Commit Graph

188 Commits

Author SHA1 Message Date
Masataka SUMI
9171280dff Fix GLTF tests 2024-07-30 00:46:08 +09:00
Masataka SUMI
c4e3f53d5d Move Test Assets 2024-07-29 23:52:55 +09:00
Masataka SUMI
3fa8ec8a07 Fixed an issue where unnecessary files were left behind after running tests. 2024-07-29 23:34:39 +09:00
Masataka SUMI
23f387a7c8 add RenderPipeline considering to gltf/vrm/vrm10 exporters 2024-07-29 22:28:35 +09:00
ousttrue
be20563059 GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)

sample と test は据え置き
2024-07-24 22:09:30 +09:00
Masataka SUMI
e9da5e2b7b mv VRMShaders namespace to UniGLTF 2024-07-20 23:47:45 +09:00
Masataka SUMI
5cdec669a0 mv TextureIO from VRMShaders to UniGLTF 2024-07-20 23:08:55 +09:00
ousttrue
e725329648 fix editor test for null material export.
related #2313
2024-06-17 13:57:22 +09:00
ousttrue
33d8d42516 glTFPrimitives.material を int? に変更 2024-06-07 17:02:55 +09:00
ousttrue
fcb4f1841f
Merge pull request #1945 from Santarh/shaderInsteadOfString2
Specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 18:02:21 +09:00
ousttrue
421cd6bf5b fix test
#1941
2022-12-05 17:23:16 +09:00
Masataka SUMI
0a7ac08dac specify a Shader instead of a string in MaterialDescriptor. 2022-12-05 17:21:20 +09:00
ousttrue
431fe58f80 IsUnderWritableFolder を以前の IsUnderAssetsFolder の挙動に戻す
* "Assets" => true
2022-12-05 15:11:18 +09:00
ousttrue
d28688e9b8 fix typo. pp 2022-12-05 14:53:43 +09:00
ousttrue
1add059e82 テスト時の Asset 生成を回避
* あとで。ゴミ掃除問題
2022-12-05 14:52:55 +09:00
ousttrue
e390f2ea39 add test 2022-12-05 14:47:48 +09:00
Masataka SUMI
9f16a268a6 rename 2022-11-10 21:26:02 +09:00
ousttrue
82574f5024 UnityPath のテスト追加 2022-11-09 17:36:40 +09:00
ousttrue
1345972859
Merge pull request #1905 from mkc1370/feature/support_packages_directory
UnityPathでパッケージ管理下のファイルを扱えるように
2022-11-09 13:27:07 +09:00
Masataka SUMI
763d0b516b fix tests 2022-11-07 21:30:00 +09:00
Masataka SUMI
ac880243d3 convert gamma to linear before division. 2022-11-07 21:00:01 +09:00
Masataka SUMI
77272ac6e7 rename glTF material exporters 2022-11-04 15:37:52 +09:00
Masataka SUMI
326bdf9efc Merge branch 'master' of https://github.com/vrm-c/UniVRM into refactorMaterialExporter 2022-11-04 14:28:16 +09:00
mkc1370
5043781ebf Added support for paths within editable Packages to UnityPath 2022-11-03 20:20:46 +09:00
Masataka SUMI
5dbb9c25ab meta update 2022-11-03 17:44:28 +09:00
Masataka SUMI
7a0745b5cd Remove Obsolete method 2022-11-03 17:33:16 +09:00
Masataka SUMI
9f8459653d follow 2022-11-03 02:02:08 +09:00
ousttrue
d540b04cc4 素直な static type caching 技法になるように書き直し 2022-10-14 15:20:05 +09:00
Masataka SUMI
04791b36ca Re-added binary files 2022-09-28 16:55:48 +09:00
Masataka SUMI
6a6bf4c157 remove lfs objects 2022-09-28 16:55:35 +09:00
Masataka SUMI
627c0e76f2 binary files replaced by lfs tracking 2022-09-20 18:21:51 +09:00
Masataka SUMI
0dfa783406 mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
Masataka SUMI
b986130817 Create an asmdef named UniGLTF.Utils 2022-09-07 15:53:59 +09:00
Masataka SUMI
996bc91c93 Rename CacheEnum to CachedEnum 2022-09-07 15:04:23 +09:00
ousttrue
d3243fcda7 テスト追加
HasNormal が true にならない
2022-07-14 15:32:38 +09:00
ousttrue
fa454b226a fix extensionUsed to extensionsUsed 2022-07-11 17:13:37 +09:00
ousttrue
92226ff8f8 remove unused UniJSON. JsonPointer 2022-07-07 15:10:31 +09:00
ousttrue
487b66dfa1 remove unused JsonDiff 2022-07-07 14:23:31 +09:00
ousttrue
c29da363df 挙動の変化に追随 2022-06-10 13:39:26 +09:00
ousttrue
0dc61fdbda Deserialize で glTFExtensionImport を作ろうとしている。作成済み。 2022-05-31 13:24:18 +09:00
ousttrue
b730791596
Merge pull request #1659 from ousttrue/fix/KHR_materials_emissive_strength
KHR_materials_emissive_strength を実装
2022-05-31 12:19:56 +09:00
ousttrue
b09f00f6a7 AnimatedMorphCube quantize for blendshape is not implemented. 2022-05-26 22:06:52 +09:00
ousttrue
3ad4983fe5 add MaterialEmissiveStrengthTest 2022-05-26 21:08:03 +09:00
ousttrue
c45b0f2ed4 glTFExtensionExport.GetOrCreate を使うように修正。Test しか使ってなかった。
Serialize じゃなくて CreateDefault の方が使われている。
2022-05-26 20:46:45 +09:00
ousttrue
37de8f2199 Replace System.Numerics to UnityEngine 2022-02-16 16:38:18 +09:00
ousttrue
72e0a6c952 GetIndicesFromAccessor to GetIndicesFromAccessorIndex. test 修正。 triangle flip しなくなった. および UNSIGNED_BYTE ないところ。 2022-02-16 13:15:21 +09:00
ousttrue
fb09c3fa6d GltfData.GetIndices の責務を MeshContext に移動
* triangle flip
* concat submesh indices
2022-02-15 18:27:36 +09:00
ousttrue
ae96708943 remove SpanLike 2022-02-14 13:16:09 +09:00
ousttrue
bccad49a27 GLTF to Gltf 2022-02-10 18:53:18 +09:00
ousttrue
a7fda8d04d unittest の Dispose 呼び忘れを修正 2022-02-04 16:33:30 +09:00