namespace VRMShaders

This commit is contained in:
ousttrue
2021-03-24 15:56:33 +09:00
parent 7cf9895b02
commit 2438516bda
10 changed files with 10 additions and 1 deletions

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@@ -4,6 +4,7 @@ using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using VRMShaders;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using VRMShaders;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else

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@@ -4,6 +4,7 @@ using System.IO;
using UnityEngine;
using UnityEditor;
using System.Linq;
using VRMShaders;
namespace UniGLTF
{

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@@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using VRMShaders;
namespace UniGLTF
{

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@@ -1,4 +1,5 @@
using System.Collections.Generic;
using VRMShaders;
namespace UniGLTF
{

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@@ -1,6 +1,7 @@

using System.Threading.Tasks;
using UnityEngine;
using VRMShaders;
namespace UniGLTF
{

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@@ -1,4 +1,5 @@
using UnityEngine;
using VRMShaders;
namespace UniGLTF
{

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using System.Threading.Tasks;
using VRMShaders;
#if UNITY_EDITOR
using UnityEditor;
#endif

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@@ -1,5 +1,6 @@
using System.Collections.Generic;
using UniGLTF;
using VRMShaders;
namespace VRM
{

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@@ -3,7 +3,7 @@ using System.Threading.Tasks;
using UnityEngine;
namespace UniGLTF
namespace VRMShaders
{
public delegate Task<ArraySegment<byte>> GetTextureBytesAsync();