ousttrue
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0c3d7b2ab8
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Merge pull request #986 from Santarh/texDeserialize
Extension implementation can inject texture loading strategy to ImporterContext
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2021-05-27 23:50:19 +09:00 |
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Masataka SUMI
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9d0592088a
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Add argument to VRM & VRM10 ImporterContext
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2021-05-27 21:32:11 +09:00 |
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PoChang007
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b8d23a11a0
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Merge pull request #985 from ousttrue/fix_curvemap_warn
fix warn
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2021-05-27 21:27:01 +09:00 |
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ousttrue
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f6c5329b25
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fix warn
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2021-05-27 20:35:19 +09:00 |
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Masataka SUMI
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02e51346f4
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define ITextureDeserializer
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2021-05-27 18:54:27 +09:00 |
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Masataka SUMI
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c456c9ddf7
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mv MaterialImporter MaterialDescriptorGenerator
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2021-05-27 16:00:16 +09:00 |
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Masataka SUMI
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8cba3ba71a
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mv MaterialImportParam MaterialDescriptor
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2021-05-27 15:56:51 +09:00 |
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Masataka SUMI
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570cef700d
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mv TextureImportParam TextureDescriptor
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2021-05-27 15:43:57 +09:00 |
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Masataka SUMI
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f2495f61b5
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mv TextureImportParamSet TextureDescriptorSet
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2021-05-27 15:38:40 +09:00 |
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Masataka SUMI
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adbe16e154
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mv GetTextureImportParamSet Get
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2021-05-27 15:37:38 +09:00 |
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Masataka SUMI
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a4a5b1d0cb
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mv TextureSetImporter TextureDescriptorGenerator
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2021-05-27 15:36:52 +09:00 |
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Masataka SUMI
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86d1dc0db7
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rename
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2021-05-27 15:16:03 +09:00 |
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Masataka SUMI
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b549f54a13
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define TextureSet
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2021-05-27 15:12:49 +09:00 |
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Masataka SUMI
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a6d730d15f
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Refactor Texture enumeration to TextureSetImport
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2021-05-26 21:22:34 +09:00 |
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Masataka SUMI
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f1a640be61
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Rename
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2021-05-26 17:28:08 +09:00 |
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Masataka SUMI
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e5d0e927b4
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Define IMaterialExporter, IMaterialImporter
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2021-05-26 17:19:17 +09:00 |
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Masataka SUMI
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709fe25783
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SubAssetKey の使用を厳格化
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2021-05-24 23:28:43 +09:00 |
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ousttrue
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152e9c8a15
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UniVRM-0.75.0
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2021-05-24 17:58:16 +09:00 |
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Masataka SUMI
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82106f6c64
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Rename, Comment
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2021-05-20 21:24:30 +09:00 |
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Masataka SUMI
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ef929de895
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rename & use interface
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2021-05-20 20:55:51 +09:00 |
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ousttrue
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c1930ca040
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Merge pull request #961 from Santarh/refactorTextureSerializer
Refactoring Serializing Textures
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2021-05-20 18:35:09 +09:00 |
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Masataka SUMI
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f88e8d7286
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Refactoring Serializing Textures
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2021-05-20 18:23:26 +09:00 |
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ousttrue
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22cb1372be
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axis の複数形は、axes
not axises
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2021-05-19 17:28:10 +09:00 |
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ousttrue
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b8223a20c3
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export with bone normalize cause, drop look at curve params
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2021-05-19 16:04:16 +09:00 |
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Masataka SUMI
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b8f2d37ccf
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Export Texture with specified Color Space.
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2021-05-13 20:57:35 +09:00 |
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Masataka SUMI
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68b6f7e0a0
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use renderQueue in MaterialImporterParam in VRM 0.x
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2021-05-10 20:13:53 +09:00 |
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ousttrue
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1e77f7cfa8
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UniVRM-0.74.0
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2021-05-10 14:44:06 +09:00 |
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ousttrue
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a156f95caf
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fix VRMSpringBoneLogic.m_length
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2021-05-10 14:01:40 +09:00 |
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ousttrue
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56bf73ff01
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Radius
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2021-05-10 13:46:41 +09:00 |
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Masataka SUMI
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14151cb12d
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Rename
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2021-05-07 20:30:02 +09:00 |
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Masataka SUMI
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dc9bd07f51
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Specify color space in exporting VRM0 Material.
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2021-05-07 19:55:49 +09:00 |
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ousttrue
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8629531284
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MeshExportValidator.Validate
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2021-05-06 15:18:17 +09:00 |
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ousttrue
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c8232789ff
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UniVRM-0.73.0
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2021-04-21 18:25:42 +09:00 |
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ousttrue
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89634978d1
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fix LookAt copy
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2021-04-21 15:06:28 +09:00 |
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ousttrue
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44b216c906
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add test
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2021-04-21 15:06:09 +09:00 |
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ousttrue
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8d9de7a9d4
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Validation, 多言語化を UniGLTF 配下に移動
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2021-04-19 15:37:50 +09:00 |
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ousttrue
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52f516d443
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test 追加. VRMMaterialImporterの interface を調整
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2021-04-16 13:24:46 +09:00 |
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ousttrue
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da49aa0b2c
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rename VRMMtoonMaterialImporter to VRMMaterialImporter
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2021-04-15 15:05:48 +09:00 |
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ousttrue
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00460ea051
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if文 間違いを修正
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2021-04-15 14:13:56 +09:00 |
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ousttrue
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66a7cfc768
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TextureImportParam の GltfName, ConvertedName を UnityObjectName に単純化
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2021-04-14 16:41:15 +09:00 |
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ousttrue
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03c0ad69c6
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HashSet<SubAssetKey>
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2021-04-14 14:25:21 +09:00 |
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ousttrue
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56b7f1ae20
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SubAssetKey
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2021-04-14 13:50:09 +09:00 |
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ousttrue
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6977424196
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Merge pull request #863 from ousttrue/fix/do_not_use_resources
GetBytesWithMime を VRMShaders に移動
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2021-04-12 18:42:46 +09:00 |
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ousttrue
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f43811702e
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UniVRM-0.72.0
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2021-04-12 18:19:14 +09:00 |
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ousttrue
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e35bc5f2fe
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GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
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2021-04-12 18:17:24 +09:00 |
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ousttrue
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4893c4b90e
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Do not use the variadic max to avoid gc
public static float Max(params float[] values);
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2021-04-12 16:26:49 +09:00 |
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Masataka SUMI
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71fb834364
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refactoring vrm shaders asmdef
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2021-04-08 20:59:43 +09:00 |
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Masataka SUMI
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8eaceb6c8e
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Refactoring VRMShaders directory & asmdef
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2021-04-08 20:19:37 +09:00 |
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ousttrue
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d28f700997
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移動 VRMShaders.TextureExporter
#726 separate AssetTextureUtil
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2021-04-02 18:14:27 +09:00 |
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ousttrue
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7184bf7dee
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UniVRM-0.71.0
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2021-04-02 13:56:52 +09:00 |
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