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remove debug log
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@@ -10,10 +10,8 @@ namespace UniVRM10
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public glTFMaterial ExportMaterial(Material m, ITextureExporter textureExporter, GltfExportSettings settings)
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{
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Debug.Log(1);
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if (MToonExporter.TryExportMaterial(m, textureExporter, out var dst))
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{
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Debug.Log(2);
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return dst;
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}
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else
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