use renderQueue in MaterialImporterParam in VRM 0.x

This commit is contained in:
Masataka SUMI
2021-05-10 20:13:53 +09:00
parent 537cfe55be
commit 68b6f7e0a0

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@@ -31,7 +31,7 @@ namespace VRM
var name = parser.GLTF.materials[i].name;
param = new MaterialImportParam(name, vrmMaterial.shader);
param.Actions.Add(material => material.renderQueue = vrmMaterial.renderQueue);
param.RenderQueue = vrmMaterial.renderQueue;
foreach (var kv in vrmMaterial.floatProperties)
{