if (expression.MorphTargetBinds != null)
// {
// clip.MorphTargetBindings = expression.MorphTargetBinds?
// .Select(x => x.Build10(Root, m_map, m_model))
// .Where(x => x.HasValue)
// .Select(x => x.Value)
// .ToArray();
// }
// else
{
clip.MorphTargetBindings = new MorphTargetBinding[] { };
}