Masataka SUMI
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570cef700d
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mv TextureImportParam TextureDescriptor
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2021-05-27 15:43:57 +09:00 |
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Masataka SUMI
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f2495f61b5
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mv TextureImportParamSet TextureDescriptorSet
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2021-05-27 15:38:40 +09:00 |
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Masataka SUMI
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adbe16e154
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mv GetTextureImportParamSet Get
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2021-05-27 15:37:38 +09:00 |
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Masataka SUMI
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a4a5b1d0cb
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mv TextureSetImporter TextureDescriptorGenerator
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2021-05-27 15:36:52 +09:00 |
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Masataka SUMI
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86d1dc0db7
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rename
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2021-05-27 15:16:03 +09:00 |
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Masataka SUMI
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b549f54a13
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define TextureSet
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2021-05-27 15:12:49 +09:00 |
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Masataka SUMI
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a6d730d15f
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Refactor Texture enumeration to TextureSetImport
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2021-05-26 21:22:34 +09:00 |
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Masataka SUMI
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f1a640be61
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Rename
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2021-05-26 17:28:08 +09:00 |
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Masataka SUMI
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e5d0e927b4
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Define IMaterialExporter, IMaterialImporter
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2021-05-26 17:19:17 +09:00 |
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Masataka SUMI
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709fe25783
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SubAssetKey の使用を厳格化
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2021-05-24 23:28:43 +09:00 |
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Masataka SUMI
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82106f6c64
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Rename, Comment
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2021-05-20 21:24:30 +09:00 |
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Masataka SUMI
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ef929de895
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rename & use interface
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2021-05-20 20:55:51 +09:00 |
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ousttrue
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c1930ca040
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Merge pull request #961 from Santarh/refactorTextureSerializer
Refactoring Serializing Textures
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2021-05-20 18:35:09 +09:00 |
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Masataka SUMI
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f88e8d7286
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Refactoring Serializing Textures
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2021-05-20 18:23:26 +09:00 |
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ousttrue
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22cb1372be
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axis の複数形は、axes
not axises
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2021-05-19 17:28:10 +09:00 |
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Masataka SUMI
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b8f2d37ccf
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Export Texture with specified Color Space.
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2021-05-13 20:57:35 +09:00 |
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Masataka SUMI
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68b6f7e0a0
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use renderQueue in MaterialImporterParam in VRM 0.x
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2021-05-10 20:13:53 +09:00 |
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Masataka SUMI
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14151cb12d
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Rename
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2021-05-07 20:30:02 +09:00 |
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Masataka SUMI
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dc9bd07f51
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Specify color space in exporting VRM0 Material.
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2021-05-07 19:55:49 +09:00 |
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ousttrue
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8629531284
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MeshExportValidator.Validate
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2021-05-06 15:18:17 +09:00 |
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ousttrue
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52f516d443
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test 追加. VRMMaterialImporterの interface を調整
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2021-04-16 13:24:46 +09:00 |
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ousttrue
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da49aa0b2c
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rename VRMMtoonMaterialImporter to VRMMaterialImporter
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2021-04-15 15:05:48 +09:00 |
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ousttrue
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00460ea051
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if文 間違いを修正
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2021-04-15 14:13:56 +09:00 |
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ousttrue
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66a7cfc768
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TextureImportParam の GltfName, ConvertedName を UnityObjectName に単純化
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2021-04-14 16:41:15 +09:00 |
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ousttrue
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03c0ad69c6
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HashSet<SubAssetKey>
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2021-04-14 14:25:21 +09:00 |
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ousttrue
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56b7f1ae20
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SubAssetKey
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2021-04-14 13:50:09 +09:00 |
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ousttrue
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e35bc5f2fe
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GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
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2021-04-12 18:17:24 +09:00 |
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ousttrue
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d28f700997
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移動 VRMShaders.TextureExporter
#726 separate AssetTextureUtil
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2021-04-02 18:14:27 +09:00 |
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ousttrue
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9a29eac013
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humanoid
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2021-04-01 12:16:46 +09:00 |
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ousttrue
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a15b497b85
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use Vrm10MToonMaterialImporter
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2021-04-01 12:16:45 +09:00 |
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ousttrue
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2c3ec107ec
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MaterialImportParam
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2021-03-29 14:39:51 +09:00 |
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ousttrue
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b421ad7369
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VRMShaders.TextureFactory
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2021-03-25 20:23:58 +09:00 |
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ousttrue
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2d4d5315ba
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TextureFactory.m_textureCache の使い方を整理、テスト追加
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2021-03-25 15:37:39 +09:00 |
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ousttrue
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64b97295b5
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add TextureImportParam.{Offset,Scale}
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2021-03-24 20:32:41 +09:00 |
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ousttrue
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aa7fb07b12
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rename
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2021-03-24 18:38:55 +09:00 |
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ousttrue
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2438516bda
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namespace VRMShaders
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2021-03-24 15:56:33 +09:00 |
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ousttrue
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7cf9895b02
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VRMShaders.GetTextureParam
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2021-03-24 15:52:51 +09:00 |
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ousttrue
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95ee01b41f
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GetTextureParam
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2021-03-23 21:51:18 +09:00 |
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ousttrue
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8aa450d3ac
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remove UnityWebRequestTextureLoader
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2021-03-23 18:46:22 +09:00 |
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ousttrue
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16ec93e159
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ExportExtensions
Textureの数が確定する最後にエクスポートする
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2021-03-22 15:52:08 +09:00 |
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ousttrue
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2528f8aa6c
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ReadMeta 復活
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2021-03-19 16:58:49 +09:00 |
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ousttrue
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25b70b97d2
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TextureExporter.ExportLinear place holder
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2021-03-17 17:50:47 +09:00 |
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ousttrue
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1d38656df2
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fix rebase
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2021-03-17 15:42:16 +09:00 |
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ousttrue
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377d5127cc
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fix MToon export
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2021-03-17 15:32:09 +09:00 |
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ousttrue
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b474ca3eba
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NotVrm0Exception
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2021-03-17 15:32:09 +09:00 |
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ousttrue
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f6aeef30ed
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rename
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2021-03-17 15:30:03 +09:00 |
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ousttrue
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a8dcec0263
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static class TextureIO
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2021-03-17 15:30:02 +09:00 |
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ousttrue
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bb607688e6
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TextureExportManager.GetTextureIndex
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2021-03-17 15:30:01 +09:00 |
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ousttrue
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59d84cb78b
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glTFTextureTypes, Export_PBR
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2021-03-17 15:30:01 +09:00 |
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ousttrue
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3d85986f2e
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MetallicFactor and RoughnessFactor
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2021-03-17 15:29:59 +09:00 |
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ousttrue
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d589f6bb46
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OcclusionMetallicRoughnessConverter
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2021-03-17 15:29:58 +09:00 |
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ousttrue
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2273022411
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Merge pull request #795 from ousttrue/fix/vrm_dispose
fix VRMImporterContext
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2021-03-17 13:16:05 +09:00 |
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ousttrue
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5425a68ebc
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VRMImporterContext.TransferOwnership が不適切。VRMImporterContext.Dispose が無かった。
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2021-03-17 12:18:40 +09:00 |
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ousttrue
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784b7ed600
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add thumbnail
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2021-03-16 20:23:26 +09:00 |
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ousttrue
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a60cea63e6
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glTFから生成すべきテクスチャーを列挙する
#790
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2021-03-16 20:14:13 +09:00 |
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ousttrue
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02b7ffd5e2
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fix material rename
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2021-03-16 16:07:21 +09:00 |
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ousttrue
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1457ab136b
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ConvertAndExtractImages
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2021-03-09 14:28:08 +09:00 |
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ousttrue
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397bd5869b
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TakeOwnershipFunc
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2021-03-09 13:09:53 +09:00 |
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ousttrue
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16764421ee
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VRMEditorImporterContext
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2021-03-08 21:39:22 +09:00 |
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ousttrue
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3a7fc7735e
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fix Dispose
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2021-03-08 19:52:30 +09:00 |
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ousttrue
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148e43f5e1
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refactor ImporterContext.Dispose and ImporterContext.TransferOwnership
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2021-03-08 19:52:29 +09:00 |
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ousttrue
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f3454d55e9
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remove AltTask. replace IAwaitCaller
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2021-03-02 18:04:43 +09:00 |
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ousttrue
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14c39b61be
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fix vrmAssetPostprocessor
TextureのAssetImportが3種類になったのに対応
* ScriptedImporter(subAsset)
* ScriptedImporter(ExternalObject)
* AssetPostProcessor(from TextureAsset)
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2021-03-01 20:29:41 +09:00 |
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ousttrue
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47853d3a7d
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Merge pull request #760 from ousttrue/feature/destroy_on_destroy
Feature/destroy on destroy
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2021-03-01 14:39:58 +09:00 |
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ousttrue
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7657e62893
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VRMImporterContext.ModelOwnResources
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2021-02-26 19:07:17 +09:00 |
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ousttrue
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2e6ded5a7f
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ImporterContextのAssetImport向けの機能を、EditorImporterContextに分離
EditorImporterContext
#758
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2021-02-26 19:00:48 +09:00 |
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ousttrue
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d96f47bd2a
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gltfExporter.m_axisInverter
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2021-02-26 14:35:16 +09:00 |
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ousttrue
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fab04f7eb0
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rename NextFrameAwaitable
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2021-02-24 22:09:52 +09:00 |
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ousttrue
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48c9c6ee73
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WIP GltfScriptedImporter
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2021-02-24 18:13:24 +09:00 |
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ousttrue
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edb6a50968
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MaterialFactory manipulate ExternalObjectMap
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2021-02-24 16:39:13 +09:00 |
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ousttrue
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a5be5e1383
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GltfParserの分離と、ImporterContextのインターフェース整理
使い方
* var parser = new GltfParser();
* parser.ParsePath(filePath); // ParseJson, ParseGlb 等パース系の関数
* context = new ImporterContext(parser); // parse から context を作る
* context.Load(); // もしくは LoadAsync で、Unity化する
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2021-02-22 15:52:32 +09:00 |
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ousttrue
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0f85964a50
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コード整理。デバッグ用の時間計測を分離
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2021-02-22 14:39:30 +09:00 |
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ousttrue
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758e90bcab
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LoopAwaitable
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2021-02-19 16:53:38 +09:00 |
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ousttrue
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6914df7de0
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not Generic
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2021-02-19 16:23:57 +09:00 |
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ousttrue
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282a81e894
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動いた
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2021-02-19 14:30:10 +09:00 |
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ousttrue
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c3997af90e
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WIP ExplicitTask
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2021-02-18 15:28:01 +09:00 |
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ousttrue
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701d44acc9
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nextFrame
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2021-02-16 20:42:21 +09:00 |
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ousttrue
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677ccf9d58
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remove DepthFirstScheduler
#450
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2021-02-16 20:16:21 +09:00 |
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ousttrue
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0f513f3341
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remove obsolete
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2021-02-16 19:27:19 +09:00 |
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ousttrue
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912664768f
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merge MaterialItemBase to MaterialFactory
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2021-02-15 13:49:49 +09:00 |
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ousttrue
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693cc665c2
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Separate TextureFactory from MaterialFactory
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2021-02-15 13:44:30 +09:00 |
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ousttrue
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e1d3647181
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Editor スクリプトで UnitySynchronizationContext.Exec をキックする対策
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2021-02-15 13:21:01 +09:00 |
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ousttrue
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c7e0191685
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CreateMaterialAsyncFunc
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2021-02-12 21:22:46 +09:00 |
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ousttrue
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153ec536e6
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TextureItem to MaterialFactory.GetTextureAsync
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2021-02-12 20:32:05 +09:00 |
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ousttrue
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c26ea50e6a
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remove ITextureLoader.ProcessOnAnyThread
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2021-02-12 17:17:13 +09:00 |
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ousttrue
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e2b2495e1c
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* MaterialImporter を MaterialItem に分解
* MaterialImporter を interface から delegate に格下げ
* UniUnlit の導入により不要になった ShaderStore を削除
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2021-02-10 20:14:13 +09:00 |
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ousttrue
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958f02ac73
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作業準備。Material/Texture 関連を MaterialFacotry に移動
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2021-02-10 18:19:24 +09:00 |
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ousttrue
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2ba6b4fc31
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MaterialImporter.GetTextureFunc を引数に
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2021-02-10 17:51:15 +09:00 |
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amamagi
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619bb84331
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Replace string.StartsWith and string.EndWith to string.FastStartsWith and string.FastEndWith
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2021-01-29 20:10:39 +09:00 |
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hiroj
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28d931aa6f
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add ITextureExporter
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2021-01-22 21:25:01 +09:00 |
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ousttrue
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d53942a7bd
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merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
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2021-01-07 13:37:24 +09:00 |
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ousttrue
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34f3cbbd92
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glTF_VRM_extensions.TryDeserilize
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2020-12-02 15:27:31 +09:00 |
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ousttrue
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90e9766190
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VRM/Runtime/Format から UnityEngine 依存を除去
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2020-12-01 20:26:34 +09:00 |
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