Masataka SUMI
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9171280dff
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Fix GLTF tests
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2024-07-30 00:46:08 +09:00 |
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Masataka SUMI
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c4e3f53d5d
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Move Test Assets
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2024-07-29 23:52:55 +09:00 |
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Masataka SUMI
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3fa8ec8a07
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Fixed an issue where unnecessary files were left behind after running tests.
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2024-07-29 23:34:39 +09:00 |
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Masataka SUMI
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23f387a7c8
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add RenderPipeline considering to gltf/vrm/vrm10 exporters
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2024-07-29 22:28:35 +09:00 |
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ousttrue
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be20563059
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GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)
sample と test は据え置き
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2024-07-24 22:09:30 +09:00 |
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Masataka SUMI
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e9da5e2b7b
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mv VRMShaders namespace to UniGLTF
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2024-07-20 23:47:45 +09:00 |
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Masataka SUMI
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5cdec669a0
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mv TextureIO from VRMShaders to UniGLTF
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2024-07-20 23:08:55 +09:00 |
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ousttrue
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e725329648
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fix editor test for null material export.
related #2313
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2024-06-17 13:57:22 +09:00 |
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ousttrue
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33d8d42516
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glTFPrimitives.material を int? に変更
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2024-06-07 17:02:55 +09:00 |
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ousttrue
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fcb4f1841f
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Merge pull request #1945 from Santarh/shaderInsteadOfString2
Specify a Shader instead of a string in MaterialDescriptor.
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2022-12-05 18:02:21 +09:00 |
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ousttrue
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421cd6bf5b
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fix test
#1941
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2022-12-05 17:23:16 +09:00 |
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Masataka SUMI
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0a7ac08dac
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specify a Shader instead of a string in MaterialDescriptor.
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2022-12-05 17:21:20 +09:00 |
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ousttrue
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431fe58f80
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IsUnderWritableFolder を以前の IsUnderAssetsFolder の挙動に戻す
* "Assets" => true
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2022-12-05 15:11:18 +09:00 |
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ousttrue
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d28688e9b8
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fix typo. pp
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2022-12-05 14:53:43 +09:00 |
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ousttrue
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1add059e82
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テスト時の Asset 生成を回避
* あとで。ゴミ掃除問題
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2022-12-05 14:52:55 +09:00 |
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ousttrue
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e390f2ea39
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add test
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2022-12-05 14:47:48 +09:00 |
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Masataka SUMI
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9f16a268a6
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rename
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2022-11-10 21:26:02 +09:00 |
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ousttrue
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82574f5024
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UnityPath のテスト追加
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2022-11-09 17:36:40 +09:00 |
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ousttrue
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1345972859
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Merge pull request #1905 from mkc1370/feature/support_packages_directory
UnityPathでパッケージ管理下のファイルを扱えるように
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2022-11-09 13:27:07 +09:00 |
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Masataka SUMI
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763d0b516b
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fix tests
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2022-11-07 21:30:00 +09:00 |
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Masataka SUMI
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ac880243d3
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convert gamma to linear before division.
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2022-11-07 21:00:01 +09:00 |
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Masataka SUMI
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77272ac6e7
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rename glTF material exporters
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2022-11-04 15:37:52 +09:00 |
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Masataka SUMI
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326bdf9efc
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Merge branch 'master' of https://github.com/vrm-c/UniVRM into refactorMaterialExporter
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2022-11-04 14:28:16 +09:00 |
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mkc1370
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5043781ebf
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Added support for paths within editable Packages to UnityPath
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2022-11-03 20:20:46 +09:00 |
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Masataka SUMI
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5dbb9c25ab
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meta update
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2022-11-03 17:44:28 +09:00 |
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Masataka SUMI
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7a0745b5cd
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Remove Obsolete method
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2022-11-03 17:33:16 +09:00 |
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Masataka SUMI
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9f8459653d
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follow
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2022-11-03 02:02:08 +09:00 |
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ousttrue
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d540b04cc4
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素直な static type caching 技法になるように書き直し
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2022-10-14 15:20:05 +09:00 |
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Masataka SUMI
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04791b36ca
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Re-added binary files
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2022-09-28 16:55:48 +09:00 |
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Masataka SUMI
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6a6bf4c157
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remove lfs objects
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2022-09-28 16:55:35 +09:00 |
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Masataka SUMI
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627c0e76f2
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binary files replaced by lfs tracking
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2022-09-20 18:21:51 +09:00 |
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Masataka SUMI
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0dfa783406
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mv CachedEnum namespace to UniGLTF.Utils
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2022-09-07 15:59:35 +09:00 |
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Masataka SUMI
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b986130817
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Create an asmdef named UniGLTF.Utils
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2022-09-07 15:53:59 +09:00 |
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Masataka SUMI
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996bc91c93
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Rename CacheEnum to CachedEnum
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2022-09-07 15:04:23 +09:00 |
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ousttrue
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d3243fcda7
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テスト追加
HasNormal が true にならない
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2022-07-14 15:32:38 +09:00 |
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ousttrue
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fa454b226a
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fix extensionUsed to extensionsUsed
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2022-07-11 17:13:37 +09:00 |
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ousttrue
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92226ff8f8
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remove unused UniJSON. JsonPointer
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2022-07-07 15:10:31 +09:00 |
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ousttrue
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487b66dfa1
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remove unused JsonDiff
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2022-07-07 14:23:31 +09:00 |
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ousttrue
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c29da363df
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挙動の変化に追随
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2022-06-10 13:39:26 +09:00 |
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ousttrue
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0dc61fdbda
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Deserialize で glTFExtensionImport を作ろうとしている。作成済み。
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2022-05-31 13:24:18 +09:00 |
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ousttrue
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b730791596
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Merge pull request #1659 from ousttrue/fix/KHR_materials_emissive_strength
KHR_materials_emissive_strength を実装
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2022-05-31 12:19:56 +09:00 |
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ousttrue
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b09f00f6a7
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AnimatedMorphCube quantize for blendshape is not implemented.
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2022-05-26 22:06:52 +09:00 |
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ousttrue
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3ad4983fe5
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add MaterialEmissiveStrengthTest
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2022-05-26 21:08:03 +09:00 |
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ousttrue
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c45b0f2ed4
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glTFExtensionExport.GetOrCreate を使うように修正。Test しか使ってなかった。
Serialize じゃなくて CreateDefault の方が使われている。
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2022-05-26 20:46:45 +09:00 |
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ousttrue
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37de8f2199
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Replace System.Numerics to UnityEngine
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2022-02-16 16:38:18 +09:00 |
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ousttrue
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72e0a6c952
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GetIndicesFromAccessor to GetIndicesFromAccessorIndex. test 修正。 triangle flip しなくなった. および UNSIGNED_BYTE ないところ。
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2022-02-16 13:15:21 +09:00 |
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ousttrue
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fb09c3fa6d
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GltfData.GetIndices の責務を MeshContext に移動
* triangle flip
* concat submesh indices
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2022-02-15 18:27:36 +09:00 |
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ousttrue
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ae96708943
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remove SpanLike
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2022-02-14 13:16:09 +09:00 |
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ousttrue
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bccad49a27
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GLTF to Gltf
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2022-02-10 18:53:18 +09:00 |
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ousttrue
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a7fda8d04d
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unittest の Dispose 呼び忘れを修正
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2022-02-04 16:33:30 +09:00 |
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