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https://github.com/vrm-c/UniVRM.git
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MeshExportValidator.Validate
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parent
3bae81d3d2
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8629531284
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UniGLTF.M17N;
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using UnityEngine;
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namespace UniGLTF
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@ -9,6 +10,12 @@ namespace UniGLTF
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[Serializable]
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public class MeshExportValidator : ScriptableObject
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{
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public enum Messages
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{
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MATERIALS_CONTAINS_NULL,
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UNKNOWN_SHADER,
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}
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public static Mesh GetMesh(Renderer r)
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{
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if (r is SkinnedMeshRenderer smr)
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@ -30,10 +37,6 @@ namespace UniGLTF
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public int ExpectedExportByteSize => Meshes.Where(x => x.IsRendererActive).Sum(x => x.ExportByteSize);
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List<Validation> m_validations = new List<Validation>();
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public IEnumerable<Validation> Validations => m_validations;
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public MeshExportSettings Settings;
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public virtual bool UseBlendShape(int index, string relativePath) => true;
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@ -164,7 +167,6 @@ namespace UniGLTF
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public void SetRoot(GameObject ExportRoot, MeshExportSettings settings)
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{
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Settings = settings;
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m_validations.Clear();
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Meshes.Clear();
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if (ExportRoot == null)
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{
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@ -179,5 +181,49 @@ namespace UniGLTF
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}
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}
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}
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public Func<string, string> GltfMaterialFromUnityShaderName = DefaultGltfMaterialType;
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public static string DefaultGltfMaterialType(string shaderName)
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{
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if (shaderName == "Standard")
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{
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return "pbr";
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}
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if (MaterialExporter.IsUnlit(shaderName))
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{
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return "unlit";
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}
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return null;
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}
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public IEnumerable<Validation> Validate(GameObject ExportRoot)
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{
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foreach (var info in Meshes)
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{
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// invalid materials.len
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// material null
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if (info.Renderer.sharedMaterials.Any(x => x == null))
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{
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yield return Validation.Error($"{info.Renderer}: {Messages.MATERIALS_CONTAINS_NULL.Msg()}");
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}
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}
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foreach (var m in Meshes.SelectMany(x => x.Renderer.sharedMaterials).Distinct())
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{
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if (m == null)
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{
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continue;
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}
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var gltfMaterial = GltfMaterialFromUnityShaderName(m.shader.name);
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if (string.IsNullOrEmpty(gltfMaterial))
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{
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yield return Validation.Warning($"{m}: unknown shader: {m.shader.name} => export as gltf default");
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}
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}
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yield break;
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}
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}
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}
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@ -196,6 +196,22 @@ namespace UniGLTF
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}
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}
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public static bool IsUnlit(string shaderName)
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{
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switch (shaderName)
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{
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case "Unlit/Color":
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case "Unlit/Texture":
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case "Unlit/Transparent":
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case "Unlit/Transparent Cutout":
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case "UniGLTF/UniUnlit":
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return true;
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default:
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return false;
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}
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}
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protected virtual glTFMaterial CreateMaterial(Material m)
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{
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switch (m.shader.name)
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@ -216,7 +216,7 @@ namespace UniGLTF
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public virtual void ExportExtensions(Func<Texture2D, (byte[], string)> getTextureBytes)
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{
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// do nothing
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}
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public virtual void Export(MeshExportSettings meshExportSettings, Func<Texture, bool> useAsset, Func<Texture2D, (byte[], string)> getTextureBytes)
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@ -124,18 +124,37 @@ namespace VRM
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protected override IEnumerable<Validator> ValidatorFactory()
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{
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HumanoidValidator.MeshInformations = m_meshes.Meshes;
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HumanoidValidator.EnableFreeze = m_settings.PoseFreeze;
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VRMExporterValidator.ReduceBlendshape = m_settings.ReduceBlendshape;
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// ヒエラルキー のチェック
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yield return HierarchyValidator.Validate;
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if (!State.ExportRoot)
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{
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// Root が無い
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yield break;
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}
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// Mesh/Renderer のチェック
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m_meshes.GltfMaterialFromUnityShaderName = (string shaderName) =>
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{
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var name = VRMMaterialExporter.VrmMaterialName(shaderName);
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if (!string.IsNullOrEmpty(name))
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{
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return name;
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}
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return MeshExportValidator.DefaultGltfMaterialType(shaderName);
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};
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yield return m_meshes.Validate;
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// Humanoid のチェック
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HumanoidValidator.MeshInformations = m_meshes.Meshes;
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HumanoidValidator.EnableFreeze = m_settings.PoseFreeze;
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yield return HumanoidValidator.Validate;
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//
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// VRM のチェック
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//
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VRMExporterValidator.ReduceBlendshape = m_settings.ReduceBlendshape;
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yield return VRMExporterValidator.Validate;
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yield return VRMSpringBoneValidator.Validate;
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var firstPerson = State.ExportRoot.GetComponent<VRMFirstPerson>();
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@ -160,6 +179,8 @@ namespace VRM
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m_meshes.SetRoot(State.ExportRoot, m_settings);
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}
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static bool s_foldT = true;
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protected override bool DoGUI(bool isValid)
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{
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if (State.ExportRoot == null)
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@ -174,42 +195,46 @@ namespace VRM
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{
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var backup = GUI.enabled;
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GUI.enabled = State.ExportRoot.scene.IsValid();
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if (GUI.enabled)
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{
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EditorGUILayout.HelpBox(EnableTPose.ENALBE_TPOSE_BUTTON.Msg(), MessageType.Info);
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}
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else
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{
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EditorGUILayout.HelpBox(EnableTPose.DISABLE_TPOSE_BUTTON.Msg(), MessageType.Warning);
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}
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//
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// T-Pose
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//
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if (GUILayout.Button(VRMExportSettingsEditor.Options.DO_TPOSE.Msg()))
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if (s_foldT = EditorGUILayout.Foldout(s_foldT, "T-Pose"))
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{
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if (State.ExportRoot != null)
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if (GUI.enabled)
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{
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// fallback
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Undo.RecordObjects(State.ExportRoot.GetComponentsInChildren<Transform>(), "tpose");
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VRMBoneNormalizer.EnforceTPose(State.ExportRoot);
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Repaint();
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EditorGUILayout.HelpBox(EnableTPose.ENALBE_TPOSE_BUTTON.Msg(), MessageType.Info);
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}
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}
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if (GUILayout.Button(VRMExportSettingsEditor.Options.DO_TPOSE.Msg() + "(unity internal)"))
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{
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if (State.ExportRoot != null)
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else
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{
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Undo.RecordObjects(State.ExportRoot.GetComponentsInChildren<Transform>(), "tpose.internal");
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if (InternalTPose.TryMakePoseValid(State.ExportRoot))
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EditorGUILayout.HelpBox(EnableTPose.DISABLE_TPOSE_BUTTON.Msg(), MessageType.Warning);
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}
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//
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// T-Pose
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//
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if (GUILayout.Button(VRMExportSettingsEditor.Options.DO_TPOSE.Msg()))
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{
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if (State.ExportRoot != null)
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{
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// done
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// fallback
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Undo.RecordObjects(State.ExportRoot.GetComponentsInChildren<Transform>(), "tpose");
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VRMBoneNormalizer.EnforceTPose(State.ExportRoot);
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Repaint();
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}
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else
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}
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if (GUILayout.Button(VRMExportSettingsEditor.Options.DO_TPOSE.Msg() + "(unity internal)"))
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{
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if (State.ExportRoot != null)
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{
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Debug.LogWarning("not found");
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Undo.RecordObjects(State.ExportRoot.GetComponentsInChildren<Transform>(), "tpose.internal");
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if (InternalTPose.TryMakePoseValid(State.ExportRoot))
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{
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// done
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Repaint();
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}
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else
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{
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Debug.LogWarning("not found");
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}
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}
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}
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}
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@ -222,9 +247,6 @@ namespace VRM
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return false;
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}
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EditorGUILayout.HelpBox($"Mesh size: {m_meshes.ExpectedExportByteSize / 1000000.0f:0.0} MByte", MessageType.Info);
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//
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// GUI
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//
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@ -285,6 +307,7 @@ namespace VRM
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break;
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case Tabs.Mesh:
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EditorGUILayout.HelpBox($"Mesh size: {m_meshes.ExpectedExportByteSize / 1000000.0f:0.0} MByte", MessageType.Info);
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m_meshesInspector.OnInspectorGUI();
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break;
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@ -10,6 +10,24 @@ namespace VRM
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{
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public class VRMMaterialExporter : MaterialExporter
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{
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public static string VrmMaterialName(string shaderName)
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{
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switch (shaderName)
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{
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case "VRM/UnlitTexture":
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case "VRM/UnlitTransparent":
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case "VRM/UnlitCutout":
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case "VRM/UnlitTransparentZWrite":
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return "KHR_materials_unlit";
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case "VRM/MToon":
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return "MToon";
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default:
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return null;
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}
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}
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protected override glTFMaterial CreateMaterial(Material m)
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{
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switch (m.shader.name)
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@ -57,7 +57,7 @@ namespace UniVRM10
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{
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foreach (var material in renderer.sharedMaterials)
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{
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if (!materialNameMap.ContainsKey(material.name))
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if (material != null && !materialNameMap.ContainsKey(material.name))
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{
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materialNameMap.Add(material.name, material);
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}
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