axis の複数形は、axes

not axises
This commit is contained in:
ousttrue 2021-05-19 17:28:10 +09:00
parent 0e9bc3ae7f
commit 22cb1372be
13 changed files with 23 additions and 23 deletions

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@ -8,7 +8,7 @@ namespace UniGLTF
{
public GameObject Root { get; set; }
public Axises InverseAxis;
public Axes InverseAxis;
[Header("MorphTarget(BlendShape)")]
public bool Sparse;

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@ -13,7 +13,7 @@ namespace UniGLTF
public class GlbScriptedImporter : ScriptedImporter
{
[SerializeField]
Axises m_reverseAxis;
Axes m_reverseAxis;
public override void OnImportAsset(AssetImportContext ctx)
{

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@ -13,7 +13,7 @@ namespace UniGLTF
public class GltfScriptedImporter : ScriptedImporter
{
[SerializeField]
Axises m_reverseAxis = default;
Axes m_reverseAxis = default;
public override void OnImportAsset(AssetImportContext ctx)
{

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@ -20,7 +20,7 @@ namespace UniGLTF
/// <param name="scriptedImporter"></param>
/// <param name="context"></param>
/// <param name="reverseAxis"></param>
public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, Axises reverseAxis)
public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, Axes reverseAxis)
{
#if VRM_DEVELOP
Debug.Log("OnImportAsset to " + scriptedImporter.assetPath);

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@ -17,7 +17,7 @@ namespace UniGLTF
EditorGUILayout.HelpBox($"Custom editor language setting", MessageType.Info, true);
// default axis
GltfIOAxis = (Axises)EditorGUILayout.EnumPopup("Default Invert axis", GltfIOAxis);
GltfIOAxis = (Axes)EditorGUILayout.EnumPopup("Default Invert axis", GltfIOAxis);
EditorGUILayout.HelpBox($"Default invert axis when glb/gltf import/export", MessageType.Info, true);
if (EditorGUI.EndChangeCheck())
@ -26,8 +26,8 @@ namespace UniGLTF
}
const string AXIS_KEY = "UNIGLTF_IO_AXIS";
static Axises? s_axis;
public static Axises GltfIOAxis
static Axes? s_axis;
public static Axes GltfIOAxis
{
set
{
@ -38,14 +38,14 @@ namespace UniGLTF
{
if (!s_axis.HasValue)
{
var value = EditorPrefs.GetString(AXIS_KEY, default(Axises).ToString());
if (Enum.TryParse<Axises>(value, out Axises parsed))
var value = EditorPrefs.GetString(AXIS_KEY, default(Axes).ToString());
if (Enum.TryParse<Axes>(value, out Axes parsed))
{
s_axis = parsed;
}
else
{
s_axis = default(Axises);
s_axis = default(Axes);
}
}
return s_axis.Value;

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@ -3,7 +3,7 @@ using UnityEngine;
namespace UniGLTF
{
public enum Axises
public enum Axes
{
Z,
X,
@ -65,12 +65,12 @@ namespace UniGLTF
public static class AxisesExtensions
{
public static IAxisInverter Create(this Axises axis)
public static IAxisInverter Create(this Axes axis)
{
switch (axis)
{
case Axises.Z: return new ReverseZ();
case Axises.X: return new ReverseX();
case Axes.Z: return new ReverseZ();
case Axes.X: return new ReverseX();
default: throw new NotImplementedException();
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 5b3b7b9629a4da242bacf52f5ca0fd80
guid: ec65074bc74907c4580348aa0b159411
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@ -5,6 +5,6 @@ namespace UniGLTF
{
public interface IAnimationImporter
{
List<AnimationClip> Import(glTF gltf, GameObject root, List<Transform> nodes, List<AnimationClip> clips, Axises invertAxis);
List<AnimationClip> Import(glTF gltf, GameObject root, List<Transform> nodes, List<AnimationClip> clips, Axes invertAxis);
}
}

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@ -62,7 +62,7 @@ namespace UniGLTF
/// <summary>
/// GLTF から Unity に変換するときに反転させる軸
/// </summary>
public Axises InvertAxis = Axises.Z;
public Axes InvertAxis = Axes.Z;
public static List<string> UnsupportedExtensions = new List<string>
{

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@ -6,7 +6,7 @@ namespace UniGLTF
{
public sealed class RootAnimationImporter : IAnimationImporter
{
public List<AnimationClip> Import(glTF gltf, GameObject root, List<Transform> _nodes, List<AnimationClip> _clips, Axises invertAxis)
public List<AnimationClip> Import(glTF gltf, GameObject root, List<Transform> _nodes, List<AnimationClip> _clips, Axes invertAxis)
{
var animationClips = new List<AnimationClip>();
if (gltf.animations != null && gltf.animations.Any())
@ -26,7 +26,7 @@ namespace UniGLTF
return animationClips;
}
private IEnumerable<AnimationClip> ImportAnimationClips(glTF gltf, Axises invertAxis)
private IEnumerable<AnimationClip> ImportAnimationClips(glTF gltf, Axes invertAxis)
{
for (var i = 0; i < gltf.animations.Count; ++i)
{

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@ -64,7 +64,7 @@ namespace UniGLTF
IAxisInverter m_axisInverter;
public gltfExporter(glTF gltf, Axises invertAxis = Axises.Z)
public gltfExporter(glTF gltf, Axes invertAxis = Axes.Z)
{
glTF = gltf;

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@ -132,7 +132,7 @@ namespace UniGLTF
{
DivideVertexBuffer = false
};
var axisInverter = Axises.X.Create();
var axisInverter = Axes.X.Create();
var (gltfMesh, blendShapeIndexMap) = MeshExporter.ExportMesh(glTF, bufferIndex, new MeshWithRenderer(go.transform), Materials, meshExportSettings, axisInverter);
@ -176,7 +176,7 @@ namespace UniGLTF
{
DivideVertexBuffer = true
};
var axisInverter = Axises.X.Create();
var axisInverter = Axes.X.Create();
var (gltfMesh, blendShapeIndexMap) = MeshExporter.ExportMesh(glTF, bufferIndex, new MeshWithRenderer(go.transform), Materials, meshExportSettings, axisInverter);

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@ -28,7 +28,7 @@ namespace VRM
public readonly VRM.glTF_VRM_extensions VRM = new glTF_VRM_extensions();
public VRMExporter(glTF gltf) : base(gltf, Axises.Z)
public VRMExporter(glTF gltf) : base(gltf, Axes.Z)
{
gltf.extensionsUsed.Add(glTF_VRM_extensions.ExtensionName);
}