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use renderQueue in MaterialImporterParam in VRM 0.x
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@@ -31,7 +31,7 @@ namespace VRM
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var name = parser.GLTF.materials[i].name;
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param = new MaterialImportParam(name, vrmMaterial.shader);
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param.Actions.Add(material => material.renderQueue = vrmMaterial.renderQueue);
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param.RenderQueue = vrmMaterial.renderQueue;
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foreach (var kv in vrmMaterial.floatProperties)
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{
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