diff --git a/Assets/VRM/Runtime/IO/VRMMaterialImporter.cs b/Assets/VRM/Runtime/IO/VRMMaterialImporter.cs index 491793f19..d6b69d1de 100644 --- a/Assets/VRM/Runtime/IO/VRMMaterialImporter.cs +++ b/Assets/VRM/Runtime/IO/VRMMaterialImporter.cs @@ -31,7 +31,7 @@ namespace VRM var name = parser.GLTF.materials[i].name; param = new MaterialImportParam(name, vrmMaterial.shader); - param.Actions.Add(material => material.renderQueue = vrmMaterial.renderQueue); + param.RenderQueue = vrmMaterial.renderQueue; foreach (var kv in vrmMaterial.floatProperties) {