Commit Graph

159 Commits

Author SHA1 Message Date
ousttrue
0c3d7b2ab8
Merge pull request #986 from Santarh/texDeserialize
Extension implementation can inject texture loading strategy to ImporterContext
2021-05-27 23:50:19 +09:00
Masataka SUMI
9d0592088a Add argument to VRM & VRM10 ImporterContext 2021-05-27 21:32:11 +09:00
PoChang007
b8d23a11a0
Merge pull request #985 from ousttrue/fix_curvemap_warn
fix warn
2021-05-27 21:27:01 +09:00
ousttrue
f6c5329b25 fix warn 2021-05-27 20:35:19 +09:00
Masataka SUMI
02e51346f4 define ITextureDeserializer 2021-05-27 18:54:27 +09:00
Masataka SUMI
c456c9ddf7 mv MaterialImporter MaterialDescriptorGenerator 2021-05-27 16:00:16 +09:00
Masataka SUMI
8cba3ba71a mv MaterialImportParam MaterialDescriptor 2021-05-27 15:56:51 +09:00
Masataka SUMI
570cef700d mv TextureImportParam TextureDescriptor 2021-05-27 15:43:57 +09:00
Masataka SUMI
f2495f61b5 mv TextureImportParamSet TextureDescriptorSet 2021-05-27 15:38:40 +09:00
Masataka SUMI
adbe16e154 mv GetTextureImportParamSet Get 2021-05-27 15:37:38 +09:00
Masataka SUMI
a4a5b1d0cb mv TextureSetImporter TextureDescriptorGenerator 2021-05-27 15:36:52 +09:00
Masataka SUMI
86d1dc0db7 rename 2021-05-27 15:16:03 +09:00
Masataka SUMI
b549f54a13 define TextureSet 2021-05-27 15:12:49 +09:00
Masataka SUMI
a6d730d15f Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
Masataka SUMI
f1a640be61 Rename 2021-05-26 17:28:08 +09:00
Masataka SUMI
e5d0e927b4 Define IMaterialExporter, IMaterialImporter 2021-05-26 17:19:17 +09:00
Masataka SUMI
709fe25783 SubAssetKey の使用を厳格化 2021-05-24 23:28:43 +09:00
ousttrue
152e9c8a15 UniVRM-0.75.0 2021-05-24 17:58:16 +09:00
Masataka SUMI
82106f6c64 Rename, Comment 2021-05-20 21:24:30 +09:00
Masataka SUMI
ef929de895 rename & use interface 2021-05-20 20:55:51 +09:00
ousttrue
c1930ca040
Merge pull request #961 from Santarh/refactorTextureSerializer
Refactoring Serializing Textures
2021-05-20 18:35:09 +09:00
Masataka SUMI
f88e8d7286 Refactoring Serializing Textures 2021-05-20 18:23:26 +09:00
ousttrue
22cb1372be axis の複数形は、axes
not axises
2021-05-19 17:28:10 +09:00
ousttrue
b8223a20c3 export with bone normalize cause, drop look at curve params 2021-05-19 16:04:16 +09:00
Masataka SUMI
b8f2d37ccf Export Texture with specified Color Space. 2021-05-13 20:57:35 +09:00
Masataka SUMI
68b6f7e0a0 use renderQueue in MaterialImporterParam in VRM 0.x 2021-05-10 20:13:53 +09:00
ousttrue
1e77f7cfa8 UniVRM-0.74.0 2021-05-10 14:44:06 +09:00
ousttrue
a156f95caf fix VRMSpringBoneLogic.m_length 2021-05-10 14:01:40 +09:00
ousttrue
56bf73ff01 Radius 2021-05-10 13:46:41 +09:00
Masataka SUMI
14151cb12d Rename 2021-05-07 20:30:02 +09:00
Masataka SUMI
dc9bd07f51 Specify color space in exporting VRM0 Material. 2021-05-07 19:55:49 +09:00
ousttrue
8629531284 MeshExportValidator.Validate 2021-05-06 15:18:17 +09:00
ousttrue
c8232789ff UniVRM-0.73.0 2021-04-21 18:25:42 +09:00
ousttrue
89634978d1 fix LookAt copy 2021-04-21 15:06:28 +09:00
ousttrue
44b216c906 add test 2021-04-21 15:06:09 +09:00
ousttrue
8d9de7a9d4 Validation, 多言語化を UniGLTF 配下に移動 2021-04-19 15:37:50 +09:00
ousttrue
52f516d443 test 追加. VRMMaterialImporterの interface を調整 2021-04-16 13:24:46 +09:00
ousttrue
da49aa0b2c rename VRMMtoonMaterialImporter to VRMMaterialImporter 2021-04-15 15:05:48 +09:00
ousttrue
00460ea051 if文 間違いを修正 2021-04-15 14:13:56 +09:00
ousttrue
66a7cfc768 TextureImportParam の GltfName, ConvertedName を UnityObjectName に単純化 2021-04-14 16:41:15 +09:00
ousttrue
03c0ad69c6 HashSet<SubAssetKey> 2021-04-14 14:25:21 +09:00
ousttrue
56b7f1ae20 SubAssetKey 2021-04-14 13:50:09 +09:00
ousttrue
6977424196
Merge pull request #863 from ousttrue/fix/do_not_use_resources
GetBytesWithMime を VRMShaders に移動
2021-04-12 18:42:46 +09:00
ousttrue
f43811702e UniVRM-0.72.0 2021-04-12 18:19:14 +09:00
ousttrue
e35bc5f2fe GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
2021-04-12 18:17:24 +09:00
ousttrue
4893c4b90e Do not use the variadic max to avoid gc
public static float Max(params float[] values);
2021-04-12 16:26:49 +09:00
Masataka SUMI
71fb834364 refactoring vrm shaders asmdef 2021-04-08 20:59:43 +09:00
Masataka SUMI
8eaceb6c8e Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
ousttrue
d28f700997 移動 VRMShaders.TextureExporter
#726 separate AssetTextureUtil
2021-04-02 18:14:27 +09:00
ousttrue
7184bf7dee UniVRM-0.71.0 2021-04-02 13:56:52 +09:00